Tbh it was a bit of a mess, far too many differences between the systems:
-2 completely different gpu's (performance wise) as 1080Ti is faster then Vega 64.
-2 completely different displays HDR aside, one being samsung VA panel, one being an asus TN panel.
-gsync vs freesync
-HDR vs SDR
Yet tested on only 1 game:
-which was running at high fps therefore reducing the impact of variable sync.
-which works well with HDR. HDR to work well requires a good game implementation and many games don't have that looking faded and actually worse then SDR in many peoples eyes. The overblown colours used in SDR actually make the game pop, where as using HDR to be more photo realistic can look more real but equally more boring.
Finally, it was a subjectively scored with far too small a number of inputs (10) for any sort of accuracy.
So not sure what it was trying to compare - variable sync quality of gsync vs freesync, VA vs TN, HDR vs SDR, samsung panels vs asus, 1080Ti vs Vega 64. They could have picked any of those but by picking them all at once it really didn't compare anything other then complete system A vs complete system B.