[H]Titanfall just 6v6

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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Well, for anyone who doesn't want the Xbox One code, feel free to let me have it. I will return a PC code to you, if I get one and you don't have one yet.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
Because that "exact same game" is incredibly popular. And, as has been pointed out, the only people saying it is a copy of an existing game are people who are looking at only the most superficial aspects. Seriously, one "argument" is that it has TDM and not a MOBA gametype.


Lol, you actually think more TDM is better than a MOBA FPS? You people are too funny.

How many MOBA FPS's are there? How many team death match games are there?

Some people just like to buy the same game over and over.... and over again I guess. Definitely $60 well spent. :sneaky:
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Lol, you actually think more TDM is better than a MOBA FPS? You people are too funny.

How many MOBA FPS's are there? How many team death match games are there?

Some people just like to buy the same game over and over.... and over again I guess. Definitely $60 well spent. :sneaky:

There is a reason for that. Super Monday Night Combat tired the shooter + moba thing and failed. Nobody wants an FPS without TDM. Sorry, but you are the only person. There is a reason things continue to be successful. It is because the market likes them.
 

showb1z

Senior member
Dec 30, 2010
462
53
91
Some random, incoherent ramblings:
Just played till levelcap. I haven't played a lot of COD other than a couple of free steamweekends, but this feels exactly like that. Though faster and more chaotic, guns feel the same.
I'm not really into the AI cannon fodder, they pose no threat whatsoever, they hardly even move, feels kind of pointless taking them down. I'd rather have more actual people running around to have some interesting gunfights.
The parcour stuff is pretty intuitive, but I can't say I've used it that much other than double jumping.
Titan gameplay feels kind of cramped, in the city map you're pretty limited to where you can go. Titan vs Titan combat is okay, but nothing spectacular.
The maps are completely static, already knew this of course, but it's still kind of disappointing there's not a single moveable or destructible object on there, now that would make the Titans a lot more interesting.
Performance wasn't very good for me. No SLI profile yet of course, but even with everything on low I was dropping into the low 40's regularly, still needs some work I would say.

I'll play some more, but don't think I'll be getting it. COD never interested me, this doesn't really grab my attention either.
 
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KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Played a few rounds this afternoon. So far, not that impressed. Almost feels like an old school arcade game and not a well put together modern mech type fighter. The AI is completely pointless beyond confusing you on who you should be focusing on. Since the pose such little threat, you spend more time trying to pick out the actual pilots.

Also, the guns just seem weak and in general awkward. Aiming down sights seems to break at times and the hit detection can be horrendous. Maybe I've been playing BF4 so much that I need to adjust.

Performance wasn't an issue. Any modern $250+ card should be able to play this at max settings without straining. My card was barely using 50% of the CPU on max settings without a dip below 60fps.

Overall, it's two mediocre games combined into one. Some type of COD game along with mech.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Well, for anyone who doesn't want the Xbox One code, feel free to let me have it. I will return a PC code to you, if I get one and you don't have one yet.

I'll take you up on this offer if you still have a PC code. I signed up for the PC, but I only got a XBOX One code early this morning.
 

showb1z

Senior member
Dec 30, 2010
462
53
91
Aiming down sights seems to break at times and the hit detection can be horrendous. Maybe I've been playing BF4 so much that I need to adjust.

Oh yea, forgot about that. I had several deaths where my opponents position from my pov and his position during the killcam were way out of sync. Pings were low for everyone.
At least BF has some excuses. Titanfall is 6v6, static maps and mostly hitscan weapons. They better nail that down before release.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I don't have one as of yet. =(

A Facebook friend said her son got into the beta on the X1, but signed up for the PC. He contacted EA, and they sent him a PC code instead. If you're in the reverse situation, maybe you could do the same, but get a X1 code instead?
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Also, the guns just seem weak and in general awkward. Aiming down sights seems to break at times and the hit detection can be horrendous. Maybe I've been playing BF4 so much that I need to adjust.

This doesn't match with what I was seeing while watching some gameplay. It looked very smooth (granted, it was the Xbox One beta) and the weapons seemed to be the strength of what you'd expect in a COD game. A headshot kills and it takes a few body shots. It might be an adjustment thing, but the weapons seemed pretty good from what I can tell.

The Titans looked a bit OP against infantry out in the open, but the maps looked to help account for that (allowing them to get closer and hijack or pop off some rockets), which looked really Halo-esque.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
I hope MS paid EA enough to make this an exclusive. I foresee low sales on the X1 and PC.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
A Facebook friend said her son got into the beta on the X1, but signed up for the PC. He contacted EA, and they sent him a PC code instead. If you're in the reverse situation, maybe you could do the same, but get a X1 code instead?

I signed up for both and haven't gotten either yet. It seems like a lot of the PC guys are getting Xbox One codes and I was merely saying if they didn't want it, I'd gladly take it and if / when I got a PC code, I'd send it their way.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Lol, you actually think more TDM is better than a MOBA FPS? You people are too funny.

How many MOBA FPS's are there? How many team death match games are there?

Some people just like to buy the same game over and over.... and over again I guess. Definitely $60 well spent. :sneaky:

This really isn't a sensible point you're making. You're basically saying that a MOBA shooter is better than a TDM game type because games already have TDM. Your logic is literally hipster logic--it must be good because it's not popular!

If people legitimately wanted a MOBA shooter, don't you think that said MOBA shooter would be getting worked on somewhere? Maybe a major minority (which includes you) wants it, but that's not how a company works--you don't aim to provide a service that won't have much of an audience (unless you're a luxury provider who charges $1,000 per product).

But like I said, we're getting a bit of a MOBA thing in Titanfall. We have the mindless drone A.I. that will barely register on your threat meter, but it's there as an attention span checker. That's what the creeps in MOBAs are. That's what the A.I. guys are in Titanfall.

Titanfall literally has that MOBA element in it, just without a static base to defend. Guess what? People are complaining up and down the streets because they think that the inclusion of A.I. combatants is moronic, and I can't exactly blame them and say that their complaints aren't justified.
 

Venomous

Golden Member
Oct 18, 1999
1,180
0
76
This really isn't a sensible point you're making. You're basically saying that a MOBA shooter is better than a TDM game type because games already have TDM. Your logic is literally hipster logic--it must be good because it's not popular!

If people legitimately wanted a MOBA shooter, don't you think that said MOBA shooter would be getting worked on somewhere? Maybe a major minority (which includes you) wants it, but that's not how a company works--you don't aim to provide a service that won't have much of an audience (unless you're a luxury provider who charges $1,000 per product).

But like I said, we're getting a bit of a MOBA thing in Titanfall. We have the mindless drone A.I. that will barely register on your threat meter, but it's there as an attention span checker. That's what the creeps in MOBAs are. That's what the A.I. guys are in Titanfall.

Titanfall literally has that MOBA element in it, just without a static base to defend. Guess what? People are complaining up and down the streets because they think that the inclusion of A.I. combatants is moronic, and I can't exactly blame them and say that their complaints aren't justified.

You know I really got burned on cod ghost... When I found out the makers of cod were doing this title, I knew right there it was going to suck. 6v6 isn't true multiplayer in my eyes and it seems many others agree.

If I want to play AI type matches with people, I could load up Rainbow Six Vegas 2 terrorist hunt. Completely idiotic in my eyes but I'm a traditional fps guy. I guess EA decided hipsters should finally have their own series of games. Good for them.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
Played about 5 rounds.

Game is completely meh. The shooting is cod, the mechs are something half baked and feel kinda stupid. The AI is atrocious. They literally do nothing but stand there.

There is a pistol in the game that locks onto player heads. If you use it you can kill endless amounts of AI in one hit. People are racking up kills in attrition mode using it. I don't think this game is a must buy. Must wait for a sale. 5 bucks outta do it.

Just doesn't feel like a AAA title at all.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
I think I've identified the problem with this type of FPS game. It's a button masher. That's it. It takes literally no skill to play this game. Seemingly at random I just get headshots on everyone I shoot regardless of where I am aiming..

The mech combat is just button mashing. They have silly attempts at adding variation to the combat, but it still just reverts to button mashing.

The maps are devoid of life, and the AI soldiers just seem lost in the maps. They are just randomly standing around. I can't even honestly say that I've seen one fire a weapon when I'm on foot. As soon as you get in the mech they start shooting you from wherever they were lost at. The movement is the one bright spot, but even that is often times ruined by the way the levels are designed. They give you this awesome ability to use vertical movement in the levels, but most building have overhangs that you can't seem to get over to start working your way up the buildings.
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
Just installed the beta, I've played 5 rounds so far. I'm having a shit-ton of fun. This is good stuff.

They obviously didn't design this to be a hardcore/competitive type shooter with a high skill-ceiling. Rather, they only designed it to be fun and engaging to as many people as possible. I'm okay with that.
 

Beavermatic

Senior member
Oct 24, 2006
373
7
81
I think I've played enough of the beta today to have a fairly good idea of what the final product has to offer.

While it's fun for a few hours, it quickly shows how straight forward it is after a couple multiplay matches, and it's a real "rinse-wash-repeat" game mechanic. Maybe I shouldn't ding it entirely on that... I've grown long since tired of games like Battlefield 4, and *cringe*, Call of Duty, where the singleplay is horribly subpar, scripted, linear... and the multiplay is like your own personal hell... the same thing over and over and over again each match and each release, with small confined maps that only throw in a lot of fluff to make it appear more large scale and free than it actually is. And when I mean small map... I mean COD sized maps. Battlefield's maps are a bit larger, but still too focused to one central area most of the match. It does become repetitive, and I kind of lost interest after only a shortwhile. Strangely enough, it heavily reminds me of a scaled-down, simplified "Enemy Territory: Quake Wars" or "Battlefield: 2142", minus all the wall running snazz. For something like Titanfall, I was hoping to see more maps and level design based on games like Unreal Tournament 2004/Unreal Tournament 3's onslaught/ctf or even Halo-sized vehicle maps. Huge outdoor areas with ALOT of ground to cover and larger scale terrain. And speaking of vehicles.. this game feels like one that should have some form of them other than just mechs. And they're not there. You get a titan of course, but it kind of feels a bit clunky and limited, and nothing to zip-zoom away with. It's quite literally Call of Duty with big guys and small guys, with a bit of Mirrors Edge parkour thrown in for some odd reason.

Which brings me to my next point... the wall running/jumping aspect. It was a novel idea. It looked useful when you were doing it in the training modes. Sadly, it has no place in multiplay. I never saw anyone really using it, and there really wasn't time to use it, nor were the levels designed for its use. A cool effect, but kind of a useless feature that you're going to forget about and really not even bother using once the match gets going. I do, however, like the double-jump modes of your player and quick dash moves of the Titans, but even the dash is a little awkward to use, especially when things get going.

Moving forward we have sound, performance and graphics.... Audio is fine. Performance is awesome, but that's the source engine under the hood. It won't take anything groundbreaking to run it. Graphics are definitely not next-gen, though not terrible by any means, and look like the usual Source engine game that we've seen on PC for years. It can look pretty on certain scenes, but it's definitely not going to win any awards for best visuals. I know they chose the source engine because of its support, netcode, stability and optimization, so not a bad choice from a technical aspect.. though I still think they should have gone with CryEngine for better visuals overall. Unless you're a diehard "call of duty"-style gamer, I think most will get bored with it in less than an hour, coming off a bit shallow when you look past all insanity going on during a fight. Which is what the game really is... just a bunch of fluff to hide the fact there's not much more to it than that. And it's not reinventing the wheel on anything Call of Duty has already done prior, it's just defining it and expanding it into a more futuristic approach.

But, what it does... it does well, and adds a short-lived freshness to that genre of game, as it will likely attract the attention of COD fanatics. But that's exactly what it is... Call Of Duty with optional Mechs. I know your probably tired of hearing the words "Call Of Duty" in this writeup... but there's literally nothing else I could compare it to, since it's feels almost identical to that (albeit mixed in with a Quake Wars-design, which I mentioned earlier). And truth be told, the Mech's do not even really feel all that "Mechie". So if you're not into COD, or appalled by the thought of it, then this game is probably a pass. I know it's advertised as a killer FPS app for Xbox One, and seeing how the Xbox One can barely handle it, and it's really nothing graphically impressive on the PC nor multiplay intensive as its limited to 6v6 matches, I'd have to say it's overall very underwhelming compared to the hype that it somehow pulled out of nowhere. Also on that note, I think they kind of missed the marked on labelling it as a "classic barebones-style competitive FPS", as it really doesn't feel competitive at all... in fact there's just too much automation and fluff to really consider it as a "competitive" title, even more so than, say, Battlefield. The fact they tossed in AI bots and AI mech control kind of brings it back out of a competitive state, which adds a chaotic edge that breaks team oriented focus.

Of course when I think "competitive" FPS gaming, I think back to Quake or Unreal Tourney days of PC gaming, or Halo for the console. My personal feelings are that when you start adding in all this extra fluff and automation (drone and air strikes in COD, ridiculous "back from the dead" perks, auto mech control, in-match AI bots intended to be fill-ins for real players that the game doesn't support and to score extra kills, etc), you're diluting the competitive edge with entirely too many automated control & kills, thus making it anyone's game at that point, not entirely just the single most skilled players, which is less than rewarding. If you want a "true" classic competitive FPS for a far cheaper price, I'd personally recommend Strike Vector, which can be found on steam.

Titanfall.... I'm going to go ahead and give you a 7.5/10... fun, but only enough to keep you distracted for a short while. On a high note, I'd play this over COD any day of the week. I know people are going to scream "IT'S A BETA!". Well, yes and no. This far in... there's not much that's going to drastically change or alter the game style and visuals. At this point, only a few weeks before release, it's about bug cleanup and stability (surprisingly very few, if any, that I experienced). I'm fairly certain its highly suggestive of the final form of the game. Keep in mind, just my opinion.. and we all know what opinions are like
 
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TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
Thanks for the review. I had wondered if it was just going to be yet another FPS and it sounds like it. While I do like BF4 it's more because I play with my casual clan mates and that makes it fun for me, pubbing alone is almost painful.

I sure miss the days of laddering in Rainbow 6, this CoD/Halo generation has flushed the tactical shooter.
 

Beavermatic

Senior member
Oct 24, 2006
373
7
81
I sure miss the days of laddering in Rainbow 6, this CoD/Halo generation has flushed the tactical shooter.

Oh how I miss the days of Rainbow Six and Rogue Spear. Even the first Ghost Recon I played months on end. But what I miss most of all is Bill Brown's orchestral scores for those games.

But to be fair, I wouldn't group COD/Halo into the tactical shooter category... they really feel more like basic FPS action, less milsim's or tactical.
 
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