[H]Titanfall just 6v6

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slag

Lifer
Dec 14, 2000
10,473
81
101
The more I play the more I hate some things about the game. The AI is the worst addition to the game they could have made. It is atrociously bad. 90% if the time they just sit there and look at you. They almost never shoot at players.

The smart pistol us a joke and if it stays in the game I won't be buying it. Its especially bad if you haven't upgraded the targeting on it. Other players can lock on further and faster meaning you cannot win a fight against them. The fact that a full lock with it is instant death to a player character is a joke also. It literally takes no skill. I had people kill me with it when I wasn't even visible on their screen anymore.

Now the titans. They are too easy to get. Two minutes into the game EVERY player in the game has one and the maps can't really support them all. The city map you can't even walk around because you are stuck behind them. The other map handles it better, but doesn't change the fact that the mechs are too easy to get.

If they remove the smart pistol and make the mechs much harder to call in I would buy this game for $20 maybe.

I hate the pistol also

I never felt like there were too many mechs on the map. If anything, I always had to go hunting for them because they were hard to find.
 

sze5003

Lifer
Aug 18, 2012
14,242
638
126
I'm enjoying the game a lot. Played a lot of attrition. They should also have titans follow you immediately after you call them. Many times I issue the follow command and my titan is no where near me. The maps are alright, I agree the city map is crowded.

They need to fix the 2 minute timer for titans. Halfway through if you die after the first titan by the time you get another , the match is almost over.

Going to keep playing and I may purchase it for me when it's out.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I hate the pistol also

I never felt like there were too many mechs on the map. If anything, I always had to go hunting for them because they were hard to find.
I dont have a problem finding mechs, its the enemy pilots that are scarce. I think the game would be better served by ditching all the dumb AI grunts and adding more real live players. I agree with Vuglar's earlier post about the mech battles being nothing more than button mashing contests, with little to no skill involved. I always end up staying on foot and have my mech follow because I cant stand being in those slow cumbersome things.

And I really dont understand why they introduce this great wallwalking mechanic and then give us literally no where to use it. It's the game's best concept yet ends up being nearly useless. I dont foresee myself buying this one at any price.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
how you dont use the wallrunning? i use it all the time... i barely stay on the floor
 

sze5003

Lifer
Aug 18, 2012
14,242
638
126
I've seen many use the wall running technique. I use it most of the time. I hope they improve the AI and make them more visible, improve hit detection too. Not sure if I want to pay 60 bucks for it, I am having fun though.
 
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Super56K

Golden Member
Feb 27, 2004
1,390
0
0
Some quick notes from playing a little on Sunday (team DM only - Attrition?):

As a player you’re at a significant disadvantage if you can’t move around vertically as well as horizontally. Being able to successfully chain wall runs and double jumps is like a minimum necessary to succeed. If you can’t zip across the map and get some easy AI kills at the start (and maybe a pilot or two caught unawares) you’re already in a hole. That makes it a little tricky because, despite how big the maps can feel on foot, the matches are typically short and when your team is outmatched they’re really short.

The most fun I had was as a pilot taking on a titan. That was the highlight of the game for me. The infantry combat is average, and titan combat I was terrible at, but pilot against titan was a blast. It was a rush skirting an enemy titan from the rooftops. I’d hit them with some anti-titan weapon fire, cloak up, and then run and jump to the next rooftop before they zero in on me. Do it right (with some team assistance) and that titan will be frantically turning in circles trying to get everyone at once. The truly exciting part comes where you leap down from the roof onto a weakened titan and go for a rodeo kill. The first time I pulled that off I was PUMPED.

Overall, this wasn’t on my buy list prior to the beta – and it still isn’t. Not a knock against the game, but multiplayer FPS titles aren’t my thing. I was happy for the chance to give it a test drive at least to see what it’s like. That said I didn’t experience anything glaring enough to hold this game back from being THE new shooter to play.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
Not quite sure why people are complaining about the AI on the minions. They exist as fodder in the same way a creep does in a MOBA. Instead of getting money though, if you kill them, you take time off your Titan clock. They aren't meant to be a significant threat, but will still kill you if you aren't paying attention.
 

Randum

Platinum Member
Jan 28, 2004
2,473
0
76
Not quite sure why people are complaining about the AI on the minions. They exist as fodder in the same way a creep does in a MOBA. Instead of getting money though, if you kill them, you take time off your Titan clock. They aren't meant to be a significant threat, but will still kill you if you aren't paying attention.

Agree.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Not quite sure why people are complaining about the AI on the minions. They exist as fodder in the same way a creep does in a MOBA. Instead of getting money though, if you kill them, you take time off your Titan clock. They aren't meant to be a significant threat, but will still kill you if you aren't paying attention.

In an fps game, AI should be a little more than fodder for your kill count in my opinion. There have been people talking about the AI just standing there at times. I think people expected them to fight back a little bit more.
 

JimmyH

Member
Jul 13, 2000
182
12
81
If they remove the smart pistol and make the mechs much harder to call in I would buy this game for $20 maybe.

Finally Jeebus!!!, Got in last nite and my thoughts are similar to yours. As an avid CoD BO2 player the auto aim pistol is worst gun I have ever seen. I'm in duel w/ another pilot, I'm doing the correct CoD manuever (ie moving as ADS (aim down sight), other pilot jumps runs away and Bam I'm dead. Kill cam he hip fires way way off target, Auto Aim allows bullet does a abrupt 180 turn mid air and kills me!!!! I realize these games are not supposed to be realistic, but when I'm at range from 10yd out I'm very accurate single action ADS w/ my .45. One handed, double action Die hard mode , not so much. The auto aim pistol hip fire > ADS shot is a game breaker for me. Game is promising and that is one glaring fault that stands out for me with about 3 hours played beta.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
Regarding the Smart Gun. It's very effective when catching people off-guard (hence being applied to the assassin class by default), but if someone notices you trying to lock in, you're going to die. Any other weapon will trump the smart gun 1-on-1. If they go invisible when you're trying to lock-in, you're going to die. Just like every other weapon in the game, there are plusses and minuses to using them.

Finally Jeebus!!!, Got in last nite and my thoughts are similar to yours. As an avid CoD BO2 player the auto aim pistol is worst gun I have ever seen. I'm in duel w/ another pilot, I'm doing the correct CoD manuever (ie moving as ADS (aim down sight), other pilot jumps runs away and Bam I'm dead. Kill cam he hip fires way way off target, Auto Aim allows bullet does a abrupt 180 turn mid air and kills me!!!! I realize these games are not supposed to be realistic, but when I'm at range from 10yd out I'm very accurate single action ADS w/ my .45. One handed, double action Die hard mode , not so much. The auto aim pistol hip fire > ADS shot is a game breaker for me. Game is promising and that is one glaring fault that stands out for me with about 3 hours played beta.

It sounds like you were already injured or he already had the drop on you and were mostly locked in. It wouldn't have been a bang-bang play like you're describing if that wasn't the case. I believe jumping negates a lock with the Smart Pistol (not positive though, have to check). Just because something worked in another game, doesn't mean it will work here.

In an fps game, AI should be a little more than fodder for your kill count in my opinion. There have been people talking about the AI just standing there at times. I think people expected them to fight back a little bit more.

If you run into a pack of them, or are already injured, they can cut you down. They are not intended to be brainy. Instead they're adding a new strategic element to the game.

IMO, AI should not exist in a FPS.

AI = pointless filler

They're not pointless though. I've read this complaint in published articles about the game too. They fulfill a purpose, thus having a point. Yes, you can ignore them, but pilots who purposely go after them will get a Titan faster than you. Then they'll be able to guard a hardpoint more effectively. Watch the final score chart and notice who has the most minion kills and where they sit in the ranking. I've gotten MVP on Hardpoints with the fewest direct pilot kills.

Titanfall isn't all about killing the other pilots alone. There are additional elements that add an element of real strategy to the game instead of just being really good at situational awareness.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
I agree the smart pistol seems OP until you learn how to deal with it. If someone is sneaking up on you or you don't see them while they see you, regardless of weapon, you're going to die 99% of the time. If you both see each other, the smart pistol is worthless, as the cloak makes it worthless.

I don't mind the AI, because they do serve a purpose. Teams completely ignoring them, are teams that lose.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
to all the people who hate it, please give me your beta key/account. I want to try it out.
 

Modeps

Lifer
Oct 24, 2000
17,254
44
91
It should also be noted that you can run up to enemy Spectres and hack them by hitting 'E'. I didn't know what this would do until later yesterday, but after experimenting a bit, they'll fight with you once you hack them.
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
Odd, I got 2 for the PC and one for the Xbox One. Used one PC and gave the other two away.
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
I have an extra code if anyone wants to try. Tried to offer it to a buddy but he didn't want it surprisingly. Up for grabs via PM.

Edit: Also have 2 Xbox One codes for some odd reason too.
 
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VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
I've got an xbox one key if anyone cares.

There is just so much wasted potential in this game due to trying to appeal to the console crowd. Sad really.

The maps would feel more full with even just 10v10 and no AI and the gameplay would be better if titans were much more difficult to unlock.

Its just silly to me that you are rewarded for have a few pilot kills and a few AI cannon fodder kills. Most rounds end and the leader has less than 10 pilot kills yet they had a titan out for the majority of the map. I blame our no child left behind everyone gets a trophy society. Its finally fully come to an mp game.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
I have an extra code if anyone wants to try. Tried to offer it to a buddy but he didn't want it surprisingly. Up for grabs via PM.

Edit: Also have 2 Xbox One codes for some odd reason too.

I'll take the pc code
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I've got an xbox one key if anyone cares.

There is just so much wasted potential in this game due to trying to appeal to the console crowd. Sad really.

The maps would feel more full with even just 10v10 and no AI and the gameplay would be better if titans were much more difficult to unlock.

Its just silly to me that you are rewarded for have a few pilot kills and a few AI cannon fodder kills. Most rounds end and the leader has less than 10 pilot kills yet they had a titan out for the majority of the map. I blame our no child left behind everyone gets a trophy society. Its finally fully come to an mp game.

I've never seen anyone use that analogy but it's not that far off if you really think about it. If it was harder to get Titans and harder to get killstreaks in CoD then you'd separate the good players a little bit better and it would be more obvious who is terrible at the game. I can't help but laugh at it sometimes when I think back to how much we practiced in Quake 3 with the Railgun and learning the maps, how much we worked for each kill in UT, and how many hours we put in to get on top of the list at the end of a match. These days you reward someone for a bunch of kills and make it easy. At least in this game you are vulnerable with a Titan, you aren't calling in a chopper to get free kills. Although the concept is similar.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Not quite sure why people are complaining about the AI on the minions. They exist as fodder in the same way a creep does in a MOBA. Instead of getting money though, if you kill them, you take time off your Titan clock. They aren't meant to be a significant threat, but will still kill you if you aren't paying attention.

Ehh, for me, it's probably because I find the concept dumb. I also don't like MOBAs, though. I go online because I want to get AWAY from the single-player A.I. that is incredibly dumb.
 
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