The unlock style is different than the arena shooter manner of pick-up weapons, but is one REALLY better than the other? With the CoD setup, it essentially becomes a situation where everyone goes out there with his preferred guns, the ones he is best with. Everyone fights from a perspective of being in the best position possible to succeed. It doesn't take long to level in the game, and once you get there, you're never able to get into a position where you complain that the other person had a better gun than you did. You know what you like and you get it every time, so no excuses about how someone got to the Rocket Launcher before you.
Actually, I had some problems, it felt like my aim was a bit off compared to other shooters. I didn't use the mouse smoothing option (disabled in windows as well) but I saw some fairly bad screentearing so I enabled vscync (double buffered). Input lag from that might have caused it.
Or maybe I should have adjusted sensitivity. Or I'm just more used to BF style burst shooting atm. It felt like some weapons like the smg worked better while just full auto firing. Not sure what different platforms can offer, does the xbox let you change settings like vsync?
If you want a game that is strictly competitive then yes one is most definitely better than the other. If you have to unlock items and weapons then it is not going to be a very good game for competition and tournament play. You need to start on an even level and only your skill should matter.
Maybe, maybe not. I get your point for competitive play, but I can't help but wonder when that actually applies. When are folks playing CoD competitively without everything unlocked? I don't know how competitions work, so I just don't know how this stuff goes, in those instances.
With the arena shooters, where the guns spawn statically, it can still be iffy. Unless a map is 100% symmetrical, and the spawns are 100% consistent (read: spawn camp-prone), it can often be simply about which side of a map you spawn on or how far you spawn from a gun that matters.
But like I said, balance can be a bit relative. Is balance when everyone has the same gun, or is it when each person has his preferred gun? I can see the defense for either definition, but I lean a bit more towards letting each person claim "his" gun, and letting people go at it. If someone is a long-distance fighter in CoD (uses snipers and assault rifles), I would not necessarily say someone is better than him because he lost an in-close gun fight against a person with an SMG or a shotgun.
The Unreal/Quake setup guarantees potential balance, I'd agree. But I also like the idea of variety in CoD. I'd say that I like the Halo/CoD style of weaponry more, but I like the Unreal/Quake style of gameplay (fast, lots of jumping, mostly-symmetric maps) more.
Don't must COD tournaments use the default set ups? That would make it just like Titanfall. No leveling up or customization needed. Default loadouts only.
Hint: The best Quake players could kill you with any gun on the map. You take the Rocket Launcher and they'll rail you from across the map. Or bounce grenades around the corner and out the door into your face when you are chasing them with the Plasma gun. The reason it was good for tournament play was because you could host a dedicated server and your skill in the game determined the outcome, not the fact that your gun didn't have the upgraded scope. Everyone had just as much chance as anyone else in the match. You just had to learn the ways around and where the various weapons would spawn at.
No the XB1 will be all locked settings, locked resolution, and a locked framerate most likely with vsync enabled as well. Mouse smoothing and mouse acceleration really annoy me in a game where you need to be able to aim precisely against other people. I don't mind a bit of tearing if the control improves. I don't use vsync to begin with in order to maximize the performance of a game. I find that a higher framerate trumps a little bit of screen tearing. That said, if the game has inherent problems with mouse control, it won't feel right to me and I could easily enjoy the game on a controller just the same.
It doesn't appear that the two versions look vastly different visually except for a little bit better LOD at distance on the PC and higher levels of AA. That isn't necessarily enough to sway me because the game will not have a server browser, no user hosted servers etc. It's not going to have the things that make it a standout difference from that perspective. I have the option for either and other than the potential mouse issues I may have, I kind of feel like the XB1 community will not only be bigger but will have more longevity than the PC. I almost get the idea that a lot of people will treat this game as they do CoD on the PC and won't support it very long and it'll simply be a bigger game for the console.
Any thoughts on that from anybody?
Don't must COD tournaments use the default set ups? That would make it just like Titanfall. No leveling up or customization needed. Default loadouts only.
In most counter strike matches...if you die, you're dead. That's it...you wait until it's over. That's hardcore and most of the people who play CoD would probably rage quit because of that. It's just such a different game. One mistake and you're done. No chance for revenge. Sorry dude you blew it.
That's why I can't play CS, I'm not good enough to stay alive. I do like games that reward you for acting as a team, but I'm not hardcore enough to not get shot before I shoot the other guy lol. Also as it pertains to CoD a lot of the maps have no elevation and the ones that do aren't popular...I like games that reward you for taking the high ground and getting the birds eye view.
I think only cod4 was played competitively on pc and they use a mod called promod which limits perks and weapons. Actually, only 3 weapons are used: ak-47 ar, ak-74 smg and the m40 sniper. Not sure if you can choose others but it would be suicide because the weapons I mentioned are the best.
Competitive cod4 on pc is only search & destroy, same as cs. Might be different for consoles though (there are some competitive console players too). I don't think we will see a competitive scene for Titanfall on pc though. Too much randomness.
Don't must COD tournaments use the default set ups? That would make it just like Titanfall. No leveling up or customization needed. Default loadouts only.
however, it's notworthy that TtF's "only 6v6" thread has 500 posts in it; some good some bad, but there's surely more interest in it that in the quake threads.
a friend told me that the full titanfall game will be roughly 50gb
the beta was 20... thats... kinda... a lot
a friend told me that the full titanfall game will be roughly 50gb
the beta was 20... thats... kinda... a lot
Holy storage space! I don't mind it because storage is so cheap now - and I also did not realize there is no single player component - I am totally fine with that considering the multiplayer component looks to be pretty awesome.
I mean my personal play habits, if it has a multiplayer "focus" I don't touch the single player - I'm looking at you BF4 and COD titles!!!