[H]Titanfall just 6v6

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Spidre

Member
Nov 6, 2013
146
0
0
What is funny is watching people rail against our opinions based on what we know and have seen. If we dont like it and express that opinion why do people feel like it is a slap in their face? I mean really.

You gave 3 reasons why you didn't like the looks of the game, 2 of them were completely wrong. The last one being that you thought the game was generic and didn't do anything new.

I asked you why you thought that, that's all really. I guess that's railing.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
76
be in 640X480 upscaled to 1080P too.. this overhyped "please god we need a HALO like hit soon, now that halo has been overdone into the ground" and here i thought Sony (killzone videos before ps3)was the overpromiser (we wont bring Peter Molyneux into this).

I must admit I like the idea, mechs, jacking etc.. ehhh here is to hoping Im wrong and its great !
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
I think most people will enjoy having AI fodder in the game.


Im looking forward to it. Maybe it will suck, maybe it will be awesome. But its not another typical carbon copy COD or BF game. Theyre actually doing something different, gasp.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You gave 3 reasons why you didn't like the looks of the game, 2 of them were completely wrong. The last one being that you thought the game was generic and didn't do anything new.

I asked you why you thought that, that's all really. I guess that's railing.

I'm not wrong. The whole idea of milking the same engine year after year started with the dev team making Titanfall. They made a good game then proceeded to keep using the same elements over and over until they had a dispute with activision.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I'm not wrong. The whole idea of milking the same engine year after year started with the dev team making Titanfall.

It started with them huh? Valve hasn't been doing that for how long now?

Opps! I forgot Lord Gaben can do no wrong! It is all EA and IW's fault!
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
It started with them huh? Valve hasn't been doing that for how long now?

Opps! I forgot Lord Gaben can do no wrong! It is all EA and IW's fault!

WTF is that argument. You can do better. Valves put out what? 2 games and 2 expansions in 10+ years? Hardly the yearly texture updates that EA does.
 

sushiwarrior

Senior member
Mar 17, 2010
738
0
71
I'm not wrong. The whole idea of milking the same engine year after year started with the dev team making Titanfall. They made a good game then proceeded to keep using the same elements over and over until they had a dispute with activision.

No, Infinity Ward made CoD4, then all of the actual developers left over contract disputes, and any future COD games were essentially made by "Infinity Ward" in name only. There were almost none of the same programmers.

Also, implying that the BUSINESS IDEA of a game started with the DEV TEAM is 100% oxymoronic. The dev team is responsible for making the game, the management is responsible for decisions like DLC. That's why Activision sucks, it wasn't Infinity Ward's fault... You should read up on what actually happened, you'll learn a lot.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
WTF is that argument. You can do better. Valves put out what? 2 games and 2 expansions in 10+ years? Hardly the yearly texture updates that EA does.

His argument was they started the engine recycling fad, which was Valve. CS:Source, HL2 (+ episode), Day of Defeat: Source, L4D, L4D2, TF2, Portal, Portal 2, and CS:GO were all Source engine games.

And the IW that made COD4 (which was supposed to just be Modern Warfare, not a COD title) had all left before MW2 even game out (which would have been the next "texture update", as COD5 wasn't even remotely close, except it was also an FPS).

Equating this game to a franchise someone hasn't had involvement with since the one that "started" it is pretty stupid.
 
Mar 11, 2004
23,181
5,645
146
That would be Destiny. Not for pc though

It looks like more of the same to be honest and nowhere close to what I'm talking about. It might be pretty good, but its not a game that I'm all that enthused for either. Both it and Titanfall kill more and more of my interest the more that comes out about it.
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
they are struggling to get the game even running at 720p/60fps, of course the 6v6 limit is a power issue. this is Source engine too smh... it's gonna be a long console generation.
 

ProchargeMe

Senior member
Jun 2, 2012
679
0
0
I love small multiplayer games, 6v6 means I'll get shot in the back less while my bad teammates goof off
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
They say the maps in this game can support 48players. If they are that large, 6v6 sounds even worse now.

http://m.ign.com/videos/2014/01/10/news-titanfall-maps-can-hold-up-to-48-competitors

I take home a different message. What I get is that the levels and game can support way more but thy chose 6v6 not because they had to but because it was the best number for the game.

I don't have the hardware for this game and may never play it, but if it gets race reviews I might actually buy a vid card for it (that is cheaper than an Xbox one).
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
I say let's way until release. If anyone here has concerns, they can just wait a few weeks after release for reviews and gameplay footage. Given the high profile nature of this game, I'm confident every aspect of it will be analyed ad nauseum. None of the speculation here is helpful unless your only goal is to convince people how horribly misguided they are in looking forward to it.

I would imagine the balance issues stem from the nature of the mechs themselves. I used to play a bit of mp in MW3 & 4 and I don't remember there being more than a handful of mechs on either side irregardless of map size, but that could have been due technical limitations. Until we see real time combat within Titanfall, there is no way to quantify how combat will actually work or whether the balance concerns are justified.

I think it's perfectly reasonable to compare this game to the likes of Battlefield and Call of Duty, but the nature of the combat means the scale isn't 1:1. The map might have stategic points of interest that trivialize or stalemate beyond a certain number of combatents.

This is complete conjecture of course. The truth is no one really knows. We only know the basics.
 

XiandreX

Golden Member
Jan 14, 2011
1,172
16
81
6v6 would be fine for something like Arena CTF... or really almost any Arena-style FPS match; however, Titanfall appeared to be open-world. Although, I guess they could have the Titan mechs crash through the ceiling, which would be kind of bad ass.

Aaaah the good ol days of Quake 3 CTF. Man we played the crap out of that.
Most of the time we played between 4-5 per team. Talk about competitive.
I even was lucky to have some friends that were good enough to play on National tournaments.

But back to Titanfall.... they should have an option to remove AI in VS matches and increase teams to 10 vs 10 at the very least.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Aaaah the good ol days of Quake 3 CTF. Man we played the crap out of that.
Most of the time we played between 4-5 per team. Talk about competitive.
I even was lucky to have some friends that were good enough to play on National tournaments.

But back to Titanfall.... they should have an option to remove AI in VS matches and increase teams to 10 vs 10 at the very least.

I always did FFA or team death match myself.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
But back to Titanfall.... they should have an option to remove AI in VS matches and increase teams to 10 vs 10 at the very least.

It seems the AI in game is going to be more Dota like, so removing it might take significant meaning away from how the matches are actually set up.

A "wait and see" is really needed with that information in mind.
 

futurefields

Diamond Member
Jun 2, 2012
6,471
32
91
That would be cool, option for larger matches or AI on.

Im guessing the hardware cant handle larger matches at their target 60fps
 

XiandreX

Golden Member
Jan 14, 2011
1,172
16
81
I always did FFA or team death match myself.

I liked FFA but my friends were damn good. One of them in particular could Bounce pad and turn in mid-air, 180 degrees and hit me with rail shot every time. I am talking about guys that could rocket jump into crouch size windows at full speed side strafing. Yeah we NEEDED CTF to balance the teams lol.


It seems the AI in game is going to be more Dota like, so removing it might take significant meaning away from how the matches are actually set up.

A "wait and see" is really needed with that information in mind.

I agree with you... this is absolutely a wait and see.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I liked FFA but my friends were damn good. One of them in particular could Bounce pad and turn in mid-air, 180 degrees and hit me with rail shot every time. I am talking about guys that could rocket jump into crouch size windows at full speed side strafing. Yeah we NEEDED CTF to balance the teams lol.

I spent most of my time in FFA because none of my friends had PCs or were completely awful.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,193
2
76
I have always hated anything that happens in a multiplayer game that is outside of a players direct control.

It really doesn't mesh well with 6v6 gameplay if you ask me. At those player counts win/loss should boil down to who is better. Not whose robot/AI aimbot decimated the other team.

It's going to be wait and see, but if the AI directly effects outcomes of matches then this game will forever been a noob friendly, uncompetitive, and short lived game that will be forgotten. Any game that is 5v5 or 6v6 should be ultra competitive by nature and not cater to noobs, but that's just my opinion.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I have always hated anything that happens in a multiplayer game that is outside of a players direct control.

It really doesn't mesh well with 6v6 gameplay if you ask me. At those player counts win/loss should boil down to who is better. Not whose robot/AI aimbot decimated the other team.

It's going to be wait and see, but if the AI directly effects outcomes of matches then this game will forever been a noob friendly, uncompetitive, and short lived game that will be forgotten. Any game that is 5v5 or 6v6 should be ultra competitive by nature and not cater to noobs, but that's just my opinion.

Is Dota noob friendly? There is AI there that is not under the players control. How about any sports game? Smash brothers? There are non neutral stages used in the competitive community IIRC.
 

TheSlamma

Diamond Member
Sep 6, 2005
7,625
5
81
Had no idea it was source engine till this thread.. between that and 6v6 limitation I can take this off my wishlist now
 

thedosbox

Senior member
Oct 16, 2009
961
0
0
I say let's way until release. If anyone here has concerns, they can just wait a few weeks after release for reviews and gameplay footage.

Hush you. Rational thought and patience have no place when it comes to the serious business of bro shooters.

More seriously, take the example of ME3 multiplayer. Everyone thought it would be a waste of time, yet it turned out to be great co-op goodness.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |