[H]Titanfall just 6v6

Page 37 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

BikeJunkie

Golden Member
Oct 21, 2013
1,390
0
0
Agreed - the movement is awesome. I only have one complaint so far (I'm at G2:20):

The shotgun needs nerfed. I normally don't whine about OP weapons, but it's on par with MW2's 1887. It practically negates any usefulness of the SMGs, and more and more people are running around with it now. I switched to it just to remain competitive, and it's just so easy to dominate with it. I feel like I'm cheating.

But the game is nothing but gold. Movement is amazing. Kills are gratifying. Titan battles are nothing short of epic. And the number of "did you just see that?!" moments are unmatched. I still see and do crap that blows my mind. Example: last night I had a guy rodeo'ing my titan and my smoke was still charging. Titan was almost doomed and I had an escape ship to catch. So I charged my titan off the edge of the map right as my passenger doomed me. I ejected and just barely caught the edge of the platform. I crawled up and made it to the ship. My passenger and titan fell into the abyss
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Agreed - the movement is awesome. I only have one complaint so far (I'm at G2:20):

The shotgun needs nerfed. I normally don't whine about OP weapons, but it's on par with MW2's 1887. It practically negates any usefulness of the SMGs, and more and more people are running around with it now. I switched to it just to remain competitive, and it's just so easy to dominate with it. I feel like I'm cheating.

But the game is nothing but gold. Movement is amazing. Kills are gratifying. Titan battles are nothing short of epic. And the number of "did you just see that?!" moments are unmatched. I still see and do crap that blows my mind. Example: last night I had a guy rodeo'ing my titan and my smoke was still charging. Titan was almost doomed and I had an escape ship to catch. So I charged my titan off the edge of the map right as my passenger doomed me. I ejected and just barely caught the edge of the platform. I crawled up and made it to the ship. My passenger and titan fell into the abyss

I feel the same about the shotgun. It's got great range, and that's getting really annoying.
 

BikeJunkie

Golden Member
Oct 21, 2013
1,390
0
0
I feel the same about the shotgun. It's got great range, and that's getting really annoying.

Exactly. The strength of it in close quarters is no big deal; that's what you'd expect of a shotgun. But when you have clowns getting up on ledges and sniping with it, we have a problem. And yes, I see that regularly.

The shotgun should only be effective in tight spaces. Once there's any real distance at all between two people, it should lose its effectiveness drastically (that's where SMGs should shine).

As it stands, there's virtually no use for an SMG. And shotguns are one-shot-kill up to pretty significant distances.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
Exactly. The strength of it in close quarters is no big deal; that's what you'd expect of a shotgun. But when you have clowns getting up on ledges and sniping with it, we have a problem. And yes, I see that regularly.

The shotgun should only be effective in tight spaces. Once there's any real distance at all between two people, it should lose its effectiveness drastically (that's where SMGs should shine).

As it stands, there's virtually no use for an SMG. And shotguns are one-shot-kill up to pretty significant distances.

using SMG for G3 req and it is clearly inferior to the shotgun

if SMG had some more consistency over mid range distances, then it might have some place but shotgun or carbine are far and away better choices than SMG right now
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
Exactly. The strength of it in close quarters is no big deal; that's what you'd expect of a shotgun. But when you have clowns getting up on ledges and sniping with it, we have a problem. And yes, I see that regularly.

The shotgun should only be effective in tight spaces. Once there's any real distance at all between two people, it should lose its effectiveness drastically (that's where SMGs should shine).

As it stands, there's virtually no use for an SMG. And shotguns are one-shot-kill up to pretty significant distances.

Since when? I 'm a Gen 2 level 30 and I can't remember being shotgun sniped... ever. Shotgun is accurate out to about 30-40 feet or so, just like a real shotgun. In close quarters it's actually less effective than an SMG unless the shooter gets a lucky hit; fire rate is too slow. I've even killed a few shotgunners with pistols when they had to reload.

Now the amped shotgun is a load of shit, but it's a burn card for a reason.
 
Last edited:

BikeJunkie

Golden Member
Oct 21, 2013
1,390
0
0
Since when? I 'm a Gen 2 level 30 and I can't remember being shotgun sniped.

I see it regularly, and I'm not alone. It's notoriously OP in terms of range.

I've even killed a few shotgunners with pistols when they had to reload.

Then they had terrible aim or poor ammo management. If you encounter a shottie at medium distance (aka typical SMS range) and you both have equal skill and a full mag, shottie wins. That should only be true in short range scenarios.
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
I see it regularly, and I'm not alone. It's notoriously OP in terms of range.



Then they had terrible aim or poor ammo management. If you encounter a shottie at medium distance (aka typical SMS range) and you both have equal skill and a full mag, shottie wins. That should only be true in short range scenarios.

On the contrary. "Short range" in titanfall usually means a cluster**REMOVED** of leaping, jump-kicking and shooting with no real possibility to "aim". In such encounters I've found SMGs to be superior as they put more lead into the air, scoring at least marginal hits while the shotgunner blazes away and hits nothing aside from extreme luck.

Now yeah if you run straight at a shotgunner with an SMG, or get close and double jump/hang in the air like a big slow clay pigeon, barring a headshot the shotgunner will win, but that's just bad tactics. Active Radar Pulse is your friend; so's the run&gun kit if you're using an SMG. If your enemy sees you before you engage then you're at a disadvantage and should back off regardless of what weapon they have.




No Cursing in PCG

Anandtech Administrator
KeithTalent
 
Last edited by a moderator:

M0oG0oGaiPan

Diamond Member
Dec 7, 2000
7,858
2
0
digitalgamedeals.com
i like the smg with the silencer. it's good for spamming multiple targets at once. you can prefire with it if you're using radar. i'm only level 16 though. i think the only gun i don't like so far is the default longbow. maybe if the zoom level wasn't so high it would be better.
 

Puffnstuff

Lifer
Mar 9, 2005
16,148
4,848
136
I'm digging the burn card sniper rifle with explosive rounds. I can take out a group of people, including a pilot with only one shot.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
i like the smg with the silencer. it's good for spamming multiple targets at once. you can prefire with it if you're using radar. i'm only level 16 though. i think the only gun i don't like so far is the default longbow. maybe if the zoom level wasn't so high it would be better.

The other scopes you can unlock alleviate your issue.
 

BikeJunkie

Golden Member
Oct 21, 2013
1,390
0
0
On the contrary. "Short range" in titanfall usually means a cluster**REMOVED** of leaping, jump-kicking and shooting with no real possibility to "aim". In such encounters I've found SMGs to be superior as they put more lead into the air, scoring at least marginal hits while the shotgunner blazes away and hits nothing aside from extreme luck.

That's quite the carefully crafted scenario The problem is, the shottie only needs to be close, and close only once. The SMG needs to be dead-on over a period of time. So even in your scenario, it's OP in my opinion. Don't take my word for it. Try the shottie out and see how easy it is to own with it. It's crazy how easy things become. The Model 1887 had the same issues in MW2. They eventually reduced its range and all was good. I hope they do the same here. In open spaces with any distance between players, the shottie should be all but useless. In a room, it should dominate.

Now yeah if you run straight at a shotgunner with an SMG, or get close and double jump/hang in the air like a big slow clay pigeon, barring a headshot the shotgunner will win, but that's just bad tactics. Active Radar Pulse is your friend; so's the run&gun kit if you're using an SMG. If your enemy sees you before you engage then you're at a disadvantage and should back off regardless of what weapon they have.

I do like the ARP :thumbsup:
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
That's quite the carefully crafted scenario The problem is, the shottie only needs to be close, and close only once. The SMG needs to be dead-on over a period of time. So even in your scenario, it's OP in my opinion. Don't take my word for it. Try the shottie out and see how easy it is to own with it. It's crazy how easy things become. The Model 1887 had the same issues in MW2. They eventually reduced its range and all was good. I hope they do the same here. In open spaces with any distance between players, the shottie should be all but useless. In a room, it should dominate.

Well apparently we've had different experiences More than once I've had my CAR and been in a jumpy-fight with a shotgunner, took me 3-4 lightly sustained bursts to kill him while I remember hearing 4-5 shots from the shotgun either grazing me or missing. Likewise aside from mowing down bots I found the shotgun all but useless against fast-moving/dodging opponents, but maybe someone with better twitch reflexes would have better results. *shrug* I recently got 85 attrition points with a carbine, I remember my best of the several times I tried the shotgun was 40.
 

Wingznut

Elite Member
Dec 28, 1999
16,968
2
0
That's all really cool. When you watch stuff like that, you quickly start to question the complaints that Titanfall is too similar to Call of Duty. Maybe with the gunplay, but the map navigation is ridiculous.
People who make that claim, have hardly played the game... Or, more likely, have never played it.
 

BikeJunkie

Golden Member
Oct 21, 2013
1,390
0
0
Well apparently we've had different experiences More than once I've had my CAR and been in a jumpy-fight with a shotgunner, took me 3-4 lightly sustained bursts to kill him while I remember hearing 4-5 shots from the shotgun either grazing me or missing.

Then you're referring to rather inferior players. You said it yourself: you nailed them with 3 - 4 bursts with a much more accurate SMG while your opponents missed you with a shotgun (which has a huge spread) 4 - 5 times.

I'm talking about shotgunners who can aim as well as you did with your SMG. In THAT fight, you're dead. Every time.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |