[H]Titanfall just 6v6

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irishScott

Lifer
Oct 10, 2006
21,562
3
0
As for the railgun, yes, if you land a fully charged shot it will usually strip the shields... but so does the TT in two shots, as does the 40mm in just a couple shots, and it takes a lot less time with those. In order to "fix" the railgun, they need to 1) remove the zoom, 2) make it instant-hit, and 3) increase ammo capacity.

Or at least some combo of the above (doing all 3 would probably make it OP). But seriously, I have never seen anyone but a Gen 3 using the railgun. There's no compelling reason whatsoever to pick up that gun if you're not chasing challenges.

Railgun is great in Last Titan Standing IMO. Most players start off hiding behind particle shields and keeping their distance, so having the power and accuracy at long range pays off. For anything else though I agree.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
I think I'm going to stop at Gen 3. Started using the plasma railgun, and omg what a POS. Seriously what were they thinking with this thing?

- Horribly underpowered? check
- Ridiculously small clip? check
- Can see charging from a mile away? check
- Stupid long travel time? check

I'm convinced it's some sort of twisted social experiment to see how many suckers will grind away just to get to Gen 4 (not this guy!).

I don't mind reasonable challenges, but challenges like this force people to play the game in ways no one wants to play it, and in ways that flat out brake game modes.. For instance, if you google the topic of the railgun, you'll find that the standard tactic (and only reasonable way of moving on) is to 1) play Last Titan Standing, and 2) camp your !@# off whilst trying to steal kills from your teammates after they've done all the work to wear a titan down.

First of all, Last Titan Standing SUCKS. It's boring as hell (probably because of this challenge...). Second, challenges like this clearly provide an incentive for people to to flat out NOT work as a team. I tried this over the weekend, and there were a crazy number of G3's in LTS, and guess what they were all using... and guess what they were all trying to do.

I'm not saying we need to go back to COD's "just get enough XP and you can prestige"... but build some intelligence into these challenges rather than just picking a gun and saying "okay you need to kill 50 titans with this". That's stupid. Especially with weapons that serve no real purpose in the game and would never, EVER be used were it not for the challenges.

And if you need to create arbitrary challenges to get people to use certain weapons or play certain modes, then maybe they're weapons/modes that shouldn't have made it into the game in the first place.

I think I did the Plasma Railgun challenge in 2 hours

got the instant shot and treated it like a low ammo 40mm

the Charge Rifle challenge took me ~5.5H, and I think I ended up spending 2 to 3 hours playing Campaign missions so I got matched against easier competition

at Gen 5 and Gooser still needs 50 kills on PC, I'll be staying at Gen 5 and not pursuing Gooser
 

irishScott

Lifer
Oct 10, 2006
21,562
3
0
I like the CAR SMG - it's probably the only thing that can hold its own against the wildly overpowered (over-"ranged" to be precise) shotgun at short and medium ranges. A lot of people seem to prefer the Hemlock in terms of SMGs, but I just don't care for it. I don't know why.

I like the chaingun for my Titan, but the stupid "you WILL use this weapon if you want to regen" challenges are forcing me to use the 40mm cannon. It's not bad at all and has its advantages, but you can really pick at titans from across the map with the chaingun. It's a little harder to do with the 40mm.

I can't stand the Triple Threat. More power to the people who are effective with it, but I hate it.

I switch between Active Radar Pulse and Cloak depending on my mood. I play mostly Hardpoint, so ARP can be really handy. Cloak is good if you want to mindlessly sprint across the middle of the map... but I tend not to do that.

Hemlock with Starburst (5 shot burst as opposed to 3) rocks IMO. Not as good as a CAR or shotgun at point blank but it owns once you get out to medium range. I usually run a Starburst Hemlock with an AOG and satchel charges (for rodeoing titans as well as tripping up annoying shot-gunners).

The CAR is fun with the run&gun kit but not terribly effective outside of short range, hard to pick people off from rooftops and such.


On an unrelated note I despise the shotgun. It's become the noob weapon of choice and almost everyone I've seen using it has no strategy at all. They just run around like they're so OP and practically beg to be satchel charged or ass raped; no situational awareness at all. Not to mention it's just a boring weapon, it sounds and feels hollow, I feel like I'm manning an industrial 3-hole-punch.
 

BikeJunkie

Golden Member
Oct 21, 2013
1,390
0
0
Hemlock with Starburst (5 shot burst as opposed to 3) rocks IMO. Not as good as a CAR or shotgun at point blank but it owns once you get out to medium range. I usually run a Starburst Hemlock with an AOG and satchel charges (for rodeoing titans as well as tripping up annoying shot-gunners).

The CAR is fun with the run&gun kit but not terribly effective outside of short range, hard to pick people off from rooftops and such.


On an unrelated note I despise the shotgun. It's become the noob weapon of choice and almost everyone I've seen using it has no strategy at all. They just run around like they're so OP and practically beg to be satchel charged or ass raped; no situational awareness at all. Not to mention it's just a boring weapon, it sounds and feels hollow, I feel like I'm manning an industrial 3-hole-punch.

Actually in the post you quoted I mistated the Hemlock - meant to say the other machine gun - sorry about that.

I might keep trying to plug away with the railgun, but I hate LTS so much. It's just not fun. If I can't get the challenge out of the way in a reasonable amount of time, I won't even bother - it's not supposed to feel like work.

BTW, I do love the CAR. Probably my fave all around weapon.
 

BikeJunkie

Golden Member
Oct 21, 2013
1,390
0
0
The new matchmaking upgrade is really starting to annoy me. I like the idea of balancing out teams, but breaking up and entire lobby after every couple of matches kinda sucks when it already takes so long just to assemble a new lobby.

Why not do it COD-style? Just mix up the teams after each round and balance skill out within the lobby. When COD4 was released in 2007, one of the things it was very much praised for was how quickly you could get into a game from the time you fired the game up. 7 years later, we've taken quite a large step backward.
 

sze5003

Lifer
Aug 18, 2012
14,242
638
126
The new matchmaking upgrade is really starting to annoy me. I like the idea of balancing out teams, but breaking up and entire lobby after every couple of matches kinda sucks when it already takes so long just to assemble a new lobby.

Why not do it COD-style? Just mix up the teams after each round and balance skill out within the lobby. When COD4 was released in 2007, one of the things it was very much praised for was how quickly you could get into a game from the time you fired the game up. 7 years later, we've taken quite a large step backward.

Is this in place now for pc? Last week I played and didn't see anything new. Must be an update.
 

BikeJunkie

Golden Member
Oct 21, 2013
1,390
0
0
Is this in place now for pc? Last week I played and didn't see anything new. Must be an update.

Yep. It's definitely doing some good as far as avoiding lopsided **AS LONG AS** teams stay put for long periods of time. Of course, this is rarely the case. But even without that caveat, it can take quite awhile to reshuffle a lobby... and the process HAS to be a total resource hog on the server side, too.

They need to simplify it IMO. Just pool all the players together in a lobby and then balance two teams out as best as possible when there's 10 seconds left before the match. I wanted to play a bit on my lunch hour, and I think I got 3 matches in. The rest of the time was spent waiting for an opposing team.
 

drbrock

Golden Member
Feb 8, 2008
1,333
8
81
yeah time between games is way too long. Add in the lobby wait times for other issues and it maes the game a time hog. I forgot which game but there was a mode where you basically had 10 seconds between matches. It sped things up a lot. Wish titanfall would have that implemented.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
**AS LONG AS** teams stay put for long periods of time.

That's what's making it tough. You're supposed to stick around and it'll do a pretty good job of matching you up. People just leave, and it throws it all out of whack.

I enjoy the better matchmaking, it is an improvement from what I've seen. I also regenerated for the first time last night.
 

hondaf17

Senior member
Sep 25, 2005
757
6
81
I'm not going to regen. Don't see any point. My buddies that regen b*tch about having to complete this or that specific challenge to get the next level. I just want to play the game to have fun and give me the most specific loadout I want to win. I don't want to be "forced" to use some dumb weapon just to get an icon by my name. I try to fight back against the stupid rank up and un-lock system.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
127
106
I'm not going to regen. Don't see any point. My buddies that regen b*tch about having to complete this or that specific challenge to get the next level. I just want to play the game to have fun and give me the most specific loadout I want to win. I don't want to be "forced" to use some dumb weapon just to get an icon by my name. I try to fight back against the stupid rank up and un-lock system.

I initially thought this but ended up regening anyway (the first time you do it there aren't any challenge requirements.)

When I maxed up to level 50 again I decided to try the challenge requirements... and enjoyed it far more than I thought I would. It 'forced' me to play with a weapon that I initially hated but came to appreciate.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
FYI for those not playing regularly, a major patch was released yesterday. Some major points:
-Gen 5 Gooser challenge reduced to 5 kills from 50
-40 mm ammo capacity nerfed (does not affect triple burst though, so not much of a nerf really)
-quad-rocket ammo buffed
-party members now appear in green on minimap and kill feed text
-private matches are now in, although you get no xp from private games
-A bunch of other stuff. Sadly, still no SLI support or performance improvements.
 

drbrock

Golden Member
Feb 8, 2008
1,333
8
81
The game got worse for me after the update, MUCH worse. Played this morning for an hour and every match I started it entered me late into the game. I was in prelobby then my screen would go to loading and then when the game would pop up there would already be 20 attrition points scored. Thought maybe my setting were too high so I switched everything to Low or disabled and still had a lot of issues. Even tried restarting. Nothing worked.

Performance in match was also horrible. Kept getting stuck on random rocks or against a wall. Will wait a week or two before playing again. I was so frustrated I left my house in a bad mood.

Edit: Also updated Windows yesterday so that could be an issue as well. Windows 8 to 8.1 could be an isse. Maybe it is unfair to blame everything on Titanfall coding.
 
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sze5003

Lifer
Aug 18, 2012
14,242
638
126
Woah I have not logged in since April 2nd. Going to try and check it out tonite.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Yeah the loading times seem to have doubled for some odd reason. I have a high end pc with SSD and I still barely make it into the match before it starts.
 

hondaf17

Senior member
Sep 25, 2005
757
6
81
drbrock - it's not Windows 8.1 I've been on 8.1 for months now and everything is great. However, after the Titanfall patch I experienced some odd things too. Not to the extent you did but experienced more lag than anything else.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Patch went fine for me.

No noticeable increase in loading times, I did get put into a just started but still in progress match when I started, but stayed partied up just fine after that.

40 mm ammo nerf didn't affect my performance, thankfully.

Windows 8.1 with 8.1 Update, game on SSD. Intel and single nVidia. I saw some lag in one match, but that's other players, not the game or my system.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
Windows 7

have Titanfall on non-SSD HDD & OS on SSD

normally load up game in drop ship
 

RaulF

Senior member
Jan 18, 2008
844
1
81
Load times are worse for me in new patch, high end machine here. Game on SSD, also notice some stuttering while playing too.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Had a good run the last couple days. Got into some good teams, and I think my skills are actually improving. I'm still worthless on a few maps though. Haven't got the hang of them yet.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
It's surprising to me that GTX 680 SLI is insufficient to run a 12 year old game engine at all minimum settings at 40 fps. Broken patch + broken new drivers ftl.
 

sze5003

Lifer
Aug 18, 2012
14,242
638
126
Since the patch my load times are slower, the game still shows 60 fps but stutters on some levels now. It is a lot slower for some reason now.
 
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