The makers of Titanfall made the best versions of COD.
COD2, MW1, and MW2. MW2 ended up being a disaster due to IWNET, but I think that had more to do with activision then the developers, I could be wrong though.
These guys really know how to make a FUN FPS game, and thats why the anticipation exists.
COD2 and MW1 were arguable some of the best FPS games ever created
That's greatly a matter of opinion. I thought that
MW2 was great at the time, but after playing
Black Ops, I went back to
MW2 and absolutely HATED it. While the core of
MW and
MW2 had nice things, they both had things that threw off the balance pretty badly. The biggest thing was the existence of Stopping Power, which was borderline REQUIRED to play online. It made the M16 capable of 1-hit kills in the lower body, and that was just dumb.
MW2, it was a solid set of maps, but nothing else (in hindsight). It kept the Stopping Power, not a good thing. The shotguns were WAY too strong (that damned AA-12). Commando took the broken knifing physics of all
CoD games, then took it to the extreme, with guys basically flying up the stairs to stab you.
So I'll give you
CoD 2 and
CoD 4: MW, but I'd say that
MW2 was one of the most-broken of the franchise.
That Respawn came from Infinity Ward basically told us what this was going to be, though. Why people are surprised it's a
CoD clone, in some ways, I don't get. It's the style of play they worked in for years, so it's obviously what they are going to lean on. Though
Destiny doesn't seem to borrow from
Halo AS MUCH as this comparison, the fact that Bungie made both will always keep the two titles in the realm of comparison (especially since Bungie decided to follow a sci-fi shooter with a sci-fi shooter).
My problem won't be copying things from their
CoD days. It will be a question of whether or not they can minimize the garbage from
CoD (the knifing, the excessive Perk system, the piss-poor Target Assist that needs to die, etc.).