BladeVenom
Lifer
- Jun 2, 2005
- 13,365
- 16
- 0
BF4 on last gen is 24 players. BF4 on next gen is 64. CPU is not the problem with this game. It's just a failed concept that they didn't get the demo about.weak console cpu's hamstringing game development, thats the only reason game is limited to 6v6 - console cpu's cant handle any more. this generation is awful.
I'd love for a modern shooter that could fulfill the scale that Halo hinted at (and Bungie promised but never really delivered on properly). Titanfall gives me kinda the same feeling, there's quite a bit to like but feels like it could be so much more.
All this speculation from people already set to not buy it without playing it at all.
From what I get, the AI are more like creep from a MOBA. They are not replacement or acting as separate players in the game. There is absolutely no reason that the AI will make or break the competitiveness of the game. As of now, MOBAs are at the top of the chain for 'esports'.
Also 6v6 was determined to be the ideal number for competitive multiplayer, which was decided by the people who actually made it and have access to it. CS:GO is ideal at 5v5 for ranked, but has access to higher numbers for casual and custom. I have a feeling this game will be similar.
I am not saying this game will be great, but by the looks of it I will most likely buy it. I am turned off by the non-dedicated servers, origin requirement, and lack of custom map access at launch. Those aren't deal-breakers though, and I will wait for reviews and finished gameplay trailers to decide.
Uh, where you been for the last 25 years? That is the #1 way people decide. People are more informed today than ever. Most people purchase a game without having ever played it....wtf man. Impressions are everything, and people have slowly been learning not to believe the hype train and specially cut trailers. Game companies have done this to themselves, you sound like one of those devs who thinks people should just buy their $60 just because! This isn't a consumer issue, it's a publisher issue.
The game looks generic, in every way. 6v6 in todays world is also pretty low, however, I agree, it really depends on what the games focus in MP is.
Uh, where you been for the last 25 years? That is the #1 way people decide. People are more informed today than ever. Most people purchase a game without having ever played it....wtf man. Impressions are everything, and people have slowly been learning not to believe the hype train and specially cut trailers. Game companies have done this to themselves, you sound like one of those devs who thinks people should just buy their $60 just because! This isn't a consumer issue, it's a publisher issue.
The game looks generic, in every way. 6v6 in todays world is also pretty low, however, I agree, it really depends on what the games focus in MP is.
Demos, gameplay trailers, reviews. This is what I was talking about.
There are almost never any demos of games today and there are a lot of videos out there for this game. Not one of the videos makes me care about it. Other games do make me care through their videos because they show me something exciting that isn't done in ever other game out there.
This game is built by the team who started the "new map pack a year for $60" trend and published by the consumer voted worst video game company, EA. Those are reason enough for me to be skeptical. Plus as I said, not one video PR write up has had me even remotely impressed. Not the graphics, not the weapons, certainly not the story...wait what story? And not the mechs.
You think MOBA's are at the top of the chain for competitive games? Tell that to the fighting game community who broke records for most watched video game tourney last year.
Since you rarely encounter more than 3-5 persons at the same time in any fps then there's really no need for more players. Also it get more personal if there are few players. But few players doesn't guarantee a good game paly.
MOBAs have easily eclipsed the FCG in both prizes and viewership. The FCG only wishes it had eSports money.
I said record number of viewers. Evo 2013 is the most watched video game tourney in history from what I read.
Well it's not. It only pulled a total of 1.7 million viewers over a weekend. It only has the record for the "fighting" genre. 32 million people watched the final match of the LoL S3 championship. The 1.7 million for Evo is still less than LoL's S2 championship match.
Even if you looked at concurrent viewers for a single game at EVO 2013, one single LoL streamer has eclipsed the peak number of viewers any of them had.
You think that fighting games are top of the food chain? Tell that to the MOBA community.
This game is built by the team who started the "new map pack a year for $60" trend and published by the consumer voted worst video game company, EA. Those are reason enough for me to be skeptical. P.
This game is built by the team who started the "new map pack a year for $60" trend and published by the consumer voted worst video game company, EA. Those are reason enough for me to be skeptical. Plus as I said, not one video PR write up has had me even remotely impressed. Not the graphics, not the weapons, certainly not the story...wait what story? And not the mechs.
You've got to be kidding me. COD4 had a SINGLE DLC map pack. ONE. And it was free on PC. You're getting your studios confused.
You've got to be kidding me. COD4 had a SINGLE DLC map pack. ONE. And it was free on PC. You're getting your studios confused.
Ok...so I read wrong. Doesn't matter.
I am not give a crap who watched whatever online. I care about whether a game is good or not and so far...this isn't ticking any of the columns for me to think about purchasing.
What is funny is watching people rail against our opinions based on what we know and have seen. If we dont like it and express that opinion why do people feel like it is a slap in their face? I mean really.