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- Jun 1, 2005
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Originally posted by: Goosemaster
sowaht are the details on the einge...is it basically the normal source engine + HDR?
Originally posted by: TheShiz
think i'm going to hold off on this, HL2 was great, but I think $20 for 5 hours is a bit much, say they release 5 of these, are you going to pay $100 for 25 hours of gameplay?
think I'd rather wait for the bargain bin or when they release them all together for cheap later.
Originally posted by: buck
Are you being serious? Linkage?
Goosemaster
sowaht are the details on the einge...is it basically the normal source engine + HDR?
Originally posted by: flashbacck
Originally posted by: buck
Are you being serious? Linkage?
Doug Lombardi: We?re working hard on the trilogy. Like Episode One, both Episodes Two and Three will be stand alone products (do not require Half-Life 2 to run). They will offer four to six new hours of new single player gaming, and be priced around $20.
Goosemaster
sowaht are the details on the einge...is it basically the normal source engine + HDR?
Doug Lombardi: With each of the episodes in the trilogy, we will advance the story and leverage the latest technology while also introducing new technology driven by the creation of said episode. In Episode One, we will be utilizing the HDR lighting tech introduced in Lost Coast, and the film grain and color correction technology introduced in Day of Defeat: Source.
In addition, we?ve expanded the Commentary system, and Episode One will contain over 100 commentary nodes (versus the dozen or so in Lost Coast). The near-constant presence of Alyx throughout the Episode has driven the creation of two and half times as many animations for Alyx as were created for Half-Life 2. And we?ve updated the Source facial animation system to provide her with an even broader emotional palette. These, and other improvements being introduced for Episode One, will be added and made available for MOD authors and Source licensees via the next Source SDK update.
http://www.firingsquad.com/features/hl2_episode_1_interview/
Originally posted by: flashbacck
Originally posted by: buck
Are you being serious? Linkage?
Doug Lombardi: We?re working hard on the trilogy. Like Episode One, both Episodes Two and Three will be stand alone products (do not require Half-Life 2 to run). They will offer four to six new hours of new single player gaming, and be priced around $20.
Goosemaster
sowaht are the details on the einge...is it basically the normal source engine + HDR?
Doug Lombardi: With each of the episodes in the trilogy, we will advance the story and leverage the latest technology while also introducing new technology driven by the creation of said episode. In Episode One, we will be utilizing the HDR lighting tech introduced in Lost Coast, and the film grain and color correction technology introduced in Day of Defeat: Source.
In addition, we?ve expanded the Commentary system, and Episode One will contain over 100 commentary nodes (versus the dozen or so in Lost Coast). The near-constant presence of Alyx throughout the Episode has driven the creation of two and half times as many animations for Alyx as were created for Half-Life 2. And we?ve updated the Source facial animation system to provide her with an even broader emotional palette. These, and other improvements being introduced for Episode One, will be added and made available for MOD authors and Source licensees via the next Source SDK update.
http://www.firingsquad.com/features/hl2_episode_1_interview/