Halo 5: Guardians

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Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I 100% agree about creating a video to fill users in on the background leading up to the game, and it needs to play at the beginning of the game too, not just some link you can visit on the web (then you're just filling users in on out of game content with more out of game content). That said, I disagree a little bit on Halo 5 about the Didact and Cortana.

Halo 4 Spoilers:
For all intents and purposes a player who never looks at the external lore assumes the Didact is dead at the end of 4 (grenade to the chest, falling into a void) and nothing about the story line is changed because he wasn't dead and ended up being hunted down and killed in a comic book.

Halo 5 Spoilers:
Cortana's story is covered by Halo 5, nothing interesting is happening to her in the lore.

All that said, I finished last night and am pretty disappointed with the way things went. I kind of wonder if, in the near future, we'll hear some Destiny-esque rumblings over whether the story was changed at the last minute. There are some plot holes, some things missing from trailers, and an overall feel that something is unfinished.

Mildly spoiler-y. No direct information but didn't want to make anyone angry.
I'm annoyed at how Man vs Machine the series has become over 4 and 5, and I'm starting to get a strong Mass Effect vibe from everything. I kind of wish this had been used as an opportunity to reintroduce the nightmare that is the flood and bring the story back in line with the original antagonists. It seems like they're looking for ways to add enemies but have some great ones at their disposal from Halo's past that they aren't really leveraging.

Halo 6 better be spot on to keep the story from falling out from beneath them.

On the Didact:

To me, Halo 4 pointed out that the Didact wasn't dead. At least, when I finished the game, his talking (which I thought seemed like a speech to a council of Forerunners after the events) indicated his survival. Maybe that was just me though, since my friend who has followed the story with greater detail than I have thought the Didact was dead.

My only complaint with the story so far (I played 10 missions with some folks from another forum, then left them so I can finish the whole thing with my friend instead) is the length. 10 of the 15 missions on Heroic (I wanted to play Legendary) took about 4 hours, if even that. It's definitely harder to play with 2 people on Legendary than with 4 on Heroic, given the A.I. is so useless and slow to help you when you're down. I don't have any issues following the story, I'm not sure where the gaps in folks' memories/understanding are, to be honest. It's not the grandiose story they seemed to be promoting, but I'm fine with it. I just wish that they would have increased the amount of content.

On the multiplayer side...those maps. I've played Warzone a decent bit, and how are there only 3 maps? 2 days and the mode feels redundant. They should have at least made the big bosses who spawn vary, so the games have SOME variety. Instead, it's just extremely predictable and a little disappointing.

The Arena gameplay is nice and tight, but the maps are a bore. I hate the modern FPS standard of making everything vertical. Well, I don't hate that it's more vertical, but I hate that the are of the map isn't increased. They make you so much faster, but don't make the maps bigger, so there is almost always someone on you shortly after spawning. That's not to say that I'm being spawn killed a bunch, but I kind of like a bit of time between the fighting in my multiplayer. They made it so your shield won't recharge until you stop sprinting, so that just adds to the ability to have an enemy clean you up after you get out of a gunfight, which is lame. I like having my actual shooting skills rewarded with the chance to win a 2v1 fight.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
I think playing the Spartan Ops from Halo 4 is a prerequisite to understanding a lot of the story in Halo 5. I played through Halo 4 campaign, but not Spartan Ops (release schedule was too slow for me to maintain focus) so Halo 5 didn't make a whole lot of sense at first. I read a summary on the Spartan Ops story last night and it made a lot more sense.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I honestly don't know the Spartan Ops story. I played a few missions, but it was one of those stupid things where a developer tries to tell the story through explosions and gunfire, and I just didn't focus on it well.
 

slag

Lifer
Dec 14, 2000
10,473
81
101
Bought the digital copy last night on amazon.com and downloaded it overnight. Son started playing it this morning and he commented how much harder it was than previous versions, but that its a welcome change. We are playing it in the media room in the basement on the wall, projected with a BENQ W1070 projector and its gorgeous.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
so ive been reading this and while its been a while since I played 4 but
i never once thought the didect was still alive at the end of that
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
I get Halo to do co-op campaign with my fam n friends, and this game is exactly designed for that grom the ground up. Loving it so far.. Legendary is kicking our buts though
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I maintain that the campaign is insanely easy. I initially did it on Heroic (through Mission 10) with some folks, and it was laughably easy. Did a few missions two-man with a friend on Legendary, and it was kind of tough. Did a couple solo on Legendary, and they were again easy.
 

jdoggg12

Platinum Member
Aug 20, 2005
2,685
11
81
I just figured out that there's no split screen... W..T...F!!!!!!

This game was the foundation for my local co-op and split-screen multi-player. F U 343.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I just figured out that there's no split screen... W..T...F!!!!!!

This game was the foundation for my local co-op and split-screen multi-player. F U 343.


You would be here complaining about the frame rate being low with split screen. This was known before the game released.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I just figured out that there's no split screen... W..T...F!!!!!!

This game was the foundation for my local co-op and split-screen multi-player. F U 343.

Yeah, and the foundation of gaming used to be arcades. It's 2015, we use the Internet.
 

TeknoBug

Platinum Member
Oct 2, 2013
2,084
31
91
Got the game Wed, took the game back yesterday. Didn't like it that much.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
Is there no ability to just join random co-op games that are missing players? What about custom games? I'd like to be able to look through a list and choose the game i want to join. Kind of disappointing if they didn't include that.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
People tried to tell me the matchmaking system in this game was going to be good. It's a damned travesty of a mess of a failure. It's so bad. People said you wouldn't have quitting because of the temporary bands. Yet here I am, constantly in matches with teammates who go -8 and playing matches where I spend 75% of the game down 1 or 2 teammates.

Whoever thought it was smart to not replace quitters in a game where they made the ranking solely off of win% (which is stupid enough as it is) should be fired--out of a cannon, into the sun.
 

jdoggg12

Platinum Member
Aug 20, 2005
2,685
11
81
You would be here complaining about the frame rate being low with split screen. This was known before the game released.
I'd rather the graphics be lowered to the point that it is roughly 30 fps than this.

It may have been known but I hadn't heard it. Also, thanks for shoving words down mt throat like you know me. Frame drops have always been an issue with split screen Halo - I don't complain because i feel that it's expected.


Yeah, and the foundation of gaming used to be arcades. It's 2015, we use the Internet.
Over simplification to the extreme. I shouldn't need 2nd Xbox to play with the person sitting next to me on the couch.

To you both, some of the quotes from this are spot on http://www.forbes.com/sites/insertc...-have-splitscreen-because-of-halo-5-backlash/

While it’s a bit weird to have the framerate tied into the game to such an extent that changing it would break everything, I can understand if that’s how it is, that they wouldn’t want to screw up what’s otherwise been working pretty perfectly.
Agreed, and I get it too
I am elated, however, to learn that they’re reconsidering all this for the inevitable Halo 6. I won’t rehash my last few articles about how valuable splitscreen is to the Halo experience, but suffice to say I am tired of having get-togethers with my old gaming friends and having to pass around the controller so one person can play at a time while everyone else is half-watching, but mostly checking their phones.
Even arcade games allowed for 2 people to play on the same machine. Having to pass the controller around for people in a room is just not HALO.
But I think Halo, more than any other shooter on the market, has splitscreen fundamentally tied into its DNA. Yes, online play means our friends don’t have to come over to play games with us, which can be useful to connect those living far away. But that doesn’t mean players don’t want to do that when they have the opportunity.
Exactly - My roommates and I play on the 110" screen in the living room. Again, ever since the day Halo came day when i was in college, it was about competing/cooperating with people in the same room.

But hey, that framerate!

This is ultimately the biggest tragedy of Halo 5. It’s a complete and utter return to form and the best competitive shooter I’ve seen in years, but now the series I’ve enjoyed with friends more than any other is something I will now be playing almost entirely alone
http://www.forbes.com/sites/insertc...ect-which-makes-no-splitscreen-heartbreaking/

Yep.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Over simplification to the extreme. I shouldn't need 2nd Xbox to play with the person sitting next to me on the couch.

Could say the same to you. It came down to which Microsoft puts first--hardware sales or software and services. People (Sony fans, mostly) have turned this generation into a pixel/frame war, not something about games. As such, Microsoft's cheapness with the console helped in forcing 343 into deciding between the best multiplayer experience or the best local one. End of the day, one of those fuels the sale of one console, one game, and two controllers. The other pushes multiple consoles, multiple games, multiple controllers, and LIVE subscriptions.

You can say you shouldn't need 2 consoles, but plenty of people would say they shouldn't have to sacrifice visuals for the person who's going to play the campaign once and trade the game in, not to say you'd be doing that.
 

Xonim

Golden Member
Jul 13, 2011
1,131
0
0
Got the game last week from the Newegg $40 deal and my Xbox One (Walmart deal w/ 500GB Gears, Forza 6, and extra controller) finally came on Saturday. Got it hooked up and played Arena Slayer for ~2.5 hours.

Seems there's only 4-5 maps in the rotation, and I'm not a fan of 4 of them. The only one I like is ... Plaza, I think? The one with the van on the street in the lower part. The others have too much verticality and / or too many doorways/corners -- let me explain. Proper tactics in a game *should* allow you to move deliberately to cut off line of sight angles so you can only be hit from one direction, basically. Yet so many of these maps have people across the map that can hit you from the other end of a hallway or through a window or whatever. Basically, just run and hope you don't get hit. If you do get hit, you only have 37 spots to check for an enemy! Kinda irritating.

I'll probably check out the other modes, but I think Halo 5 will be more a SP game for me. I'd like to do coop with my brother if he ever gets it. However, when I get around to picking up MCC, I'll probably play MP there if there's enough active players.

EDIT: Also, what's up with not replacing dropped players? 4v2 isn't exactly fun.
 

SlitheryDee

Lifer
Feb 2, 2005
17,252
19
81
So I'm working my way through the game on legendary now. One way I can tell it's pretty faithful to the gameplay of the old games is how much it rewards you for patience. Taking the time to slowly pick off lesser enemies with a ranged weapon before engaging the tougher enemies is just as viable a strategy in this game as it was in the first one. That's essentially how I remember beating the first one on legendary. Being cautious, patient, and accurate with ranged weapons works. I'm not looking forward to fighting the Warden though. I think it would be really fun to play with a group at this difficulty as well, but all my friends either don't have the game yet or are never playing when I am. That's why I was hoping for matchmaking in co op...
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
Got the game last week from the Newegg $40 deal and my Xbox One (Walmart deal w/ 500GB Gears, Forza 6, and extra controller) finally came on Saturday. Got it hooked up and played Arena Slayer for ~2.5 hours.

Seems there's only 4-5 maps in the rotation, and I'm not a fan of 4 of them. The only one I like is ... Plaza, I think? The one with the van on the street in the lower part. The others have too much verticality and / or too many doorways/corners -- let me explain. Proper tactics in a game *should* allow you to move deliberately to cut off line of sight angles so you can only be hit from one direction, basically. Yet so many of these maps have people across the map that can hit you from the other end of a hallway or through a window or whatever. Basically, just run and hope you don't get hit. If you do get hit, you only have 37 spots to check for an enemy! Kinda irritating.

I'll probably check out the other modes, but I think Halo 5 will be more a SP game for me. I'd like to do coop with my brother if he ever gets it. However, when I get around to picking up MCC, I'll probably play MP there if there's enough active players.

EDIT: Also, what's up with not replacing dropped players? 4v2 isn't exactly fun.

They basically don't think that people should have to join mid-game while down 20, but they think that in a game where all that matters is winning, you should have to play down 1-2 people through no fault of your own.

And yes, the maps are pretty crappy. Fathom and The Rig are the two I hate most. Orion and Plaza are pretty good. I don't mind Regret, though I'm wondering where Truth went from the beta, along with Empire and its variants.

So I'm working my way through the game on legendary now. One way I can tell it's pretty faithful to the gameplay of the old games is how much it rewards you for patience. Taking the time to slowly pick off lesser enemies with a ranged weapon before engaging the tougher enemies is just as viable a strategy in this game as it was in the first one. That's essentially how I remember beating the first one on legendary. Being cautious, patient, and accurate with ranged weapons works. I'm not looking forward to fighting the Warden though. I think it would be really fun to play with a group at this difficulty as well, but all my friends either don't have the game yet or are never playing when I am. That's why I was hoping for matchmaking in co op...

I'd offer to play along, but I might be trading in my console tomorrow (GameStop has a $250 trade value on the older consoles), and I won't get the replacement until Friday (Best Buy has a deal going on Friday-Sunday).
 

Xonim

Golden Member
Jul 13, 2011
1,131
0
0
And yes, the maps are pretty crappy. Fathom and The Rig are the two I hate most. Orion and Plaza are pretty good. I don't mind Regret, though I'm wondering where Truth went from the beta, along with Empire and its variants.

I like Plaza the most, followed by Regret. The rig is ok. Fathom is dumb because everyone just runs circles around the outside. And The Rig? I uh ... there aren't words for my feelings on that map. I think it's a poor design, and the textures look like something out of 2005.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Warzone is really promising, but I need a team to run with. I've played it like 10 times, and probably lost 9 I believe. I like the concept, the req system, the leveling system, the AI, bosses.. it does really feel like a massive fps/moba.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I like Plaza the most, followed by Regret. The rig is ok. Fathom is dumb because everyone just runs circles around the outside. And The Rig? I uh ... there aren't words for my feelings on that map. I think it's a poor design, and the textures look like something out of 2005.

One of those Rigs is probably supposed to be Orion. Given my hatred for The Rig, I assume it's the first. I honestly don't even notice the visuals from one map to the other. I just hate The Rig's style of having random holes to fall and die in. They had that in Black Ops 3's beta, and it's a big reason I'm not getting the game.

Warzone is really promising, but I need a team to run with. I've played it like 10 times, and probably lost 9 I believe. I like the concept, the req system, the leveling system, the AI, bosses.. it does really feel like a massive fps/moba.

There just isn't enough to the game mode. You only have 3 maps with static, predictable boss spawns. I with they'd have gone with 5 maps and some boss RNG. Rather than having the same bosses every time, giving us different guys with different mechanics, or changing the order, would be neat. None of them provide any actual challenge.
 

Xonim

Golden Member
Jul 13, 2011
1,131
0
0
One of those Rigs is probably supposed to be Orion. Given my hatred for The Rig, I assume it's the first. I honestly don't even notice the visuals from one map to the other. I just hate The Rig's style of having random holes to fall and die in. They had that in Black Ops 3's beta, and it's a big reason I'm not getting the game.

Yeah good catch. It's actually the 2nd rig that is supposed to be Orion. That's the one I hate with the burning passion of a thousand fiery suns.
 
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