I was quite impressed by the demo and will be looking to get the full game.
That said, i think the real winner here is the game engine itself. I was very impressed at how well it ran on my ageing 8800gt and dual core.
I swear everyone complains Quicksave makes games too easy... then you take it away and people cry. Make up your minds.
That's what really pisses me off about a lot of modern games; they seem to put a lot of effort into being able to be really lazy with level design.
when did historic games not have lazy level designs
Any updates? I enjoyed the demo...
Ok, so what we changed after the demo.
1. Added a FOV slider in Menu>Options>Video
2. Added a Fast Menu option in the Main Menu
3. Fixed a Crash - while in game, Video Options, with any of the expandable menus open, after pressing ESC the game crashed.
4. Due to various bugs we removed the ability to use console commands FOR THE TIME BEING. When we'll deal with the bugs (mostly saving the current AI state issues) we will reimplement console commands.
5. Fixed compatibility issue with _____x1200 Vertical resolution in menus.
6. Implemented German Steam achievements.
7. Fixed various localisation issues.
8. Improved loading times between levels.
9. Added different tabs in Load Game menu for each difficulty level separately.
10 Removed the Benchmark as it was especially designed for the free Demo version. If you want we will reimplement the Benchmark in the upcoming patch.
11. Improved in-game video replay.
12. Added 6 additional checkpoints throughout the game.
13. Fixed an issue with the profile system - Video Options will now be correctly applied after changing from a Steam profile to a Local one.
14. Fixed various issues concerning level geometry.
The game is now available in English (full voiced version), German (full voiced version), Russian (full voiced version) and Polish (cinematic).
We are currently implementing a full support mode for Eyefinity/3dVision.
We are also preparing a patch that will adress some of the issues you mentioned on the forums and in the emails.
Some surprises await you in the near future, and we will support Hard Reset even after its launch.
We want to show you that WE do care about the PC gamers community and our fans.
Have fun guys and stay tuned for more info.
If you have any questions or request:
hardreset-support@flyingwildhog.com
4. Due to various bugs we removed the ability to use console commands FOR THE TIME BEING. When we'll deal with the bugs (mostly saving the current AI state issues) we will reimplement console commands.
the no quick save isnt a big deal there is a checkpoint every 20 feet
Complaining that the game was too short when you set the difficulty to easy is stupid.
making it an hour or 2 longer by increasing difficulty so you die 20 times and have to replay sections is really stupid too.
The first time I played through duke3d I probably died 20 times in the first 30 minutes. It's part of the game...
In the demo there was one spot where I would die over.. and over.. and over.. until I figured out the best way to kill the enemies and then it was simple. I probably died 10-15 times and am glad I didn't move it to easy to make less enemies.
Basically, this game does not cater to the console "linear play through regen health so I never ever die and tons of ammo so every single player is happy" mantra. This is fine with me, and others I'm sure.
I played the demo on normal and didn't die once. Problem with these kinds of shooters is you just strafe while moving backwards and you dont die. When I finally get around the playing the full game I think I'll just do it on easy, as I want to look around the levels and stuff but the game itself I'm sure will be boring.