I will get crucified, but on the PC compared to the massive amount of FPS its a pretty average game, it was one of the best FPS (design) for a console and gamepad, when it came out, head and shoulders played better then all the PC ports at the time. But when you look at levels, etc.. its pretty bland compared to many of the FPS out (at the time) on the PC. Cartoon stooge like enemies mixed with decent SCI FI enemies, is it supposed to be funny or realistic? Extreme repeating of inside artwork/levels. Very Few actual enemies. OK story (ripped from some great Sci Fi novels, but thats pretty par for the course on almost any game). If HALO did anything good (it must have it sold well) it did one thing very bad, it destroyed the first person shooter "skill" side with regen health, hide shoot, hide shoot, hide shoot and you can pretty much finish the game with almost no real worry about dying except in a few enclosed area's. The idea of getting away from heal boxes just sitting around was noble (and a new idea was needed), but (opinion only) it has dumbed down the FPS after with what ends up being unlimited health. But what do i know, HALO sells well (you gotta admit a couple of the HALO games are pretty poor even if you love HALO series, ODST and the original are not as good as most the rest) bu they still sold a bunch. Which brings me to the point, On the PC HALO was horrible (played poor, on current PC when it came out) which left a bit of a bad taste in PC players mouth. Halo sells well on consoles, even when a PC game sells well, it doesn't sell as much as a CONSOLE game, more poor ports would sully the name even more. And even i they sold well it would put little money in the MS wallet. Just not a win/win for MS, one poor port could damage a brand they depend on to sell consoles, and face it the BONE is the also ran this gen, they don't need more bad news.