Hawken, holy gpu physx!

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ShadowOfMyself

Diamond Member
Jun 22, 2006
4,227
2
0
I'm getting sick and tired of them removing effects for the sake of marketing PhysX.

This

As someone pointed out in the TressFX thread, if they had done the equivalent in Tomb Raider, Lara would be bald with TressFX off, LOL

And dont get me wrong, I love particle effects and I think they add a lot of "life" to games, but other than the random lights floating around, I dont see anything there that needs physx at all, turning it into pure marketing
 

poohbear

Platinum Member
Mar 11, 2003
2,284
5
81
banned for having a differing opinions from yours.

Opinions cant be false either btw.

You would fit right in Nazi Germany. Maybe someone should look into your family tree.

Wow, u really are a troll for making a nazi reference... & unfortunetely im feeding the troll now by biting, but dude ur posts aren't constructive @ all.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
How does your GPU usage look when you enable the physx stuff? I notice in many games with physx off I am at 95%+ GPU usage with each of my 670s in SLI but when I turn on physx the GPU usage % would drop heavily and the performance goes way down with it.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
How does your GPU usage look when you enable the physx stuff? I notice in many games with physx off I am at 95%+ GPU usage with each of my 670s in SLI but when I turn on physx the GPU usage % would drop heavily and the performance goes way down with it.

If it ran well on low end cards they wouldn't be to sell expensive ones.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
If you're running SLI without a dedicated card than both cards will suffer, the one doing the physics will lose performance to do the calculations and the other will lose performance because it can only do as much rendering as the card doing physics.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
If it ran well on low end cards they wouldn't be to sell expensive ones.

uh...yeah 2x 670s is low end

If you're running SLI without a dedicated card than both cards will suffer, the one doing the physics will lose performance to do the calculations and the other will lose performance because it can only do as much rendering as the card doing physics.

That makes sense I suppose. Gotta wait on card 2 before rendering the next frame.

Batman AC still did physx best. It was mostly extra stuff but the added effects added ambiance that transformed the game world just a little bit.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,110
1,260
126
How does your GPU usage look when you enable the physx stuff? I notice in many games with physx off I am at 95%+ GPU usage with each of my 670s in SLI but when I turn on physx the GPU usage % would drop heavily and the performance goes way down with it.


GPU Physx is like this in any game when you use SLI. GPU usage goes way down. Really inefficient and bloated turd is what GPU physx always has been.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
Actually the problem would be how nvidia does AFR, not with the "bloated and inefficient" PhysX API.

If it was AMD for instance, that would not be the case because they do AFR differently.
 

Annisman*

Golden Member
Aug 20, 2010
1,918
89
91
Hey Cmd, run Hawken with one of your 670's dedicated to Physx only (disable SLI) and tell me if it runs better. Also, keep and eye on the card that is being dedicated to Physx and tell me how high the gpu utilization gets.
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
14
81
I ran Hawken last night with a an old GTX 285 for PhysX along side Titanic. I was getting utilization into the 90's.
 

Annisman*

Golden Member
Aug 20, 2010
1,918
89
91
I ran Hawken last night with a an old GTX 285 for PhysX along side Titanic. I was getting utilization into the 90's.

yeah, I'm wondering if a more powerful card (670) could handle all the Physx better.

I'm considering throwing in one of my old GTX 6704GB for dedicated Physx before I give it away next week to whoever wins it.

I want to know if high utilization on the Physx dedicated card means there are performance gains to be seen with more cuda cores, or if it doesn't mean jack.

Again, I thought my 650ti had plenty of cuda cores for any kind of Physx, but this game is a different animal entirely.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
Just posting my opinion, since I like added game eye candy and have been known to jump through hoops to get PhysX GPU-Accel working on my Radeon Rig:

I'm getting sick and tired of them removing effects for the sake of marketing PhysX. I get it, PhysX is the cat's meow, kudos, but why do I have to loose simple every day effects like debris (yes, debris, I've played PS1 games where destroying an object/mech created more debris than Hawken) are missing.

There are no games without GPU-PhysX out in which debris are not disappearing right after they are showing.
AMD is not even trying. Instead of putting nonsense feature like RegressFX into games they should start what they promised nearly 4 years ago: Their "Open Physics" initiative
 

vampirr

Member
Mar 7, 2013
132
0
0
1. it costs too much
2. nobody interested because then everyone will have "open physics"
3. they would need to adapt their engine for it
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
You have a preconceived vision of what Mech plasma blasts and force shields look like on a alien world,

What. You're not satisfied with my preferences in eye candy? Would you like me to change mine so that you feel more secure in your favorite brand of plastic and silicon?
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
2
76
uh...yeah 2x 670s is low end



That makes sense I suppose. Gotta wait on card 2 before rendering the next frame.

Batman AC still did physx best. It was mostly extra stuff but the added effects added ambiance that transformed the game world just a little bit.

I think you missed the point of my post entirely. No two 670's isn't low end, and nvidia is pleased you bought two of them. That's the whole point of physx running like crap, to get you to buy that second card.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Hey Cmd, run Hawken with one of your 670's dedicated to Physx only (disable SLI) and tell me if it runs better. Also, keep and eye on the card that is being dedicated to Physx and tell me how high the gpu utilization gets.

i'll download and try it.

I think you missed the point of my post entirely. No two 670's isn't low end, and nvidia is pleased you bought two of them. That's the whole point of physx running like crap, to get you to buy that second card.

You mean third lol.


edit: The game runs better in SLI by a bit. Averaging somewhere around 70fps. When I turn that off and dedicate card 2 to physx the game is still playable but slower. GPU usage on card one goes up higher while card 2 is low (less than 50%) and doesn't boost as high either. I'm not really a fan of the game, nothing for me here so I will be uninstalling it. Didn't mind trying it though.
 
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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
Some of those things could be done in basic, scripted, terms without using PhysX.

Prove it.
You like to talk smack...now I am calling you on it.

(hint: The intelligent reader would notice the fallacy; Dynamic physics vs scripted events)
 

Elcs

Diamond Member
Apr 27, 2002
6,278
6
81
Saw the effects. Wasn't impressed for the most part but some sections it adds quite a flavour to proceedings.

However I played the game in late Jan through to early Feb and found it to be rather mediocre so I won't be going back or caring that I have an AMD GPU.
 

blackwhiskers

Member
Jan 6, 2013
72
0
0
(hint: The intelligent reader would notice the fallacy; Dynamic physics vs scripted events)


sorry, but the way PhysX has been used in games do not even warrant "proper physics" status - it's all just flashy little gimmicks, that look cool and realistic, but other than their looks they do not have any more significance.
because of that I dare say a question of PhysX vs scripted fx is, indeed, a legit one, for the purpose of both (so far) is the same - visual fx.

one requires proprietary hardware and is often stupidly excessive just to demonstrate what it can do, but the other has no special hardware requirements and often achieves the same visual fx with a lot better performance.

notice that the problems with PhysX are largely with how they're used. and because of the special hardware requirements developers are also limited in how much they would like to do with it. but we all know this around here, don't we.
 
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