blackwhiskers
Member
- Jan 6, 2013
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lol, good for you, good for you.
Prove it.
You like to talk smack...now I am calling you on it.
(hint: The intelligent reader would notice the fallacy; Dynamic physics vs scripted events)
1) Read the ENTIRE post.
2) Comprehend the post.
3) Understand the meaning of the post.
4) Reply to the post.
You seem to have done part of 1) and then skipped to 4).
As indicated by the ENTIRE post, rather than going from having absolutely nothing to having PhysX simulated particles, they could have had basic scripted effects which were a basic and scripted form of what PhysX produces.
Instead they have near enough absolutely nothing.
I didn't say "these things could be done without PhysX using scripts", I said these things, IN BASIC TERMS, e.g. having SOMETHING happen when you shoot the shield, or having SOME swirly random crap around the charger, having SOME random ember things, could be done in scripted terms.
That's the basic terms part. Having something, rather than nothing.
The scripted part is having that something be scripted.
That's not saying "they could do all of the exact same things without PhysX", it's saying "they could do SOMETHING without PhysX, but instead they decided to do pretty much nothing".
Does that help you out?
Also not sure why I even bothered to reply, since you won't even read this reply, and even if you do, you will make up in your head what you think I said, and talk about that, rather than talking about what I said in my post, which is consistent with my other posts in this thread, none of which have been directed at you.
Some of those things could be done in basic, scripted, terms without using PhysX.
There are 2 physx settings and off, AMD cards use the cpu. On the lower setting.
A lo of fluff to cover over this statement:
And once again, I ask you to prove it.
You said it...live with it.
A lo of fluff to cover over this statement:
And once again, I ask you to prove it.
You said it...live with it.
On the left you can see the shield gets hit by the gun and there's no effect, whereas on the right you can see that the turbulence is creating all sorts of particle features that make the scene much more immersive
[url]http://wiki.beyondunreal.com/Legacy:Particle_System[/url]
And Hair was in other games, too.
So, i guess we don't need AMD's TressFX for "realistic" hair. :sneaky:
And Hair was in other games, too.
So, i guess we don't need AMD's TressFX for "realistic" hair. :sneaky:
And Hair was in other games, too.
So, i guess we don't need AMD's TressFX for "realistic" hair. :sneaky:
And Hair was in other games, too.
So, i guess we don't need AMD's TressFX for "realistic" hair. :sneaky:
Lonbjerg goes for the man, misses the forest for the trees.Funny...SirPauly goes for the ball...the red team goes for the man...buisness as usual.
And Hair was in other games, too.
So, i guess we don't need AMD's TressFX for "realistic" hair. :sneaky:
You're missing the point. I don't think anyone is arguing PhysX effects don't look better than their CPU equivalents. The issue here is what developers did with PhysX off in Hawken is the equivalent of bald Lara.
Keep reading there are no effects without physx enabled when firing on the force shield. Not true. There there, you know you fired. Those aren't scripted, so have a resource hit. Which is why they look better with physx. You can also enable cpu physX for a in-between effect, on hit's on the force shield.
So now you are going to deny what your eyes are seeing and play semantics and lie your way through a discussion?I sure hope it's not an NV produced video, since the voiceover guy himself says there's no effects.
So now you are going to deny what your eyes are seeing and play semantics and lie your way through a discussion?
edit: When PHYSx effects are OFF, there are NO PHYSx effects visible, is that clear enough?
We are talking about the blue swirling things, forget the yellow explosions. The blue swirly things can, to a certain extent, be replicated without PhysX.
Now we have the armchair programmers tell us what can be done and what can't. I thought there was NOTHING.
Can the direct compute unique type hair be done in Tombraider without a 20fps hit?
By the way, clearly there is a effect there.
problems with running just a physx?