Hawken, holy gpu physx!

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Dravonic

Member
Feb 26, 2013
84
0
0
I'm just asking you to back up what you're saying with some sort of proof, nothing out of the ordinary.

I see effects taking place without PhysX enabled on all sorts of things that have ADDITIONAL effects with PhysX, I also see new effects added by PhsyX... I don't see anything, nor have I ever seen anything where game developers pass off the engine to Nvidia and said "add some crap for us, /yolo".

I'm backing up what I'm saying with an argument. I'll be kind enough to rephrase it:

Games have for a very long time portrayed effects similar to what you see in Hawken with PhysX. Hawken therefore could have a simplified version of those PhysX effects using the same techniques used by other games. But it doesn't. Why? Considering developing any kind of effects requires time and money, developing both the PhysX version of the effects and the simplified version of the effects would cost more than just developing one of those versions. Are you following me so far? From the fact Hawken has only one version of the effect, we can conclude the developers didn't have (or wanted to spend) the time and money to develop both. So in a way, PhysX "removed" the effects.

If you don't agree with my argument, then explain what's wrong with it. Demanding proof isn't a counter-argument.

When you posted that video with obvious laser on force field effects, but cited a CC caption as your evidence, I knew you had NO common sense, so I for one am ignoring you.

Holy shit. How can you not understand? Just look at the picture, forget the caption. Look at the right side and you'll see some greenish stuff, look at the left side and the greenish stuff isn't there. The left side could have a simplified version of the greenish stuff you see on the right. Really, there is no conceivable way to make this any simpler.
 

Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
The key is the interaction -- not just the pretty lights!

It's been like this since the PPU.

People keep comparing scripted, none-interactive effects to dynamically simulated like they are the same thing.

If people are trolling or just very ignorant I don't know...I am leaning towards trolling because it has been ongoing since 2006.
 

Final8ty

Golden Member
Jun 13, 2007
1,172
13
81
It's been like this since the PPU.

People keep comparing scripted, none-interactive effects to dynamically simulated like they are the same thing.

If people are trolling or just very ignorant I don't know...I am leaning towards trolling because it has been ongoing since 2006.

You are constantly making things up, no one said that they are the same thing, what they are saying is that something similar could of been done without PhySX.

Wavy flag no PhySX, Wavy flag with PhySX but a bit more dynamic, but instead to often no PhySX = nothing at all.
 

Final8ty

Golden Member
Jun 13, 2007
1,172
13
81
Then you're missing what the point is with GPU physics; to move beyond scripted!
No your missing the point because moving beyond scripted does not automatically mean it will be better and you said interaction which physx! has very little of since CellFactor.
In Ion Assault the Particles are your weapon and your shield, the more Particles you have the stronger your weapon and shield and because of your actions you can end up with no weapon and no shield because you have not accumulated enough and shot most of the particles to the other side of the screen, when you shot you have effectively lost your shield so you keep moving and accumulating.
Over simplified description but that's all i can be bothered with.
 
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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
You are constantly making things up, no one said that they are the same thing, what they are saying is that something similar could of been done without PhySX.

Wavy flag no PhySX, Wavy flag with PhySX but a bit more dynamic, but instead to often no PhySX = nothing at all.

I liked to this before, you ignored it then...will you ignore it now?:

http://www.tomshardware.com/reviews/ageias-physx-failing,1285-7.html


When PhysX is disabled and the demo is run in software mode, we can move the camera freely until the camera comes close to looking at the flag. Then we instantly drop to one frame per second.
Below is an image showing the dual cores of the AMD Athlon 64 FX-60 instantly being given large amounts of work to do. The frame rates suffer from a smooth data flow from the CPU. Based on what we have seen, the cloth simulation inside Cell Factor is brutal and will need hardware acceleration.

So you are saying for for every new effect PhysX can add...they need to do do a generic, scripted effect to mimick that?

One question:
Do you pay for it?
 

VirtualLarry

No Lifer
Aug 25, 2001
56,554
10,171
126
You'd rather have your Vista, derivative of Vista, or derivative of:



than a real OS?

Sorry, had to do a double-take. Thought that perhaps that was a picture of Windows 8's new UI, the "live tiles".

Kind of hard to tell those new touch-screen interfaces apart, you know?
 

DominionSeraph

Diamond Member
Jul 22, 2009
8,386
32
91
Then you're missing what the point is with GPU physics; to move beyond scripted!

You've missed the point of graphics. I'll give you a hint: it doesn't care the means to the effect. Only the fanboi cares about "his" proprietary system being used.

The effects in Hawken have been done before, and done better, without PhysX. The concentration on PhysX nonsense has obviously come at the expense of every other effect, which are bad even with PhysX enabled.




Really?

Paying a company to whore for your patents at the expense of everything else isn't good for gaming.


"Welcome to System Shock 3, featuring the unique Swipe to Unlock feature! All of your upgrade stations and your inventory are accessed by swiping to unlock. But as this is an Apple-patented feature, if you aren't playing on a Mac, these things will not be available to you."

OMG guiz this is the best thing evar! What an innovative system! Why hasn't anyone thought of this before? Those PC losers complaining about losing click or "I" access are living in the past, man! The future is all StU!

Spare me.
 
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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
The effects in Hawken have been done before, and done better, without PhysX. The concentration on PhysX nonsense has obviously come at the expense of every other effect, which are bad even with PhysX enabled.


Document this claim thank you.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
Speaking of Hawken and PhysX, anyone have hybrid working in this title? I can't start it without the core dll, fluid works fine however.



 
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dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Document this claim thank you.

You're seriously suggesting that no non-PhysX game has better particle effects than Hawken? Wow lol. Maybe read the thread and look up a few posts before yours lol. There's a youtube video of a game with far better looking particles and explosions and it doesn't use PhysX.
 

BallaTheFeared

Diamond Member
Nov 15, 2010
8,115
0
71
You're seriously suggesting that no non-PhysX game has better particle effects than Hawken? Wow lol. Maybe read the thread and look up a few posts before yours lol. There's a youtube video of a game with far better looking particles and explosions and it doesn't use PhysX.

I don't think he cares about pre-rendered particle effects, the effects in Hawken are not generic code that is replicated over and over throughout your gameplay.

Those level of effects have been done in various games since forever, what he and many others care about are dynamic effects that react to their environment and the world around them.


Derailing aside, hybrid is working in BL2 I think - lolz been awhile! Hey at least the 9800 is getting work to do, so that's clearly something!



Still can't get Hawken to run hybrid, the game won't load if I move the core dll :'(

It's like waiting for a SLI/CF profile, lulz.
 

Lonyo

Lifer
Aug 10, 2002
21,938
6
81
Those level of effects have been done in various games since forever, what he and many others care about are dynamic effects that react to their environment and the world around them.

Oh, someone DOES understand the point people are trying to make.

What I and many others care about is the fact that those level of effects which have been done in various games since forever without being dynamic/reactive... ARE ABSENT.

PhysX may had added a dynamic and reactive element. But it has resulted in the old way being completely omitted, unnecessarily, meaning either you go with, but have a significant performance hit, or you go entirely without.

A sane person would want a sensible alternative, which would be having the "since forever" level of effects which don't cause a massive performance hit as the fallback/alternative. Instead we get nothing.

Just tried Physx only on the Titan, it might be a bit better than having the 650ti run it, still lowers fps by about half at times.
THIS IS NOT A GOOD THING.

Give me scripted "crap" over dynamic stuff that gives a 50% performance hit, PLEASE.
 

sontin

Diamond Member
Sep 12, 2011
3,273
149
106
People still comparing script physic with full dynamic particles? :'(

It's the same like: Why do we need TressFX? We have hair since years in every game.

It is not about "to have effects" it's about the immersion to have them. I know that Lara has hair without TressFX. But it looks and behaves much better with TressFX.

A shoot-out in mafia 2 in a dinner is one of the best examples with all of the particles and debris. The fluid simulation of fog in the Batman games are awesome and much more realistic than static fog.
 
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Lonbjerg

Diamond Member
Dec 6, 2009
4,419
0
0
You're seriously suggesting that no non-PhysX game has better particle effects than Hawken? Wow lol. Maybe read the thread and look up a few posts before yours lol. There's a youtube video of a game with far better looking particles and explosions and it doesn't use PhysX.

Reading fail.

BT, could you link me to that video?
 

Keysplayr

Elite Member
Jan 16, 2003
21,209
50
91
Oh, someone DOES understand the point people are trying to make.

What I and many others care about is the fact that those level of effects which have been done in various games since forever without being dynamic/reactive... ARE ABSENT.

PhysX may had added a dynamic and reactive element. But it has resulted in the old way being completely omitted, unnecessarily, meaning either you go with, but have a significant performance hit, or you go entirely without.

A sane person would want a sensible alternative, which would be having the "since forever" level of effects which don't cause a massive performance hit as the fallback/alternative. Instead we get nothing.


THIS IS NOT A GOOD THING.

Give me scripted "crap" over dynamic stuff that gives a 50% performance hit, PLEASE.

Whatcha think about TressFX and it's usage it Tomb Raider compared to say BL2 or Hawken using PhysX?
 

Annisman*

Golden Member
Aug 20, 2010
1,918
89
91
I'd love to see way more Physx titles, maybe then we could get away from demo/benchmark type of features, and more into the 'affects gameplay by doing x y and z' features.
 

Goatsecks

Senior member
May 7, 2012
210
7
76
People still comparing script physic with full dynamic particles? :'(

It's the same like: Why do we need TressFX? We have hair since years in every game.

It is not about "to have effects" it's about the immersion to have them. I know that Lara has hair without TressFX. But it looks and behaves much better with TressFX.

A shoot-out in mafia 2 in a dinner is one of the best examples with all of the particles and debris. The fluid simulation of fog in the Batman games are awesome and much more realistic than static fog.

Well said! Phys-x maybe a small augmentation of the environment, just how Tress-fx is a small augmentation of the character, but it is one more little thing to help you escape into another world.

+1 to AMD and Nvidia when ever they attempt to make the world slightly more realistic for our benefit.
 
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