HD5870 vs GTX480 two years later.

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TakeNoPrisoners

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Jun 3, 2011
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nVidia is quite literally the Intel of GPU's from a technological standpoint as far as I can tell, they just don't execute as well. You can't blame them though, being stuck with the problematic FAB tech we have these days. The work each individual shader can get done is pretty much double that of AMD's which is staggering (although I don't know about the 79xx series). That's how AMD rolls though, MORE COARS. Have to wonder if that will bite them in the ass down the line but I'm not familiar with GPU tech on that level.

I think the higher minimum frame rate argument is pretty telling though, but AMD's execution is pretty stellar as of late.

No Intel has no competition. AMD can put up a pretty good fight with their GPUs unlike with their fail CPUs.
 

lavaheadache

Diamond Member
Jan 28, 2005
6,893
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while I'm not denying the validity of those benchmarks or their results, tesselation is what makes the difference between them.

If you were to disable it, they would be much closer than these results, but then we wouldn't be testing in full DX11. So fair enough to say fermi is the better DX11 chip.
 

Olikan

Platinum Member
Sep 23, 2011
2,023
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GPU's IPC?

i thought that parallelism was the most important thing here...
 

SlowSpyder

Lifer
Jan 12, 2005
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I bet the tessellation performance hurts the 5870 as does 1GB of memory in some of these games.
 

BD231

Lifer
Feb 26, 2001
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not quite. AMD's VLIW approach is better for doing raster graphics, while Nvidia's approach is better for general compute. for the task of doing strictly graphics work, AMD's design end up having a higher "IPC".

and six months make a pretty large difference. once again, AMD snagged all the early adopters, who are willing to spend big bucks on the latest and greatest. money Nvidia won't get.

Well that's why nVidia keeps coming out with the faster top options no? To lure just those types? Folks who are willing to spend big bucks for the best would migrate if a viable upgrade came about for their 7970's ...

Rasterizing as in photo editing? Isn't that for work station graphics cards?
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
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I bet the tessellation performance hurts the 5870 as does 1GB of memory in some of these games.

Yeah there are some outliers used here that are representing not straight GPU prowess but memory bottlenecks (BF3 ultra 4xmsaa, metro 2033 and others) and multi-threaded rendering driver advantages (Civ5).

Remove those and it's back to the reality of about a 20% gain. The 480 is obviously the better card, but it did come out 6 months later with 6 months more development time behind it than the 5870 and the attenuate thermi, furnace, nuclear-reactor powered, 747 acoustics anecdotes.
 
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bryanW1995

Lifer
May 22, 2007
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When I say intel of gpus I'm referring to the IPC advantage Intel has vs AMD on the CPU side. Kinna mimics nVidias approach on the gpu side being that they have the stronger per core performance that's all. Wasn't referring to Intels success or total dominance, just strategy.

Wasn't that 6 month delay entirely because of Fermi? They fixed it in the end and got a generally faster product out of it for a few generations no? I don't see the doom in a 6 month advantage when all AMD is doing with it is charging people heavily for it then getting beat by the competitor in single GPU performance once that six months is up .

I think it was definitely a lead when they came out with first DX11 GPU in all, but there's no way you can match that kind of intensive every product cycle.

No, it's been that way for ages. In the past, it was just AMD on a 1/2 size smaller node. When NV finally "caught up" with gt200, they were always a step behind on process node shrinks, and that's continued to this day. They were late with fermi b/c it came out with the shrink to 40nm, but their greater engineering muscle/budget/etc helpd them to catch up with fermi 1.5. Now that we're going down to 28nm they are behind again, but almost all of us assume that they'll come out with something faster/larger/mostly better. And I wouldn't be surprised if they "caught up" again with the re-spin that will inevitably occur in 12 mos or so. But AMD is quite competitive in the gpu sector, and they're certainly not constrained by a "per clock" performance in gpus as they are in the (losing) war with intel. In fact, "per clock" doesn't mean as much with gpus b/c the architectures are still so different. That was possibly AMD's goal with BD as well, but they didn't execute it very well and their competitor in the cpu space is much more dominant than NV is in gpus.
 

bryanW1995

Lifer
May 22, 2007
11,144
32
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Yeah there are some outliers used here that are representing not straight GPU prowess but memory bottlenecks (BF3 ultra 4xmsaa, metro 2033 and others) and multi-threaded rendering driver advantages (Civ5).

Remove those and it's back to the reality of about a 20% gain. The 480 is obviously the better card, but it did come out 6 months later with 6 months more development time behind it than the 5870 and the attenuate thermi, furnace, nuclear-reactor powered, 747 acoustics anecdotes.

I'm interested to see how those tests would look on a 2gb 5870.

BTW, this is a bit OT, but I'm impressed that AMD finally came out with SSAA on the 79x0 series. I tend to play older games plus a bit of civ 5 (currently mowing through nwn2 again with a barb/frenz berzerker), and having SSAA available for these games on higher-end cards like gtx 480, 7970, etc, is just freakin' awesome. I remember reading about it for years, but now that I've used it on older games I wouldn't want to go back. It's nice to see that a feature that's actually useful/relevant/important to many gamers long-term has been prioritized by both camps. So :thumbsup: to both jhh and Read.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
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I'm interested to see how those tests would look on a 2gb 5870.

BTW, this is a bit OT, but I'm impressed that AMD finally came out with SSAA on the 79x0 series. I tend to play older games plus a bit of civ 5 (currently mowing through nwn2 again with a barb/frenz berzerker), and having SSAA available for these games on higher-end cards like gtx 480, 7970, etc, is just freakin' awesome. I remember reading about it for years, but now that I've used it on older games I wouldn't want to go back. It's nice to see that a feature that's actually useful/relevant/important to many gamers long-term has been prioritized by both camps. So :thumbsup: to both jhh and Read.

The SSAA is nice, but the DX10/11 games you can run with it enabled and get playable frames are few and far between. What is nice is AMD having AAA, in nvidia speak TRSAA, in DX10/11 now imo.

One forum member has had them in tri-SLI for so long I guess he must see something worthy about them heat or no heat.

Since this obviously is meant to be some sort of dig at me in a wussy way by avoiding using a name I'll address your 'thoughts'. The cards are good performers, but it's pretty telling that they run @ 85% fan speed in order to keep temps at 85-89C in my system.

Quite poor indeed. No one ever said the 480 didn't perform and no one can argue that thermals and acoustics are pathetic on these cards as well. The flaming they got was/is well deserved.

I can't imagine just how bad the thermals would be if they had the 580's stock cooler on them. A testament to just how rushed the 480 was that once it was fixed it could be given a far less robust cooler and still run at significantly lower temps with additional unlocked shaders as a 580. The mess that nvidia had with the 480 is probably one they are not wanting to repeat and why we aren't going to see a high end Kepler card until months and months from now and are only hearing about a mid-range card as yet.
 

amenx

Diamond Member
Dec 17, 2004
4,008
2,278
136
I dont disagree with what you say groove. Just that for someone who can afford kick ass components like SB-E, 30" monitor, tri-SLI, hanging on to these old cards with the 'pathetic thermals and acoustics' for so long is the perplexing part. :whiste:
 

chimaxi83

Diamond Member
May 18, 2003
5,649
61
101
There are some of us waiting for Lightning edition 7970's, iirc Groove is one of them
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
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There are some of us waiting for Lightning edition 7970's, iirc Groove is one of them

Pretty much that. Whether this is a positive or negative for nvidia, they've really released absolutely nothing compelling since the 480. The 580 is 6% faster at the same clocks as a 480, so you basically run a 480 at 580 clocks and you have a 580. I run mine at 850/2000.

The first real upgrade I've seen is the 7970, and as above, I am waiting for a lightning model and waterblock to go with it. If by the time those are available the 680 is out, not the GK104 mid-range card, but a real high-end top of the lineup card from nvidia I'll probably get those instead as I assume they'll be 20% faster than a 7970.

Who knows though, I assume that card won't be out till the Summer, by that point there might be a 7980. It all comes down to MSI and bitspower/ek or whoever else makes the first block
 

moriz

Member
Mar 11, 2009
196
0
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Well that's why nVidia keeps coming out with the faster top options no? To lure just those types? Folks who are willing to spend big bucks for the best would migrate if a viable upgrade came about for their 7970's ...

Rasterizing as in photo editing? Isn't that for work station graphics cards?

you are assuming that nvidia indeed come up with a faster option, and that it would be a better value preposition than whatever amd will release in the same timeframe. nvidia will have to release a card that's either significantly faster than the 7970 at slightly less cost, or a card that's just as fast as the 7970 but significantly less costly. anything else would result in a big "meh" from the people who already purchased a 7970, since it won't give them any incentive to buy another card. i'm not saying that kepler won't sell, i'm saying that it will have to be pretty damned good to make the big spenders buy into their premium margin top end cards.

"raster graphics" is the current video rendering method being used; the other being raytracing.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,361
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Yeah there are some outliers used here that are representing not straight GPU prowess but memory bottlenecks (BF3 ultra 4xmsaa, metro 2033 and others) and multi-threaded rendering driver advantages (Civ5).

In BF3 GTX560ti 1024MB is faster than HD5870, no Buffer wall here.
In Civ 5, HD69xx series is faster than HD58xx and it seams that HD79xx scales even better. So, architecture play's a big part in the performance.
In Metro 2033, again GTX560Ti 1024MB is faster, no Buffer wall again.

None of the above games needs more than 1GB at single 1080/1200p resolution.

Also, GTX480 and NV cards in general perform poorly in Dragon Age II and especially in Shogun 2, i haven't removed those Games. People will play them with cards like GTX480 and HD5870 today and it is important to know how those cards perform.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,108
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In BF3 GTX560ti 1024MB is faster than HD5870, no Buffer wall here.
In Civ 5, HD69xx series is faster than HD58xx and it seams that HD79xx scales even better. So, architecture play's a big part in the performance.
In Metro 2033, again GTX560Ti 1024MB is faster, no Buffer wall again.

None of the above games needs more than 1GB at single 1080/1200p resolution.

BF3 on ultra with 4xMSAA and Metro 2033 on ultra with 4xAA use more than 1GB of VRAM @ 1080P. Without minimums frames you can't use a 560 getting a higher average FPS, a card that in many cases is faster than a 5870, as some sort of indicator that they are not bottoming out and hitting VRAM walls.

Multi-threaded rendering enabled drivers make a massive difference in Civ 5.

Explain this one to me, you think this is just raw performance and not something else ?



I mean really, you think this is just raw performance at work in what is an incredibly underwhelming game if you are just looking on the visuals ? If you want to talk extreme tessellation, the 480 jumping ahead in Crysis 2 looks reasonable considering the ample usage of tessellation in this game, but 100% faster in B:AC ? And you are using this to find your overall average ?

I'm not disagreeing with your sentiment, we knew the 480 was about 20% faster than a 5870 overall when it released almost 2 years ago and again now because you wanted to remind everyone, but your overall summation is incorrect as it's being skewed by said outliers. What is your point in this exactly ? Are you saying you expect when nvidia releases a 28nm DX11 card that this same pattern is going to be followed ? Or do you just want to talk about cards released 2 to 2 1/2 years ago, again ?
 
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hawtdawg

Golden Member
Jun 4, 2005
1,223
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81
nVidia is quite literally the Intel of GPU's from a technological standpoint as far as I can tell, they just don't execute as well. You can't blame them though, being stuck with the problematic FAB tech we have these days. The work each individual shader can get done is pretty much double that of AMD's which is staggering (although I don't know about the 79xx series). That's how AMD rolls though, MORE COARS. Have to wonder if that will bite them in the ass down the line but I'm not familiar with GPU tech on that level.

I think the higher minimum frame rate argument is pretty telling though, but AMD's execution is pretty stellar as of late.

This is all wrong, AMD and Nvidia call different things "cores" so your comparison is pretty well pointless. Also, the only reason Nvidia has the top GPU out is that they make a giant GPU. The die size of the 580 is 520 mm whereas the 6970 is 389. If AMD wanted to they could go head to head with Nvidia's top GPU, but they'd rather worry about the upper mid-range. In fact, i'd wager that if both companies had to make a GPU that was the same size, AMD might actually make something faster than Nvidia.

AMD also always has a leg up on the latest fab process. I would argue that AMD is actually the better GPU maker from a purely technical standpoint. Nvidia has an edge in the compute department as well as marketing.
 
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Borealis7

Platinum Member
Oct 19, 2006
2,914
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i think the comparison fails here. those cards were never in the same "market segment" in terms of price and performance. it'll be like comparing the 480 to the 5970...
the 5870 should be compared to the GTX470.
 

AtenRa

Lifer
Feb 2, 2009
14,003
3,361
136
BF3 on ultra with 4xMSAA and Metro 2033 on ultra with 4xAA use more than 1GB of VRAM @ 1080P. Without minimums frames you can't use a 560 getting a higher average FPS, a card that in many cases is faster than a 5870, as some sort of indicator that they are not bottoming out and hitting VRAM walls.

Multi-threaded rendering enabled drivers make a massive difference in Civ 5.

Explain this one to me, you think this is just raw performance and not something else ?



I mean really, you think this is just raw performance at work in what is an incredibly underwhelming game if you are just looking on the visuals ? If you want to talk extreme tessellation, the 480 jumping ahead in Crysis 2 looks reasonable considering the ample usage of tessellation in this game, but 100% faster in B:AC ? And you are using this to find your overall average ?

I'm not disagreeing with your sentiment, we knew the 480 was about 20% faster than a 5870 overall when it released almost 2 years ago and again now because you wanted to remind everyone, but your overall summation is incorrect as it's being skewed by said outliers. What is your point in this exactly ? Are you saying you expect when nvidia releases a 28nm DX11 card that this same pattern is going to be followed ? Or do you just want to talk about cards released 2 to 2 1/2 years ago, again ?

In BF3, GTX560ti 1GB is faster than HD6950 2GB and GTX570 1250MB is faster than HD6970 2GB. NO, BF3 doesnt need more than 1GB buffer at 1080p Ultra, otherwise GTX560 would not be faster than HD6950 2GB.

About Civ 5



Everyone talks about the Multithreading drivers. I havent seen anyone quoting Ryan's latest evaluation about Civ 5 performance in HD7970 review. Let me quote it here,

http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review

If Civilization V was solely a DCL test, then our 2560 results would be impossible – the 7970 is winning by 12% in a game NVIDIA previous won by a massive margin. NVIDIA only regains their lead at 1680, which at this resolution we’re not nearly as likely to be GPU-bound.

So what changed? AMD has yet to spill the beans, but short of a secret DCL implementation for just CivV we have to look elsewhere. Next to DCL CivV’s other killer feature is its use of compute shaders, and GCN is a compute architecture. To that extent we believe at this point that while AMD is still facing some kind of DCL bottleneck, they have completely opened the floodgates on whatever compute shader bottleneck was standing in their way before. This is particularly evident when comparing the 7970 to the 6970, where the 7970 enjoys a consistent 62% performance advantage. It’s simply an incredible turnabout to see the 7970 do so well when the 6970 did so poorly.


About Batman: AC

Batman Arkham City uses the same Unreal Engine by Epic, as Arkham Asylum, but thanks to the engine's modularity, it has been overhauled, outfitted with the latest technologies, including a graphics engine that takes advantage of DirectX 11.



Clearly the latest Unreal Engine 3 with DX-11 needs massive amounts of compute power, something Evergreen(HD5870) lacks.
Take for instance the HD6970 vs HD7970. GCN was designed for GPGPU, that gives it a huge boost in games with DX-11. In Batman: AC HD7970 is 64% faster than HD6970.

Fermi architecture was designed for GPGPU and DX-11, it has much more compute power than HD5870, that is the reason of the huge performance difference in Batman: AC.

Do you start to see a pattern here ?? in both of this games (Civ 5 and Batman: AC), HD7970 is 60%+ faster than HD6970.


About Shogun 2



By what you are saying, i shouldn't have put Shogun 2 in the mix. HD5870 has the same performance with GTX580, really ??
Why you didnt say anything about that game ?? Well it seams that the developers made a nice job coding the game for VLIW architectures and you know what ?? that's fine by me, because there are a lot of people with AMD cards playing that game.

Just because one game perform way faster than the other card, we dont discard it from benchmarks. It really shows us the differences in Graphics Card Architectures. If you dont like to see the differences or you dont play that game/games dont count them. But when we evaluate the performance of a card we need to take in to consideration all current DX-11 games.

Most of the DX-11 games will need more compute power in the near future. GNC is the right direction but im afraid that Tahiti is not enough to compete with GK100. Because of that, GK104, a middle end NV card could perform very close with 79xx series in those DX-11 games.

2012 is a DX-11 year, and you wont see the same small performance differences we had in 2009-2010 with DX-9 games in the mix. If GK100 will double its compute power it will have significant more performance in those DX-11 games than Tahiti. AMD will have to design a bigger chip some time in the near future in order to compete in DX-11 games and in GPGPU.
 
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Riek

Senior member
Dec 16, 2008
409
14
76
Most of the DX-11 games will need more compute power in the near future. GNC is the right direction but im afraid that Tahiti is not enough to compete with GK100. Because of that, GK104, a middle end NV card could perform very close with 79xx series in those DX-11 games.

2012 is a DX-11 year, and you wont see the same small performance differences we had in 2009-2010 with DX-9 games in the mix. If GK100 will double its compute power it will have significant more performance in those DX-11 games than Tahiti. AMD will have to design a bigger chip some time in the near future in order to compete in DX-11 games and in GPGPU.
If the GK100 doubles the compute power of the 580 the die size difference between it and the 7970 will be bigger than between 5870 and 480/580.


They don't need more throughput to compete because they will compete in another price bracket. (e.g. IF the GK100 is ever launched and has 2times the compute power). Like they have done since the 58xx serie. (85-90% of the performance on 70% the die size)
Same goes for the 7870 that will have around 70% the die size and probably 90% the performance of the 104. (if i go by the latest rumours)

Also I'm not sure about Civ5, their is a limitation that is also happening on the 7970. It is still cpu limited. (easily seen when upscaling the resolution the frequency stays the same for all resolutions) where the nvidia products can still scale further (65fps vs 87fps). So this game is doing something entiry different on Nvidia and on AMD products (be it GNC or4/5 VLIW). But yeah, the previous VLIW architecture sucked for this game .
 
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AtenRa

Lifer
Feb 2, 2009
14,003
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If the GK100 doubles the compute power of the 580 the die size difference between it and the 7970 will be bigger than between 5870 and 480/580.


They don't need more throughput to compete because they will compete in another price bracket. (e.g. IF the GK100 is ever launched and has 2times the compute power). Like they have done since the 58xx serie. (85-90% of the performance on 70% the die size)
Same goes for the 7870 that will have around 70% the die size and probably 90% the performance of the 104. (if i go by the latest rumours)

Also I'm not sure about Civ5, their is a limitation that is also happening on the 7970. It is still cpu limited. (easily seen when upscaling the resolution the frequency stays the same for all resolutions) where the nvidia products can still scale further (65fps vs 87fps). So this game is doing something entiry different on Nvidia and on AMD products (be it GNC or4/5 VLIW). But yeah, the previous VLIW architecture sucked for this game .

The reason Evergreen and Cayman could have 80-90% performance with 70% die size was because they were VLIW architectures performing in DX-9 games against a heavy weight GPGPU Fermi GTX480/580.

DX-11 games that were coded for VLIW architectures will continue to have that effect, but in games like Crysis 2, Civ 5, Batman: AC, Metro 2033 etc, i expect GK100 to distance its league farther.

With GCN architecture, AMD doesn't have an advantage (VLIW) in gaming anymore. New DX-11 Gaming Evolved games will be coded for GCN. Those games will take advantage of GCNs Compute power and NV's Kepler will have more compute power.

This time, the smaller die strategy will not create the same effect. We will not have HD7870 compete against GK104 in those games.

About Civ 5,

HD7970 is faster at 2560 than GTX580 in Civ 5, at those high resolutions we are GPU bound.
 

BD231

Lifer
Feb 26, 2001
10,568
138
106
This is all wrong, AMD and Nvidia call different things "cores" so your comparison is pretty well pointless. Also, the only reason Nvidia has the top GPU out is that they make a giant GPU. The die size of the 580 is 520 mm whereas the 6970 is 389. If AMD wanted to they could go head to head with Nvidia's top GPU, but they'd rather worry about the upper mid-range. In fact, i'd wager that if both companies had to make a GPU that was the same size, AMD might actually make something faster than Nvidia.

AMD also always has a leg up on the latest fab process. I would argue that AMD is actually the better GPU maker from a purely technical standpoint. Nvidia has an edge in the compute department as well as marketing.

Same is true for CPU's, the higher the IPC the bigger the individual core has to be design wise. Both arch's have their advantage's though that's definitely been made clear. I just don't see two companies within spiting distance of one another performance wise as having any real advantage over the other. Like I said AMD's execution has been pretty stellar, but they haven't really pulled away with it.


you are assuming that nvidia indeed come up with a faster option, and that it would be a better value preposition than whatever amd will release in the same timeframe. nvidia will have to release a card that's either significantly faster than the 7970 at slightly less cost, or a card that's just as fast as the 7970 but significantly less costly. anything else would result in a big "meh" from the people who already purchased a 7970, since it won't give them any incentive to buy another card. i'm not saying that kepler won't sell, i'm saying that it will have to be pretty damned good to make the big spenders buy into their premium margin top end cards.

"raster graphics" is the current video rendering method being used; the other being raytracing.

Not so much an assumption, just a look into the past as far as how nVidia tries to position themselves in top single GPU performance, seems like its definitely an aim of theirs so I don't see why it'd change now. I to think it'd be a daunting task making obsolete something as fast as the 7970, but if say they DID keep Fermi pretty well intact there are plenty around here who believe a very competitive product is within reason. With great DX11 cards already available I'd imagine people are more willing to sit and wait for nVidas top end to come out, but I'm not and never have been an early adopter of the top end.


No, it's been that way for ages. In the past, it was just AMD on a 1/2 size smaller node. When NV finally "caught up" with gt200, they were always a step behind on process node shrinks, and that's continued to this day. They were late with fermi b/c it came out with the shrink to 40nm, but their greater engineering muscle/budget/etc helpd them to catch up with fermi 1.5. Now that we're going down to 28nm they are behind again, but almost all of us assume that they'll come out with something faster/larger/mostly better. And I wouldn't be surprised if they "caught up" again with the re-spin that will inevitably occur in 12 mos or so. But AMD is quite competitive in the gpu sector, and they're certainly not constrained by a "per clock" performance in gpus as they are in the (losing) war with intel. In fact, "per clock" doesn't mean as much with gpus b/c the architectures are still so different. That was possibly AMD's goal with BD as well, but they didn't execute it very well and their competitor in the cpu space is much more dominant than NV is in gpus.

This all makes a lot more sense now, people really did make a fuss about Fermi to the point where it seemed like the issues were exclusive to Fermi alone. So if you say 12 months till refresh of kelper, what are the chance's they've taken added precautions to avoid another Fermi repeat as far as heat and efficiency goes? Do you think they're still willing to release another inefficient hot running monster upon initial release and " fix it later "?
 
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