HDR+AA in Rainbow Six:Vegas

thilanliyan

Lifer
Jun 21, 2005
11,910
2,127
126
Anyone with an 8800 series card got HDR+AA to work in Rainbow Six:Vegas??

I know ATI users can do it but I can't find anything for 8800 card owners.
 

thilanliyan

Lifer
Jun 21, 2005
11,910
2,127
126
Originally posted by: Nightmare225
Impossible for me. I've tried everything... Sorry...

Tried with nHancer using Oblivion profile and renaming .exe to oblivion.exe also?

And damn nHancer crashes for me everytime I start it. You know of any problems with it?
 

BroadbandGamer

Senior member
Sep 13, 2003
976
0
0
AA doesn't work with Rainbow Six: Vegas. Ubi did as little as possible to get this console port out. Hell, they didn't even bother to include native widescreen when the damn 360 verison is widescreen! Ubi (and EA) can go to hell with their half baked ports! I'm tried of being treated like a 2nd class citizen by these two companies.
 

thilanliyan

Lifer
Jun 21, 2005
11,910
2,127
126
Originally posted by: BroadbandGamer
AA doesn't work with Rainbow Six: Vegas.

It works for ATI X1K owners. There are some threads at other forums covering this. I was just hoping the same kind of thing was there for 8800 owners. Some guy said he got it working with nHancer but it didn't work when I tried (a while back), and now nHancer crashes for me.

 

CaiNaM

Diamond Member
Oct 26, 2000
3,718
0
0
heh.. i never tried it cause my XT couldn't run it well without AA... even reducing to 1280, it barely averaged 30 fps, often dipping into the teens
 

40sTheme

Golden Member
Sep 24, 2006
1,607
0
0
Originally posted by: thilan29
Originally posted by: BroadbandGamer
AA doesn't work with Rainbow Six: Vegas.

It works for ATI X1K owners. There are some threads at other forums covering this. I was just hoping the same kind of thing was there for 8800 owners. Some guy said he got it working with nHancer but it didn't work when I tried (a while back), and now nHancer crashes for me.

How did the X1K owners get it working? I tried everything on my friends computer to get it working; he has an X1950Pro.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
It works for ATI X1K owners.
Are you sure? I don't think the problem is HDR, it's the fact that the game uses a non-standard rendering path so AFAIK AA can't be forced.

And damn nHancer crashes for me everytime I start it.
Have you tried running your CPU at stock speeds?
 

40sTheme

Golden Member
Sep 24, 2006
1,607
0
0
Originally posted by: BFG10K

Are you sure? I don't think the problem is HDR, it's the fact that the game uses a non-standard rendering path so AFAIK AA can't be forced.

Yeah, that's what I was thinking. Don't alot of Ubi games these days use deferred lighting?
 

jim1976

Platinum Member
Aug 7, 2003
2,704
6
81
Originally posted by: BroadbandGamer
AA doesn't work with Rainbow Six: Vegas. Ubi did as little as possible to get this console port out. Hell, they didn't even bother to include native widescreen when the damn 360 verison is widescreen! Ubi (and EA) can go to hell with their half baked ports! I'm tried of being treated like a 2nd class citizen by these two companies.

I have to agree with that 100%
 

thilanliyan

Lifer
Jun 21, 2005
11,910
2,127
126
Originally posted by: BFG10K
It works for ATI X1K owners.
Are you sure? I don't think the problem is HDR, it's the fact that the game uses a non-standard rendering path so AFAIK AA can't be forced.

Check this thread:
http://www.nvnews.net/vbulletin/showthread.php?p=1094787#post1094787
Seems he somehow used the chuck patch. Some guy with an 8800 said he got it working by using nHancer and the Oblivion profile but I tried that a while back and it didn't work for me. I was hoping someone had found another method.

And damn nHancer crashes for me everytime I start it.
Have you tried running your CPU at stock speeds?

Version 2.1.0 worked before with the same overclock. Now when I try to install, niether 2.1.1 nor 2.1.0 versions work. I click the shortcut and it crashes immediately. I'm using the 97.92 driver and I believe that's what I used with the previous version of nHancer...but I can't remember. I DID have to do a repair of Windows though recently...maybe that screwed something up in my install.
 

Matt2

Diamond Member
Jul 28, 2001
4,762
0
0
Originally posted by: BFG10K
It works for ATI X1K owners.
Are you sure? I don't think the problem is HDR, it's the fact that the game uses a non-standard rendering path so AFAIK AA can't be forced.

And damn nHancer crashes for me everytime I start it.
Have you tried running your CPU at stock speeds?

BFG is right. I think anyone who claims to use HDR+AA is full of crap. There was no AA in GRAW either.

I highly doubt anyone with a X1k series card could even run HDR+AA with this game.
 

thilanliyan

Lifer
Jun 21, 2005
11,910
2,127
126
Originally posted by: Matt2
BFG is right. I think anyone who claims to use HDR+AA is full of crap. There was no AA in GRAW either.

I highly doubt anyone with a X1k series card could even run HDR+AA with this game.

Check out the link in my previous post. It SEEMS AA is on, and the picture looks how it does on my machine, so I imagine HDR is on also. Obviously I can't be sure though...it just looks like it to me.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
Seems he somehow used the chuck patch. Some guy with an 8800 said he got it working by using nHancer and the Oblivion profile but I tried that a while back and it didn't work for me
The Chuck patch/Oblivion profile will only force AA if the game renders HDR like Oblivion. If it doesn't it won't work.

Don't those games have some kind of blur option that tries to simulate AA? Those pictures look really blurry so it's possible that's what they're using.

Version 2.1.0 worked before with the same overclock.
That doesn't mean anything because overclocking is not guaranteed. Just because it worked before it doesn't mean it will now.
 

thilanliyan

Lifer
Jun 21, 2005
11,910
2,127
126
Originally posted by: BFG10K
Seems he somehow used the chuck patch. Some guy with an 8800 said he got it working by using nHancer and the Oblivion profile but I tried that a while back and it didn't work for me
The Chuck patch/Oblivion profile will only force AA if the game renders HDR like Oblivion. If it doesn't it won't work.

Don't those games have some kind of blur option that tries to simulate AA? Those pictures look really blurry so it's possible that's what they're using.

Yes they do. However, even with the blur, the lack of AA is noticeable when I'm playing. I can't see that same lack of AA in those screenshots, so I figured he did get it to work. Maybe I'm mistaken...I don't know. It sucks though because the lack of AA is really annoying me.


About the overclock and nHancer, I tried again at stock speed and no go. I think it's because I repaired the Windows install. After that a couple of programs don't work. I don't feel like redoing Windows right now so I'll live with it for now.
 

40sTheme

Golden Member
Sep 24, 2006
1,607
0
0
Originally posted by: thilan29

I can't see that same lack of AA in those screenshots, so I figured he did get it to work. Maybe I'm mistaken...I don't know. It sucks though because the lack of AA is really annoying me.

That's because the images are obviously compressed and resampled. AA does not smooth one guys helmet but not the others.
 

jim1976

Platinum Member
Aug 7, 2003
2,704
6
81
Originally posted by: Pete
I thought R6:Vegas was an Unreal Engine 3 game, and UE3 doesn't work with AA?

AT's RS:V perf. analysis.
Thread on AA in GRAW.
Thread on AA in RS:V.

Both are UE3 games. Hmmm, per that last link, apparently UE3's shadow rendering method is incompatible or very slow with MSAA. Dunno what Johnmax over at NVN is doing to get AA, but I didn't read that whole thread or check his shadows.

Nice to see you around here Pete

Can I ask you a question? Does RS:V actually use U3 engine or the UE2 that Ubisoft heavily modifies with new characteristics continuously? I'm having a hard time believing that they did such a crap implementation of U3 engine. Do you know anything about that?
 

Gstanfor

Banned
Oct 19, 1999
3,307
0
0
Originally posted by: thilan29
Originally posted by: BFG10K
It works for ATI X1K owners.
Are you sure? I don't think the problem is HDR, it's the fact that the game uses a non-standard rendering path so AFAIK AA can't be forced.

Check this thread:
http://www.nvnews.net/vbulletin/showthread.php?p=1094787#post1094787
Seems he somehow used the chuck patch. Some guy with an 8800 said he got it working by using nHancer and the Oblivion profile but I tried that a while back and it didn't work for me. I was hoping someone had found another method.

And damn nHancer crashes for me everytime I start it.
Have you tried running your CPU at stock speeds?

Version 2.1.0 worked before with the same overclock. Now when I try to install, niether 2.1.1 nor 2.1.0 versions work. I click the shortcut and it crashes immediately. I'm using the 97.92 driver and I believe that's what I used with the previous version of nHancer...but I can't remember. I DID have to do a repair of Windows though recently...maybe that screwed something up in my install.

Have you tried reinstalling .net?
 

Pete

Diamond Member
Oct 10, 1999
4,953
0
0
Heh, thanks, jim. From what I've read, it appears to be UE3. Google "Rainbow Six Vegas Unreal Engine" and you get a bunch of hits for UE3 (including that AT article), though it's technically possible that everyone's sourcing the same bad info and too lazy to double-check. I don't think it's a bad implementation of UE3 that's to blame for a current lack of AA, I think it's inherent in UE3's shadow rendering method. I don't know any details beyond what's in those links, but I thought I'd chip in to say it seems to be a limitation of the engine, not the implementation.
 

CaiNaM

Diamond Member
Oct 26, 2000
3,718
0
0
well, it's my opinion it's all hogwash & no one is forcing AA in r6:v. perhaps some type of edge blurring software hack?

the deferred rendering method in GRAW and ue3 (which only defers shadow computations) is by all accounts incompatible with msaa, at least with dx9/opengl. from what i've read tho, there's nothing preventing current AA methods from working with deferred rendering in dx10.
 

thilanliyan

Lifer
Jun 21, 2005
11,910
2,127
126
Originally posted by: Pete
Heh, thanks, jim. From what I've read, it appears to be UE3. Google "Rainbow Six Vegas Unreal Engine" and you get a bunch of hits for UE3 (including that AT article), though it's technically possible that everyone's sourcing the same bad info and too lazy to double-check.

I think Mark Rein himself mentioned Vegas for the U3 engine in some interview along with Gears of War. Don't quote me on that though.

 
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