DaveBaumann
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- Mar 24, 2000
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Sorry, first line of that post was supposed to read "HDR via FP16 blending and AA is not an automatic thing...
First hardware didn't support FP16 surfaces - then hardware did, but without blending - then hardware supported FP16 blending, but without AA - now there's hardware with FP16 blending and AA support and more will inevitably follow. Developers are at the point of using hardware with FP16 blending, becuase NV40 supported it for some time, and now that there's hardware that can support both FP16 blending and AA dev's will start enabling AA on it in time, as CryTek have already done, in an apparantly short order.
The control panel AA/AF options are really only a hack, all these things should really be controlled by the developer, but they are just there as a shortcut and older games didn't use primary buffers that weren't the display buffers as much. The drivers can only really force these things, reasonably, on the display buffer - something such as rendering to an FP16 surface is just like a render to texture operation to the graphics board/driver and it it wouldn't be correct to assume that all render targets should have AA forced.Originally posted by: Matthias99
Interesting... the driver doesn't know to do the sampling on the FP16 buffer when this mode is being used? Although I guess if it did, it could break things that aren't driving the display directly from that buffer...
Its both - it just the natural progression of things.Originally posted by: KeepItRed
What kind of problem is this? Software or hardware related?
So there will be a patch coming?
First hardware didn't support FP16 surfaces - then hardware did, but without blending - then hardware supported FP16 blending, but without AA - now there's hardware with FP16 blending and AA support and more will inevitably follow. Developers are at the point of using hardware with FP16 blending, becuase NV40 supported it for some time, and now that there's hardware that can support both FP16 blending and AA dev's will start enabling AA on it in time, as CryTek have already done, in an apparantly short order.