Hearthstone

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Fallen Kell

Diamond Member
Oct 9, 1999
6,135
494
126
Yeah, it is one of the reasons why I don't use a deck from hearthpwn. While the basis of the deck will always be what it is (I mean, there are only so many ways to setup a control warrior, control priest, murlok paladin, secret paladin, etc., because so many cards are simply must have cards with no real good substitution), I try to not run a deck that doesn't have a few "surprise, suddenly butt$#%" that screws over standard counters (it is why I run Frost Giants, Nexsus-Champ, and the card that gains +1 attach each time the hero gains armor). They all synergize with the control warrior tactics, but are not normally in the deck as it makes the deck a lot more minion based which is usually not seen because it limits brawl usage (due to doing damage to yourself as well).
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,135
494
126
Well, legendaries are now as follows:

Aviana [golden] (TGT)
Dreadscale (TGT)
Archmage Antonidas (classic)
Flame Leviathan (GvG)
Tirion Fordring (classic)
Vol'jin (GvG)
Confessor Paletress (TGT)
Prophet Velen (classic)
The Mistcaller (TGT)
Lord Jaraxxus (classic)
Mal'Ganis (GvG)
Grommash Hellscream (classic)
Varian Wrynn (TGT)
Sir Finley Mrrgglton (LoE)
Bloodmage Thalnos (classic)
Nat Pagle (classic)
Brann Bronzebeard (LoE)
Eydis Darkbane (TGT)
Baron Rivendare (naxxramas)
Elise Starseeker (LoE)
Gromok the Impaler (TGT)
Old Murk-Eye (reward)
Feugen (naxxramas)
Harrison Jones (classic)
Loatheb (naxxramas)
Nexus-Champion Saraad (TGT)
Stalagg (naxxramas)
Cairne Bloodhoof (classic)
Emperor Thaurissan (blackrock mountain)
Gazlowe (GvG)
Justicar Trueheart (TGT)
Maexxna (naxxramas)
Reno Jackson (LoE)
Sylvanas Windrunner (classic)
The Black Knight (classic)
Chillmaw (TGT)
Dr. Boom (GvG)
Rend Blackhand (blackrock mountain)
Chromaggus (blackrock mountain)
Gruul (classic)
Kel'Thuzad (naxxramas)
Ragnaros the Firelord (classic)
Sneed's Old Shredder (GvG)
Alxstrasza (classic)
Arch-Thief Rafaam (LoE)
Majordomo Executus (blackrock mountain)
Malygos (classic)
Nefarian (blackrock mountain)
Ysera (classic)
Deathwing (classic)

I honestly don't remember getting Gazlowe or Gruul. Gruul I can honestly believe I might have missed it before since I open so many classic packs (I tend to get more dust out of them even though I have almost all the cards except for a few legendaries). But as a result I don't open many GvG packs...
 
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Vivendi

Senior member
Nov 21, 2013
697
37
91
Seems like you have all the good/decent legendaries. I have the same amount of legendaries as you basically. Overall I'm only missing a few good ones but don't want to waste dust on decks I'm not going to play.

I'm missing most of the TGT legendaries, but then there's not really anything worth crafting from TGT. I had to craft the good ones like Justicar. Someone recently did some research and posted on reddit about a "pity timer" where you are guaranteed a legendary once every 40 packs. I must have hit that on TGT release day because I opened 130 packs and got only three. I've had much better luck since then.

From GvG, I had to craft Dr. Boom way back then, (I think my first crafted legendary), eventually I opened a 2nd one and kept the extra in case they ever nerfed him. I recently accidentally dusted the extra copy, but then I don't think he'll be nerfed now.

The pride of my collection is a Golden Ysera, Tirion and Baron Geddon.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,135
494
126
Baron Geddon is one I dusted WAY back in the day when it really wasn't so useful in that meta. He became Rag. I would probably craft Geddon next, either that or one of the druid legendaries (that or save up for the next expansion).
 

JTsyo

Lifer
Nov 18, 2007
11,954
1,090
126
I find now I play ranked until I hit level 15 and then just play enough casual to do the quests. The game has lost some of its magic for me. Not sure why I keep at it.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I find now I play ranked until I hit level 15 and then just play enough casual to do the quests. The game has lost some of its magic for me. Not sure why I keep at it.

I was like that for 3-4 months, esp. around the time TGT came out and after it, since the expansion felt so useless and just a money grab. For a few months in a row, I only logged in once a week for the brawl and and a few quests. Kinda regretted putting so much time and money into the game for a while... but I really liked League of Explorers and the new cards. I'm finally trying to climb the ladder this month. Although I still hate the secret paladins running around... I'm actually playing a couple games every day.

I'm playing Midrange Druid this month. Finally leveled my druid to level 60.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Must say I finally have a murloc deck that works and works very well! Took a bit of tinkering, but here is what I have. This is a rather cheap deck over all with 9 craftable rares, 3 craftable epics, and 9 craftable commons. Everything else is class cards or e adventure cards. One of the epics (lay on hands) can be subbed out if needed (another solemn vigil or sludge belcher works). Making the cost for the deck between 2060 and 2460 in dust cost. Quite reasonable.

Paladin
1x Avenge
2x Bluegill Warrior
2x Wild Pyromancer
2x Equality
2x Dwarven loot hoarders
1x Divine Favor (still tempted to change this out)
2x Acolyte of Pain
2x Aldor Peacekeeper
2x Cold light Oracle
2x Murloc Warleader
2x Truesilver Champion
2x Consecration
1x Old Murk Eye
1x Solemn Vigil
2x Antique Healbot
1x Sludge Belcher
1x Lay on Hands
2x Anyfin Can Happen

Purpose of the deck is simple. Play it similar to freeze mage and stall. You are playing for control and really don't care if your stuff dies. In fact, you WANT your murlocs to die and die early. If it comes to smashing your bluegill warrior into the opponent's face or minion then smash the minion.

Use of Consecrate, Wild Pyromancer, and Equality are your board clears. Although I'm tempted to toss out divine favor for a doomsayer, but I am not sure about doing that yet at this point.

The point is to cycle through your cards in pretty rapid fashion. You are NOT worried about damaging the opponent early on, but if you get some free hit opportunities then go for it. Make good use of your board clears and heals. Play as a slow control deck, and make sure your murlocs die by smashing them into the other player's board.

The point is to reach round 10 with one or both Anyfin Can Happen cards in your hand as well as all your murlocs from your deck being dead. It's the ultimate winning situation as you bring back massively large charging murlocs that fill the board and smash your opponent. If they manage to survive the first wave, they won't survive the second.

The only real decks this loses to on a consistent basis are Mill decks, and high single burst round decks that whittle you down to around 15-20 health before doing a burst round for the rest of it on turn either 7 through 9.

Otherwise it really doesn't matter what the other person has for a deck as they all can fall to the might of this murloc control deck.


Depending on what you are up against, depends on what you want for an opening hand. Against agro decks you want that pyromancer or consecrate early on. Again most anything else you want your piddly murlocs in your hand early so you can control the board and make sure your murlocs die.

Eventually by turn 4 or 5 you'll start cycling through cards in your deck fast thanks to all the card draw cards. Which is why Mill decks are so dangerous to go against here.

You do have to be somewhat careful playing against other murloc decks, especially if you have the warleader in your hand. Although it usually isn't too big of a deal though. Still great deck I've won many a game with recently.
 
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JTsyo

Lifer
Nov 18, 2007
11,954
1,090
126
For this brawl Obsidian Destroyer is awesome. I played it round 2 along with DrBoom and was able to clear everything for the next 2 turns. Add in bolster and Enhace-o-bot and it was game over by turn 6 as opposed to the previous game that went to fatigue.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
For this brawl Obsidian Destroyer is awesome. I played it round 2 along with DrBoom and was able to clear everything for the next 2 turns. Add in bolster and Enhace-o-bot and it was game over by turn 6 as opposed to the previous game that went to fatigue.

Mill deck works wonders on this brawl.
 

Imported

Lifer
Sep 2, 2000
14,679
23
81
Brawl is awesome. I'm still trying to do the T1 OTK dream of Alexstrasza > Innervate > Ragnaros > Faceless Manipulator.. but I've got the T1 Alex Coin Rag a few times now.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
This brawl is so much fun. I haven't played this much Hearthstone in ages. I actually went on a huge winstreak with an all minion, warlock deck (20-3 overall). Just destroyed opponents before turn 6-7. Half the games were basically over by turn 3 or 4.

The deck is focused on trading and keeping the opponents' board clear and only then going face. There is no AOE/spells in this deck and as much, it can be hard to come back but then again I found myself to be ahead on the board almost every game. It puts on a lot of pressure starting turn 1 and is actually pretty AOE resistant as long you don't overextend.

Openers:
Onyxia - best opening play
Dr. Boom - 2nd best
Wobbling Runts x2 - 3rd best
Haunted Creeper x2 - 4th best
Dreadsteed x2 - Don't play if you run into a priest

Synergy minions:
These all buff each other and the board just spirals out of control.

Hobgoblin x2 - obvious choice this brawl.
Mukla's Champion x2
Stormwind champion x2 - trading value, good faceless target
Questing Adventurer x2 - very easy to buff
Defender of Argus x2
Faceless Manipulator x2
Frostwolf Warlord x2 - a huge body out by turn 2-3.

Protection:
Loatheb
Sludge Belcher x2 - great protection for Mukla, Hobgoblin and Stormwind C.

Draw:
Chromaggus - not really needed but I didn't change cards too much.
Cult Master x2 - comboes with chromaggus and dreadsteed.

"Removal":

North Sea Kraken x2 - I actually was using the Stormpike Commando instead in my games because I completely forgot about this card and lost out on the 2 extra damage.

I didn't really fine tune the deck too much since I was already winning so much, but I did try a few minions like Azure Drake, Baron Geddon, Dread Infernals before removing them. A better version of this deck might be possible in Druid but I had warlock quests quequed up so I went with this one.
 

Slew Foot

Lifer
Sep 22, 2005
12,379
96
86
Any quick tips for someone who just started yesterday? Going to only play casually, i unlocked all 9 heroes, and i figure i should focus on boosting Jana to 20 to unlock the Tavern. Any other hero that you reccomend leveling up?

are legendaries hard to get? i got a bolf ramshield out of one of my first free packs
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,135
494
126
Any quick tips for someone who just started yesterday? Going to only play casually, i unlocked all 9 heroes, and i figure i should focus on boosting Jana to 20 to unlock the Tavern. Any other hero that you reccomend leveling up?

are legendaries hard to get? i got a bolf ramshield out of one of my first free packs

Yes, legendaries are hard to get, probably 1 every 30 packs is the normal, but many people go 40 packs without getting one (and I believe that 40th pack legendary is a "pity" legendary (i.e. there is a counter and if you don't get one in 40 packs, it gives it to you)).

Unfortunately you managed to get one of the crappy legendaries which I don't think I have ever seen get used. That said, keep it for now. I suggest working on the Mage as you can still make a decent deck out of the freebie cards on the Mage.

Work your way up to get to the brawl, but I don't think you will be able to win a single brawl match this week (the mechanics of this brawl HEAVILY favor people with more rare cards, as some have said, there is even a first turn instant win with the perfect card draw, but two of the cards are legendaries, a third is an epic, and the 4th is a class specific card). Almost all the good plays involve a legendary or epic in this brawl (with a few spells thrown in).




On a side note I just opened another duplicate legendary. What gets me is that I have only a couple legendaries from the GvG packs, and I just happen to get one of the few I have (flame leviathan). Well, it gets me on the way to crafting another one at least (up to over 800 dust now, so halfway there).
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Yes, legendaries are hard to get, probably 1 every 30 packs is the normal, but many people go 40 packs without getting one (and I believe that 40th pack legendary is a "pity" legendary (i.e. there is a counter and if you don't get one in 40 packs, it gives it to you)).

Unfortunately you managed to get one of the crappy legendaries which I don't think I have ever seen get used. That said, keep it for now. I suggest working on the Mage as you can still make a decent deck out of the freebie cards on the Mage.

Work your way up to get to the brawl, but I don't think you will be able to win a single brawl match this week (the mechanics of this brawl HEAVILY favor people with more rare cards, as some have said, there is even a first turn instant win with the perfect card draw, but two of the cards are legendaries, a third is an epic, and the 4th is a class specific card). Almost all the good plays involve a legendary or epic in this brawl (with a few spells thrown in).




On a side note I just opened another duplicate legendary. What gets me is that I have only a couple legendaries from the GvG packs, and I just happen to get one of the few I have (flame leviathan). Well, it gets me on the way to crafting another one at least (up to over 800 dust now, so halfway there).

Uhh, I've gone much longer than 40 packs without a legendary before. I've seen people open 50 pack purchases and not get a single legendary. That's just a myth. Statistically the drop rate on legendaries tend to equal 1 in 40, but like everything that is a bell curve there are outliers. Some people get them much more often and some people much less often. I'm the less often based on how many legendaries I own compared with my collection size and packs I've opened. My friend who started about 8 months ago has more legendaries than me now and he hasn't purchased a single pack. I own far more rares and epics compared to him though as well as commons. Hell he still doesn't own an ironbeak owl yet.

The reason people say you are "guaranteed" a legendary every 40 packs is that is because that is the minimum dust you will receive for 40 packs. Minimum dust received for dusting any pack is 40. Well 40 dust times 40 packs is 1600 dust which is 1 legendary worth of dust.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I wanted to finish my Hunter quest, which I'll usually do with a Tavern Brawl. Yeah... I didn't have a very fun time with Hunter. Hunter does have some interesting cards that can help swing a fight (Explosive Trap, Unleash the Hounds, Snake Trap, etc.), but if you don't get them, it doesn't really help. Savannah Highmane is a nice card in normal play, but Wobbling Runts is a common card that ends up being better given that it summons 3 minions upon death instead of 2.

I did end up winning, but ugh... it can be painful if you aren't lucky and don't have some of the really good cards like Onyxia.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
This definitely looks like a brawl to reward those with large collection of legendaries.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
The reason people say you are "guaranteed" a legendary every 40 packs is that is because that is the minimum dust you will receive for 40 packs. Minimum dust received for dusting any pack is 40. Well 40 dust times 40 packs is 1600 dust which is 1 legendary worth of dust.

No, this has nothing to do with dust (actually the average dust of a pack is much higher than 40).

A group collected a lot of card opening videoes and data when TGT was released, around 15000 packs. When they analyzed the data, they found out that max. distance between two legendaries was 39 packs. Now statistically there is actually a pretty high chance, around 10-15% I believe, that you DON'T get a legendary in 40 packs. But that wasn't true for anyone in the 15000 packs, so we can convincingly say there is indeed a pity timer present. There was also the data (around 20000 pack openings) from a chinese streaming site which was offering prizes. No one there went without legendaries in 40 packs either. Note that the "pity timer" is tracked separately for each pack type. I loosely tracked my own TGT opening. I got my first legendary after around 40 packs. From total 130 packs I got three legendaries (my worst luck ever in hearthstone packs) which fits the pity timer.

So all evidence collected so far convincingly suggests Blizzard tracks your card openings and gives you a "pity legendary" on the 40th pack if you haven't opened a legendary in the last 40 same type of card packs.
 

Imported

Lifer
Sep 2, 2000
14,679
23
81
I wanted to finish my Hunter quest, which I'll usually do with a Tavern Brawl. Yeah... I didn't have a very fun time with Hunter. Hunter does have some interesting cards that can help swing a fight (Explosive Trap, Unleash the Hounds, Snake Trap, etc.), but if you don't get them, it doesn't really help. Savannah Highmane is a nice card in normal play, but Wobbling Runts is a common card that ends up being better given that it summons 3 minions upon death instead of 2.

I did end up winning, but ugh... it can be painful if you aren't lucky and don't have some of the really good cards like Onyxia.

I played a hunter yesterday that was using Starving Buzzard and Cult Master to great effect.. Seemed like he had unlimited card draw.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Any quick tips for someone who just started yesterday? Going to only play casually, i unlocked all 9 heroes, and i figure i should focus on boosting Jana to 20 to unlock the Tavern. Any other hero that you reccomend leveling up?

are legendaries hard to get? i got a bolf ramshield out of one of my first free packs

People starting this game just now are really at a big disadvantage. However, Blizzard has mentioned that they're aware of this problem. I'm sure they'll be doing something to help out new players soon.

You can actually build very decent cheap decks with Mage so levelling her is a good start. You can build either a Tempo mage or Mech mage for relatively low dust. I'd recommend levelling Hunter next. You can build an aggro hunter for cheap as well. Try out all the heroes, find out which ones you like more. Don't dust any common and rare cards even if they seem completely useless, they don't give much dust and end up being useful in Tavern Brawls. Unfortunately, Bolf Ramshield is completely useless as mentioned earlier, you can dust him safely. Stay away from TGT packs for now, you'll only end up getting useless cards like Bolf.

Try for an even GvG : Classic card packs opened. Tavern Brawls should help build the classic card count.

Don't play in casual mode. Stick to ranked mode.

Reroll all 40 gold quests. You should even switch to a different class to avoid completing a 40 gold quest (you will notice that certain classes are always paired together in the quets). Keep the 50 and 60 gold quests. Best quests are the 100 gold quest and the spectate a friend quest. Complete your quests in a way that you don't accidentally complete a 40 gold quests while finishing the higher gold quests, unless it can't be helped.

Next big decision is adventures. If you're planning to spend even a little bit of money on this game, it's MUCH better gold:$ ratio to spend real money on adventures and gold on card packs. Blizzard so far hasn't discounted older Adventures but they will probably do so in the future. Adventures will provide some of the best cards, esp. the first two wings of Naxxramas.

Various other achievements will earn you gold or card packs:
Disenchant one card. First disenchant gives 95 extra dust.
1 game in play mode
3 games in play mode
Win 5 games in practice
Beat every expert AI.
Unlock every Hero.
Collect all the basic cards
Win 100 games in any mode. (300 gold)
Win 1000 games in any mode. (300 gold)

Also forgot... You can get a free card pack each for playing a game on iphone, ipad, android phone, tablet. Log into hearthstone on a samsung galaxy s6 for three more free card packs. I believe there are multiple workarounds present incase non S6 users.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I played a hunter yesterday that was using Starving Buzzard and Cult Master to great effect.. Seemed like he had unlimited card draw.

I did consider Starving Buzzard, but I wasn't sure how well I could use it... mostly because I didn't have a ton of beasts. When I tweaked my deck a bit, I swapped in Cult Master, which did help a bit.
 

Imported

Lifer
Sep 2, 2000
14,679
23
81
I did consider Starving Buzzard, but I wasn't sure how well I could use it... mostly because I didn't have a ton of beasts. When I tweaked my deck a bit, I swapped in Cult Master, which did help a bit.

IIRC.. he put out Snake Trap on T1, Starving Buzzard + Hound Master T2.. I walked into his trap. T3 was Unleash.. yea it kinda sucked. lol
 

quikah

Diamond Member
Apr 7, 2003
4,153
711
126
This brawl is interesting. You should be able to do OK with a pretty basic deck IME (as long as you have all the expansions).

Warrior is pretty good since they have a lot of cheap AOE (whirlwind, revenge, Deathsbite) + lots of ways to ping with weapons/spells.

Rogue is in a similar position with Fan, Blade fury, Dark iron Skulker, shiv, hero power ping.

Warlock is good also, Hellfire, Dread Infernal, Demonwrath

Frostwolf Warlord, Kvaldir Raider, Muklahs Champion, Stormwind Knight and Shade of Nax are all great cards for this brawl. Explosive Sheep, Unstable Ghoul and abomination are good for board clears if you don't have a spell.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
No, this has nothing to do with dust (actually the average dust of a pack is much higher than 40).

A group collected a lot of card opening videoes and data when TGT was released, around 15000 packs. When they analyzed the data, they found out that max. distance between two legendaries was 39 packs. Now statistically there is actually a pretty high chance, around 10-15% I believe, that you DON'T get a legendary in 40 packs. But that wasn't true for anyone in the 15000 packs, so we can convincingly say there is indeed a pity timer present. There was also the data (around 20000 pack openings) from a chinese streaming site which was offering prizes. No one there went without legendaries in 40 packs either. Note that the "pity timer" is tracked separately for each pack type. I loosely tracked my own TGT opening. I got my first legendary after around 40 packs. From total 130 packs I got three legendaries (my worst luck ever in hearthstone packs) which fits the pity timer.

So all evidence collected so far convincingly suggests Blizzard tracks your card openings and gives you a "pity legendary" on the 40th pack if you haven't opened a legendary in the last 40 same type of card packs.

I have watched people open 50+ packs on streams and not get a single legendary. There is no pity counter for legendaries. It's a myth.

They ONLY reason you are guaranteed a legendary in a way by 40 packs is because that is the absolute minimum number of packs it takes to have enough dust for a legendary. 40 min dust per pack times 40 packs is 1600 dust to make a legendary. Thus you are "guaranteed" a legendary by purchasing 40 packs, but you are not guaranteed a draw of one. While the statistical draw rate is around 5% to draw a legendary from any one pack. Again that isn't a guaranteed pity giver. It just means statistically a person is going to draw a legendary about 1 out of every 20 packs.


This info is basically listed everywhere with a google search from the wiki, to reddit, to the forums, to kotaku, to where ever.

There are many people in several threads that complain about being the outliers on receiving legendary draws. Here is one example from the official forums. http://us.battle.net/hearthstone/en/forum/topic/11915342031?page=2

People spending 200+ dollars and getting 1 or zero legendary draws.
 
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Vivendi

Senior member
Nov 21, 2013
697
37
91
Ah Kripp even has a graph in his video. That graph pretty much proves that there is a pity timer present in the game (for each different pack type separately). Again, this has nothing to do with dust.
 
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