Hearthstone

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Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
I have kindof taken a break from this game recently. Yesterday (morning) I almost missed my first daily since I started playing (I managed to finish the win conditions on one of the 3 I had stocked up on the last battle before the new ones released 3am eastern).

I have also started stocking up on gold again (after blowing through my stockpile to get GvG packs while I still could in hopes of getting a few of the legendaries so I didn't have to craft them (and I managed to get most of the ones I wanted as drops)).
 

JTsyo

Lifer
Nov 18, 2007
11,819
953
126
Save up you gold to get a jump on the next expansion expected int he next two months. The changes might make the game interesting for a bit again.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I have kindof taken a break from this game recently. Yesterday (morning) I almost missed my first daily since I started playing (I managed to finish the win conditions on one of the 3 I had stocked up on the last battle before the new ones released 3am eastern).

I have also started stocking up on gold again (after blowing through my stockpile to get GvG packs while I still could in hopes of getting a few of the legendaries so I didn't have to craft them (and I managed to get most of the ones I wanted as drops)).

Wow that's good scheduling and dedication.

I tend to let the quests pile up for 3 days as well before doing them all in one go. Somedays I login only to reroll a quest. There's been plenty of times I forgot to play after 3 days and so I end up missing dailies. Before LoE release, I took a long break so I missed a couple weeks worth of dailies and even somehow managed to miss a brawl pack or two...

As for piling up gold, I'm be spending some money anyways on the new set so I've decided to keep spending gold on GvG packs for now. I've also got two unopened GvG packs sitting in my account, just because we might never be able to get GvG again...
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
They only ladder I had played so far this month was for finishing quests. Yesterday I managed to get the 50 and 60 gold warlock quests and the 100 gold total dominance quest all quequed up.

I don't play warlock anymore since I got the class golden portrait last year but I decided to build a classic handlock deck. I stared my day at rank 12 and went on a win streak, destroying various secret paladins, control warriors, face hunters, midrange druids, tempo mages, freeze mages and more along the way. Kept playing even after getting my quests done to see how far the wins would go. My win streak ended after getting a couple stars on rank 7, I got beat by a midrange druid who had an amazing hand with innervates and beat me on turn 5 with double roar.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
Wow that's good scheduling and dedication.

I tend to let the quests pile up for 3 days as well before doing them all in one go. Somedays I login only to reroll a quest. There's been plenty of times I forgot to play after 3 days and so I end up missing dailies. Before LoE release, I took a long break so I missed a couple weeks worth of dailies and even somehow managed to miss a brawl pack or two...

As for piling up gold, I'm be spending some money anyways on the new set so I've decided to keep spending gold on GvG packs for now. I've also got two unopened GvG packs sitting in my account, just because we might never be able to get GvG again...

Yeah, I always re-roll the daily if it is only 40 gold, and if the replacement is only a 40 gold, I will keep it and try again the next day. It is only when I have 3 stocked up and I fail on the re-roll to get something more than 40 that I will do the 40 gold quest. It is one of the reasons why I have been able to get the cards I have (I only bought packs once and it was the pre-release sale on one of the expansions, but I have also bought some of the solo adventure wings).

Otherwise, I have unlocked my cards through dailies and crafting. Considering I have played since it was in open-beta, it isn't too surprising to look at my legendary list and understand how I have been able to amass them over that timeframe while getting maximum return on each daily quest in the method I have just stated.


That all being said, it really isn't that hard to do all your dailies anymore. Once they released the android version of the game, I have been playing on my phone more than anywhere else. It doesn' take long to do most dailies if you have a decent card collection and know how to build a deck.
 
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Slew Foot

Lifer
Sep 22, 2005
12,379
96
86
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Vivendi

Senior member
Nov 21, 2013
697
37
91
So this week's brawl has basically turned hearthstone into yu-gi-oh. I haven't actually managed to get a game in yet, just read the rules. Black Knight with brewmasters should be good. The molten giant + brewmaster combo might be good as well.

Are the packs rigged to give new players better odds? I've gotten 5 legendaries out of 60 packs or so and an epic in every 5 about. Granted three of the legendaries are Bolf Ramshield and 2 Tinkmasters....

I was somewhat proud of myself to find that my aggro shaman deck was almost exactly the same as one guy in the winter championships.

http://www.hearthstonetopdecks.com/decks/chakkis-na-winter-prelims-2016-aggro-face-shaman/

That shaman aggro deck is pretty effective right now, throughout the ladder. I haven't noticed a change in drop rates myself but we can'r really detect drop rates from such small sample sizes anyways. Just be glad you've so many legendaries, even if useless, it's a good amount of dust. One thing I would say is that just overall avoid dusting and crafting right now and what for the new expansion to see what happens.
 

Slew Foot

Lifer
Sep 22, 2005
12,379
96
86
Tavern Brawl this week was a giant PITA. Tried using Tempo mage and got smashed, finally won with a midrange hunter deck after a few tries. Got my pack and Im putting TB away for a week.
 

Nograts

Platinum Member
Dec 1, 2014
2,534
3
0
Tavern Brawl this week was a giant PITA. Tried using Tempo mage and got smashed, finally won with a midrange hunter deck after a few tries. Got my pack and Im putting TB away for a week.

Way better than last weeks. Last weeks was complete crap.

Question about this new "wilds vs. standard" or whatever. I have bought (with gold) all of the solo stuff with the exception of the last Blackrock wing. I will be able to afford it in about 2 days. Should I hold off for the expansion or whatever they're doing?

Also, my brother gave me a 20$ blizzard gift card for x-mas, I'm guessing I should save it for whatever expansion they release next?
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
This brawl is fun, but people seriously have no creativity at all. It's just the same decks over and over for the most part.

Did see one fun mage deck which delayed the game forever until he played molten giants and the mage spell that gives him copies of every friendly creature until he had enough to kill me in one round of attacks.

eerie statue is my mvp, stops agro pretty well and with a silence can put out some nice beats.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
When I saw the Tavern Brawl for the week, my first thought was, "Zoolock". Although, I did do a couple other changes to what you might find in most Zoolock decks. For example, cards like Emperor Cobra are really good. In normal play, your opponent can usually find a good way to kill it before it can do the damage that you intend; however, in this brawl, it can serve as a 3-cost removal of anything. Windfury minions are also really good. These minions sometimes have lower health (especially for their mana cost), so they tend to die before you get to attack with them.

I ended up fighting another Warlock in my brawl, and he probably wasn't happy when his first Voidcaller pulled out the second Voidcaller, which then pulled out Jaraxxus. I just giggled to myself, and killed it with an Emperor Cobra. He tried to get crafty with Sylvanas when he was at 3 health. I only had 4 damage on board (3-attack, 1-attack minion; Sylvanas has 5 health), so I dropped a Zombie Chow (2 attack), killed Sylvanas with the 3-attack and Chow, he took the 1-attack (no taunt, 1/1 imp summoned via Implosion), I used Mukla (5-attack) and some other 3-attack minion to kill him.
 

Slew Foot

Lifer
Sep 22, 2005
12,379
96
86
When I saw the Tavern Brawl for the week, my first thought was, "Zoolock". Although, I did do a couple other changes to what you might find in most Zoolock decks. For example, cards like Emperor Cobra are really good. In normal play, your opponent can usually find a good way to kill it before it can do the damage that you intend; however, in this brawl, it can serve as a 3-cost removal of anything. Windfury minions are also really good. These minions sometimes have lower health (especially for their mana cost), so they tend to die before you get to attack with them.

I ended up fighting another Warlock in my brawl, and he probably wasn't happy when his first Voidcaller pulled out the second Voidcaller, which then pulled out Jaraxxus. I just giggled to myself, and killed it with an Emperor Cobra. He tried to get crafty with Sylvanas when he was at 3 health. I only had 4 damage on board (3-attack, 1-attack minion; Sylvanas has 5 health), so I dropped a Zombie Chow (2 attack), killed Sylvanas with the 3-attack and Chow, he took the 1-attack (no taunt, 1/1 imp summoned via Implosion), I used Mukla (5-attack) and some other 3-attack minion to kill him.

Pit snake is even better removal for 1 mana. Eerie statue and ancient watcher are great for stalling out opponents. Dust Devil(I think its called) is a pretty nasty guy to play early.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
So many decks playing magma rager and ice rager in the brawl, makes me lol when I see them. They still are not good cards, though I guess those decks must have a few lucky games where they can steal a win.

Reno is such a wonderful card to see in these matchups, nothing curb-stomps an agro player like a full heal from <10 up to 30.
 

Imported

Lifer
Sep 2, 2000
14,679
23
81
I love Void Terror + Moltens for this brawl. It is amazing. Bonus if you have Brann and power overwhelmings.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Pit snake is even better removal for 1 mana. Eerie statue and ancient watcher are great for stalling out opponents. Dust Devil(I think its called) is a pretty nasty guy to play early.

Isn't Pit Snake a Rogue-only card? I was playing Warlock, so I had to stick with Emperor Cobra. Although, Cobra does have the advantage that it doesn't die to super-weak minions (e.g. a 1/1).
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
Yeah void terror is awesome in this brawl. Nothing like popping down a couple other minions first and attacking with them, and then popping void terror and effectively doing that same attack all over again.
 

JTsyo

Lifer
Nov 18, 2007
11,819
953
126
Windfury minions is pretty good here too but most with windfury needs a damage boost first.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Mainly getting beat by molten giant cheese decks. They just play out the early game kinda slow, playing a lot of card draw, and hope to win on a big turn of molten giants + shadowstep, brewmasters, or similar shenanigans.

When you beat them you never see the molten giants, it just seems like a really bad deck, but when the stars align and they get all their combo pieces it's pretty nasty.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
Are the packs rigged to give new players better odds? I've gotten 5 legendaries out of 60 packs or so and an epic in every 5 about. Granted three of the legendaries are Bolf Ramshield and 2 Tinkmasters....

No, I believe that they have simply bumped up the drop rate of legendaries at the moment for everyone. I believe it coincided with the week after the first official announcements of the upcoming changes (wild vs standard), to give people a better shot of getting legendaries in any of the specific groups (like GvG) because soon you will not be able to buy packs anymore.

I opened approx 20-30 packs about 2 weeks after the announcement and got 5 or 6 legendaries almost completing the GvG legendary list (I think I am missing the shamon, thief, and paladin legendary, but believe I have almost every non-class legendary and all the other class legendaries now).
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
Mainly getting beat by molten giant cheese decks. They just play out the early game kinda slow, playing a lot of card draw, and hope to win on a big turn of molten giants + shadowstep, brewmasters, or similar shenanigans.

When you beat them you never see the molten giants, it just seems like a really bad deck, but when the stars align and they get all their combo pieces it's pretty nasty.

I simply played essentially my handlock deck, swapping out most of the spells and the minions that added taunt to the adjacent minions for low tier minions that had card draw or silence (as well as the 4 cost 7/7 that can't attack unless it is the only minion on the board and I believe I put in 2x Pit Fighters as well). I also added the Black Knight (since it is a certainty that it will get used) and Sylvannas into the deck.

The card draw minions and the 7/7's give me enough early game minions (and card draw) that I can get out the mountain giants, and sea giants or if things are going bad, the molten giants, and combined with void terror and faceless manips, that is usually the game right there.
 
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HumblePie

Lifer
Oct 30, 2000
14,665
440
126
I simply played essentially my handlock deck, swapping out most of the spells and the minions that added taunt to the adjacent minions for low tier minions that had card draw or silence (as well as the 4 cost 7/7 that can't attack unless it is the only minion on the board and I believe I put in 2x Pit Fighters as well). I also added the Black Knight (since it is a certainty that it will get used) and Sylvannas into the deck.

The card draw minions and the 7/7's give me enough early game minions (and card draw) that I can get out the mountain giants, and sea giants or if things are going bad, the molten giants, and combined with void terror and faceless manips, that is usually the game right there.

Way too late in the game to do that. I've won every game by turn 6 tops so far. Shaman with wind fury minions other big boosts for that turn 6 finish like crusher and ancient terror basically seal the deal. I also don't use the dust devil. While you can do a massive amount of damage for turn 1 or 2, the next two turns you are screwed as it is easily killed and the overload prevents you from answer your opponent while giving him the board. Not worth it at all.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
Way too late in the game to do that. I've won every game by turn 6 tops so far. Shaman with wind fury minions other big boosts for that turn 6 finish like crusher and ancient terror basically seal the deal. I also don't use the dust devil. While you can do a massive amount of damage for turn 1 or 2, the next two turns you are screwed as it is easily killed and the overload prevents you from answer your opponent while giving him the board. Not worth it at all.

Not really. I still have minions out turns 1-3 which are competitive enough to prevent my hero from being attacked, and by turn 4 I will typically have either a 4/7 Twilight Drake, a 7/7 ancient totem, or an 8/8 Mountain Giant on the board. It doesn't matter if you have windfury on your minions at that point, since your first attack will be against the remaining health of one of those minions after I killed whatever minion you put on the board the previous turn and none of your windfury minions have enough health to kill the 7/7 or 8/8 taunts and survive to make the 2nd windfury attack. And as I said, if things were really going bad for me, I will be getting multiple Molten Giants on the board in many cases in one turn by turn 5 or 6.
 

quikah

Diamond Member
Apr 7, 2003
4,104
672
126
I am not a fan of this TB. It is almost who is able to get the first minion to stick that wins, if you are able to clear their minions and keep a board, GG. Never gone past turn 6 or 7 in about 12 games.
 
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