I have kindof taken a break from this game recently. Yesterday (morning) I almost missed my first daily since I started playing (I managed to finish the win conditions on one of the 3 I had stocked up on the last battle before the new ones released 3am eastern).
I have also started stocking up on gold again (after blowing through my stockpile to get GvG packs while I still could in hopes of getting a few of the legendaries so I didn't have to craft them (and I managed to get most of the ones I wanted as drops)).
Wow that's good scheduling and dedication.
I tend to let the quests pile up for 3 days as well before doing them all in one go. Somedays I login only to reroll a quest. There's been plenty of times I forgot to play after 3 days and so I end up missing dailies. Before LoE release, I took a long break so I missed a couple weeks worth of dailies and even somehow managed to miss a brawl pack or two...
As for piling up gold, I'm be spending some money anyways on the new set so I've decided to keep spending gold on GvG packs for now. I've also got two unopened GvG packs sitting in my account, just because we might never be able to get GvG again...
Are the packs rigged to give new players better odds? I've gotten 5 legendaries out of 60 packs or so and an epic in every 5 about. Granted three of the legendaries are Bolf Ramshield and 2 Tinkmasters....
I was somewhat proud of myself to find that my aggro shaman deck was almost exactly the same as one guy in the winter championships.
http://www.hearthstonetopdecks.com/decks/chakkis-na-winter-prelims-2016-aggro-face-shaman/
Tavern Brawl this week was a giant PITA. Tried using Tempo mage and got smashed, finally won with a midrange hunter deck after a few tries. Got my pack and Im putting TB away for a week.
When I saw the Tavern Brawl for the week, my first thought was, "Zoolock". Although, I did do a couple other changes to what you might find in most Zoolock decks. For example, cards like Emperor Cobra are really good. In normal play, your opponent can usually find a good way to kill it before it can do the damage that you intend; however, in this brawl, it can serve as a 3-cost removal of anything. Windfury minions are also really good. These minions sometimes have lower health (especially for their mana cost), so they tend to die before you get to attack with them.
I ended up fighting another Warlock in my brawl, and he probably wasn't happy when his first Voidcaller pulled out the second Voidcaller, which then pulled out Jaraxxus. I just giggled to myself, and killed it with an Emperor Cobra. He tried to get crafty with Sylvanas when he was at 3 health. I only had 4 damage on board (3-attack, 1-attack minion; Sylvanas has 5 health), so I dropped a Zombie Chow (2 attack), killed Sylvanas with the 3-attack and Chow, he took the 1-attack (no taunt, 1/1 imp summoned via Implosion), I used Mukla (5-attack) and some other 3-attack minion to kill him.
Pit snake is even better removal for 1 mana. Eerie statue and ancient watcher are great for stalling out opponents. Dust Devil(I think its called) is a pretty nasty guy to play early.
Are the packs rigged to give new players better odds? I've gotten 5 legendaries out of 60 packs or so and an epic in every 5 about. Granted three of the legendaries are Bolf Ramshield and 2 Tinkmasters....
Mainly getting beat by molten giant cheese decks. They just play out the early game kinda slow, playing a lot of card draw, and hope to win on a big turn of molten giants + shadowstep, brewmasters, or similar shenanigans.
When you beat them you never see the molten giants, it just seems like a really bad deck, but when the stars align and they get all their combo pieces it's pretty nasty.
I simply played essentially my handlock deck, swapping out most of the spells and the minions that added taunt to the adjacent minions for low tier minions that had card draw or silence (as well as the 4 cost 7/7 that can't attack unless it is the only minion on the board and I believe I put in 2x Pit Fighters as well). I also added the Black Knight (since it is a certainty that it will get used) and Sylvannas into the deck.
The card draw minions and the 7/7's give me enough early game minions (and card draw) that I can get out the mountain giants, and sea giants or if things are going bad, the molten giants, and combined with void terror and faceless manips, that is usually the game right there.
Way too late in the game to do that. I've won every game by turn 6 tops so far. Shaman with wind fury minions other big boosts for that turn 6 finish like crusher and ancient terror basically seal the deal. I also don't use the dust devil. While you can do a massive amount of damage for turn 1 or 2, the next two turns you are screwed as it is easily killed and the overload prevents you from answer your opponent while giving him the board. Not worth it at all.