Fingolfin269
Lifer
- Feb 28, 2003
- 17,948
- 31
- 91
This is frustrating. Every time I try to open a pack now the game crashes. iPhone 6. The most frustrating aspect is it still treats it as an open pack so I have to go figure out what I pulled.
I opened 133 packs so far. I still haven't done the quests yet for the 10 packs or spent my gold. I ended up getting 2x new mukla, 2x rogue legendary, the new deathwing and the new 1 mana legendary. Sucks that I got repeats already over so few legendaries but I have a lot of dust saved up.
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Haven't played much but not sure I'm going to enjoy this expansion. The fact that a lot of the Cthulu buff cards are both pretty good in their own right and provide the Cthulu synergy is a bit curious. And maybe I was just unlucky but I got Yoggsaron'd pretty hard last night - it cast a ton of secrets, ignored my minions and hit my face with a few spells. The cards seem to encourage very gimmicky decks is my first impression.
Indeed, C'Thun is a pain when dropped at 15+. I got stumped yesterday when he dropped a 17/17 C'Thun, which I managed with Keeper of Uldaman...but then he dropped a minion that made him put C'Thun back in his hand and boosted it again to 20/20, dropped it, killed my board and killed me.
After that I added a BGH
I would consider it a bug, but found that if you poly/transform cthun the card that puts a dead one back into draw pile does not function.
I would consider it a bug, but found that if you poly/transform cthun the card that puts a dead one back into draw pile does not function.
I would consider it a bug, but found that if you poly/transform cthun the card that puts a dead one back into draw pile does not function.
But after the transmorfed character dies, wouldn't cthun be on the dead pile?
Theoretically, no. C'thun was turned into the 1-cost 1/1 sheep. If the minion gets sent back to your hand, it will be the sheep card. If the sheep is killed and you use a card that resurrects dead minions, you will get the 1/1 sheep back.
On that note, Polymorph, Mind Control and Entomb are arguably the strongest removals in the game. Thinking about it, I might go from 1x Entomb to 2x Entomb on my Priest to try to counter some of these buff-based, beefier minions.
But after the transmorfed character dies, wouldn't cthun be on the dead pile? After all, if you play cthun buffing cards after that occurs you'll still get the indicator in game of his stats increasing.
It it doesn't exist, why does the game show it being buffed.
Yogg is pretty crappy since it's so random. I put him in with a mage with mostly spells. The first time he came out, he killed himself with the 2nd spell. The rest cast but did nothing useful.
Yogg is pretty crappy since it's so random. I put him in with a mage with mostly spells. The first time he came out, he killed himself with the 2nd spell. The rest cast but did nothing useful.
Yeah, playing a bit more I think I just had some bad luck with Yogg when he wrecked me. Other times I've seen him it seems to trend to more of a 'neutral' effect overall. Could go any way though. I'm surprised that when one of Yogg's spells kills/removes Yogg himself that the effect still continues to fire though.