Hearthstone

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Kev

Lifer
Dec 17, 2001
16,367
4
81
Yogg is always a laugh riot. I think it's funny even when I lose with him. I ended up getting a Brann + about 25 spells x 2; killed the opponent, cast about 9 more spells, then pyroblasted my own face for the tie.

I'm actually liking paladin now. Using a control deck with N'Zoth and nice Ragnaros. It wrecks all the shaman and zoo tards infesting the ladder. The mirror is torture though. I played a mirror paladin N'Zoth game and it ended up lasting 45 minutes with about 6 turns of fatigue damage.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Was thinking about making a pally deck next with nothing. Probably need to craft a sylvan if I do to go with tirion.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I'm still debating what legendaries to craft. I picked up the twin taunt (if C'thun has 10+ attack, summon a duplicate copy onto the board guy). I have like 9k dust or so still. Thinking about nice Rag, and the 1-2 mana one that changes what it is every turn until you play it (might change every turn, as I have only seen it once and I killed it with a BGH).
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Any played with the new mukla? I think it looks like a fun card for a spell based deck, mage, rogue, or possibly even druid with auctioneers. But I could also see him being a bit of a dud, and I don't want to waste the dust.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Any played with the new mukla? I think it looks like a fun card for a spell based deck, mage, rogue, or possibly even druid with auctioneers. But I could also see him being a bit of a dud, and I don't want to waste the dust.
Not worth crafting

Edit: I have him and tried a bit in mage. Didn't like.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I'm still debating what legendaries to craft. I picked up the twin taunt (if C'thun has 10+ attack, summon a duplicate copy onto the board guy). I have like 9k dust or so still. Thinking about nice Rag, and the 1-2 mana one that changes what it is every turn until you play it (might change every turn, as I have only seen it once and I killed it with a BGH).
I spent all my dust today. I crafted every single TGT and WotOG card I was missing (even Boogeymonster ). Ended up crafting a golden C'thun and now I have less than 1k dust left.

I'll be saving all my gold for the next expansion now.

Tried out Wild mode today. I think there aren't too many people playing since I got the queque message. It's definitely good for finishing quests at a lower rank and while also getting golden portrait progress.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
I'm still debating what legendaries to craft. I picked up the twin taunt (if C'thun has 10+ attack, summon a duplicate copy onto the board guy). I have like 9k dust or so still. Thinking about nice Rag, and the 1-2 mana one that changes what it is every turn until you play it (might change every turn, as I have only seen it once and I killed it with a BGH).

N'Zoth if you don't have it is clearly going to be used in a lot of decks. Most decks have enough deathrattles to justify his use in almost any deck, whether it's built around N'Zoth or not, and I think when the meta settles, it'll be in quite a few decks.

Malkorok is obvious if you like warrior, I think. I crafted him and he is excellent in any version of a Tempo based warrior (like dragon warrior). Not so great in control warrior, but I have so many control warrior games behind me, now that tempo warrior builds are pretty viable, that's all the warrior I've been playing (and it has performed quite well on ladder for me, as you are often enough ahead of C'Thun decks that they are on their heels all game plus warrior has really good tools against the aggro decks)

Light Rag, I don't like so much. That heal / N'Zoth deck has some matchups that are as bad as freeze mage vs. warrior. But if that looks like a deck you want to play, go for it.

Shifter Zerus is a fun card, doubt it will end up particularly competitive, but this and Yogg are both in that fun to play if you have spare dust category.

Fandral is going to end up in pretty much every druid deck just because even if he only hits on one card it's a pretty big deal. I got him as one of the 4 I opened, and he can win games if the opponent doesn't remove him.

Xaril is the same for rogue decks. I crafted this, because the Old Gods Rogue playstyle is one I like better than previous rogues, plus the meta has slowed just a little so Rogue can actually survive the early game. I'll be surprised if there is any competitive rogue deck without Xaril. I had a grand total of 17 ranked wins with Rogue prior to Old Gods. It's fun to be able to experiment with rogue. The 'old rogue' felt like you needed to spend a week solid playing it just to get to a point where you were making the right decision most of the time.

Similarly, if you don't have the deadmines dude... I forget his name. Defias leader dude. He is also going to be in many rogue decks and since he's in the Classic set, he will be around forever. A good craft now if you have any rogue preference. (remembered... VanCleef).

Hogger is "C'Thun Protection" and a definite consideration

Soggoth is a card that's on the edge for me. I can't help but have this feeling in the back of my head that there will end up a deck he ends up playing a really big role in. But that deck has not been discovered yet. Perhaps something to experiment with if deck building and experimentation is your thing.

I'm not sure any of the others are worth considering.The mage and warlock legendary seem universally considered unusable. I have seen the Shaman legendary in some fatigue / extreme controlly shaman decks, but I can't imagine these stay viable forever as decks get refined. Cairne seems good now, but I bet he will filter out eventually, but he's a potential strong craft too.

That's my 2 cents.
 
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Jeff420

Junior Member
May 4, 2016
1
0
0
I've been playing Hearthstone for a couple of months now but i'm still really bad at the game. Enjoying the game so much though, just hopefully I can get better at the game soon.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
Yeah, the new Hogger in a Warrior Deck could be fun especially with all the was the Warrior has to damage and boost minions...might try something soon in that thematic.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I'm actually liking paladin now. Using a control deck with N'Zoth and nice Ragnaros. It wrecks all the shaman and zoo tards infesting the ladder. The mirror is torture though. I played a mirror paladin N'Zoth game and it ended up lasting 45 minutes with about 6 turns of fatigue damage.

I'm loving N'zoth paladin right now as well. Haven't played it much yet, only six games so far but I've yet to lose with this deck. I'm running a pretty greedy decklist right now with double humility, a lot of control and clear, but only three deathrattles: sylvanas, cairne, and tirion. I've getting away with being so greedy mostly because I'm only at rank 14 right now, I'm sure I'll have to tech in aggro counters around rank 10.

Played C'thun druid and ramp druid a bit more as well. I've come to the conclusion that C'thun is pretty bad (and will get worse when other decks get optimized). I feel like every game I won with C'thun druid, I would have won that game with a ramp deck anyways but it's not true the other way around.

Also tried some Bloodlust Shaman, this deck is pretty decent as well. Played some Rogue, but I just suck with Rogue. Played some Priest as well, losing Lightbomb, Velen's chosen, chow and Deathlord really hurts.

Edit: The amount of healing Paladin has right now is insane. Puts Priests to shame.
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
I'm loving N'zoth paladin right now as well. Haven't played it much yet, only six games so far but I've yet to lose with this deck. I'm running a pretty greedy decklist right now with double humility, a lot of control and clear, but only three deathrattles: sylvanas, cairne, and tirion. I've getting away with being so greedy mostly because I'm only at rank 14 right now, I'm sure I'll have to tech in aggro counters around rank 10.

Played C'thun druid and ramp druid a bit more as well. I've come to the conclusion that C'thun is pretty bad (and will get worse when other decks get optimized). I feel like every game I won with C'thun druid, I would have won that game with a ramp deck anyways but it's not true the other way around.

Also tried some Bloodlust Shaman, this deck is pretty decent as well. Played some Rogue, but I just suck with Rogue. Played some Priest as well, losing Lightbomb, Velen's chosen, chow and Deathlord really hurts.

Edit: The amount of healing Paladin has right now is insane. Puts Priests to shame.

I've been trying a control pally with N'zoth. It wins games but it takes so long. Last game I played I healed for 38 HP. I just took his hit and kept clearing and healing. Opponent left before I could play N'zoth, we are at it for over 20 mins.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I've been trying a control pally with N'zoth. It wins games but it takes so long. Last game I played I healed for 38 HP. I just took his hit and kept clearing and healing. Opponent left before I could play N'zoth, we are at it for over 20 mins.

Sounds like my warrior games...

I crafted Shifter Zerus and N'Zoth today. My full legendary list is now:

Fandral Staghelm
Malorne
Aviana
Dreadscale
Archmage Antonidas
Flame Leviathan
Tirion Fordring
Vol'jin
Confessor Paletress
Prophet Velen
The Mistcaller
Cho'gall
Lord Jaraxxus
Mal'Ganis
Grommash Hellscream
Varian Wrynn
Shifter Zerus
Sir Finley Mrrgglton
Bloodmage Thalnos
Nat Pagle
Brann Bronzebeard
Eydis Darkbane
Baron Riverdare
Elise Starseeker
Gormok the Impaler
Old Murk-Eye
Feugen
Harrison Jones
Loatheb
Miriron's Head
Nexus Champion Saraad
Stalagg
Cairne Bloodhoof
Emperor Thaurissan
Gazlowe
Hogger
Illdan Stormage
Justicar Trueheart
Maexxna
Reno Jackson
Sylvanas Windrunner
The Black Knight
Baron Geddon
Chillmaw
Dr. Boom Rend Blackhand
Twin Emperor Vek'lor
Chromaggus
Foe Reaper 4000
Gruul
Kel'Thuzad
Ragnaros the Firelord
Sneed's Old Shredder
The Boogeymonster
Alexstrasza
Arch-Thief Rafaam
Majordomo Executus
Malygos
Mekgineer Thermaplugg
Nefarian
Ysera
C'Thun
Deathwing
N'Zoth, the Corruptor
Yogg-Saron, Hope's End
 
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Vivendi

Senior member
Nov 21, 2013
697
37
91
It's definetely slow, so slow that it's way easier to rank up with an aggro deck with a much less win%.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
Pirate Warrior is more a thing now. I'm playing a freaking fun decks with all Pirates except the Parrot and one other I don't recall. Most Pirates that are in the deck are those that benefit from my weapons: Bloodsail Cultist, Bloodsail Raider, Captain Greenskin, Dread Corsair, N'Zoth First Mate, Skycap'n Kragg, Southsea Deckhand.

The rest is Executes, one Slam, Battle Rages, 1x Arcanite Reaper, 2x Fiery War Axe, 2x Fierce Monkey, Malkorok, 2x Ravaging Ghouls, 2x Upgrades and Finley (because the Warrior Power doesn't help with this deck).

It's pretty fun and quick, does a lot of damage and have many answers. But it suffers from pretty ugly matchups.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
The one thing that weapon based warriors were missing was a good supply of weapons. This expansion fixed that by giving them the 5 cost, 2/2+deathrattle "return to hand" weapon. Add in some minions and other cards that buff weapons, this is viable.

That said, I think if you are going to go weapon based, Rogue is still the class to use. Warrior still seems to be better when using armor to their advantage. I am thinking of making a new warrior deck tonight. While I really like my current deck, it is wild only and only has 1 or 2 cards that swapped out from prior to this expansion. It wins most of my games, but loses when I have a real bad draw (it has the cards I need for all the situations, but I don't always have them in my hand, and can lose when that is the case).

I also want to make a rogue deck. I havn't really made one in ages as I simply never liked the rogue gameplay. But a deathrattle rogue would be something I consider.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Went and did an arena last night to clean up the quest log. I fell sorry for newer players wanting to have the stats show a maxed out arena run, soon many cards now that it is RNG heaven there. Had a nice 4-1 going till it died at 5-3. On the plus side I got the rare singlepack legendary and got the new hunter leg.
 
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lupi

Lifer
Apr 8, 2001
32,539
260
126
Played several games on the freeze mage to complete a 5 quest and get to 20. Yogg rather so-so but i only lost 1 where i managed to Summon it, so can't hate that.


Then at 20 swapped to the cthun lock to finish a quest, my God nothing but cthun druids above 20. Felt good going 2-1 with them, including crushing the 2. If i had ever drawn cthun i might have won the middle one also.

The third guy managed to play reno twice, a 16 cthun, and dropped +10/10 on reno right before i dropped a 21 cthun to end the game. Felt like playing a heroic adventure with a boss mob at ~90 health.
 
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JTsyo

Lifer
Nov 18, 2007
11,774
919
126
This Brawl is fun. Lots of broken combos to try out.

It's also good for quests. I did the 2 mana or below quest and 5 or above pretty easily.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Mechwarper + Metaltooth tiger
Innervate + Loatheb
Coldlight + Naturalize
Iceblock + Fireball
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Innervate + Loatheb
that's just evil

It is too slow and gets utterly destroyed by mechwarpper+micromachine....

And while I understand iceblock+fireball, it relies on getting enough iceblocks to survive. By turn 4 you will have already had your 30 hp nuked by one of the mechwarpper combos (especially if you went first, since turn 1 coin+mechwarpper, turn 2 mechwarpper, micromachine, micromachine, micromachine, micromachine (do 2 damage), turn 3 play micromachine, do 16 damage (mage at 12 hearth). Turn 4, first iceblock busted, and mage has to play another ice block turn 5, and turn 6, and can't do damage again until turn 7, assuming he still has any iceblocks left in hand.

This even does very well against Coldlight + Naturalize, since him giving you cards only really helps you fill your board with micromachines and use the mechwarpper or 2 to kill off the cold lights (as they are only 2 health). He will run out of naturalizes trying to keep up with killing all your micromachines, and you won't really lose cards do to card draw until turn 6 or so at which point it doesn't matter much since your board is full of minions pounding on him every turn while he can't keep up killing you faster than you can play cards since you only need 3 mana to fill your board with mechs from your hand each turn.


Another good combo is shaman rockbitter+dustdevil. It has some problems against Coldlight+Naturalize, but does pretty well against others.
 
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