Hearthstone

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smackababy

Lifer
Oct 30, 2008
27,024
79
86
I agree, regarding the shattered sun cleric. A plain 3/3 for 3 mana was already bad, it was only good when it's battlecry helped. I think it was the card hurt most by the nerfs from this patch.
Yeah, but their rational was the card was picked up in pretty much every deck. It was a great 3 mana card that made any other drop more valuable. Now, as a 3/2, it really is a bad 3 drop (as there are 3/2 2 drops), but the battlecry can make your 2 drop have more value. I don't mind this nerf.

Argent commander is nearly unchanged. Not much of a difference between 2 and 3 toughness, he will still fit the exact same role as before. Still a strong card.
This change did pretty much nothing. It still is good for 8 damage, with all of it guaranteed. You essentially still get 2 trades at worst out of it.

The mind control nerf is a curious one. I always though mind control should leave a buff on the mob that could be removed with silence, returning the creature to it's owner, but instead they just increase it's cost. It still doesn't have a real counter, but it's easier to rush down the priest before he gets mana to cast mind control now. It's clearly a nerf, but not in the direction I'd like to see it get nerfed.
I think they had the idea that mind control simply was the go to 8 drop and it was making games stale against a priest. You either can win before turn 8, or don't drop any large minions until you can counter it, otherwise, you're losing it at turn 8. Moving it to turn 10, lets you potentially have multiple large drops out, not losing the first one you drop. Either way, it doesn't effect me, as I dislike playing priest. I just don't like their cards.


I made an awful mage deck last night and ended up 8-3. I had 4 flame strikes, 3 fire balls, 2 blizzards, 3 ice lances, and 2 ice bolts. I had no cards that got buffed with spells and two minions above 6/6. Somehow, though, I won a lot. And of the games I lost, I literally got top decked and lost the turn before I would have won.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Sometimes you'd just like to ask them WTF were they thinking.

Go 3-0 to start a play session, getting bonus ranking starts for win streak and then go 0-5. First 4 losses are due to the RNG god giving me a starting hand, after scrapping all or most of the original cards, with an average mana cost of about 5 each. Then I finally start of ok only to face a guy whom I quite on after pulling out his fourth legendary.

And above 20 the p2w factor seems to be going up, more and more guys with decks full of rare and above cards.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Sometimes you'd just like to ask them WTF were they thinking.

Go 3-0 to start a play session, getting bonus ranking starts for win streak and then go 0-5. First 4 losses are due to the RNG god giving me a starting hand, after scrapping all or most of the original cards, with an average mana cost of about 5 each. Then I finally start of ok only to face a guy whom I quite on after pulling out his fourth legendary.

And above 20 the p2w factor seems to be going up, more and more guys with decks full of rare and above cards.

All constructed is p2w. It is like that in ever TGC. Hearthstone just forces you to buy infinite packs (with a rare card in each one!). With the limited number of cards right now, it is rather easy to get every card.

That is why I only play Arena. I wish there was a casual Arena mode, that cost nothing to enter, but you got no prizes (and even no XP would be fine). That would be all I did. I love the randomness and the "everyone is equal in that randomness" aspect. I pretty much only played drafts in Magic for the past few years.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I never ran into it that much prior to the revision to the matchmaker, but it's real noticeable once you get in the higher teirs.

And it's only compounded by so many of them doing it with a mage. Guess I'll have to start doing quest unranked and only play ranked with a deck I actually care about.
 

slpnshot

Senior member
Dec 1, 2011
305
2
81
I hope they introduce more mechanics in the future. One mechanic I personally want to see is dispel.
 

slpnshot

Senior member
Dec 1, 2011
305
2
81
No. I was thinking about allowing it to either remove cc/buff on minions or have it get rid of secrets. I don't know what the appropriate cost should be to keep it appropriately balanced but I just feel that there should always be ways to counter certain mechanics introduced in the game.

Things like hard cc and certain spells are absolute ATM. Not saying op, but there's no counter. When a mage plays ice block and is one turn from hitting you for 10 damage, there should be a card to play around that.

And this way they wouldn't need to nerf cost of cards like mine control. If they make it cost 8 but a popular dispel card cost 6/7 then there's room for counter play against the priest. The priest would then have to wonder if its worth using 8 mana for gaining essentially nothing. It wouldn't be his 'automatic' go to card in the 8th turn anymore.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Silence already removes all CC and buffs on minions. You can silence your own minions.

Mind control is essentially a priests end game card. They don't have any CC otherwise, and late game can counter a big mob (where as mages can poly, shamans hex, hunters / pallys change life to one, etc).
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Probably to remove a silence, but then you'd need the system to keep track if the buffs in effect when the silence was played.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Probably to remove a silence, but then you'd need the system to keep track if the buffs in effect when the silence was played.

I think he is talking about dispelling stuff like poly and hex, which essentially makes poly and hex far less valuable. Countering counters is a bit silly. I know it is annoying when I mage drafts 4 polys and 4 blizzards, but starting introduce cards to counter classes only counters is dumb. We might as well just remove CCs and class specific cards. Everyone only uses generic cards now!
 

slpnshot

Senior member
Dec 1, 2011
305
2
81
I guess you're right. Those spells are pretty integral to the class in question. I'm probably just annoyed about encountering 3 hexes in arena.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
One thing I remember in Yugioh that I thought was kind of neat was the "geography" cards that you could lay which altered the 'playing field' and had some sort of uniform effect on both players. I think that could be a neat addition, though with the number of "affects all minions/players" cards available the net effect is almost already there.

Also I think it'd be interesting if they built a league/game mode where deck composition wasn't based off a set number of cards but a set amount of mana. Might have to restrict certain card effects for balancing it though.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
The ranked mode L20 goes P2W getting rather tiresome. I'm going 1-4/1-5 against a near constant stream of mages or guys with decks full of nothing but epics & legendaries. So I go unranked to finish some quest and manage in the range of 5-1 average.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Get to like rank 10+ and you learn it is all the same decks. And, if you don't have enough cards to DE to craft the legendaries required, you lose. No Ragnaros? No Sylvannis? No wins.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
So is the basic gist non-arena = classic ccg aka p2w, and arena = draft tourney style?
 

Rinaun

Golden Member
Dec 30, 2005
1,196
1
81
Just reminding you guys Activision took over blizzard and started the P2W trend in blizzard games. I wouldn't be amazed if they tone the P2W down a bit after losing some users like they have in WoW (free 90's, etc).

It's the dance of what brings the most money in for investors, not what is the best move for the game.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Just reminding you guys Activision took over blizzard and started the P2W trend in blizzard games. I wouldn't be amazed if they tone the P2W down a bit after losing some users like they have in WoW (free 90's, etc).

It's the dance of what brings the most money in for investors, not what is the best move for the game.

It is a TCG, every one in existence is P2W. Activision has done nothing here out of the usual.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
and now I've got the arena bug where you can't play it, yeah.


also had a bug where one of the opponents played minions hovered over his board, I could see what it was but have no idea how it would have affected play as it was one of several that died on my next play from aoe.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Yeah I've had 'hovering' minions - they play the same as a normal minion, just floating there as far as I can tell. Also when minions are removed from the board via Vanish/Sap/etc the card will sometimes remain face down on the board and there will be a blank spot in your opponents hand. Not sure if this can happen to your own cards.

I've only played unranked so far but yeah, I think I better than half my opponents are mages. I think last night I had four in a row at one point lol. Their amount of minion control and flat damage they put out can really be a bastard.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Mages are just really easy and their decks are relatively cheap to build.

The only real change I think they need is to make pyro blast a legendary. Hitting turn 10, taking 10 damage, then next turn taking another 10 is incredibly silly.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
Mages are just really easy and their decks are relatively cheap to build.

The only real change I think they need is to make pyro blast a legendary. Hitting turn 10, taking 10 damage, then next turn taking another 10 is incredibly silly.

Legendary is too much. Mage is just riding the fickle meta.

Just make the Pyroblast +1 mana cost. Is it 8 currently?
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Legendary is too much. Mage is just riding the fickle meta.

Just make the Pyroblast +1 mana cost. Is it 8 currently?

Yeah, it is 8 I believe. I think limiting constructed to 1 would solve all the "mage is OP" problems. Making it 10 mana would only delay the Pyro spam. Mages that run 2 usually have a burn deck and there is basically nothing you can do against it, unless you have major heals (pally or druid only). Every other class gets dominated. It is a bit annoying.


I actually don't play constructed, so it doesn't really bother me. 90% of arena decks don't have the synergy required to make me rage.
 

CalebRockeT

Golden Member
Jul 14, 2003
1,142
13
81
Encountered the first bug that has actually affected something during a game today. I was playing Priest, and I had a Cleric on the board, healed a minion and drew a card. The card I drew was Power Word: Shield. As the animation put it in my hand, it went behind my Power Word: Pain, and I couldn't see, click or mouse over the Shield.

I don't remember if I was able to see it again after I drew my next card or played my next card, but either way, I was able to see and interact with it eventually. Here's the problem. A turn or two later, I threw out a Sen'jin Shieldmasta and then clicked on Power Word: Shield and targeted him. I then watched in horror as he crumbled into dust. Even though I clicked on the Shield, and it looked as though I was using that card, it used the Pain on him. Luckily, I was already so far ahead that it didn't cost me the game.

All the other bugs I've encountered have just been cosmetic. This one made my jaw drop.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Encountered the first bug that has actually affected something during a game today. I was playing Priest, and I had a Cleric on the board, healed a minion and drew a card. The card I drew was Power Word: Shield. As the animation put it in my hand, it went behind my Power Word: Pain, and I couldn't see, click or mouse over the Shield.

I don't remember if I was able to see it again after I drew my next card or played my next card, but either way, I was able to see and interact with it eventually. Here's the problem. A turn or two later, I threw out a Sen'jin Shieldmasta and then clicked on Power Word: Shield and targeted him. I then watched in horror as he crumbled into dust. Even though I clicked on the Shield, and it looked as though I was using that card, it used the Pain on him. Luckily, I was already so far ahead that it didn't cost me the game.

All the other bugs I've encountered have just been cosmetic. This one made my jaw drop.

The way you fix this bug is to drag cards around in your hand until you can mouse over it. I've had this happen before and after a bit of fiddling, I was able to play my card. It is silly Blizzard is more focused on showing people their ranks rather than fixing bugs in the actual game. Although, I imagine showing ranks generates far more money from people buying cards.
 
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