smackababy
Lifer
- Oct 30, 2008
- 27,024
- 79
- 86
Yeah, but their rational was the card was picked up in pretty much every deck. It was a great 3 mana card that made any other drop more valuable. Now, as a 3/2, it really is a bad 3 drop (as there are 3/2 2 drops), but the battlecry can make your 2 drop have more value. I don't mind this nerf.I agree, regarding the shattered sun cleric. A plain 3/3 for 3 mana was already bad, it was only good when it's battlecry helped. I think it was the card hurt most by the nerfs from this patch.
This change did pretty much nothing. It still is good for 8 damage, with all of it guaranteed. You essentially still get 2 trades at worst out of it.Argent commander is nearly unchanged. Not much of a difference between 2 and 3 toughness, he will still fit the exact same role as before. Still a strong card.
I think they had the idea that mind control simply was the go to 8 drop and it was making games stale against a priest. You either can win before turn 8, or don't drop any large minions until you can counter it, otherwise, you're losing it at turn 8. Moving it to turn 10, lets you potentially have multiple large drops out, not losing the first one you drop. Either way, it doesn't effect me, as I dislike playing priest. I just don't like their cards.The mind control nerf is a curious one. I always though mind control should leave a buff on the mob that could be removed with silence, returning the creature to it's owner, but instead they just increase it's cost. It still doesn't have a real counter, but it's easier to rush down the priest before he gets mana to cast mind control now. It's clearly a nerf, but not in the direction I'd like to see it get nerfed.
I made an awful mage deck last night and ended up 8-3. I had 4 flame strikes, 3 fire balls, 2 blizzards, 3 ice lances, and 2 ice bolts. I had no cards that got buffed with spells and two minions above 6/6. Somehow, though, I won a lot. And of the games I lost, I literally got top decked and lost the turn before I would have won.