lupi
Lifer
- Apr 8, 2001
- 32,539
- 260
- 126
Forget to mention a couple stories from over the weekend. Had a lock in arena with 3 blood imps. On one match had 2 in hand on turn 1, played one and coined the second so the were both 2 health going into turn 2. Match didn't last till about turn 6, the imps ended at 4 health each and 2 at once buffed my cards enough to prevent easy clears.
Was facing a priest and screwed myself. He started with the 0/4 taunt and the 1/3 that gains +2 after heals. I thought this was the same as the similar card where the + gained goes away each turn so was going for the taunt first. He gave the taunt health =attack after healing it and I didn't realize till the second turn that his attack was persistent so I just bailed that match as I drew nothing playable.
Was going against a rogue that played the entire board sap twice in a row, and each time I ended up losing my draw card as being over the limit. He was low enough in health from damage already done though that I still smacked him good.
Was facing a priest and screwed myself. He started with the 0/4 taunt and the 1/3 that gains +2 after heals. I thought this was the same as the similar card where the + gained goes away each turn so was going for the taunt first. He gave the taunt health =attack after healing it and I didn't realize till the second turn that his attack was persistent so I just bailed that match as I drew nothing playable.
Was going against a rogue that played the entire board sap twice in a row, and each time I ended up losing my draw card as being over the limit. He was low enough in health from damage already done though that I still smacked him good.