Hearthstone

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smackababy

Lifer
Oct 30, 2008
27,024
79
86
Some people using previously patched card values.

That doesn't seem right. I would have hoped Blizzard stored the cards actual stats on a server, and only have to update the art for them. So, it might say 3/3 in the client, but the server treats it as 3/2 or whatever the patched value is.


EDIT: I just realized you might be talking about value for deconstruction.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
No, the actual values for the cards, like you may have had an 8 cost pyro.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
No, the actual values for the cards, like you may have had an 8 cost pyro.

Which, goes with my first response then. The art should be the only thing client side. You already have to be online to play the game, why would they not offload all card information into a database that is easily updated and maintained? So, the card could "physically" say 8 mana or 1 mana, but it would still cost 10, as verified by the server.

I am confused this concept would escape Blizzard, as I am entirely positive WoW already does this. You don't have people with hacked or modified gear running around.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Well, it seems that it was a server side issue...so only artwork being client side really wouldn't have applied.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Well, it seems that it was a server side issue...so only artwork being client side really wouldn't have applied.

Was it simply that cards previously patched to have different costs, work like they did prior to the patch? If so, that makes sense. If it was only some cards (like cards made or acquired prior to the patch), Blizzard needs to get their stuff together because that is some convoluted logic.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
Ok some cards really are just overpowered. I happened to get one of them on my priest. It is the one that it's attack is the same as its health. If you don't kill that card the first round it is played, you are dead. I played the following on the next round:
+2 health + draw card (1 mana)
+2 health + draw card (1 mana)
Minion that give +1/1 (3 mana)
Double health (2 mana)

Result 20/20 powered minion. I had a Lord of the Arena out there which I used to kill their taunt, and smacked their hero for 20 damage. He then played another 2 taunts, which I countered with a charge and my other minions, and I played my other Double health card, giving that minion a 40/40... In two rounds the enemy hero went from full health to -30.

If you don't have an insta-kill or a transform (like sheep or frog) in your hand, you are simply dead (silence might work as well, but not a lot of people have silence in their decks).
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
While, that combo might seem OP, it is extremely unlikely that you'll be pulling it off in a real match very often. You happen to have the perfect cards and the opponent happen to have no counters at that moment. That isn't likely to continue.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Ok some cards really are just overpowered. I happened to get one of them on my priest. It is the one that it's attack is the same as its health. If you don't kill that card the first round it is played, you are dead. I played the following on the next round:
+2 health + draw card (1 mana)
+2 health + draw card (1 mana)
Minion that give +1/1 (3 mana)
Double health (2 mana)

Result 20/20 powered minion. I had a Lord of the Arena out there which I used to kill their taunt, and smacked their hero for 20 damage. He then played another 2 taunts, which I countered with a charge and my other minions, and I played my other Double health card, giving that minion a 40/40... In two rounds the enemy hero went from full health to -30.

If you don't have an insta-kill or a transform (like sheep or frog) in your hand, you are simply dead (silence might work as well, but not a lot of people have silence in their decks).

Naw, I got hit with a 1-shot combo this weekend from a priest. He played a 5/5 stealth tiger on round 3. Alarm-bot with mana crystal and it pulled that out his hand. 2 x +2 health + draw cards for 1 mana each next round making it a 5/9 critter. Fourth round he clears the board of my minions. Next round was 2 of the double minion health at 2 mana a pop making it a 5/36 criter. Then cast inner fire making it a 36/36 critter on round 5.

I was killed round 5 with 30 health. It wasn't pretty as there was zero way for me to deal with that combo even with my mage. I can't polymorph it (which I had in hand), I couldn't directly blast it, and there was no way I was getting a big enough arcane blast, flamestrike, or blizzard out that soon to pop it.

All he has to do is make something that stupid that early with a stealth critter. Then clear the board of any taunters before smacking away with a 1 shot kill critter. I called my friend about it happening to him, and as I was talking he said he was having a cleric do basically the same thing to him at the exact same time.


Funny thing is a few hours later I did something almost as bad. Except with lightwells. I had to play my cleric for a daily. I popped two light wells out. I had +2's for both making them 0/7 crtters that health themselves for 3. Yah those are not easy to kill when they are dropped by round 5. Next round was double life for both and inner fire. Making 14/14 light wells that heal themselves. Seriously stupid to stop if you get the combo.

Then again I had the most stupid game with my cleric prior to that which I lost. I had my initial hand to select with two of those 2/7 gurubashi minions. I don't like having them in my opening hand as they are 5 mana, and require more to make effective. They are great mid/late hand cards though. So I selected to have them removed from my opening hand. Only to have the game deal them right back at me.

GRR.

So I get for my next two cards the "thought steal" cards? Which give you 2 cards from your opponents deck. First one gave me 2 gurubashi minions. Second thought steal gave me 2 more gurubashi minions. I literally had 6 of those guys in my hand and I was thinking what the odds of that actually happening like that. Serious was screwed up. I certainly lost.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
A lot of combos can be real killer....but they also have the bucket of rng for them to happen.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
A lot of combos can be real killer....but they also have the bucket of rng for them to happen.

But then it happens anyways...and damn often too.
Got stumped 2 times in one evening by the same combo, just after the last reset.

I never played since.

I might get back at it but damn those combos.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
But then it happens anyways...and damn often too.
Got stumped 2 times in one evening by the same combo, just after the last reset.

I never played since.

I might get back at it but damn those combos.

Often? Hardly. I have had a priest get a creature incredibly big on me maybe twice, but I only play arena. They only get 2 of each card in constructed, so they have a 1/30 chance of getting a double minions health, 1/29 chance of getting another, and a 1/28 chance of drawing the health = attack power card all the while you have a chance of drawing ANY ways to deal with it.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
And that's before considering that the opposing player has a direct kill or silence card that would instantly negate all of the opposing players rng luck.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
And that's before considering that the opposing player has a direct kill or silence card that would instantly negate all of the opposing players rng luck.

If you are consistently losing to this priest strat, chances are you're consistently losing to every other strat that involves a big creature. Get some more CC rather than relying on that one card you have to "handle" everything in time.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
They only get 2 of each card in constructed, so they have a 1/30 chance of getting a double minions health, 1/29 chance of getting another, and a 1/28 chance of drawing the health = attack power card all the while you have a chance of drawing ANY ways to deal with it.

Except that you screwed up your math, by a lot. First off, the chance of getting a double minion to just start the game is:

1/15 + 2/29 + 1/14 = 20.9% (assuming you go first and don't discard)
1/15 + 2/29 + 1/14 + 2/27 = 28.1% (assuming you go second and don't discard)

If you discard all your cards attempting to get at least 1 double minion:

1/15 + 2/29 + 1/14 + 2/27 + 1/13 + 2/25 = 43.8%
1/15 + 2/29 + 1/14 + 2/27 + 1/13 + 2/25 + 1/12 + 2/23 = 60.8%

And then if you still did not get one, the odds keep going up that you will draw it for each card you draw from your deck.

Now I do have to say that the Priest does depend a lot on the cards he pulls and when he pulls them, which can make doing the above just to get a double health a bad idea, since you really do need to pull a good first and second turn card from your deck or you are dead (since your class ability does not help you much without minions on the board).

But the chance to pull a combo is actually very high by round 4 or 5.
 
Nov 29, 2006
15,695
4,204
136
Ive determined i suck in the Arena. Have played maybe 8 times and best ive done is 3-3 one time. Most are 1-3 or 2-3.
 

Zak_

Member
Dec 31, 2013
27
0
0
Agreed on every point, I've uninstalled and will not look back.

You need to take hearthstone for what it is. It's not MTG, it will almost certainly never be as deep as MTG.

What you give up in that depth and strategy, you get back in ease of entry, and ease of play. I could teach someone the basics of hearthstone in a much shorter time. The games also play faster than they do in MTG.

I'm enjoying it as a fun pastime to stop in and play a game from time to time. I haven't spent any money on it yet, and while I'm missing some rare cards and legendaries that would make my decks better, I win more than I lose, and I'm enjoying myself.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Exactly, you have to remember that blizz is designing their online games to have fairly short completion times.
 

cronos

Diamond Member
Nov 7, 2001
9,380
26
101
I finally went back to Hunter and tried to stick with it, and ended up really enjoying it. It really is an 'easy' class for noobs like me. I even went to play ranked matches and climb up to 22 in an hour or so (which was impossible when I tried ranked before the reset, because I kept losing). In one crazy match I was actually able to outlast a Paladin(!) in about 14 or 15 turns. His bad luck in cards probably helped, but I'm still pretty proud of that match.

I really like how they designed the cards and make the classes somewhat a parallel of the classes in WoW. This makes it easier for me to get into thinking about my opponent's class and to strategize against them, although I'm not too familiar with a lot of the cards yet.

I've started to collect enough gold from quests and simply winning matches that I've been buying packs with gold.

As far as decks, I've been customizing my Hunter deck and revising it after every other match or so to improve it (and if I got lucky with a good card from a pack I just bought) and it seems to have worked better each time. Although I apparently still have very little clue of how to draft cards for Arena as my record has been a consistent 1-3 out of the 3 or 4 times I tried.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Arena is almost entirely about value of the 3 cards suggested. Someone previously posted a good indicator of value as attack + health / 2 > mana cost. Then you consider any abilities. And removal is almost always good.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
If you've got a good number of the class cards that allow combos and the rng plays favorable for you (or at east isn't screwing you) hunter can be a good class. Their ability that allows you to take 2hp from the opponent every turn after the first isn't bad either.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Between maintenance, and me dorking around with opening my firewall ports for hearthstone, I was finally not getting disconnected. Not sure if Blizzard fixed something on their end or it was me, but it hardly matters.

I was able to get in some arena matches and not get an auto loss for being disconnected all the time. I had tried arena about 6 times and went 0/3 every single stinking time.

So I played about 5 arenas yesterday. My first arena attempt yesterday was with a cleric. Funny thing is that I kept getting shaman and warlock as my other two picks. That was for all 5 arenas attempts I made.

So I picked cleric and got stuck with a horrible draft choice. I went 2/3 with that deck. Bad combos and all junk cards to choose from. Seriously all junk. No counters, no clears, and really no spells. All just junkie neutral minion cards for all my possible picks.

Second attempt was with a hunter. I went 10/3 on that one. The three I lost I just got unlucky and they went down to the other person getting just the right possible counter card on a draw before they were going to lose on my next turn. Otherwise I would have won those 3.

Third attempt was with a druid. I had an OK draft, but nothing great. Went 7/3 on that one. I won 3 times with that treant combo for 10 mana. It's funny as shit dropping 3 2/2 charging trees in an early round due to mana boosters. To have them all died after killing stuff and leaving me with 3 more 2/2 trees. Which I pump up and finish the job the next round usually. I did that combo for 3 wins. Otherwise the loses were either bad hand draws or the other person got lucky hand draws.

I went with a hunter again for the fourth attempt. I had a horrible draft. I got offered 4 cards from the hunter category. Everything else was neutrals. I went 2/3 with that deck and the two wins I had were lucky.

Last arena I went druid again. Now this was a craptacular draft. ZERO druid cards were offered to me beyond naturalize. Of which was offered 9 times. WTF?!?!??! I was seriously given the shittiest of cards to chose from. I had 6 bites in my deck as that was really the only useful card even offered to me. I said screw it and conceded every match before playing them. Wasn't even worth my time. So I went 0/3 on that deck. It was late and I was pissed with the draft I had to chose from. There wasn't any point to playing that deck. I may have won a single lucky one, but it wasn't even worth trying for the single win.

Going 1/3 doesn't really give you any better reward over 0/3. Hell going 2/3 doesn't give you anything more than 0/3. If you can't win 3 or more times with a deck I suggest just not even bothering.

I still ended up bonus for the night though as I got a decent amount of gold back from my "winnings" as well as the 5 packs. I also got my 300 gold bonus for 100 wins in the game. That was a nice thing.

Side note is that I have all my class decks over 10. Most are over 15. My mage deck is the highest at level 25 I think? That mage deck I have just crushes though. I rarely lose with it.
 

Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
So, I downloaded this a couple of weeks ago (I think?) and have gotten all classes unlocked, have maxed mage, priest and druid, made some progress in a couple other classes [EDIT: er...okay, not maxed, level 10, I now realize that isn't maxed...derp!]. So far have only been playing practice mode and unranked play mode, no ranked or arena play yet. In unranked play mode I hold my own, probably win 2/3 of matches. And usually when I lose, it's because the other player starts dropping rare/elite cards that I cannot counter.

I have about 450 gold saved up from daily quests.

Should I spend this on arena or on card packs? The card packs don't guarantee rares for particular classes, right? So I might get something that cannot be used with any of my leveled classes? Do you get cards or gold or what from arena play? Are there awards in ranked play mode (beyond fulfilling quest goals)?
 
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