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Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
Sad day for me. I disenchanted my Gold Tinkmaster b/c they nerfed it so much. It was one of my few gold legionaries. I can pick up two legendaries now, I'm thinking Cairne and something else?

Cairne is a solid choice

Leeroy if you play a lot of aggro

Ragnaros if you don't mind getting wins you have no business getting if not for Ragnaros

Pagle if you want something that can be more consistently played
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
The trouble is that the legendaries cost 1600 dust to enchant. The epics are doable at 400 but it's really hard to get up to 1600 especially when an average pack of duplicates (4 commons, 1 rare) will only net you 40 dust.

Definitely keep Ragnaros. He's one of the best legendaries there is and the 400 dust you get for disechanthing him isn't worth it. I'd strongly advise against disenchanting any legendaries you pull except if you get a golden one you don't want. Then you coulsd de the golden for 1600 dust and enchant any legendary of your choice.

Pretty much this. There are some stupid legendaries. Ragnaros isn't one of them. He's one of the best and can be used in any deck.

The list of legendaries I provided above are most of the good ones that are usable in every deck. Although Tinkmaster overspark isn't quite as good as he was since the last patch.

If you get anything else off that list, keep it. It's too good to toss. Also keep the 1 specific class based legendary as well. Which is the following:

Paladin - Tirion Fordring
Warlock - Lord Jaraxxus
Priest - Prophet Velen
Hunter - King Krush
Warrior - Grommash Hellscream
Rogue - Edwin Vancleef
Druid - Cenarius
Mage - Archmage Antonidas
Shaman - Al'Akir the Windlord

Those are the specific class based legendaries. Those you do not disenchant. The ones that are kind of crappy right now you can disenchant are:

Baron Geddon
Leeroy Jenkins

The following are "questionable" in terms of value and are very scenario specific for use:

Millhouse Manastone
The Beast
Nozdormu
Tinkmaster Overspark (new version)
Lorewalker Cho
Harrison Jones
Gelbin Mekkatorque
Elite Tauren Chieftain
Deathwing
The Beast
Captain Greenskin

Although I almost want to put The Beast into the auto disenchant category above. Still the list of questionable legendaries are not going to be in every deck and they are going to have only a very specific scenario to be played during for which they are very useful. If played outside that scenario they could potentially even hurt the player that plays them.

The rest of the legendaries are basically good all the time and for any deck. In fact almost too good if compared to the other legendaries I listed in this post.
 

ewdotson

Golden Member
Oct 30, 2011
1,295
1,520
136
Leeroy is not kind of crappy. He doesn't fit into every deck, but it's a solid card.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Leeroy is not kind of crappy. He doesn't fit into every deck, but it's a solid card.

6/2 for 4, but gives the opponent a free two 1/1 critters. Leeroy is easy to counter when played. It's a questionable card for even an agro charge deck. He's not as junky as Geddon overall, but he's not exactly great even for a charge deck. Considering that many charge deck builds do very well without adding him to the mix.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
i love harrison jones.

He's great if your opponent has a weapon on their hero. Even more so if they just beefed it up. Otherwise he's a hoo hum minion card for the cost versus his attack/life strength. That's why he's a legendary that does very well in certain specific scenarios and not so well in others. He's not a Cairne Bloodhoof that is good regardless of what the scenario is. You get Cairne Bloodhoof in your hand, you have the mana to play him, you play him. Same thing with a Ragnaros. Those are cards that are great for every deck and are good the moment you can play them.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
what the fuck am i supposed to do with an angry chicken?


He's great if your opponent has a weapon on their hero. Even more so if they just beefed it up. Otherwise he's a hoo hum minion card for the cost versus his attack/life strength. That's why he's a legendary that does very well in certain specific scenarios and not so well in others. He's not a Cairne Bloodhoof that is good regardless of what the scenario is. You get Cairne Bloodhoof in your hand, you have the mana to play him, you play him. Same thing with a Ragnaros. Those are cards that are great for every deck and are good the moment you can play them.

fair enough
 

Madia

Senior member
May 2, 2006
487
1
0
Sad day for me. I disenchanted my Gold Tinkmaster b/c they nerfed it so much. It was one of my few gold legionaries. I can pick up two legendaries now, I'm thinking Cairne and something else?

Ysera is my top choice. Cairne is solid is just about any deck. Personally, I de'd my tinkmaster for Ragnaros.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
Pretty much this. There are some stupid legendaries. Ragnaros isn't one of them. He's one of the best and can be used in any deck.

The list of legendaries I provided above are most of the good ones that are usable in every deck. Although Tinkmaster overspark isn't quite as good as he was since the last patch.

If you get anything else off that list, keep it. It's too good to toss. Also keep the 1 specific class based legendary as well. Which is the following:

Paladin - Tirion Fordring
Warlock - Lord Jaraxxus
Priest - Prophet Velen
Hunter - King Krush
Warrior - Grommash Hellscream
Rogue - Edwin Vancleef
Druid - Cenarius
Mage - Archmage Antonidas
Shaman - Al'Akir the Windlord

Those are the specific class based legendaries. Those you do not disenchant. The ones that are kind of crappy right now you can disenchant are:

Baron Geddon
Leeroy Jenkins

The following are "questionable" in terms of value and are very scenario specific for use:

Millhouse Manastone
The Beast
Nozdormu
Tinkmaster Overspark (new version)
Lorewalker Cho
Harrison Jones
Gelbin Mekkatorque
Elite Tauren Chieftain
Deathwing
The Beast
Captain Greenskin

Although I almost want to put The Beast into the auto disenchant category above. Still the list of questionable legendaries are not going to be in every deck and they are going to have only a very specific scenario to be played during for which they are very useful. If played outside that scenario they could potentially even hurt the player that plays them.

The rest of the legendaries are basically good all the time and for any deck. In fact almost too good if compared to the other legendaries I listed in this post.

Whoa whoa whoa.

I haven't posted here in awhile, but I had to reply after I read this on my phone.

Your opening is sound but Leeroy is bad and dust it? Are you out of your mind. It's one of the best legendary right now in the current meta- Curi's aggro deck, DMK's aggrolock, etc.

Leeroy is the most used and rated Legendary now after Rag & Ysera, above all other legendaries.

And Elite Tauren Chieftan is 'questionable' value? It's what's all the rage as an amazing 5-mana drop- truly uncontested in that turn, esp after nerfs to Sylvanas & Overspark.

You shouldn't dust ANY of the legendaries currently. The 400 dust is just awfully dumb. Keep all of them unless you have an golden one (then you get a full 1600 dust).
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
I'm currently running DKMR's Legend rank aggro deck (top #100 NA)- this deck is pretty damn cheap. So god damn powerful... opponent is left with 15-18 HP by turn 3-4, wtf.



I don't have Thanos, overrated card too. I subbed it with Loot Hoarder (same, if not better effect). I also subbed Overspark with Spellbreaker (same silence fx).

So this deck is uber strong with just 1 legendary (Leeroy).

It's stupid strong when you finish your opponent with Leeroy + Overpower (only 5 mana total) and deals 11 damage with charge, LOL.



And having lots of fun in Arena as well abusing this tier list:
https://docs.google.com/spreadsheet/pub?key=0AifXEOqTcGcLdFVvWk1GRjVJTHJUaTVLcGViR1RRTFE&gid=20
 
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Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
because of this thread, i started emoticon shit talking today.

right before pyroblasting someone into oblivion, I kept threatening him during his turn. Then when it was my turn, did the "oops, I'm sorry" + pryoblast to the face.

thx AT for giving me the idea.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
because of this thread, i started emoticon shit talking today.

right before pyroblasting someone into oblivion, I kept threatening him during his turn. Then when it was my turn, did the "oops, I'm sorry" + pryoblast to the face.

thx AT for giving me the idea.

eew don't be that guy. this is the reason i squelch people right off the bat in most games.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
6/2 for 4, but gives the opponent a free two 1/1 critters. Leeroy is easy to counter when played. It's a questionable card for even an agro charge deck. He's not as junky as Geddon overall, but he's not exactly great even for a charge deck. Considering that many charge deck builds do very well without adding him to the mix.

dude you have no idea what you are talking about. I have literally just won 4 games in a row with leeroy as the killshot.

Edit: make that 5.

In a warlock deck with giants, being able to hit with the giant + leeroy + soulfire around turn 6 or 7 wins me a lot of games.
 
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Hacp

Lifer
Jun 8, 2005
13,923
2
81
Sigh, I am starting to HATE areana. It really depends on what cards you happen to get after 3 wins. I played 3 areanas yesterday. One was 8 wins with a rogue deck that was OK(3 FOK, 1 SI, 1 Bandit, 2 backstabs, 1 deadly poison, 2 Assassins Blades and decent neutrals) and two were 1-3 ,mage decks that somehow only gave me kin-tor mages and secrets as picks, along with bad neutral minions(no good 4 drops). Between the two mage decks, I saw two fireballs, one poly, one frostbolt, 2 blizzards.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Sigh, I am starting to HATE areana. It really depends on what cards you happen to get after 3 wins. I played 3 areanas yesterday. One was 8 wins with a rogue deck that was OK(3 FOK, 1 SI, 1 Bandit, 2 backstabs, 1 deadly poison, 2 Assassins Blades and decent neutrals) and two were 1-3 ,mage decks that somehow only gave me kin-tor mages and secrets as picks, along with bad neutral minions(no good 4 drops). Between the two mage decks, I saw two fireballs, one poly, one frostbolt, 2 blizzards.

Arena drafting can suck balls as I mentioned.

I did an arena last night with a Rogue deck. I picked every rogue card offered to me. I only ended up with 5 rogue cards. 1 backstab, 1 fan of knives, 1 assassinate, 1 sprint, and 1 headcrack. That's it. Everything else was crap. Mostly crap neutrals. I had zero chance of winning any game with that deck. I played it out because I was showing a friend how horrible the draft I got was. Worst part was, that was the best draft I had in the last 5 or 6 arena attempts. Besides the two drafts where I got a somewhat decent deck built and went 7/3 with one and 10/3 with the other, I've had nothing but pure shit. Most of the time I just hit the retire button without even bothering to waste my time going 0/3. But I went 0/3 with that deck just to show a friend how bad my drafts have been and that I know a deck like that isn't going to win even 1 game.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126

Decent list for arena draft only. For non-draft that list would look different. And that draft list would still need to be tempered based on the class That list is subject though to what you already picked. Some of those cards are great for certain combos, but are bad outside that combo. Like Mogu'shan Warden is listed as below average, but if I was playing a priest deck with lots of inner fires I got handed to me, it is no longer such a bad card to pick. But if it was offered to me as one of the first cards, I would probably skip it.

Also, looking at his "deck" tier list is pretty much spot on with the list I posted previously for normal play. The difference is Shaman he ranks higher, but I think that is because of the higher selectability of DD spells the shaman can pick from for class cards. Also, totems are very reliant on combo class cards, otherwise they are almost ignorable as well as easily countered by a good opponent. Personally I would drop shaman down to the lower tier because of that. He puts hunter in the lower draft tier because of the combo card reliance. This makes a hunter that can get the right cards very good, and if not very crap. This is why I rank hunter high in normal play and would as he did put it lower in draft.

As he states, I would put these as the top draft pick decks to chose. Paladin, Mage, Druid, and Rogue. I put shaman down in the lower list personally and that is where I am him differ in opinion. Anything else I wouldn't bother playing in draft and I don't. In normal play, that list is different obviously.
 
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Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
so i just played this for the first time so i could get that mount in WoW, went 6/3 in arena as a druid and fought almost nothing but mages
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
So I had a rogue setup a perfect combo against me yesterday. We were going back and forth, but I was actually doing better until turn 7. I think I got the rogue down to 13 health by then and I was sitting at 20. Rogue had no minions on the board and I had 3 decent hitters.

Rogue turns plays out like this.

Leeroy Jenkins played for 4 mana and attacks for 4 damage
Shadow Step Leeroy Jenkins to hand for 0 mana
Play Leeory Jenkins for 2 mana
Play Mana Crystal for 0
Play Cold blooded twice for 2
Leeroy Jenkins attacks for 14 damage.

Rogue wins game.

Ugh, That was way too perfect a setup for that Rogue. Oh well.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
That's why you want some taunt.


Played 5 ranked games yesterday to do some quest, went 4-1. Only one I lost was against a mage that had managed to do some early damage but then got down to only having 1 card per round. Had caught up by keeping board control for several rounds and had his health into the mid single digits. On his turn he top decked a second flamestrike and wiped three of my four mobs and used hero ball to kill the fourth. Next turn he pulled a 7-7 and couldn't get anything myself to kill it before he downed me.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
Yeah, you really need some taunt out most of the time anymore to prevent combos like that Rogue. But even then against a Rogue, he has those SAP cards for 2 mana which can slap those taunts right back into your hand. And that would have only cost him extra damage on that turn since he simply wouldn't have used Jenkins 2 times and would have had him in his hand for the next turn to play again.

I think in every deck I use anymore I keep the 2 mana battlecry give taunt to adjacent minions card as well as at least one panda (if not 2). This lets me have enough good taunts out that can't be easily countered. Mages will waste sheeps and possibly fireballs trying to deal with strange taunt cards like the 2/7 +2 attack for each time it takes damage... Play that as a priest and you really have a beast of a card that will just devastate the opponent. Setup a Lightwell or the minion that has attack=health behind that and there is pretty much nothing that can be done.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
So I had a rogue setup a perfect combo against me yesterday. We were going back and forth, but I was actually doing better until turn 7. I think I got the rogue down to 13 health by then and I was sitting at 20. Rogue had no minions on the board and I had 3 decent hitters.

Rogue turns plays out like this.

Leeroy Jenkins played for 4 mana and attacks for 4 damage
Shadow Step Leeroy Jenkins to hand for 0 mana
Play Leeory Jenkins for 2 mana
Play Mana Crystal for 0
Play Cold blooded twice for 2
Leeroy Jenkins attacks for 14 damage.

Rogue wins game.

Ugh, That was way too perfect a setup for that Rogue. Oh well.

if playing constructed, then the deck is Miracle Rogue and that deck can pull off crazy shit in one turn

if Arena, then Rogue got a perfect combo
 
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