I love the mage damage all minion and fireball cards. Made it one of the easiest heroes to get used to.
- They run out of cards and can't spend mana (you MUST have LOTS of 'draw card' abilities). Get both of the Arcane Intellect cards (draw 2 cards) & Engineering minion (only 2 mana), and that Tinkering dude (4 mana, draw 1 card)
- You only need like 1 to 3 cards that are 5 to 7++ mana. Customize your deck with LOTS of 1-3 mana cards for faster set up & action. I still haven't run out of cards once in this game.
I exaggerated a bit.
Not 1-4 cards. But six to nine 5++ mana cards are more than enough. They're called 'finishers' by the game themselves for a reason.
Yeah I'm not sure why they don't precent that. One of the only times I've died as a mage was when I helped kill myself.
That sounds a bit more like it. Card dispersal really just depends on what's available (presented in arena, full deck in constructed) and what your overall play style is for that class. You may end up with more lower cost cards simply because your higher cost ones just don't "synergize" (sounds like a corporate buzzword!) well.
Without it, you're screwed if you draw 4-8 mana cards early in the game where you have no mana (1-5 mana) early game.
I think there is also a chicken card that if it survives a hit (I think it only has 1 or 2 hp), its attack will be something like a 5 or 6. So if you can do a 1 hp attack, doing so against your own card in that case would activate its real power.
Yup lots of mechanics like that.
A typical Priest combo is:
Summon water elemental that is 3/5, but its attack is equal to health. So it's 5/5.
Then Priest restores +2 hp = minion becomes 7/7.
Then Priest draws the double HP card = minion not only becomes 7/14, but a whopping 14/14.
And that's only about 8~ mana spent.
What do I need to do to get a key like right now?
Yup lots of mechanics like that.
A typical Priest combo is:
Summon water elemental that is 3/5, but its attack is equal to health. So it's 5/5.
Then Priest restores +2 hp = minion becomes 7/7.
Then Priest draws the double HP card = minion not only becomes 7/14, but a whopping 14/14.
And that's only about 8~ mana spent.
i got into the beta a month ago and played the tutorial, lost a few games and left it there, last night i modified the deck a bit and lost another bunch of games, i really suck at this so i guess i should have passed my key around to someone who was going to play it
I had a priest summon one of those "life is the same as it's health" then use a double it's life card to get it to 10/10, then another double it's life card to make it 20/20. Thank god I had a polymorph and turned it into a sheep... He CC'd after that because I basically took out his trump card for 4 mana. Had I not had that, I would have been toast.
Do you mean the Lightspawn? Also, you cannot heal anything past its health cap. I think you're referring to using Power Word: Shield (+2 health) and Divine Spirit (Doubles Health). But yeah... I saw TotalBiscuit use stuff like that and it was ridiculous. Almost as bad as his double Bloodlust or Bloodlust + Windfury.
Yeah, I play Shaman mostly and let me tell you, pulling out a wolfrider 3/1, rockbiter to make it 6/1 windfury for 12 damage at 6 mana is a lot of fun!