Hearthstone

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Kev

Lifer
Dec 17, 2001
16,367
4
81
how is warlocks? i started playing yesterday and i always liked the dark forces in TCG so i went directly to a warlock, i like the drawing card skill but i feel like losing 2 health is too much

warlock is probably the best class in the game and the card draw power is definitely the best power.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
I had a Priest use an Inner Fire on one of my minions (I think it was the 4/5 Yeti) just to insta-kill it. It was clever, but I still beat him.

At least from what I've seen from playing a Priest, the biggest problem is the obsession with gimmicks. Everyone has seen the gimmick once, and it's some combination of Power Word: Shield, Divine Spirit and Inner Fire to create some ridiculous minion that cries at the sight of a 2/1 Owl. The problem with this is the setup. Lightwells work so well because of their high initial health and very low mana cost. That usually allows you to get it out quickly without as much worry that the opponent will simply destroy it. Not to mention, the Lightwell can heal itself even if it takes some damage. However, it doesn't help that a lot of the current popular decks focus heavily on tons of low-cost minions (the zoo or murloc decks), which means your minion (that you're intending to buff) most likely will not be on the board alone. Some of the decks also feature a lot of low cost removal.

That makes me wonder why there isn't such a high push with Charge minions. Now, I realize that someone is going to say, "aikouka, that's because charge minions have such horrible health!" Yes, pretty much all of them do... except the 4-cost 2/5 Stormwind Knight, which actually has pretty decent health for its cost (as a comparison, the Yeti is 4/5). The only thing that worries me about that is the relatively high cost of the overall setup. The minion costs 4, Divine Spirit costs 2 and Inner Fire costs 1. So, to perform this all on the same turn, you need 7 mana. You can gain the same end result as the Lightwell, but with a +2 mana cost. I'm tempted to toss it into a deck just to try it out.

Anyway, so in my experience with the Priest, most opponents are painfully aware of what you're trying to do with your minions. Most players will try to keep your minion count as low as possible or as low of health as possible (the abilities mentioned above only work on current health not max health). My deck doesn't rely on the buff gimmick (it has them though), but I've had a lot of trouble with decks that have high amounts of low cost removal. The priest lacks a lot of AoE removal. Holy Nova deals 2 damage (and heals for 2), but it costs 5 mana. So, what happens is that the opponent uses low cost removal (Warlocks are particularly nasty with this) to kill my early minions while playing lots of cheap ones (i.e. typical zoo garbage), and I have nothing to counter that with.

EDIT:



It does seem bad at first, but when you're playing a deck that relies on spamming (Zoo Warlock or Mur-lock) low cost minions, you need to be able to keep your deck filled. When I have a really bad draw against a Warlock, it isn't uncommon that the majority of the damage dealt to the Warlock was from his own card drawing.

Too a point, I agree with you. But the counter is to have the +taunt to adjacent minions in your deck and/or doomsayer for either a board wipe or to force the attacks from the enemy minions against that card.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Too a point, I agree with you. But the counter is to have the +taunt to adjacent minions in your deck and/or doomsayer for either a board wipe or to force the attacks from the enemy minions against that card.

Unfortunately, I don't think that I have the Doomsayer, and I know I lack the cheap 2-cost taunt-giver. The latter is definitely a card that I'd like to get, but I'm waiting for a good sale on iTunes gift cards to get more cards. I could buy them with gold (I have around 1100 gold), but I'll probably use that to buy The Curse of Naxxramas as long as it's the most effective way (i.e. not like how gold can only buy a single pack, which is the worst pack/$ ratio).
 

JTsyo

Lifer
Nov 18, 2007
11,819
953
126
Unfortunately, I don't think that I have the Doomsayer, and I know I lack the cheap 2-cost taunt-giver. The latter is definitely a card that I'd like to get, but I'm waiting for a good sale on iTunes gift cards to get more cards. I could buy them with gold (I have around 1100 gold), but I'll probably use that to buy The Curse of Naxxramas as long as it's the most effective way (i.e. not like how gold can only buy a single pack, which is the worst pack/$ ratio).

Don't have the dust to craft the card?
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
how does crafting work? i can create ANY card? or do i need at least 1 to create a2nd copy of that card?

I've been dissenchanting some stuff from decks i dont care about but how do i enchant into something?
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
how does crafting work? i can create ANY card? or do i need at least 1 to create a2nd copy of that card?

I've been dissenchanting some stuff from decks i dont care about but how do i enchant into something?

You can do any card, no need to have it already.

Just go into crafting mode and right click one of the faded icons and it shows you the price in dust and lets you create it.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
where is the crafting mode? in my collection? is the option that i still dont have below arena?
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Crafting UI could use improvement to be more self-intuitive.

Played a couple games this weekend for first time in about 2 weeks. Took mage as that would get me 2.5 quest complete with only 2 wins. Ended up only needing 2 games, peculiar thing was I faced murloc decks in both matches. First was a pally, second a druid.

The pally had a near perfect draw and to drop multiple complimentary murloc along with a couple buff cards. Had to use all the frost nova, cone of cold, polymorph type stuff I had and that left me with about 9 health going into turn 6. He had a single murloc left with 12/4 stats. I dropped down the 3/6 taunt. He facemipped his minion and killed my taunt with his other as well as pulling a recruit, on the plus side his hand was empty. I then drop a flamestrike to clear him out (which otherwise would have been lethal several times over since my health was down to 3). He saves his card and just pops the recruit. I drop the troll beserker and my mirror taunts as well as killing his recruit with my power. He is sitting at max health and leaves the game on his turn. Guess he didn't have avenging wrath of hammer cards as just about any spell effect would likely have killed me.

The druid was quite as one sided as I did get some decent early game play, but by turn 4 he started cranking out the murlocs. Luckily I managed to do some damage before dropping them all as one turn after using both my arcane intellects, I managed to have both fireballs in my hand and with one other minion attack finished him or he would have killed me (no taunt available for me).
 

Danimal1209

Senior member
Nov 9, 2011
355
0
0
Too a point, I agree with you. But the counter is to have the +taunt to adjacent minions in your deck and/or doomsayer for either a board wipe or to force the attacks from the enemy minions against that card.

You can also Auchenai priest + Circle of healing. 4 cost to 4 dmg the entire board. Usually demolishes Zoo since they have a crapload of minions on board by turn 4.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Don't have the dust to craft the card?

I do... but I have that problem where I say, "Well, I've only got so little dust... do I want to 'waste' it on this?" I actually bought some iTunes gift cards at Target yesterday. They have a deal where you buy one card at full price and you get another for 30% off. Of course, just like everything else, I get 5% off that with my Red Card.

You can do any card, no need to have it already.

Just go into crafting mode and right click one of the faded icons and it shows you the price in dust and lets you create it.

Yep, and it actually gives the card a feint glow if you have enough dust to craft at least one. If the card is very dim, then you cannot craft one yet.

Played a couple games this weekend for first time in about 2 weeks. Took mage as that would get me 2.5 quest complete with only 2 wins. Ended up only needing 2 games, peculiar thing was I faced murloc decks in both matches. First was a pally, second a druid.

Ugh, honestly... it irks me when people just grab some deck du jour from Icy Veins or wherever and play that. What bothers me is the lack of effort. I saw the same thing a ton during WoW where people would just grab whatever build was the most popular, read about the rotation/priority, and be none the wiser to any actual mechanics or the underpinnings of the build. What did this mean? Once Blizzard implemented any sort of change, these noobs would be scrambling to find the latest build, because they were incompetent to actually do any of the work themselves. The same garbage is going to happen when Curse of Naxxramas comes out.

My deck? It's a custom Mage deck that mostly just has a lot of good value cards in it... and no Mana Wyrms!
 

Danimal1209

Senior member
Nov 9, 2011
355
0
0
I agree with Aikouka, I play whatever I think works for me. On occasion, I will look around hearthpwn to get ideas for deck types. Like control hunter with secrets + pyro. I took that idea, played some games with it, then removed 6-7 cards and replaced them with cards I think work better.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
Yeah, I keep running into more and more people who only use the hearthpwn decks or other pre-packaged decks. And then they don't know what to do when I am playing something that isn't another copy of those decks. I made a few more tweaks to my paladin deck and am really liking it now.

I survived 5 warlock rush decks last night, which is the one thing that I was always afraid of with this deck, but now I have enough wipes, battlecries, charge, taunts to deal with them. I will take a lot of damage, typically down to 10-8 health even, but by then I will be in complete control of the board, if not having one or two minions that will turn into a 1 hit kill on the next turn (between the 1 mana +3 attacks, 4 mana +4/4, and 5 mana double minions attack). In one of the matches that lasted to turn 10, I had the coin still, I turned a 3/5 tasdinga (that was silenced), into a 26/5 and killed the enemy character.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
Ok, so I finally got tired of saving up all my gold waiting for the expansion pack to release and picked up 40 packs of cards yesterday. Out of all those packs, I got 1 legendary (and a pretty useless one being the pirate). I did, however, pick up quite a few epics, and useful ones at that (2 faceless manipulators, the warrior's 7/1 weapon, and a alarmbot). After dusting all the repeats, the legendary and the warrior's weapon (I don't play warrior), I picked up Ysera, and a couple other cards for my mage (need some more dust, but I want the epic secret that makes your player character immune when taking a fatal blow to combo with the minion that gains +2/2 each round that a secret is not revealed).

Anyway, with all the new cards, I redid a lot of my decks. I had a truly epic fight with my priest against a paladin last night. We had in total 4 Rags, and 2 Ysera's played in that match! We were really pretty evenly matched. I had one of the 3 mana 1/5 minions that at the end of each round would take 1 damage and create a 1/1 imp, which was allowing me to keep his hero power 1/1 minions in check. He went first, and so on turn 8 plopped out the first Rag. I had 2 taunts up at the time, along with a 1/1 imp and the guy that makes them, and got lucky in that his 8 damage attack hit the 1/1 imp. I used a faceless manip on the Rag to make my own Rag. I didn't have anything on field or in my cards that could auto-kill him, so I silenced him such that he would have to attack one of my taunts, and hopped my Rag would kill him, it didn't. He played a big game hunter and killed my rag the next round and attacked one of my taunts. I then pulled my big game hunter and killed his rag, and put up fen creeper taunt. He played Ysera. I played my Rag, which hit his Ysera and killed his big game hunter with one of my taunts. He played one of the dream cards, and I played my other faceless manip on my Rag to have 2 Rags out, killing his Ysera. He plays another big game hunter, to kill one of the two Rags, and I play my Ysera, at which time he conceded (he had me down to 2 health when all the Rags started coming out).

I can only imagine this deck against people who don't have big game hunters. I got a Rag out in turn 3 using the alarmbot with the coin in turn 2 against a druid yesterday as well. He conceded on turn 5 after it hit him 2 times. I had a 50% chance that it would be the Rag, as the other cards I had were all spells and a stormwind champion, so either way it would have been devastating card to have played against you that early.
 
Last edited:

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
I freaking suck at the Arena...dammit. Better I did was 3-3...
But I can rank ok in constructed, Rank 11 was my best and so far i'm 13.
I know I can get under 10 but I don't play that much.

I just can't quite build a good deck in the Arena, I choose cards that I know are good in constructed but end up sucking in Arena.

Need more practice I guess.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
The cards i've been loving more and more so far:

- Stampede Kodo
- Knife Juggler
- Big Game Hunter (I always put one in my decks)
- Sword of Justice
- Bloodsail Raider (Gains Attack equal to your weapon)
- Aldor Peacekeeper

- Acidic Ooze (it's nice against Warriors, Pallies, Rogues and Hunters)
- Iron Owlbeak
- Faerie Dragon
- Sen'jin Shieldmasta / Fen Creeper (awesome Taunts)
- Blood Knight (can be good against minions with Divine Shield)
- Rag P)

I mostly play Paladin with some Warrior and Warlock...but 95% of my games are with the Pally which I want to get the Golden Hero with (at 113/500 lol).
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
soo what are some goods hands? I cannot seem to progress passed 20 in ranked.

All you really need to do is play strong cards and you should be able to hit mid-teens if not higher. The most basic tell of a strong card is if attack + health / 2 >= mana cost. This is why cards like the Yeti (4/5 for 4) and the Ogre (6/7 for 6) are considered good. You can also look at taunt cards that are close to the average as worthwhile cards. For example, Tazzdingo (Sen'jin Shieldmasta) is a good card as he's a 3/5 taunt for 4.

However, it doesn't always matter what card you have. Sometimes, you just need to control the flow of the game. Removal cards are very helpful for this. For example, I can use Polymorph on a mage to turn the deadly 8/8 Ragnaros into a 1/1 Sheep, or a warrior can toss a weak minion into said Ragnaros and use Execute (kills any damaged minion) to kill it. Also, sometimes it's just understanding what your opponent's options are. For example, if I've got the Tazzdingo on the board, and he has a 2/2, I can most likely ignore his 2/2 and just attack him. He's forced to attack my taunt anyway! However, you do need to keep in mind what sort of hero you're dealing with and what abilities they have to raise minion health and/or damage. Also, one interesting thing to keep in mind is that a sheep is a beast, and you should keep that in mind when you're fighting a hunter. Leaving a sheep alive will boost Kill Command (3 direct damage or 5 with a beast on the field).

Although, keep in mind that this isn't surefire. You will probably lose to people with really good decks, or people that play cheesy decks that they pull off the net. That's pretty much just the way this game works... well, unless your draw is godly and theirs is awful.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
I freaking suck at the Arena...dammit. Better I did was 3-3...
But I can rank ok in constructed, Rank 11 was my best and so far i'm 13.
I know I can get under 10 but I don't play that much.

I just can't quite build a good deck in the Arena, I choose cards that I know are good in constructed but end up sucking in Arena.

Need more practice I guess.

Arena has gotten harder the past two weeks. Ran into decks with Blaine/Ysera/Rag/other legendaries at 5 wins. Best way to consistently get at least 5 wins is to draft plenty of 3/2 2 drops. Alot of the time, you can dominate your opponent with board control and go for the win. After that, its a crapshoot.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
Yeah, I have to agree with you on those cards, they are more and more used by me in my decks as well. I have those bloodsail raiders in my rogue deck. Some of the weapon cards and cards that combo with weapons on the rogue are just devastating.

The 2 mana Iron Owlbeaks are almost a requirement in every deck. The silence + 2/1 minion is an incredible value for the cost, even if you simply silence a taunt with them, they will many times be a game changer allowing you to get that little bit more damage that you need to win the fight when someone thinks they are protected with taunt(s).
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
461
126
Also, one interesting thing to keep in mind is that a sheep is a beast, and you should keep that in mind when you're fighting a hunter. Leaving a sheep alive will boost Kill Command (3 direct damage or 5 with a beast on the field).

That sheep is also food for a scavenging hyena. A mage I was fighting didn't remember that, used a coin in turn 10 to sheep the rag I had out and flameburst the zoo with his +1 magics, but the death of the lower health minions happened first and bonused the hyena leaving me with a monster on the board.
 
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