Hearthstone

Page 5 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

waggy

No Lifer
Dec 14, 2000
68,143
10
81
Yeah, I play Shaman mostly and let me tell you, pulling out a wolfrider 3/1, rockbiter to make it 6/1 windfury for 12 damage at 6 mana is a lot of fun!

I got lucky in a game last night. i was loseing. i had 2 points they had 17. i had windfury. I had warsong commander (other minions get charge) and pulled out core hound which has 9 attack. put windfury on it and won.


I gotta think he was a little pissed..
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I got lucky in a game last night. i was loseing. i had 2 points they had 17. i had windfury. I had warsong commander (other minions get charge) and pulled out core hound which has 9 attack. put windfury on it and won.


I gotta think he was a little pissed..

I would be pissed too. But, I don't just blindly play the "I'm winning, nothing can stop me!" I will, if possible, try and keep a taunt up at all times. Especially against annoying ass shamans.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
The problem with that is you only get 1 turn before it dies. You need to pull out something like a 6/5 and wind fury that. Much harder to kill so you get some usability from it.

Unless we're talking a Venture Co. Mercenary, a 6/5 would still be around a 6-cost card, which can still die pretty easily given the cards your opponent could play. The reason why he brought up the Wolfrider is because it has Charge, which means he's able to use it without any worry that the opponent will have a trick up his/her sleeve to ruin a setup. Nothing's worse than putting out a good card and waiting until next turn for the setup/attack to only have your opponent pull some crazy move to kill the card. Better yet... you put out a crazy card, set it up, and the opponent mind controls it. :biggrin: I don't know if the Faceless Manipulator (copies any minion on the board) also gains the bonuses.

If you put the Wolfrider behind a potent taunt wall, you could probably get it to survive until your next turn too.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Unless we're talking a Venture Co. Mercenary, a 6/5 would still be around a 6-cost card, which can still die pretty easily given the cards your opponent could play. The reason why he brought up the Wolfrider is because it has Charge, which means he's able to use it without any worry that the opponent will have a trick up his/her sleeve to ruin a setup. Nothing's worse than putting out a good card and waiting until next turn for the setup/attack to only have your opponent pull some crazy move to kill the card. Better yet... you put out a crazy card, set it up, and the opponent mind controls it. :biggrin: I don't know if the Faceless Manipulator (copies any minion on the board) also gains the bonuses.

If you put the Wolfrider behind a potent taunt wall, you could probably get it to survive until your next turn too.

The problem I have with the wolfrider is your opponent wastes a 1/1 or some trivial card to kill it. Yes, you get 12 damage, but you don't impact the board much. With a 6/5 or something, you force your opponent to use something useful against you. You are getting 12 damage at the expense of a card that is dying next turn and whatever windfury costs you and nothing really impacting against your opponent. They still have their big cards waiting for your next play. Forcing a flamestrike, polymorph, etc hurts them and you. While you might not get that 12 damage that turn, you should still be in a decent position (unless that was all you had in your deck, and then you're likely to lose anyway).
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
The problem with that is you only get 1 turn before it dies. You need to pull out something like a 6/5 and wind fury that. Much harder to kill so you get some usability from it.

Yeah, true enough, I will windfury the bigger stuff when I can. I've been favoring explosive damage combinations. I figure 12 damage is a good one time use of 3 cards.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Warlock look really fun to play. The synergy with the cards look great like some attacks that damage you, the sacrifice of Demons to heal you, etc.

I thought I would try the Pally as my "main" but I think it's gonna be the Lock. Warrior look awesome too.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Yeah, true enough, I will windfury the bigger stuff when I can. I've been favoring explosive damage combinations. I figure 12 damage is a good one time use of 3 cards.

I probably tend to overthink stuff when it comes to games. It is something I've had to do in fighting games and UO 5x duels a lot. I just naturally try to make moves based on what I can force my opponent into doing to counter.
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Warlock look really fun to play. The synergy with the cards look great like some attacks that damage you, the sacrifice of Demons to heal you, etc.

I thought I would try the Pally as my "main" but I think it's gonna be the Lock. Warrior look awesome too.

welcome
I haven't been enjoying the warrior...seems just as "gear" oriented as in WoW which in Hearthstone means "card" oriented. Basic warrior cards blow! haven't tried the Lock yet
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
welcome
I haven't been enjoying the warrior...seems just as "gear" oriented as in WoW which in Hearthstone means "card" oriented. Basic warrior cards blow! haven't tried the Lock yet

Every class is card orientated. It is a card game! >_<
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Every class is card orientated. It is a card game! >_<

lol, I mean the warrior really needs a card boost because the base cards are crap! As in WoW where a warrior with mediocre gear won't be worth much for tanking or damage. So in WoW this means avoiding PvP until you have decent gear or getting owned a lot before you can start competing. Same feel with the Hearthstone warrior...I feel like it'd be better with improved cards obtained after leveling but the journey won't be so much fun
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
All the starting decks are crap, sadly. Some are a bit more friendly than others (because mages get some easy, big cards). You should be able to make a custom deck using almost exclusively generic cards and do well enough to hit level 20 with all characters though.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Mage being able to damage all minions as a base card seemed to be one of the things that made it easy to me.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Mage being able to damage all minions as a base card seemed to be one of the things that made it easy to me.

Flamestrike is certainly a powerful ability, but its benefit is when you're against a lot of somewhat low health minions and you don't have enough to take them down or those minions are behind a taunt wall. However, if your enemy keeps a low minion count, but focuses on higher health minions, you'll find that Flamestrike isn't that worthwhile. Also, some classes (e.g. Shamans, Hunters, etc.) that I've seen tend to focus on higher minion counts.

Heard about the deathwing card, nasty.

10-cost 12/12 that wipes out all minions and (your?) hands! I think Ysera does something similar, but she just wipes out your hand. I've seen TotalBiscuit play Deathwing a time or two. It's one of those Hail Mary plays like a Warlock playing Jaraxus... Eredar Lord of the Burning Legion!

EDIT:

The problem I have with the wolfrider is your opponent wastes a 1/1 or some trivial card to kill it. Yes, you get 12 damage, but you don't impact the board much. With a 6/5 or something, you force your opponent to use something useful against you. You are getting 12 damage at the expense of a card that is dying next turn and whatever windfury costs you and nothing really impacting against your opponent. They still have their big cards waiting for your next play. Forcing a flamestrike, polymorph, etc hurts them and you. While you might not get that 12 damage that turn, you should still be in a decent position (unless that was all you had in your deck, and then you're likely to lose anyway).

I think the best response to this is "it's situational", which is really the response to a lot of cards. I've used a Wolfrider when I needed to take out a minion ASAP. Although, I probably would only use Windfury on it if the board was clear, because then I could focus on burning the enemy's hero. Without Charge, you'd have to hope that you can't be countered before getting to use Windfury and attack, but that's really the name of game.
 
Last edited:

lupi

Lifer
Apr 8, 2001
32,539
260
126
Is there anyway to play a game against a certain person, or is it only random.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
What are your ranks?

I can't get past 3-star Platinum into Diamond. I keep getting owned.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Played 4 play games last night to do a couple quest, got some gold and a deck for it. First game was default mage. Won that pretty easy, think the guy was hoping for good things when he pulled out the core hound with he mana coin, sheeped it and dropped a couple fireballs on him and he conceded with no way from stopping me from killing him the next turn.

Then did 3 plays using my somewhat tinkered pally, won one good where I was able to keep him from having minions deployed and kept using my hero weapon to wear him down.

Other 2 were lost going 2-2 for the night. One game I just couldn't draw any actual minion cards. Guy must have been wondering what I was doing with 6 cards in my hand and only playing one and using my generated 1/1 scrube for several turns in a row. Eventually when we got into the 7+ range I had more minions to play but by then he had so many deployed they were all wiped the moment they hit. The other was against a rogue that just destroyed me. Kept playing cards that damaged the hero or cards that instantly killed any minions. Just couldn't keep enough stuff up to distract him from hitting the hero.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
After getting a good grasp of the game (went on a 40-hour binge), I realized the luck factor is just too much.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
After getting a good grasp of the game (went on a 40-hour binge), I realized the luck factor is just too much.

I have a few issues with the game. luck or RNG (random number gen) is just to much.

1) no chat. WTF no chat? really? they say its to reduce trolls. that's fine just add in a damn mute button. sometimes i want to talk to the person i'm playing.

2) while you can get EVERY card free. lets be real here. the more you spend the better your deck . great i understand that.but meh

3)luck (rng) is just to huge. far far to huge.

4) selection of cards is not as bug as you think.


not sure i will buy it when it gets out of beta. its fun but..not sure yet.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
After getting a good grasp of the game (went on a 40-hour binge), I realized the luck factor is just too much.

Like any card game, luck is predictable. Nobody can ever win 100% of the time, but that doesn't mean skill isn't a factor.


They key is to win every time you can, and accept your losses. It's much the same as DOTA in that aspect.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |