I tried this because I saw a lot of people using similar decks on her in Heroic. Every time I try with a deck like this she doesn't use her hero power. When I run a normal balanced type deck she does use it.
As you can see they are mainly cheap cards with either charge or a damage battlecry, i concentrated on hitting her and mostly ignoring her minions, i know in normal she doesn't use her hero power much so i chose the minions that could damage her when i played them since they would never be able to last until the next turn, i put in the Haunted Creepers because when she killed them they would give me 2 spiders i could use on the next turn, that is if she didn't kill them too
So I threw a few $$$ to blizzard for this game (I bought the last 2 wings for $10).
As for the people having issues with Maexxna, just make a deck out of charges, and battlecries. I think I used a Shaman deck with the 2 minions that do battlecry windfury on another minion, the drill sergeants, wolfriders, novice engineers, the +3 damage to all minions this turn, rockbitters (+3 damage for minion this turn), knight champion (the 4/4 that summons a 2/2 squire), the 6/5 that does 3 damage battlecry, and the guys that do +1/1+taunt to minions on either side, the reckless rocketeers, and the 4/2+divine shield+charge, the azure drakes, the owls, the +2 attack to adjecent minions totems, and a few others to finish the deck. Basically the idea is you hold onto the minions/spells that give your minions extra damage until you have a charge that you can play and combo with them in the turn. Ideally hold onto the rockbitters until you have a minion you can windfury the next turn (i.e. eventually there will be a time when he doesn't kill all your minions, and ideally when he doesn't have a taunt out that you can't kill/silence), Around turn 6 or 7 you should be able to turn an existing minion you have on the field, into something that does 18-26 damage that turn to the enemy hero. And with the spell that gives +3 damage to every friendly minion, you should be able to get a round where you have 4-5 minions on the board that can attack that round for an instant +12-15 damage that round (use your hero power to almost always get a new minion out that turn, even though most of them can not attack, they will mostly get ignored by the AI which can let you easily build up ones that can be buffed by battlecries from other minions, and the spells that add attack for the round). I think I did a turn 9 which I placed both the +2 attack totems and did the +3 attack all minions spell which added up to an additional 26 damage on top of the damage my minions were going to do that round.
i thought abou buying the wings but at the same time i think... why should i hurry to get them? i have all the time in the world to gather 700g and buy a wing
on the weekend i was able to get the 3rd wing and i have 150g so ill probably need this week to be able to get the 4th and next week and a half for the other one, hearthstone will be the same all that time anyway
I do wish to know if i can climb higher than rank 12 that is where i got stuck before all the naxx thing though
Was lying awake last night, so I figured I'd sate my curiosity and try the last Naxx wing. I just gave Sapphiron a shot, and it was an interesting fight. I didn't craft a special deck for it or anything as I just used my Warrior deck. If I had to classify said deck, I'd probably call it more of an aggro deck as it is definitely not the current control Warrior that you see rampaging all over the meta! (It's ridiculously legendary-heavy and Trump has been using it a lot recently)
The gimmick for the fight is
that you start with an entity on your board with... I think it was 8 health... that is always frozen and not immune. Sapphiron will cast his Ice Breath hero power at the start of every turn, which will kill any unfrozen minions. However, that frozen unit will also protect any unit beside it. So, you play two minions at a time, and keep his board at bay. If you are going to sac one to clear one of his minions, you can play another. Warrior is kind of nice for this fight since you can take a bit of damage yourself with weapons and such.
I took a look at KelThuzzad's hero power, and it's a 0-cost that deals 2 damage to the enemy hero and freezes it. Pretty sure that makes my prior Warrior deck completely useless.
Was lying awake last night, so I figured I'd sate my curiosity and try the last Naxx wing. I just gave Sapphiron a shot, and it was an interesting fight. I didn't craft a special deck for it or anything as I just used my Warrior deck. If I had to classify said deck, I'd probably call it more of an aggro deck as it is definitely not the current control Warrior that you see rampaging all over the meta! (It's ridiculously legendary-heavy and Trump has been using it a lot recently)
The gimmick for the fight is
that you start with an entity on your board with... I think it was 8 health... that is always frozen and not immune. Sapphiron will cast his Ice Breath hero power at the start of every turn, which will kill any unfrozen minions. However, that frozen unit will also protect any unit beside it. So, you play two minions at a time, and keep his board at bay. If you are going to sac one to clear one of his minions, you can play another. Warrior is kind of nice for this fight since you can take a bit of damage yourself with weapons and such.
I took a look at KelThuzzad's hero power, and it's a 0-cost that deals 2 damage to the enemy hero and freezes it. Pretty sure that makes my prior Warrior deck completely useless.
I bought all wings at once and just today i started working towards the rest, only did arachnid before.
I really feel like blizzard dropped the ball on the heroic versions, there is no reward worth the trouble to beat the bosses in heroic or in class challenge, card backs are dumb, the legendary cards should have been the heroic rewards
I beat Kel'Thuzad earlier today, and it wasn't too bad of a fight. Given his hero power, I started off with the same Priest deck that I used to fight the Heroic Four Horsemen. Now, I was about 99.9% (repeating of course) sure that I would lose the fight given the deck had a heavy slant on high-health taunts. After that, I built a new Priest deck that's a bit more "meta-like" (Auchenai Soulpriest, Circle of Healing, Injured Blademaster, Northshire Cleric, etc.). Even with the fact that he can deal two damage to me every turn (more on that in the spoiler bit), I still ended up with over 20 health at the end. He has 30 health and 10 armor.
There are a few things to note. The first is that Kel'Thuzad will prematurely end your turn if you take too long. He just zaps the End Turn button with some taunting sort of emote about it now being his turn. Also, he will eventually switch his hero power from the 0-cost 2-damage + freeze ability to an 8-cost no-limitation Shadow Madness (Shadow Madness requires the attack to be... 3 or less I believe). That probably caused me the most trouble near the end, but I was lucky that he missplayed at one point and attacked me instead of a minion.
I really feel like blizzard dropped the ball on the heroic versions, there is no reward worth the trouble to beat the bosses in heroic or in class challenge, card backs are dumb, the legendary cards should have been the heroic rewards
Yeah, I really, really don't think that the Heroics are worth it. My biggest problem with them is that while the normal fights have interesting slants to them introduced with crazy Naxxramas-themed mechanics, the heroics are really just overtuned, rage-inducing fights that exacerbate the fact that Hearthstone is a game of RNG. In World of WarCraft, doing a heroic usually required better gear, and more importantly, it required highly accurate play where a single mistake could cost you the match. I think it's pretty rare to lose a normal match because of RNG... unless your deck is crazily gimmick-dependent.
Doesn't beating the heroic lead to the ability to craft the golden cards? I recall people complaining about it. Although, since the heroic fights are hard to beat without a good stable of cards, it might make more sense not to screw people over. If we go back to looking at heroics in World of WarCraft, the biggest thing is getting the BiS (non-heroic) drop for your character to be potent enough to do heroics. You can normally expect to have a decent chance of getting that by fighting the boss(es) in the normal raid level. However, if a fight like heroic Maexxna is highly dependent upon a card like Alexstrasza, there's an incredibly low chance of getting that from a single card pack.
I beat Kel'Thuzad earlier today, and it wasn't too bad of a fight. Given his hero power, I started off with the same Priest deck that I used to fight the Heroic Four Horsemen. Now, I was about 99.9% (repeating of course) sure that I would lose the fight given the deck had a heavy slant on high-health taunts. After that, I built a new Priest deck that's a bit more "meta-like" (Auchenai Soulpriest, Circle of Healing, Injured Blademaster, Northshire Cleric, etc.). Even with the fact that he can deal two damage to me every turn (more on that in the spoiler bit), I still ended up with over 20 health at the end. He has 30 health and 10 armor.
There are a few things to note. The first is that Kel'Thuzad will prematurely end your turn if you take too long. He just zaps the End Turn button with some taunting sort of emote about it now being his turn. Also, he will eventually switch his hero power from the 0-cost 2-damage + freeze ability to an 8-cost no-limitation Shadow Madness (Shadow Madness requires the attack to be... 3 or less I believe). That probably caused me the most trouble near the end, but I was lucky that he missplayed at one point and attacked me instead of a minion.
I had the most fun in the military quarter out of all of them.
Yeah, I really, really don't think that the Heroics are worth it. My biggest problem with them is that while the normal fights have interesting slants to them introduced with crazy Naxxramas-themed mechanics, the heroics are really just overtuned, rage-inducing fights that exacerbate the fact that Hearthstone is a game of RNG. In World of WarCraft, doing a heroic usually required better gear, and more importantly, it required highly accurate play where a single mistake could cost you the match. I think it's pretty rare to lose a normal match because of RNG... unless your deck is crazily gimmick-dependent.
Doesn't beating the heroic lead to the ability to craft the golden cards? I recall people complaining about it. Although, since the heroic fights are hard to beat without a good stable of cards, it might make more sense not to screw people over. If we go back to looking at heroics in World of WarCraft, the biggest thing is getting the BiS (non-heroic) drop for your character to be potent enough to do heroics. You can normally expect to have a decent chance of getting that by fighting the boss(es) in the normal raid level. However, if a fight like heroic Maexxna is highly dependent upon a card like Alexstrasza, there's an incredibly low chance of getting that from a single card pack.
There is no tie between heroic and golden Naxx cards. You can craft the golden as soon as you unlock the regular version of the card.
Before that was announced, people assumed that beating the heroic modes would unlock the golden cards (for free). So when it was announced you would have to craft them, people on the forums started complaining (justifiably to some extent, it is 3200 dust to craft a golden legendary which is the amount of dust you can expect to get w/ $40 worth of card packs which is pretty ridiculous for some shiny pixels).
The situation was made worse by a confusing set of messages from Blizzard. On the forums, a CM said that they had originally had the golden cards unlock from beating heroics. And then on twitter, Ben Brode (one of the head designers) said that you always had to craft the golden cards.
People read the 'unlock' as 'unlock for free', so they started saying that this was an obvious cash grab by Blizz and that they were lying and sending mixed messages.
The forum post was later clarified to say that originally you had to beat the heroic to unlock the ability to craft the card.
I played against an insane deck last night. I can't remember if it was a warlock or shaman (whichever one received the class specific card from the wings which killed and resurrected a minion). He also had a spell which gave a copy of a killed minion back into your hand (or played it automatically, can't really remember), but he paired all of those with the legendary that causes deathrattles to happen twice, and the two legendaries from last week's wing (the 7/4 and 4/7 with deathrattles that summon a 11/11 if the other legendary had already died).
Anyway, he got the 4/7 out first and taunts it (forcing me to kill it). The next round he plops down the 7/4. And casts the spell that puts another copy out (or into his hand I believe), if it dies and then the spell that kills and resurrects it, which summoned the 11/11 plus the 7/4 on the field. I was a paladin and used humility on the 11/11 and the 7/4, but the next round he plops down the 2x deathrattle legendary, casts another kill/resurrect and gets 2 more 11/11's and the 7/4..... I don't see a way to beat this since he can cast that kill/resurrect in the same turn as playing the second card of the combo for the summon of the 11/11, and thus you can't silence the card before it can perform the deathrattle, and it doesn't matter if you silence the first card that dies, since it isn't the one that the deathrattle will trigger on anyway. And combine it with the adding of the cards back to the hand, and forget about adding faceless manipulators into the fray, and the 2x deathrattle, you are just looking at a crapload of 11/11's and 4/7's or 7/4's....
I played against an insane deck last night. I can't remember if it was a warlock or shaman (whichever one received the class specific card from the wings which killed and resurrected a minion). He also had a spell which gave a copy of a killed minion back into your hand (or played it automatically, can't really remember), but he paired all of those with the legendary that causes deathrattles to happen twice, and the two legendaries from last week's wing (the 7/4 and 4/7 with deathrattles that summon a 11/11 if the other legendary had already died).
Anyway, he got the 4/7 out first and taunts it (forcing me to kill it). The next round he plops down the 7/4. And casts the spell that puts another copy out (or into his hand I believe), if it dies and then the spell that kills and resurrects it, which summoned the 11/11 plus the 7/4 on the field. I was a paladin and used humility on the 11/11 and the 7/4, but the next round he plops down the 2x deathrattle legendary, casts another kill/resurrect and gets 2 more 11/11's and the 7/4..... I don't see a way to beat this since he can cast that kill/resurrect in the same turn as playing the second card of the combo for the summon of the 11/11, and thus you can't silence the card before it can perform the deathrattle, and it doesn't matter if you silence the first card that dies, since it isn't the one that the deathrattle will trigger on anyway. And combine it with the adding of the cards back to the hand, and forget about adding faceless manipulators into the fray, and the 2x deathrattle, you are just looking at a crapload of 11/11's and 4/7's or 7/4's....
A single silence played can stop the entire process. No different than miracle rogue or any other construced desk hypothesis play method...if you are lucky enough to get a certain number of cards in you hand at a certain time, you could win just about any game.
Did the new wing last night, took me 5 matches to finish it. Dragon was rather boring, KT had a bit more RNG into it as he was doing things like stopped the timer on me making it his turn and popping out a couple taunts without any apperant card play. Otherwise not nearly as much to think about compared to some of the other wings.
A single silence played can stop the entire process. No different than miracle rogue or any other construced desk hypothesis play method...if you are lucky enough to get a certain number of cards in you hand at a certain time, you could win just about any game.
No, a single silence doesn't stop it. You can't stop the initial combo if done in turn 7+ since they have the mana to play the second card and cast the spells all in the same round, meaning you don't get the opportunity to cast a silence on it before he reincarnates it the first time (and if he does that while there is the 2x deathrattle out there that you havn't already silenced), you wind up with 2 11/11 cards + the second 4/7 (or 7/4), which you can silence then, but at that point, you are facing one or two 11/11's and spending 2-4 mana to get a silence out isn't top priority since you need to kill those two 11/11's before they stomp face.... And he has another copy of the card in his deck that he can play the next turn and do the same thing to with another reincarnate.... While also potentially playing a faceless manip... In other words, you don't have enough silences and auto-kills in your deck to deal with it, no matter what class you are (a priest is about the only class that has even the slightest chance to deal with it assuming his hand has big game hunters and shadow word kill's, and silences and they are actively in his hand ready to play).
Speaking of Baron Rivendare, he can become quite ridiculous if you don't have any way of removing him at that point. I've watched games and played games where he just got way out of hand, and there was nothing that the player or I could have done to remove him. Although, some of that comes from the luck of my own draw. It's kind of like how I was playing my Warrior deck at a Hearthstone meet-up last night, and I lost to zoo because I didn't pull one of my five weapons (2 Fiery, 2 Death's, 1 Gorehowl) until turn eight! All in all, Deathrattle decks still don't seem that prevalent enough to attempt to build a deck around them.
yesterday i played a wholalota games of ranked with my half-into-naxx zoo
it doesnt use that fancy egg + voidterror combo but i do use the eggs, nor im using the haunted creeper. i was using 1 one of those that switch hp and damage, a hellfire and a shadowflame.
So the night started as it would normally do, winning and losing, but i felt i was losing too much, so i decided to see what i could do to modify it a bit more
decided to add 2 voidcallers... and im having excellent results. i use the voidwalkers and flame imps before i can summon it so, by the time i get the voidcaller in game and send it to its death (normally buffing it with abusive sargeant, power overwhelming or the 4/4 one to take out a high risk target, like a taunt guy) i have my doomguard ready to be summoned and i dont have to take the hit of its battlecry.
I won almost all the games i was able to pull the combo off (which were quite a few times, its a 2 cards combo, not too hard to do)
Well just started playing this game again for giggles. Stopped because it got real boring with the same card combinations all the time. You only ran into a few limited decks and that was it. Then you either had a good deck to stand a chance to win, or you got clobbered.
Well, it's nice to see that hasn't changed (yes that's sarcasm) Difference is the wtf deathrattle OP ness of all the new cards. Luckily my mage deck still seems to destroy most of the other decks I come across with all the deathrattle BS, but my mage deck is the really the only deck that handles it well. Trying to complete my quests with others decks was painful. I did alright with a modified warlock deathrattle super demon setup I see a bunch.
I did squish the first area of Naxx, bought the second area with gold, and proceeded to squish that too. Wtih my mage deck I didn't lose a single time to any of the Naxx bosses yet on normal mode.
Now the challenge was a bit fun. Especially the hunter versus that plague guy. Only drawing those stupid spiders made it a larf to win since it is worse on randomness in winning with that deck. When a spider returns shit beasts like angry chicken or captains parrot to your hand constantly you will lose pretty bad. Still it was fun doing it a few times until I won. Then then playing some more to win again for the hell of it. The other challenge decks weren't nearly as silly or bad, although I didn't like the mage setup that much either.
Right now just saving the gold I get from quests to eventually buy more of the Naxx levels. I am a cheap bastard like that.
I did try only the first Naxx boss on Heroic with my mage deck. Saw that he could pop out 4/4 critters every round with his hero power for almost nothing as well as have twice the hps as normal and said "Eff that!" I guess I'll start looking eventually how to beat down the heroic bosses.
I just did Naxx with net decks, play enough games to get 150 gold and go into the arena, pretty much all i do since i don't ever seem to get past rank 20 on the ladder, i'm more consisten in arena since you go in and build a deck with random cards so there's less chance for people to steam roll with premade decks
I just did Naxx with net decks, play enough games to get 150 gold and go into the arena, pretty much all i do since i don't ever seem to get past rank 20 on the ladder, i'm more consisten in arena since you go in and build a deck with random cards so there's less chance for people to steam roll with premade decks
If you think huntard is f'ed up, look at the shaman combos.... I wound up with 5x 11/11's plus still having another 7/4 to kill against something. Poor Paladin didn't have enough equalizes and humilities in his deck (forced him to waste them on a couple giants).
If you think huntard is f'ed up, look at the shaman combos.... I wound up with 5x 11/11's plus still having another 7/4 to kill against something. Poor Paladin didn't have enough equalizes and humilities in his deck (forced him to waste them on a couple giants).
Using Reincarnate on Kel'Thuzad is pretty ridiculous, but it's no more inane than using a Faceless Manipulator on him... just cheaper (if I remember correctly, 2 vs. 5).
Although, Hunter is considered silly enough that all the players banned its usage during the Kingston HyperX Invitational this past weekend.
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