Schfifty Five
Lifer
- Oct 20, 2005
- 10,978
- 44
- 91
Isn't Hearthstone supposed to be free to play?
I believe so yes.
Isn't Hearthstone supposed to be free to play?
Like any card game, luck is predictable. Nobody can ever win 100% of the time, but that doesn't mean skill isn't a factor.
While I haven't watched I have heard that they've gone through matches with almost all legendary decks and have had trouble winning some matches.
Yea, I like the 'balance' aspect of it.
The legendary cards are certainly great, but they're not auto-loss. Any deck, you should be wise to have at least 2 of the following: silence, hex, polymorph, and insta-kill.
free to play? guess i will get it hehe. $2.99 for 2 packs (i think that was the cost) ain't bad. lord knows i used to spend more then that damn near daily in M:tg lol still have box's full of those fuckers.
It's laughable if you compare Dota's RNG luck factor on same pedestal and Hearthstone.
With a properly built deck I think you can have a shot at winning 70-80% of the games you play, if you play perfectly. Watch trump stream sometime.
In DOTA, it's really just barely more than a 50% win rate that you can push out, if you are really great. The "RNG" of the other 4 players on your team has far more effect on your win/loss changes than any RNG of the cards in hearthstone.
What.
You do know that Dota, Hearthstone, Starcraft 2 and all employ similar ELO ladder algorithm?
http://en.wikipedia.org/wiki/Elo_rating_system
Having a proper built deck & good skill will get you to climb the ladder until you hit your appropriate skill level. Then it'll be 50%.
This is no different than a properly built team in Dota winning matches until they all collectively hit their skill level, then it'll be 50%.
Of course the only exception is that you're so good (top 0.001%++), that you have no choice but to have 55-70% winrate because you're actually at the apex. This applies to both Hearthstone and Dota 2 (and many competitive games).
(winrate is not skill):
http://forums.anandtech.com/showpost.php?p=35618457&postcount=1993
so I just found that playing in just play with a default char selected doesn't keep you from playing against constructed decks.
I can usually tell when I am playing against a new (or bad) player because they do silly things like that.Did come across a newb player, dropped a card that swaps attack/health on my stormwind charger making him a 5-2. Was then expecting something played to kill it but nothing was done that round so I then hit his hero with it for five.
I finally played my first match against another player, and I am happy to report that it was a sound victory in my favor! I think I ended with somewhere in between 25-30 health. My deck mostly favors low-end cards at this point because I just lack a lot of the nice high-end cards. I think my best high-end card is the Stormwind Champion (7 cost), and that's the only decent 7-cost card that I have. I have the 6-cost spell damage minion, but I'm not sure if they're worth using. I guess they're okay if you can keep them alive cross turns, but since you can do Kobold Geomancer + Flamestrike in one turn (9 cost I believe), why not just do that?
Because if you put him out and have board control and a taunt or two, you can easily put out the Kobold and flame strike the next turn anyway. And then you've for some minions to attack with!
Does anyone know what goes criteria goes into matchmaking? I'm assuming win/loss and the number of cards you own matter but how much? For example, how much would a new player immediately buying $50 worth of cards affect his matchmaking? Does deck construction affect it at all (such as the number of rare/epic/legendary cards)?