Hearthstone

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Vivendi

Senior member
Nov 21, 2013
697
37
91
Questing adventurer was one of the first cards I got as well and has been in all my decks so far. Nearly always manage to trade efficiently with him or force spell usage.
Particularly like to combo him with the 5 mana sludge taunt if I can.
 

4eigner

Member
Oct 30, 2012
117
0
76
Shaman deck I'm been playing with lately.

Earthshock x2
Leper Gnome x2
Undertaker x2
Reincarnate x2
Flametongue x2
Haunted Creeper x2
Knife Juggler x2
Nerubian Egg x2
Feral Spirit x2
Hex x2
Lightning Storm x2
Mana Tide x2
Sludge Belcher x2
Fire Elemental x2
Sylvanas*
Kel'thuzad

If you have all of Naxx unlocked, it would be doable to get all of the card except Sylvanas. I try to mulligan for Knife Juggler / Undertaker / Haunted Creeper / Nerubian Egg. I think the toughest matchup would be a Handlock with 4-6 Giants. So far, I'm sitting around rank 10. Any recommendations for replacements? Card draw strength is there if Mana Tide can be protected. Could possibly replace Leper Gnome with Loot Hoarder if you feel the need for more draws.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Yea that,s a good deck. I made something similar but I use Cairne instead of Sylvanas (don't have her yet). Also I'm using 1 golem and 1 loot hoarder instead of 1 leper and 1 mana tide to have 1 of each.
Also I use the Questing Adventurer instead of kel'thuzad which I feel comes in too late to have an effect most games.

Toughest match up indeed is the handlock decks which are so common around levels 10-12 that I've been stuck there for a few days now.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Played first time for the month last night to get above 20 for the cardback. Game has gotten so slow I started leaving games if it didn't look like I was going to win without a good stretch of card draws even with health in the upper teens still. When you're in the 2-6 mana ranged, you've only got so many options people it shouldn't be that hard.
 

Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
This is the deck I've been playing with lately. Priest just seems to matchup so well against just about everything. Some of the control matchups are trickey, but the tools are still there, it just isn't as straightforward as Hunter or Zoo. I'm on the Hogger train, it can do so much work against Hunters haha.

 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Wow I am having good luck lately with packs:



I got 4 packs today due to getting my 1000th win, which gave me 300 gold. The fourth pack was from the completing my second daily (in which you average about 50 gold a day). The other packs were not so great, but then again, I've gotten 3 legendaries in 5 days, so can't really complain
 
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EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
what deck should i build that would let me get higher in the ladder now that im 19 at the beginning of the month?

i play Control Warrior, but i've been said to not use that one to climb early on since the matches take too long. That i should start playing CW when i get to rank 5 or something like that

zoo is still good? the deathrattle priest? hunter?
 

Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
I would agree with that. Priest in particular seems to do well lower in the ladder because of how much Hunter and Zoo there is. The higher up the ladder you climb the more Handlock and controlly decks you start to hit.
 

Udgnim

Diamond Member
Apr 16, 2008
3,664
111
106
what deck should i build that would let me get higher in the ladder now that im 19 at the beginning of the month?

i play Control Warrior, but i've been said to not use that one to climb early on since the matches take too long. That i should start playing CW when i get to rank 5 or something like that

zoo is still good? the deathrattle priest? hunter?

Zoo will forever be good
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Felt sorrow for the Zoo I faced last night in my new Priest deck. When I wiped the board the second time with a holy nova, he felt it was good to finally zoo out his hand, which is when I plopped down the Soulpriest, and a 0mana 4 damage all. Next turn I plopped out a Sea Giant.. he quit.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
The best is when they're all like "ha, I'll play this harvest golem and be resilient to your aoe" then you just Cabal it.

Shadow madness + smacking it into something killing them "both" is better, because you get to keep the little 2/1 that pops out of the golem.
 

AFurryReptile

Golden Member
Nov 5, 2006
1,998
1
76
I read that the next expansion will bring over 100 new cards to the table. It'll be interesting to see how much the game will change as a result.

Hearthstone has great mechanics. A few years from now, when there are (hopefully) THOUSANDS of cards, the game will be a blast. Right now it's pretty limited with the ~150 current cards, imo.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
I read that the next expansion will bring over 100 new cards to the table. It'll be interesting to see how much the game will change as a result.

Hearthstone has great mechanics. A few years from now, when there are (hopefully) THOUSANDS of cards, the game will be a blast. Right now it's pretty limited with the ~150 current cards, imo.

The basics of the game breaks down into 2 main types of decks. Agro or control. There isn't much of anything else as "milling" doesn't work well right now.

There is limited combos, and some stuff is just flat out powerful to be basically required in any deck made.

It's a fun time waster for me though to a degree. I lately don't have the time to play other types of games because the required time investment involved with practically any other video game. So I can sit down every so often and churn through a 5-10 minute match with this game for now.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
i wish new mechanics really change the possibilities of the game

i always wanted hearthstone to have the possibility to play something on the other player's turn. Sometimes i hate when you are forced to see how the other player comes up with an stupid combo and you are uncapable of doing anything.
If only cards like... sap or frostbolt or soulfire or SWP/D or arcane shot or cleave/slam could be played as a response of something being done in the opponents turn the game would be soooo much more fun to me

being able to....for instance sap a gadgetzan when the rogue is about to use conceal on it

but well....
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
i wish new mechanics really change the possibilities of the game

i always wanted hearthstone to have the possibility to play something on the other player's turn. Sometimes i hate when you are forced to see how the other player comes up with an stupid combo and you are uncapable of doing anything.
If only cards like... sap or frostbolt or soulfire or SWP/D or arcane shot or cleave/slam could be played as a response of something being done in the opponents turn the game would be soooo much more fun to me

being able to....for instance sap a gadgetzan when the rogue is about to use conceal on it

but well....

Then you would run into issues with latency and such. There are secrets now for reaction on their turn though what you can do is limited.

Trying to do quests at the start of the season is annoying. Instead of winning every other game, I'm only winning 1 in 3 or 4.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
i wish new mechanics really change the possibilities of the game

i always wanted hearthstone to have the possibility to play something on the other player's turn. Sometimes i hate when you are forced to see how the other player comes up with an stupid combo and you are uncapable of doing anything.
If only cards like... sap or frostbolt or soulfire or SWP/D or arcane shot or cleave/slam could be played as a response of something being done in the opponents turn the game would be soooo much more fun to me

being able to....for instance sap a gadgetzan when the rogue is about to use conceal on it

but well....

IIRC, Blizz said they would never do that with this game. The game was meant to be simplistic in play style which means each player gets actions on their turn only. This leads to the basic deck types we have which are only agro/rush/zoo or control style decks. Which makes the game far more RNG involved IMHO.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
yeah i read that too
and you are right JTSYO, the way secrets work is pretty lame, they take too long to appear and i've made mistakes soo many times like playing 2 minions too fast and the 1st one being copied by the mage's secrets after i've played the 2nd minion. And i would have probably done things different with the mana i wasted on th 2nd minion
 

Firsttime

Platinum Member
Mar 31, 2005
2,517
0
71
yeah i read that too
and you are right JTSYO, the way secrets work is pretty lame, they take too long to appear and i've made mistakes soo many times like playing 2 minions too fast and the 1st one being copied by the mage's secrets after i've played the 2nd minion. And i would have probably done things different with the mana i wasted on th 2nd minion

I find mage secrets to be the hardest to play around. It helps they don't tend to run them all, so if you see Duplicate you can guess there are no Ice Blocks, but there probably will be Mirror Entity. But with Hunter you can play a minion, attack face and attack a minion, that will trigger all the secrets, so if you attack face and nothing happens it's most like Snake, you can play super safe by checking for Snipe haha. There are so many ways to trigger mage secrets though, they feel way harder to play around.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
I find mage secrets to be the hardest to play around. It helps they don't tend to run them all, so if you see Duplicate you can guess there are no Ice Blocks, but there probably will be Mirror Entity. But with Hunter you can play a minion, attack face and attack a minion, that will trigger all the secrets, so if you attack face and nothing happens it's most like Snake, you can play super safe by checking for Snipe haha. There are so many ways to trigger mage secrets though, they feel way harder to play around.

yeah, the mage's secrets can really screw you up

the pallys one too, but its not that bad. When you feel is avenge and you kill a minion just to see that damn 1/1 become a 4/3 and you need to sacrifice another big minion to deal with it.
i once lost to my ragnaross hitting face and dying to eye for an eye
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
I find mage secrets to be the hardest to play around. It helps they don't tend to run them all, so if you see Duplicate you can guess there are no Ice Blocks, but there probably will be Mirror Entity. But with Hunter you can play a minion, attack face and attack a minion, that will trigger all the secrets, so if you attack face and nothing happens it's most like Snake, you can play super safe by checking for Snipe haha. There are so many ways to trigger mage secrets though, they feel way harder to play around.

When a mage plays a secret I have to think what it may be. Counter, mirror, duplicate, spellbender, or vaporize are the only ones I really care about unless it is near end game and then I care about ice block. The ice shield is ignorable.

So I have to try and assume the worst based off what I want to play in my hand. So if I have a big minion I want to play, I will play something crappy first if I can to deal with the mirror. If I a spell I want to use, I'll try to use a spell that I can "lose" to the counter if it isn't a mirror. If I think it's a duplicate I try to take out the weakest minion first if possible. So I have to think around the mage secrets a bit more.

Hunter secrets I have to think around some as well. But, they are easier to predict than the mage ones. If the hunter has a clear board and I have something on the board it is either an ice trap, explosive trap, or possibly misdirection. So I play accordingly to that. If my board is clear it is probably a snipe. The snake trap is ignorable for the most part.

Paladin secrets are pretty much Avenge, Noble Sacrifice, and Eye for an eye. Everything else is ignorable. However, the only two you can play around is Noble Sacrifice or Eye for an Eye, which means it's not hard to predict or play around paladin secrets.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
You can see 30 of the new 120 cards on Hearthpwn.

Blizzard announced that Goblins vs. Gnomes would be coming out in December. As expected, you will get the cards through separate packs that are the same cost. Although, I don't recall them saying whether arena will reward the card pack or not. Goblins vs. Gnomes will also introduce a spectator mode.

EDIT:

I asked Ben Brode on Twitter about Arena rewards, and he said that it will only drop the new Goblins vs. Gnomes packs, but the single card rewards can still be old cards.
 
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Wardawg1001

Senior member
Sep 4, 2008
653
1
81
I was stunned when they announced that a new xpac was coming with 120+ cards this soon. The release of Naxx was so disappointing with its 30 new cards, and I know they said that they were aiming for 100+ new cards per xpac previously, but I was still worried that they had changed their mind and that Naxx was going to be indicative of future expansions. Even more stunning was that the new xpac is coming in December. Gives me some hope that we can expect a decent influx of new cards on a pretty good pace to keep the game fresh and keep the meta changing.

Just looked over the already announced cards, some really cool stuff in there. Can't wait to see the rest of the new cards.
 
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