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Vivendi

Senior member
Nov 21, 2013
697
37
91
Just had 2 back to back awesome games yesterday thanks to Unstable Portal. Didn't have much time so played to finish a quest (mage 2 wins).

Game 1: Opening hand after mulligan has a mana wyrm and an unstable portal. Plus I have the coin. Opponent is priest which I hate playing against with my mage deck because I have so many 2-3 attack minions in it. He does nothing turn 1, and I play the mana wyrm. Turn 2 he does nothing again. I play the unstable portal, and get Lord Jaraxxus!!! lol. And since he's -3 cost & I have the coin, I could bring it out turn 5 if I wanted to. Turns 3 and 4, we trade minions. Turn 5... I use my coin and out pops jaraxxus, I lose 15hp but I figure it's worth it since I have a sludge belcher in hand and priests can't usually do 15 dmg in a turn to hero (and because I've only had the chance to play it once before as a priest, but that time the opponent conceded right away).
After that it was game over, opponent couldn't withstand the onslaught of 2 cost 6/6 infernals at only turn 6 and 7.

And so I go into game 2 feeling pretty happy (and kinda sorry for my opponent, but that's RNG for you).

Game 2: It's a mage mirror match up. I have an unstable portal which I keep and mulligan to try to get a wyrm, but instead I get a sorc apprentice and an annoyotron. Turn 1 we both do nothing.
Turn 2 I play my sorc apprentice and he counters with a mechwarper + coin + snowchugger (the 2 cost 2/3 freeze mage card). Now I know it's going to a hard fight... and I'm just relieved that atleast he didn't have both warpers in hand.
Turns 2 and 3, I've drawn a flamestrike and a blizzard, so there's not much I can play right away.
Turn 3, I play the unstable portal first, and I get.... Fordragon!!!!!. Pretty easy to take out but atleast he will likely force opponent to use removal.
I trade my sorc with his warper, and attack his snowchugger with my fireblast and annoy-o-tron. Now he'll most likely have to trade his snowchugger with my annoy-o-tron.

Anyways he starts flinging mechs at me and I'm just holding on until I can play my aoe. He is running mechanical yeti's, whose deathrattle gives me a swap hp/attack which I use on a water elemental and clear board with flamestrike. Meanwhile I've played both my sludge belchers and both have died, really helping that attack on fordragon go up. But I've been unable to get him to use his fireballs on them, if he has any..
The whole game I manage to barely hold on thanks to my flamestrike and blizzard, but game's slightly in his favour so far.
Eventually down to about 7-8 cards in deck, I kill his 2nd mech yeti with a fireball... and I get stealth!!!!!! I play my 2 mana fordragon and stealth him on a clear board... opponent concedes right away.
 

JTsyo

Lifer
Nov 18, 2007
11,955
1,091
126
Just had 2 back to back awesome games yesterday thanks to Unstable Portal. Didn't have much time so played to finish a quest (mage 2 wins).

Game 1: Opening hand after mulligan has a mana wyrm and an unstable portal. Plus I have the coin. Opponent is priest which I hate playing against with my mage deck because I have so many 2-3 attack minions in it. He does nothing turn 1, and I play the mana wyrm. Turn 2 he does nothing again. I play the unstable portal, and get Lord Jaraxxus!!! lol. And since he's -3 cost & I have the coin, I could bring it out turn 5 if I wanted to. Turns 3 and 4, we trade minions. Turn 5... I use my coin and out pops jaraxxus, I lose 15hp but I figure it's worth it since I have a sludge belcher in hand and priests can't usually do 15 dmg in a turn to hero (and because I've only had the chance to play it once before as a priest, but that time the opponent conceded right away).
After that it was game over, opponent couldn't withstand the onslaught of 2 cost 6/6 infernals at only turn 6 and 7.

And so I go into game 2 feeling pretty happy (and kinda sorry for my opponent, but that's RNG for you).

Game 2: It's a mage mirror match up. I have an unstable portal which I keep and mulligan to try to get a wyrm, but instead I get a sorc apprentice and an annoyotron. Turn 1 we both do nothing.
Turn 2 I play my sorc apprentice and he counters with a mechwarper + coin + snowchugger (the 2 cost 2/3 freeze mage card). Now I know it's going to a hard fight... and I'm just relieved that atleast he didn't have both warpers in hand.
Turns 2 and 3, I've drawn a flamestrike and a blizzard, so there's not much I can play right away.
Turn 3, I play the unstable portal first, and I get.... Fordragon!!!!!. Pretty easy to take out but atleast he will likely force opponent to use removal.
I trade my sorc with his warper, and attack his snowchugger with my fireblast and annoy-o-tron. Now he'll most likely have to trade his snowchugger with my annoy-o-tron.

Anyways he starts flinging mechs at me and I'm just holding on until I can play my aoe. He is running mechanical yeti's, whose deathrattle gives me a swap hp/attack which I use on a water elemental and clear board with flamestrike. Meanwhile I've played both my sludge belchers and both have died, really helping that attack on fordragon go up. But I've been unable to get him to use his fireballs on them, if he has any..
The whole game I manage to barely hold on thanks to my flamestrike and blizzard, but game's slightly in his favour so far.
Eventually down to about 7-8 cards in deck, I kill his 2nd mech yeti with a fireball... and I get stealth!!!!!! I play my 2 mana fordragon and stealth him on a clear board... opponent concedes right away.

I'm not a fan of the increased RNG in the game now. Rags was fine but now we have random minions being pulled into the game. Though I guess it is fun, when you get something good like you did.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I'm not a fan of the increased RNG in the game now. Rags was fine but now we have random minions being pulled into the game. Though I guess it is fun, when you get something good like you did.

Hmm I completely agree. It sucks when you're at the wrong end of RNG cards like this. And I'd say the wins, while fun, aren't as satisfying for me with these types of games.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
i hate the mage deck with kelthuzad and echos of medivh and secrets... you feel like you are being trolled when you play against it he dropped 2 of the 4/3 that spawn a minion, i play a minion, it gets copied by the secret, he plays kelthuzad... i dont have a answer right away to kelthuzad. he plays echos of medivh ...
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,135
494
126
i hate the mage deck with kelthuzad and echos of medivh and secrets... you feel like you are being trolled when you play against it he dropped 2 of the 4/3 that spawn a minion, i play a minion, it gets copied by the secret, he plays kelthuzad... i dont have a answer right away to kelthuzad. he plays echos of medivh ...

You always need to have an option for KT, even if it is just a silence (it wouldn't work as well against that mage deck since he would echo it next turn, and turn after play it again, but it would delay it for 3 turns, other than the fact that a 6/8 is on the board and can stomp face).

This is one of the reasons why my shaman deck is so powerful (more powerful than the mage's echo+KT combos since on a turn 10+, I can get 2 KT's on the board in one turn with resurrect). Add in deathrattle/resummon, and faceless manips for the win (and I usually play a sea giant or two before I break out KT, which almost always forces at least one or two of the kill/death/transform cards from the opponent such that they can't deal with the double KT later, with the only card that can save them being Deathwing assuming I don't have a deathrattle/resummon up on one or more KT ).

But you are correct, it is a powerful combo against any class that has the ability to create duplicates or resummon cards.
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,135
494
126
Wow... some people just don't learn. So it was another priest vs priest battle, in which he went second and played a cleric and started hoarding cards. I had a terrible draw, and didn't get any good early cards to play (sea giant, thoughtsteal, nova (after dumping all cards but the thoughtsteal), with my first deck draw being a 0 mana +4 heal all).

Turn 2 he pops his coin and plays a wounded swordsman. I get a sludge beltcher for my draw, so I play the thoughtsteal, and get a 0 mana +4 heal all, and a kill 3 or less attack card. He hero power heals his soldier and attacks me. I draw a dark cultist, and play it. He kills the cultist with the swordsman, and heals the swordsman with his power. I draw wounded swordsman, and play my sludge beltcher. He heals his swordsman (up to 9 cards in his deck now), plays a kill 3 or less, and kills the 1/2 with his swordsman.

I draw my second wounded swordsman. So I play both of them (it is turn 6), and use a 0 cost +4 all. He draws 3 cards, 2 of which burst (a mind control and a wounded swordsman), and end my turn. He draws a valen's chosen which bursts. He then double healths his swordsman, and attacks one of mine with it, plays a shadow boxer, heals (!!!) his swordsman (drawing a card filling his hand again) doing 1 damage to my other swordsman. I draw an undertaker. With his hand full still (!!!) and with a cleric on the board, I heal my 3 health swordsman (he loses a card), attack his swordsman with my full health swordsman, attack his swordsman with my 5 health swordsman, play the Nova do 2 damage all enemy, heal 2 damage all friendly (he loses 2 more cards), and play another +4 heal all, he loses 5 more cards, and a 6th card for the start of his turn (9 cards I just burned that round, plus the 3 from the turn before).

He SMARTLY, kills his cleric on one of my swordsman. We then go another couple rounds, at which he has finally used some of the cards in his deck, and then he uses a thoughtsteal, and plays another cleric and heals up some cards on the board (he still has that double healthed swordsman he has been keeping alive with heals), putting him back up to 9 cards in his hand at the end of his turn... Well I had drawn my second 0 +4 heal all, and my second Nova... I damage all my minions (leaving his cleric perfectly full health), and nova +heal all. It empties his deck and burns him for like 10 damage, and another 5 damage the beginning of the next turn. He then plays a big a 6/6, kills his cleric on one of my minions, a shadow boxer, and heals himself. It is now a race to see if he can beat me down with his minions before he runs out of cards in his hand and minions on the board. Except I draw my kill 5+ minion, so I play my sea giant, use the kill spell...

I mean, how dumb can you be to get you cards all burned 2 rounds in a row, when you had the power to kill your cleric by just attacking one of my minions. And then to toughtsteal and place another cleric out a couple rounds later putting you back up at 9 cards in your hand. Grant it, he figured I used both my +4 heal all spells already, but didn't realized I thoughtstole one of them from his own deck, but at the very least he had to expect I could at least nova him still.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,135
494
126
Yeah, I just realized I need to do some grind in ranked to get the card back... Had a good win against a shaman today, forcing him to use a frog early on a wounded swordsman, and just played board control (to keep him from being able to use his spell buffs). Turn 8 I almost filled my side of the board playing 2 undertakers, sylvanas, and a sea giant to go with Voljin and the cleric I still had on the board. He spams out a set of his 2/3 taunts and a loetheb. I kill the taunts with my sylvanas and undertakers, and I play Alexstrasza (setting him to 15 hp from the 30 he had), hit him with the cleric for 1 damage, Voljin for 6, and finish him off with the sea giant.
 

Udgnim

Diamond Member
Apr 16, 2008
3,678
121
106
TIL Fel Reaver does not discard anymore cards if the opponent has 0 cards left in their deck
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,135
494
126
TIL Fel Reaver does not discard anymore cards if the opponent has 0 cards left in their deck

I think I can count on one hand the amount of times that has happened to me and/or my opponent in matches that I have played (and I have been playing since beta). About the only deck this would work in would be a warlock with massive card draw. And if you made it to the point that you have played 20 cards already and have 10 in your hand and have not won the match, odds are you have already lost.


On another note, either my priest is just face stomping good or I am just getting matched against crap opponents. I had the win 7 matches daily, and won all 7 in a row (4 in ranked, 3 in random).
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,135
494
126
Poor handlock ran into my shaman rebirth deck. I did get a little bit of RNG luck. He didn't blow his entire load (when I thought he would), and instead played one mountain giant and one molten giant, and taunted them with a Sunfury Protector (I had a sludge beltcher and a +1 spell damage totem on the board at the time). So I did what any self respecting shaman would do and faceless manip'ed one of the taunted giants, frog'ed the other (and killed it with the beltcher). He used his second owl/silence on the giant, and killed my beltcher with his taunted giant, killed the 1/2+taunt with the sunfury, and played the new legendary 7/7+summon 2 1/1 unstable bombs (deathrattle do 3 damage random enemy).

I played Rag, silenced his giant, killed the 7/7 with my giant, and then played the ancestral healing which fully healed the giant and gave it taunt again, ended my turn and my Rag killed his giant (I bet he was raging). He plopped down one of the 4/1+health=cards in hand, and killed both his unstables against my taunted giant (one bomb hit the giant, the other my +1 spell damage totem killing it), and used a 3 damage bomb on my giant killing it. I play another sludge beltcher and the 7/4 Naxx legendary twin, Rag kills the drake. He spams the board with a bunch of ancient repair bots and a 2/3+deathrattle +5 health enemy player. I play a yeti and cairne bloodhoof. He plays a 4/5 ancient watcher and the spell that kills it doing its damage to all enemy minions, kills my sludge beltcher with the 2/3 (fully healing me), kills the 1/2 taunt, and kills my yeti, and uses a spell to do 4 damage and kill the cairne.

I play KT and resummon on the Rag. Rag kills the ancient repair bot, and KT resummons another Rag. He plays another giant and a bunch of small minions (I am assuming to deflect the rags). I play Maexxna and a bear, and hit him for 6 damage with KT. Both rags kill small minions (he no longer has enough minions on the board to kill the bear, except for the giant). He kills the bear with the giant and attacks me, and quits.
 
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Vivendi

Senior member
Nov 21, 2013
697
37
91
From Blizzard: Undertaker now reads: Whenever you summon a minion with Deathrattle, gain +1 Attack.

About time



I guess they'll only nerf mechwarper after the next expansion's out.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
I think they over nerfed the undertaker, now it will always be target of a fiery war axe, a simple warrior hero power + shieldslam, an acolyte with a cruel taskmaster on it (yeah i play warrior)

i dont know how would i changed it but i think it got hit too hard

maybe make it a 0/4 that gets +1 attack? i think that the thing that made the card so op is that it was a minion with 3 health in turn 2, and in turn 2 your opponents have a couple options to deal 3 damage (druids wrath, frostbolt, fiery war axe, dark bomb, etc) but if you didnt have that answer right away then next turn it would have 4 hp and always ran out of reach of normal removal.

Now i think its just too weak
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I'm happy to see it nerfed. It was just so good in facedecks. I think they did go far enough to make it so that it will largely be replaced, but it's still a net gain overall if that's the case.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I think they over nerfed the undertaker, now it will always be target of a fiery war axe, a simple warrior hero power + shieldslam, an acolyte with a cruel taskmaster on it (yeah i play warrior)

i dont know how would i changed it but i think it got hit too hard

maybe make it a 0/4 that gets +1 attack? i think that the thing that made the card so op is that it was a minion with 3 health in turn 2, and in turn 2 your opponents have a couple options to deal 3 damage (druids wrath, frostbolt, fiery war axe, dark bomb, etc) but if you didnt have that answer right away then next turn it would have 4 hp and always ran out of reach of normal removal.

Now i think its just too weak

ehh I mean it's a 1 mana card, ppl should be able to remove it easily with a spell, weapon, etc. b/c even then it's a decent card because it's forced usage of removal. Ideally you want to kill 1 mana minions with your own minions obviously and save weapons, spells, etc.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
now i see it like a micro-machine (or whatever it is called) the 1/2 mech that gets +1 attack everyturn

that card does not see play in contructed.

its a bit weaker than undertaker post-nerf but at the same time its less dependant on having card to buff it
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
UT will still be played in the braindead facehunter and zoo decks. Only now it won't be auto-win if you coin it with a leper gnome.

Maybe I'll actually try playing ladder again after this goes into effect.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
just read the undertaker change, may as well remove the damn card instead of making it wisp quality.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
I've been having a lot a fun but especially a LOT of success with this deck lately. Every damn turn I have something useful in hand. The mana curve is a bit weird...like a plateau from 2 to 5 mana and drops a bit at 6...but it's been really effective against every classes so far.

Best exemple was a game last night against a Paladin. At one point in the game, I think around turn 6, I was at 6 HP while he was at 30 HP...He had 3 cards in hand, I had 7. I was still missing FoN to combo his face but already had 1 Sludge on the board. So I played 1 Druid of the Claw into the taunter, Innervate back up at 3 mana, played a Power of the Wild for the Panther, Coin and Power to hit one of his Silver Hand Recruit since he still had Muster and a Quartermaster (my guess).

After that he juste played a Sen'Jin and the Coghammer and passed...(poor play from him IMO). So I was still with a Sludge, athe 4/6 taunt and a 2/3 panther. Turn 7 starts, he's at 30 HP. I still have one Innervate in hand and draw Force of Nature.

Needless to say, I cleared his board, hit him in the face and next turn I finished him.

The fun thing about this deck is even though I don't have FoN in hand I still can Savage Roar and/or Power of the Wild my minions.



I'm getting better at deck building and it feels great lol

EDIT: Damn...Cenarius and 1 Starfall are not shown on the pic.
 
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EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
every month im having so much trouble going below rank 12...

people say "use a fas deck to get to rank 5"... im using a fast deck and i did from 18 to 12 in a day, but from that moment im going rank 11, rank 13, rank 12, rank 11, rank 12, rank 12 rank 12 rank 11 rank 12 rank 13 rank 12 i cant go higher.

And when i switch to another deck i start facing decks that i would be able to win to with the deck i just stopped playing

its getting on my nerves
 
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Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
every month im having so much trouble going below rank 12...

people say "use a fas deck to get to rank 5"... im using a fast deck and i did from 18 to 12 in a day, but from that moment im going rank 11, rank 13, rank 12, rank 11, rank 12, rank 12 rank 12 rank 11 rank 12 rank 13 rank 12 i cant go higher.

And when i switch to another deck i start facing decks that i would be able to win to with the deck i just stopped playing

its getting on my nerves

I'm having the exact same experience and, like you say, it's getting on my nerves...

Maybe we just have to realise that we're rank 12 players, which is really not that bad
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Just copy a deck from the pros and play enough for the bonus to carry you. Easy to get to 5, where the bonus stops, even winning only half the games (or even slightly less). That said, only like 17% make it even to rank 12, according to this:

http://us.battle.net/hearthstone/en...de-chat-youre-better-than-you-think-9-18-2014

I did netdeck a bunch in the beginning of the game until I found out that I was having a lot more fun with my own decks expecially when you fine tune a deck that carries you up the ranks.

I really like weird ideas and playing with cards that many would spit on like Hogger lol...LOVE that card since it served it's purpose so many times!
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I think the highest I reached on ladder was rank 8 with a deathrattle priest but then the month ran out. I've since stopped playing priest as I have his golden portrait now.
I think to climb the ladder, you have to pick a deck and stick with it, whereas nowdays I usually play the hero I need to to finish the daily quest.Also, I'm still missing a lot of good cards, esp. GvG ones and that's a big handicap at the higher ranks.

Percentage of cards I'm still missing in my collection (2 copies of each):
classic common 6.92%
rare 45.06%
epic 75.68%
GvG common 6.25%
rare 35.14%
epic 90.00%

so a long ways to go yet to complete my collection. Not to mention the legendaries...
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
I think the highest I reached on ladder was rank 8 with a deathrattle priest but then the month ran out. I've since stopped playing priest as I have his golden portrait now.
I think to climb the ladder, you have to pick a deck and stick with it, whereas nowdays I usually play the hero I need to to finish the daily quest.Also, I'm still missing a lot of good cards, esp. GvG ones and that's a big handicap at the higher ranks.

Percentage of cards I'm still missing in my collection (2 copies of each):
classic common 6.92%
rare 45.06%
epic 75.68%
GvG common 6.25%
rare 35.14%
epic 90.00%

so a long ways to go yet to complete my collection. Not to mention the legendaries...

I like to sometimes treat myself with a $50 packs bundle...I know I know but hey, I don't do meth...
 
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