Hearthstone

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lupi

Lifer
Apr 8, 2001
32,539
260
126
I love the mage damage all minion and fireball cards. Made it one of the easiest heroes to get used to.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
I love the mage damage all minion and fireball cards. Made it one of the easiest heroes to get used to.

And very annoying to fight against when I'm Hunter. She wrecks all my beast set up.
 

tHa ShIzNiT

Platinum Member
Feb 15, 2000
2,321
8
81
I was able to kill a couple heroes last night finally. Getting to level 5 and getting the mirror image card was extremely helpful. That card freakin rules. Anyways, I died one more time before I got the wins because...get this...I cast a fireball on MYSELF. 9 damage to myself instead of to the opponent's minion I wanted to kill, then that minion finished me off next turn.

So, PSA...don't cast large damage spells on...yourself...
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
- They run out of cards and can't spend mana (you MUST have LOTS of 'draw card' abilities). Get both of the Arcane Intellect cards (draw 2 cards) & Engineering minion (only 2 mana), and that Tinkering dude (4 mana, draw 1 card)

- You only need like 1 to 3 cards that are 5 to 7++ mana. Customize your deck with LOTS of 1-3 mana cards for faster set up & action. I still haven't run out of cards once in this game.

Sure, draw cards are certainly good, but it seems pretty evident why you place such a high emphasis on them... you place too much emphasis on low-cost cards! What are you doing when you hit 8+ mana and your hand is full of a bunch of 1-4 cost cards? High-cost cards are certainly not worthless, and I wouldn't make some brash, encompassing statement to always limit myself to 1-3.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
I exaggerated a bit.

Not 1-4 cards. But six to nine 5++ mana cards are more than enough. They're called 'finishers' by the game themselves for a reason.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Yeah I'm not sure why they don't precent that. One of the only times I've died as a mage was when I helped kill myself.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I exaggerated a bit.

Not 1-4 cards. But six to nine 5++ mana cards are more than enough. They're called 'finishers' by the game themselves for a reason.

That sounds a bit more like it. Card dispersal really just depends on what's available (presented in arena, full deck in constructed) and what your overall play style is for that class. You may end up with more lower cost cards simply because your higher cost ones just don't "synergize" (sounds like a corporate buzzword!) well.

I've mostly just started playing myself, but I've been watching quite a bit of the game prior to getting a beta key. I'm tempted to turn off SLI on my desktop so I can play it using Splashtop... or set it to Windowed mode. :awe:

Yeah I'm not sure why they don't precent that. One of the only times I've died as a mage was when I helped kill myself.

I'm not too sure why you'd attack your own character, but there are at least cases where you want to attack your own minion. Hitting an enrage minion with Fireblast is a good example. The Raging Worgen is probably the best example that I can think of. Scavenging Hyena is a non-enrage example too. You can kill weak beasts, which buffs up the Scavenging Hyena (gains... I think +1/+1 with each beast death). Scavenging Hyena is actually a good example where more weaker cards can be beneficial. Just watch out for some strong counters to that like a priest's Shadow Word: Death. (Kills one minion with an attack higher than... 5?)
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
That sounds a bit more like it. Card dispersal really just depends on what's available (presented in arena, full deck in constructed) and what your overall play style is for that class. You may end up with more lower cost cards simply because your higher cost ones just don't "synergize" (sounds like a corporate buzzword!) well.

I still think having lots of lower mana cards are CRUCIAL regardless of class. Because you need to land lots of cheap & effective cards early in the game.

Without it, you're screwed if you draw 4-8 mana cards early in the game where you have no mana (1-5 mana) early game.

Then you're screwed.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Without it, you're screwed if you draw 4-8 mana cards early in the game where you have no mana (1-5 mana) early game.

Yeah... that's just the luck of the draw. If you stack your deck with 1-3 cards, you'll end up pulling tons of those in the late game (8+ mana), and your opponents high-cost cards will squash you.

Out of watching all of TotalBiscuit's Lord of the Arena videos, I think I only saw one where he got hurt quite a bit by a bad card draw at the beginning. Although, I can't remember if it caused him to lose or not. It also depends on your opponent's luck.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
Again 70%~ of your deck is 1-4 mana, you're perfect, you'll have 70% chance not to be screwed early game.

30% of the deck being 5++ mana is a perfect balance.

Half of my 1-4 mana cards are buffers, so they end up buffing the crap out of each other and big minions at late game. No problems there.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,097
460
126
I think there are several times where it might be good to hit your own cards. As you stated there are quite a few cards that are affected in weird ways when attacked. I think there is also a chicken card that if it survives a hit (I think it only has 1 or 2 hp), its attack will be something like a 5 or 6. So if you can do a 1 hp attack, doing so against your own card in that case would activate its real power. There are also some cards which can clone your card and/or swap the stats (which isn't considered an attack I believe so the taunt skill doesn't apply) in which case you might want to hit your own card to weaken it and then use the stat swap to swap stats with a very strong opposing player card, bypassing any taunts, weakening him, and making you stronger all at the same time.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
Yup lots of mechanics like that.

A typical Priest combo is:

Summon water elemental that is 3/5, but its attack is equal to health. So it's 5/5.

Then Priest restores +2 hp = minion becomes 7/7.

Then Priest draws the double HP card = minion not only becomes 7/14, but a whopping 14/14.

And that's only about 8~ mana spent.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I think there is also a chicken card that if it survives a hit (I think it only has 1 or 2 hp), its attack will be something like a 5 or 6. So if you can do a 1 hp attack, doing so against your own card in that case would activate its real power.

I've seen that card before in videos, and I'd be wary even trying to use it. Given its health, it's very fragile, and taunt walls don't protect you from spells. It's one of those super situational cards, but it is an example. The Raging Worgen might be a slightly better example since it has 3 health and a 3 cost, which makes it easier to get out in the early game.

Yup lots of mechanics like that.

A typical Priest combo is:

Summon water elemental that is 3/5, but its attack is equal to health. So it's 5/5.

Then Priest restores +2 hp = minion becomes 7/7.

Then Priest draws the double HP card = minion not only becomes 7/14, but a whopping 14/14.

And that's only about 8~ mana spent.

Do you mean the Lightspawn? Also, you cannot heal anything past its health cap. I think you're referring to using Power Word: Shield (+2 health) and Divine Spirit (Doubles Health). But yeah... I saw TotalBiscuit use stuff like that and it was ridiculous. Almost as bad as his double Bloodlust or Bloodlust + Windfury.
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Speaking about building decks, Hearthpwn (MMO Champion's Hearthstone sister site) has a news article up with lots of different guides on building decks for specific classes and such. It also has a Deckbuilder and an Arena Simulator.

That news article also has three different giveaways for those looking for keys!
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
What do I need to do to get a key like right now?

If you asked a few days earlier I would have given you mine.


I downloaded it and tried it. Game is ok, but I never really cared for WoWTCG and now this combat mechanics. Where the offensive player can choose who to attack. I personally favor Magic the gathering type systems where you choose a monster to attack, and the defender sets up if any creatures block him.
 

robvp

Senior member
Aug 7, 2013
544
0
41
i got into the beta a month ago and played the tutorial, lost a few games and left it there, last night i modified the deck a bit and lost another bunch of games, i really suck at this so i guess i should have passed my key around to someone who was going to play it
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Yup lots of mechanics like that.

A typical Priest combo is:

Summon water elemental that is 3/5, but its attack is equal to health. So it's 5/5.

Then Priest restores +2 hp = minion becomes 7/7.

Then Priest draws the double HP card = minion not only becomes 7/14, but a whopping 14/14.

And that's only about 8~ mana spent.

I had a priest summon one of those "life is the same as it's health" then use a double it's life card to get it to 10/10, then another double it's life card to make it 20/20. Thank god I had a polymorph and turned it into a sheep... He CC'd after that because I basically took out his trump card for 4 mana. Had I not had that, I would have been toast.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
i got into the beta a month ago and played the tutorial, lost a few games and left it there, last night i modified the deck a bit and lost another bunch of games, i really suck at this so i guess i should have passed my key around to someone who was going to play it

It's more about the initial cards than anything. I finally got to playing a bit more, and even unlocking some of the heroes with the initial Mage deck can be a pain. I think I lost twice to Rexxar. While my deck has two Tazdingos (Gurubashi Shieldbreaker), it's rather weak when it comes to clearing out minion-heavy play. I have no Flamestrikes and my only multi-target ability is Arcane Explosion, which deals 1 damage. Although, I think part of letting the Hunter get minion crazy was my own fault. I just didn't want to waste the coin to put a two cost creature down against a weak 1/1. Unfortunately, he buffed that 1/1 the next turn, which I should have suspected given it's a beast and he's a Hunter. :|
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Even though it's my highest leve char, don't even recall what the mage personal power is.

And luck of the initial draw does have a high effect on the game. One match I ended up with 2 sevens, a five, and a four. May as well disconnect at that point.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Mage's skill is a 1 damage fireball, which you can target anything.

I play in a way to establish board control as my primary goal. Get board control and your chances are winning are very good. This does mean sacrificing certain minions at times, but controlling the board allows you to force the opponent into a "must get that one amazing card out or lose" situation 90% of the time.
 

Zeze

Lifer
Mar 4, 2011
11,395
1,180
126
I had a priest summon one of those "life is the same as it's health" then use a double it's life card to get it to 10/10, then another double it's life card to make it 20/20. Thank god I had a polymorph and turned it into a sheep... He CC'd after that because I basically took out his trump card for 4 mana. Had I not had that, I would have been toast.

Yup, your deck should always have at least 2 of the following:

Silence
Hex (1/1 sheep)
Polymorph (0/1 frog with taunt)
or any insta-kill card
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Do you mean the Lightspawn? Also, you cannot heal anything past its health cap. I think you're referring to using Power Word: Shield (+2 health) and Divine Spirit (Doubles Health). But yeah... I saw TotalBiscuit use stuff like that and it was ridiculous. Almost as bad as his double Bloodlust or Bloodlust + Windfury.

Yeah, I play Shaman mostly and let me tell you, pulling out a wolfrider 3/1, rockbiter to make it 6/1 windfury for 12 damage at 6 mana is a lot of fun!
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Yeah, I play Shaman mostly and let me tell you, pulling out a wolfrider 3/1, rockbiter to make it 6/1 windfury for 12 damage at 6 mana is a lot of fun!

The problem with that is you only get 1 turn before it dies. You need to pull out something like a 6/5 and wind fury that. Much harder to kill so you get some usability from it.
 
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