Hearthstone

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EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
what is the best momento to drop a silvannas? i crafted it and added it to a warrior control deck and to a priest one but it never seems to be a good moment to play her

edit: btw i've got a question about servers in hearthstone.
Im at work and i cant remember now. What are the server options in hearthstone? Im from southamerica and i chose America. Is that the same server as North american's play in?
Can i add the battletag of someone in a different server?
 
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GoStumpy

Golden Member
Sep 14, 2011
1,212
11
81
Just got into this a couple days ago, and my wife got into it yesterday.. Having a great time playing together..

Hurray for a F2P game that is enjoyable for almost everyone!
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
what is the best momento to drop a silvannas? i crafted it and added it to a warrior control deck and to a priest one but it never seems to be a good moment to play her

edit: btw i've got a question about servers in hearthstone.
Im at work and i cant remember now. What are the server options in hearthstone? Im from southamerica and i chose America. Is that the same server as North american's play in?
Can i add the battletag of someone in a different server?

Usually best to drop sylvannas when there are multiple minions on the opponent's board. It forces a really awkward turn. If you drop it on an empty board it's pretty useless.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Usually best to drop sylvannas when there are multiple minions on the opponent's board. It forces a really awkward turn. If you drop it on an empty board it's pretty useless.

Bonus to drop Sylvannas when the opponent has multiple minions and you can also drop sylvannas with a sunfury or agrent protector or something else that gives it taunt.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
the thing that happens is when you drop sylvannas and the opponent has a bunch of silly minions and he suicides all thoes minions into your sylvannas so that his side of the board is clear when sylvannas dies

and then he plays ragnaros or something like that
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
That still benefits you though. In that situation the deathrattle is still forcing them to clear their own board - and even if they play ragnaros you're now in the position of facing "just" rag instead of "ragnaros plus X minions" and saved yourself whatever damage they might have dealt to your hero or other minions.

I've been playing a little again lately, I still like it but it's much more fun to just play casually and not get too invested in it. I hope they take a cue from D3's latest direction and create a little more in the way of ladders/leagues - I still think a non legendary league would be a blast to play.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
what i wish they would add is a reward for getting to legend or close...or something

cause as it is right now... i fight to climb as high as i can and in the 1st of october ill be rank 19 again... and its like a never ending climb without any reward... and even if i get to legend i wont get anything
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I just haven't been doing so hot in arena lately. I normally go somewhere between 7-9 wins, but as of late, it's more like 4-5. Some of these are just dumb mistakes that I made such as thinking that I have lethal when I don't. In that case, it was Warrior (me) at 3 health vs. Mage at 24 health. Board control had heavily swung in my favor, and all he had was two 1-damage minions on the board (one being spiders). After counting up the cards that I could play, I swear I had 24 damage, but it ended up being 23. I felt a bit pressured to kill him ASAP since I was lucky enough to go a few turns with him not top-decking a direct damage spell. I mean... I had been below 8 health for probably 5 turns or more!

The only other facepalm-inducing mistake that I can think of was when I dropped The Beast (it was the best that I had at the time), and decided not to kill any of his minions. The problem is... I think he had a 4/2 that I could have easily killed, and I should have, since that gave him enough damage to kill The Beast in one turn, which just gives him a 3/3 and leaves me severely weakened. I realized that one pretty quickly after I attacked. :\

what i wish they would add is a reward for getting to legend or close...or something

cause as it is right now... i fight to climb as high as i can and in the 1st of october ill be rank 19 again... and its like a never ending climb without any reward... and even if i get to legend i wont get anything

You get the Legend rank card back.
 

GoStumpy

Golden Member
Sep 14, 2011
1,212
11
81
I am enjoying it and my wife is too... Great time-waster and it's nice to play a game with 1 hand and hold the baby in the other
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
So remember near the end of beta when they said they were changes some cards and from them on there would be no more changes. Then they did change some cards. Then they changed some again.....well here comes more changes.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I would believe them saying they don't want to change cards in the future, but anyone who actually thought those cards (or rather, card sets) would stay static forever was fooling themselves.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I think the Starving Buzzard's fate is really just attributed to its variable nature. The thing is... how do you balance a card with a variable beneficial proc? For example, if we look at other means of card draw, you have a 2-cost Novice Engineer that's a 1/1 that gives you 1 card upon use. You have a 2-cost Loot Hoarder that's a 2/1 that gives you 1 card upon death. You have a 3-cost spell (Arcane Intellect) that gives you 2 cards upon use. You have a 7-cost spell (Sprint) that gives you 4 cards upon use. You have a 5-cost spell (Nourish) that gives you 3 cards upon use (or gain 2 mana crystals). The buzzard doesn't have a set draw amount, which means Blizzard needs to set its cost based upon their belief of how it should be played. In other words, if you're playing a buzzard to draw a single card, you're not getting great value out of it anymore. However, a 2/1 giving you one card for 2 mana? That's as good as a loot hoarder!

As for Leeroy, I foresee him being swapped out for Reckless Rocketeer or Arcane Golem. If you're going to kill your enemy rather quickly anyway, who cares if you give him two mana crystals or not? Arcane Golem is 2 less damage, but he's also the same mana cost.

Is this game worth playing for free?

It's fun to play, but you may feel like it's a bit too difficult to successfully play without paying for it. The biggest problem is that everyone else has a much larger pool of cards to choose from, and chances are, they have a lot of good ones that you don't. I've gotten numerous packs from doing arena runs and such, and I've purchased two sets of 40 packs, and there are still cards that I don't have.

Although, I think a lot of that depends on how seriously you want to play the game. If you just want to use it as a means to use up a bit of time every now and again, it probably won't be a big deal. You don't get penalized if you lose any games if you're rank 20 or below (the lowest rank is 25), so losing to someone that has a ton of cards isn't too big of a deal.
 

Craig234

Lifer
May 1, 2006
38,548
349
126
It's fun to play, but you may feel like it's a bit too difficult to successfully play without paying for it. The biggest problem is that everyone else has a much larger pool of cards to choose from, and chances are, they have a lot of good ones that you don't. I've gotten numerous packs from doing arena runs and such, and I've purchased two sets of 40 packs, and there are still cards that I don't have.

Although, I think a lot of that depends on how seriously you want to play the game. If you just want to use it as a means to use up a bit of time every now and again, it probably won't be a big deal. You don't get penalized if you lose any games if you're rank 20 or below (the lowest rank is 25), so losing to someone that has a ton of cards isn't too big of a deal.

It's also just not that much fun. That's good feedback that says to me to skip it.

The same would apply to Magic the Gathering - if both players have similar quality cards, it's fun, if one has a clear advantage, I don't think so.

Now, if it had play segregated to 'free players' could only play others with similar cards, that'd be fine, but it doesn't sound like it. Sounds 'pay to win'.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
It's also just not that much fun. That's good feedback that says to me to skip it.

The same would apply to Magic the Gathering - if both players have similar quality cards, it's fun, if one has a clear advantage, I don't think so.

Now, if it had play segregated to 'free players' could only play others with similar cards, that'd be fine, but it doesn't sound like it. Sounds 'pay to win'.

Except that you really don't need many cards past the basics to make a good competitive deck. Heck, I think for my Druid deck, I only have 9 cards in it that are not basic, but of those 9, 4 are from the expansion that was just released and are easy to obtain (just need to pay the cost to purchase the expansion, in either cash or in-game points). Of the other 5, 2 are easy to craft, 1 is a legendary, so it might take a little while to get, and the other 2 are purples, which will also take some luck or just a lot of dust. But with changes being made to cards, usually you can dust them for their full cost (at least that is what happened in the past).

The only benefit someone who has been playing longer really has is that he/she can make good decks with most of the character classes. But a new player can easily make a decent deck from a single class within 1-2 weeks of playing doing the daily bonuses. You can make a decent Priest deck with just 8 cards other than the starter ones, and they are all extremely cheap to craft (2x lightwells, 2x light spawns, 2x thoughsteals, 2x 2/7 +2 attack each time minion is damaged). You will have a deck that can make some real monsters using the double healths, and set attack = health spells with just those cards and additional starter minions.

I can't tell you how many times I have killed people by turn 4 using that deck (you need luck, but if you go second and get the coin, and manage to pull a lightwell, double health, set attack=health, and a silence, like the 2/1 owl, or a silence spell, and then get lucky on your draws getting another double health and/or the second set attack=health, or the add 2 health + draw card you are golden). If opponent doesn't play anything, don't do anything turn 1. Turn 2 play the lightwell. Turn 3 +2 health the lightwell, double health the lightwell, pop coin, set attack = health on lightwell (instant 14/14), smack the opponent. Turn 4 if you don't get silenced and he put up a taunt, he is dead by doing another +2 health set attack = health, and using the owl to silence the taunt... If you have the faceless manips in your deck, all the better, cause at turn 5+ you can start making copies of the monsters that you can build. Most decks can handle 2-3 monsters, but not 4-6 like can be made with that priest deck, but you do need some luck on the card draw to do that.
 
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thujone

Golden Member
Jun 15, 2003
1,158
0
71
KT has made me love this game all over again... had so many people ragequit on me today. on the topic of money... i've only spent like $10 on this game but have played a ton. only spent money to unlock the last 2 wings of naxx. i only play mage and warlock... so that's helped in not spending money but i am sorely lacking in a lot of legendaries. i need an alex really bad... and a leeroy... but now probably not.


closing in on 250 wins on my warlock
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I was just thinking about the whole nerf situation, and what if Blizzard just put a cap on the number of cards that a minion can draw?
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Not a bad night at all. My daily was win 2 shamon/wizard matches, so I broke out my shamon deck. This was the second game:

As you can see, things were not looking too good for the other player. He already had used both his frogs in the match earlier (Maex, and a Sea Giant). So I plopped down Rag turn 7 (with the coin). He faceless manipped it, added deathrattle resummon and taunt to it, but hit a havest golem I had out. I faceless manipped his Rag, and resurrected it I killed his first Rag, that round (his second appeared from his deathrattle which is when I took the screenshot). Next round his rag hit my hero. I then used my deathrattle resummon and my other resurrect and then had yet another Rag out (at which point he walked away from the computer, cause I didn't kill him that round, but wiped all his minions and he didn't do anything the next turn).

Then with my winnings I had enough to buy another deck and get this:


 
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EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
i've seen a hunter that changed the buzzard combo to a knif juggler combo

it was not bad.... i had 4 minions so he played knife juggler and, spawned 4 dogs, threw 4 daggers and hit some of my minions

it was almost as devastating as buzzard, but he didnt end up with his hand ful
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Been only playing to earn gold to open all the Naxx wings. Got 4 of them done so far. Still, basically seeing the same exact decks over and over. I mean verbatim on deck builds. It's so funny that once I see what I am playing again, and the first few cards played I know exactly what I need to do to win if winning is possible. That is assuming I got the right draw in my hand to counter it all out with whatever deck I am playing with.

Oh and Fallen, my druid deck still destroys that shaman KT with 11/11 deck over and over. Poison spores just screws that combo every time. I see a shaman now and I automatically assume they are playing that stupid setup. Most of the time they are and are going for that combo. Which means I am always trying to hold on to that card which ruins that combo setup. Crush the combo and normally the rest of the deck falls apart.

Funny thing is I don't follow anyone else's deck found on some site at all. I just made up mine and go along with what I have always played. If I start to see a bunch of stuff being played that I can insert a counter card in my deck with, I do so.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Except that you really don't need many cards past the basics to make a good competitive deck. Heck, I think for my Druid deck, I only have 9 cards in it that are not basic, but of those 9, 4 are from the expansion that was just released and are easy to obtain (just need to pay the cost to purchase the expansion, in either cash or in-game points). Of the other 5, 2 are easy to craft, 1 is a legendary, so it might take a little while to get, and the other 2 are purples, which will also take some luck or just a lot of dust. But with changes being made to cards, usually you can dust them for their full cost (at least that is what happened in the past).

The only benefit someone who has been playing longer really has is that he/she can make good decks with most of the character classes. But a new player can easily make a decent deck from a single class within 1-2 weeks of playing doing the daily bonuses. You can make a decent Priest deck with just 8 cards other than the starter ones, and they are all extremely cheap to craft (2x lightwells, 2x light spawns, 2x thoughsteals, 2x 2/7 +2 attack each time minion is damaged). You will have a deck that can make some real monsters using the double healths, and set attack = health spells with just those cards and additional starter minions.

I can't tell you how many times I have killed people by turn 4 using that deck (you need luck, but if you go second and get the coin, and manage to pull a lightwell, double health, set attack=health, and a silence, like the 2/1 owl, or a silence spell, and then get lucky on your draws getting another double health and/or the second set attack=health, or the add 2 health + draw card you are golden). If opponent doesn't play anything, don't do anything turn 1. Turn 2 play the lightwell. Turn 3 +2 health the lightwell, double health the lightwell, pop coin, set attack = health on lightwell (instant 14/14), smack the opponent. Turn 4 if you don't get silenced and he put up a taunt, he is dead by doing another +2 health set attack = health, and using the owl to silence the taunt... If you have the faceless manips in your deck, all the better, cause at turn 5+ you can start making copies of the monsters that you can build. Most decks can handle 2-3 monsters, but not 4-6 like can be made with that priest deck, but you do need some luck on the card draw to do that.

Uhh, what you propose even with your druid deck would take some dedicated playing for the new person of a few weeks to accomplish. Either the person is of the type of personality that does that or they will drop this game long before that.

This game for new players is a bit brutal even in casual play. I go against casual players with a common only deck to try out a few things and am constantly running into shit like a fully built giant handlock deck. And it's not just once, but almost every game I play is something silly.

Which means if you are starting out you will get crushed damn near every time. Mage is about the only deck you can build from "basic" cards on the first day and have a slight chance of winning a few games now. Everything else is going to get clobbered. For a new player, which doesn't know to make a mage control/DD deck, with the basic cards from the get go is going to get frustrated real fast with this game in the current setup. It really is almost Pay2Win at this point.

I took a long break, but still have a decent setup for some decks. My Mage, Priest, Druid, and Hunter decks still win a decent amount with my Mage and Priest deck being the best. My other decks all suck balls and usually are clobbered most of the time despite having the best 'basic' setup I can do with them. I just lack the combo cards to make them good really. And it is those combo cards that really matter. Either you have them and win, or you don't and lose. This is because of the inherent weakness on many of the other decks basic cards. The introduction of the newer cards just made them must haves in many other decks which made them a bit OP now when you can that setup. Which means pay to win or a lot of time earning a lot of gold to get what you want.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Been only playing to earn gold to open all the Naxx wings. Got 4 of them done so far. Still, basically seeing the same exact decks over and over. I mean verbatim on deck builds. It's so funny that once I see what I am playing again, and the first few cards played I know exactly what I need to do to win if winning is possible. That is assuming I got the right draw in my hand to counter it all out with whatever deck I am playing with.

Oh and Fallen, my druid deck still destroys that shaman KT with 11/11 deck over and over. Poison spores just screws that combo every time. I see a shaman now and I automatically assume they are playing that stupid setup. Most of the time they are and are going for that combo. Which means I am always trying to hold on to that card which ruins that combo setup. Crush the combo and normally the rest of the deck falls apart.

Funny thing is I don't follow anyone else's deck found on some site at all. I just made up mine and go along with what I have always played. If I start to see a bunch of stuff being played that I can insert a counter card in my deck with, I do so.

Really the only thing that beats my shamon deck is a good rush deck where I get crap draw. Oh and for the poison spores, it counts as killing the card with the death rattles still running, which doesn't beat the combo they way I play it, in fact it may even give me 2 11/11's on the board+all the 2/2's. I will never put KT out there without putting deathrattle respawn on him unless I know all the instant kill cards have been played (or unless I get a massive amount of saved cards that very round that I play him, for which case he served his purpose). You would need to have both poison spores in your hand to beat the way I play the combo.
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
Except that you really don't need many cards past the basics to make a good competitive deck.

It's pretty fast to get the cards for one complete, really powerful deck if you know what you're doing. Maybe 10 hours of play? The downside is not many good decks in the game are so cheap to put together, so if you want max power level right away, you have to opt for a cookie-cutter deck that a zillion others are also playing for the same reason. Warlock zoo deck and hunter midrange deck are two easy examples, both top tier, neither requires a single epic or legendary. Late game oriented, controlling, tricky decks are kinda out of reach because they always have at least a few epics, and usually legendaries too.

That said, you don't have to have a top tier deck to have fun playing. Due to the matchmaking, as long as you have a deck that isn't terrible, you'll have about even win/loss ratio - all that changes with rank (or the casual mode's hidden rank) is who you are playing against.

The priest deck you describe, with lightwells, divine spirit etc., is pretty weak TBH and not what I'd call competetive. (Fine for messing around though!) Counting on combos like that means gambling on getting a good hand and the opponent not having any Hexes, Polymorphs, Assassinates, Executes, Kodos, Saps etc. in time to answer the combo.
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
Uhh, what you propose even with your druid deck would take some dedicated playing for the new person of a few weeks to accomplish. Either the person is of the type of personality that does that or they will drop this game long before that.

This game for new players is a bit brutal even in casual play. I go against casual players with a common only deck to try out a few things and am constantly running into shit like a fully built giant handlock deck. And it's not just once, but almost every game I play is something silly.
Casual has a hidden ranking, so if you have been playing with decent decks and switch to a common-only deck, you'll get stomped for a few times before your hidden ranking goes down and you start to get matched with people your new deck can actually beat. Casual's ranking adjusts you up and down much faster than that of ranked mode.

If I'm messing with some kind of troll deck, my hidden ranking will drop so that I'm getting matched with awful decks. If I then want to test some serious deck I haven't played before (like giant handlock), casual mode unfortunately gives me a few matches against cannon fodder opponents before I can get matches vs other serious decks. This causes the occasional stompings in casual mode.

Knowing how it works helps avoid frustration. Also, playing ranked at low ranks will probably less often match you against someone with a top tier deck, because people with those decks will quickly end up at a higher rank and stay there.
 
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