Hearthstone

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lupi

Lifer
Apr 8, 2001
32,539
260
126
and when you do win you get 5 original set cards that are all extra, bleh.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
It's Blizzard's way to some help for new players. AND I don't mind the 40 dust every week

And guys, punish the slow decks like handlock being played in brawl in slightly slower than normal zoo decks. And I suggest you play as shaman, will have the best answers. The way to deal with handlocks is hex, but your silences will work as well. Molten giants don't spawn anywthing.

I would suggest to add these cards to your decks:

Lil Exorcist x2
Ironbeak Owl x2
Baron Riverdare
Spellbreaker x2
Earth shock x2
Hex x2
Reincarnate x2
Rockbiter weapon x2
Knife Juggler x2
Mind Control Tech x2
Cult Master
Enhance-o Mechano
Lightning Storm x2
Flametongue Totem x2
And fill in the rest in good cards like Fire elementals, sludge belchers, sylvanas etc. Piloted Shredders spawn two 2 drops. You can try putting in sea giants as well.

Edit: Cards like defender of argus, Argent Commander, Darkiron dwarf are all strong as well. This brawl snowballs pretty hard and you should get a good start with a zoo deck.
 
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lupi

Lifer
Apr 8, 2001
32,539
260
126
I was wondering if the baron would trigger 2 new mobs, anyone test?

My first game was against a zoo lock. At one point he had 29 and I was at 9. On the final turn of the game I was at 3, he was at 19, and my last move was to kill his minion that would summon another demon into the board from hand. Unfortunately he had one there and it was malganis and I only had a six attack minion left. Would have been a great comeback if it was litterally any other demon mob (I had KT up so didn't mind losing my mos to kill his).
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Molten giants don't spawn anywthing.

Yep, that was one remark that I made to a friend after seeing the brawl. I also said to consider avoiding 1-cost minions as unless Blizzard is being nice about it (and giving you a 0-cost), there are no -1 cost minions. 2-cost minions will only give you a Wisp or Target Dummy. Frankly, I'd rather focus more on 3-cost minions, but giving up two turns of play may hurt you.

Also, you mentioned Shaman as a good hero choice, but keep in mind that totems may cost 2 mana, but their actual listed card cost is 1!
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Yep, that was one remark that I made to a friend after seeing the brawl. I also said to consider avoiding 1-cost minions as unless Blizzard is being nice about it (and giving you a 0-cost), there are no -1 cost minions. 2-cost minions will only give you a Wisp or Target Dummy. Frankly, I'd rather focus more on 3-cost minions, but giving up two turns of play may hurt you.

Also, you mentioned Shaman as a good hero choice, but keep in mind that totems may cost 2 mana, but their actual listed card cost is 1!

Using hero power loses you too much tempo anyways. Same for not putting 2 mana cost minions in the deck. Slow decks just outright lose because they can't gain the board. In any case, only minions which are played get the deathrattle, so nothing summoned by totems or silver hand recruits in any case.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
There are several minions not working in the current brawl for some unknown reason. And it seems random too.

Any 1 casting cost minion will not net anything lower.

Everything else seems hit and miss. I had a death cultist die and got nothing for it. That was a 3 casting cost minion. Had a Senjin Shieldmasta die and got nothing for it one game. Another game I did get something. These were not silenced. Speaking of which...

Also, anything silenced that dies doesn't trigger the effect either. Anything spawned by something else doesn't trigger the bump down.


Also, anything that reduces casting cost will affect the casting spawn. So if you are low enough that molten giant costs 1 or less to spawn, when it dies it is considered a 1 or 0 casting cost minion. It will not spawn anything because of that.
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
This new Tavern Brawl seems incredibly skewed toward Handlock. In the Brawl, when your minion dies, you get a random minion that costs 2 less than the one that died. Handlock can play a Mountain Giant (12 cost) on turn 4 or 5 (depending). If that dies, you get one of two 10-cost cards: Deathwing or Sea Giant. Now, to be fair, this same tactic also includes the anti-Handlock card, Clockwork Giant (12-cost, reduced -1 for each card in your opponent's hand). Although, if we end up with Handlock vs. Handlock often, having both in your deck might not be a bad idea. :hmm:

Have a silence handy. The effect is a deathrattle that can be silenced. On the other hand it can also be doubled by Baron Rivendare.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
...
Also, anything that reduces casting cost will affect the casting spawn. So if you are low enough that molten giant costs 1 or less to spawn, when it dies it is considered a 1 or 0 casting cost minion. It will not spawn anything because of that.

This is incorrect. Moltens don't spawn anything because nothing costs 18 mana. No matter how much mana you spent playing them.

The deathrattle is applied to a creature only if it costs 2 or more to cast it, but the deathrattle itself only considers the creature's base cost at time of death.

Example 1: Mountain Giant (12 mana)

It needs to cost two mana or more when you play it to gain the deathrattle, BUT the cost is checked again when the deathrattle goes off. So you will always get either Sea Giant or Deathwing, the only two minions which have 10 mana cost.

Example 2: Sludge Belcher (5 mana)
Let's say because of emperor and/or summoning portal your sludge belcher now costs 1 mana to play. If you play it, it won't the brawl deathrattle applied to it.

Edit: Example 3: Freezing Trap
If you play a four mana minion for 6 instead of 4 because of freezing trap, when it dies you will get a two mana minion.
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I actually prefer my druid deck for this brawl. With the +mana spells (either instant or permanent), you can simply spit out lots of good, high cost minions and lots of taunt minions that force the enemy to waste their minions killing. I didn't think about the clockworks, but I will need to get them (not sure what I want to remove from my deck though since it synergies pretty well).

Nothing like being able to drop Alex on turn 4 (with the right draw and coin). I don't think I have lost a brawl with this deck. Between the mounted mechs, sea giants, ancients, ironbarks, beltchers, druids, silences, Doom, Alex, Rag, Deathwing...
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Brawl would be a lot more fun if the effect wasn't baked in as a death-rattle that can be silenced off.

Every successful deck contains 2 owls, 2 spellbreakers and either silence & mass dispel, earth shocks, keeper of the grove, polymorph or hex for maximum cheese, which makes the brawls rather boring.

There is also a common trend of running 2 big game hunters and 2 mind control techs, for obvious reasons.

Sea Giants are insane, Kel Thuzad is strong, Baron Rivendare, Sylvanus (as always).

After all these "mandatory" cards, there isn't really much diversity in decks.

Priest seems strong, mind games is huge if you can steal a belcher and suicide it, and cabal shadow priest always have a viable target to steal thanks to the down-spawns.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Got 500 wins as warlock today! Nearly all 500 of those wins are playing handlock.

I really wanted the 500th win to be as jaraxxus so I ended up conceding around 15 games (lost so many stars ) as I couldn't get in a situation to play jaraxxus and win right away, or I didn't end up drawing him before late game. Every attempt I made sure not to build up an overwhelming board because sometimes people just concede if that happens. Finally I get an even game going against a mid range paladin. Even get Emperor to stick on the board for 2 turns and reduce Jaraxxus. But then he just randomly concedes on his turn, even though he had a better board. Oh well.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
But then he just randomly concedes on his turn, even though he had a better board. Oh well.


I had the "deal 100 damage to enemny heroes" quest. I don't usually play face agro decks, so I went with my control paladin alternating with control priest.

Took ages to complete the quest because everyone would concede as soon as I had board control, very frustrating.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I had the "deal 100 damage to enemny heroes" quest. I don't usually play face agro decks, so I went with my control paladin alternating with control priest.

Took ages to complete the quest because everyone would concede as soon as I had board control, very frustrating.

It is why I use hunter, mage, warrior, or even shaman for that quest. All of them don't require control to do massive damage to the hero, and in several cases, the damage is entirely hidden from the enemy (i.e. no board presence required, simply instant facesmash).
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Ah, I have to say... there's nothing quite like Thoughtstealing a Druid's Combo (Force of Nature + Savage Roar) and using it to kill them! :twisted:
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Have you guys gotten golden portraits for some heroes yet? I started playing hearthstone around one month after it was released, and I've just gotten 2 golden portraits yet, Priest, and just yesterday, I got 500 for warlock as well :awe:.

I want to get a good rank this season for the new awards system, something I haven't tried to do for a while now. But I want to level other classes now, which means I can't play my best decks to rank up.

I'm pretty confident with control warrior but that decks has so many bad matchups right now with all the aggro paladins, zoo, tempo mages, druids etc I'm facing. I regret not trying out grim patron more after brm release, I still feel uncomfortable playing it. I think it's the hardest deck to master so far.

I think it's finally time to build some aggro decks, get good with them and climb that ladder. I'll aim for atleast rank 5 this season.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Ah, I have to say... there's nothing quite like Thoughtstealing a Druid's Combo (Force of Nature + Savage Roar) and using it to kill them! :twisted:

Over 800 wins with priest, and I always run thoughtsteal x2; and I've only gotten that ONCE. But man was it memorable..
 

wetech

Senior member
Jul 16, 2002
871
6
81
Over 800 wins with priest, and I always run thoughtsteal x2; and I've only gotten that ONCE. But man was it memorable..

Was playing as priest, non-priest opponent throws down Nefarion. Next turn, double health + set attack = health, gg.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
Any good Paladin decks running these days? I'm still running a Dragon Paladin and it's still effective up until Rank 13-14 where I start losing 50% of my games. I'm sitting around 260 wins with the Paladin so I concentrate on playing this class most but can't seem to find a good Paladin deck that can lift me up higher in Ranks...

I think i'm gonna try a Pirate Paladin, some GvG cards and older ones are fun to play like the Cannon, Greenskin, Dread Corsair+Weapons...
 
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wetech

Senior member
Jul 16, 2002
871
6
81
Any good Paladin decks running these days? I'm still running a Dragon Paladin and it's still effective up until Rank 13-14 where I start losing 50% of my games. I'm sitting around 260 wins with the Paladin so I concentrate on playing this class most but can't seem to find a good Paladin deck that can lift me up higher in Ranks...

I think i'm gonna try a Pirate Paladin, some GvG cards and older ones are fun to play like the Cannon, Greenskin, Dread Corsair+Weapons...

Aggro Paladin seems to be popular these days.
 

Wardawg1001

Senior member
Sep 4, 2008
653
1
81
Any good Paladin decks running these days? I'm still running a Dragon Paladin and it's still effective up until Rank 13-14 where I start losing 50% of my games. I'm sitting around 260 wins with the Paladin so I concentrate on playing this class most but can't seem to find a good Paladin deck that can lift me up higher in Ranks...

I think i'm gonna try a Pirate Paladin, some GvG cards and older ones are fun to play like the Cannon, Greenskin, Dread Corsair+Weapons...

Agree last couple posters, aggro paladin is very good right now. As I was ranking up last season with a control deck (made it to rank 3, could have gone higher but I got bored), it was basically the only deck I had any trouble with outside of face hunters.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Have you guys gotten golden portraits for some heroes yet?

Nope, but that's because I don't play ranked much at all. I think my highest is only about 50 wins.

I'm pretty confident with control warrior but that decks has so many bad matchups right now with all the aggro paladins, zoo, tempo mages, druids etc I'm facing. I regret not trying out grim patron more after brm release, I still feel uncomfortable playing it. I think it's the hardest deck to master so far.

Faced an aggro Paladin last night on my Priest. Honestly, it was a rather easy match-up. Even though he had about 4 minions on the board by turn 3, I ended the match with full health. (Auchenai Soulpriest + Circle of Healing tends to help with that....)

I don't think Patron is too bad to play... it just requires you to focus far more on getting specific cards in your hand vs. attacking, etc. I've only tried it a few times, but that's what I got from watching people play it. Also, consider that Trump has a bunch of Trump's Teachings videos where he covers specific decks. He starts off covering what's in the deck and then how to play.

I think it's finally time to build some aggro decks, get good with them and climb that ladder. I'll aim for atleast rank 5 this season.

I tried out mech Shaman because one of my quests involved Shaman, and it wasn't too bad. It's fairly aggro focused and not expensive, so you might like it.

Over 800 wins with priest, and I always run thoughtsteal x2; and I've only gotten that ONCE. But man was it memorable..

I'd like to say that I'm rather lucky, because the next game that I played against a Druid, I pulled the combo again. Keep in mind that I got both cards from a single Thoughtsteal both times. Although, I'm not sure if I'm that lucky since I lost the second match -- just didn't have enough momentum throughout the entire match. :\
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Yeah, I never really bothered too much with ranked (just enough to get the month's card back). I will need to start actually playing ranked now.
 
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