Hearthstone

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Wardawg1001

Senior member
Sep 4, 2008
653
1
81
Yeah, I never really bothered too much with ranked (just enough to get the month's card back). I will need to start actually playing ranked now.

Yea I'm the same (some months I don't even bother to get the card back). 429 play mode wins vs 1711 arena wins. Every couple months I get the itch and make a run at ranked mode, but I don't netdeck, I only play with decks I create from scratch. Last month was my best, getting to rank 3, and I was still running at least a 60% win ratio, pretty sure I could have got to legend if I wanted, but the monotony of playing the same deck over and over got to me and I went back to just playing arena about a week before the season ended.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Still no info on the update release date? I mean I guess we all kind of know it will be the 24th or so now since it is the anniversary, but you would think they would just make it official at this point....
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
As for the new rewards in ranked mode, I really need to come up with a few good decks. Most of my decks are geared towards the dailies. They work great for them, but are only so-so in ranked (mid/lower teens). I have the cards needed for most decks (only missing a couple of the useful legendaries and only a couple of the epics that get used (need probably 5 epics for handlock though)).
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I've got two quests that both involve Warrior, so I might go through and finally build a Patron deck. I ended up losing to one last night on my Priest, because I just didn't have enough good, beefy minions to use in the later game to finish him off. I also completely ignored my rule for playing against Patron: keep a small board.
 

Madia

Senior member
May 2, 2006
487
1
0
Saw the mage and warrior class legendaries yesterday:

Mage Rhonin: 8 cost 7/7 Deathrattle: Add 3 copies of arcane missile to your hand.

Warrior: Varian Wrynn 10 cost 7/7 Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield.

I'm not sold on Rhonin. His deathratlle is like getting a 1 damage better avenging wrath for half the price. Sure spellpower could bump it up to 12 damage but I think it'll be so late in the game that it won't matter much at that point.

Varian I'll have to wait and see. Cards put in play don't trigger their battlecry and usually wallet warrior runs a Dr. Boom, Alexstrasza and Grommash. Of course getting a 7/7 or 8/8 in addition to a 7/7 Varian does not seem like a bad thing. Grommash might hurt since you want something to enrage him the turn you play him and only Death Bite's deathrattle can.

So far I haven't seen any new cards that look amazing. Hopefully the Priest will get some good cards since I would like to play that class but with the current meta he's not a good match up against most net decks.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I'm not sold on Rhonin. His deathratlle is like getting a 1 damage better avenging wrath for half the price. Sure spellpower could bump it up to 12 damage but I think it'll be so late in the game that it won't matter much at that point.

Yeah, I wasn't terribly impressed with Rhonin either. At best, he's a card to synergize with Archmage Antonidas (A-ha!). Apart from that, Arcane Missiles can provide good damage, but that's if you're lucky enough to get them to go where you want.

Varian I'll have to wait and see. Cards put in play don't trigger their battlecry and usually wallet warrior runs a Dr. Boom, Alexstrasza and Grommash. Of course getting a 7/7 or 8/8 in addition to a 7/7 Varian does not seem like a bad thing. Grommash might hurt since you want something to enrage him the turn you play him and only Death Bite's deathrattle can.

The lack of Battlecry on placed minions was what made me cringe a little with this card as well. If we look at the card in its worst state, it's a 10-cost 7/7 that does nothing. What do I mean? Well, it's not going to draw any cards if you don't have any. In fact, it will potentially deal six damage to you! (Fatigue: 1 + 2 + 3) At it's best positive worst, it will draw three non-minions. If you consider that, it's a War Golem that costs 3 more to draw 3 cards. Drawing 3 cards for 3 cost isn't too bad. At it's best, you can end up putting out some powerful minions, but as you said... it's a 10-cost, which means that unless you've played Emperor at some point or have the coin, you aren't doing anything else.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
all ground tourney cards

Blizzard just posted all the upcoming cards. I haven't really thought about how good most of these cards will be, but at first glance, there's a lot of cards which will give huge value, IF they can stick on the board...
 

Madia

Senior member
May 2, 2006
487
1
0
I'm still digesting all the cards. It looks like the priest may have the best legendary of the set a 7 mana 5/4 that summons a random legendary minion whenever you use your hero power. I also like the shaman's a 6 mana 4/4 whose battle cry gives all minions in you hand and your deck +1/+1 although at 6 mana it may be to slow. A lower mana cost with overload would have been better.

One card that stood out is convert a 2 mana priest spell that says "Put a copy of an enemy minion in your hand." It doesn't say put a copy of target enemy minion or put a copy of a random enemy minion so I'm not sure which it is. I'm guessing random cause target would be op.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I'm pretty sure it's targetable. Otherwise it would have had "random" in it's description. It looks like a good card, but it's not op, as it does lose you tempo, too much if you have to play it early game. It will be good against murloc decks specifically, since they share buffs; if they ever get popular again...
It will be much better late game, where you can copy eg a sylvanas or dr. boom , kill it, and then play it yourself.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
finally went around to loaded some stuff up and getting the galaxy promo packs as well as did my 1 brawl for the win and got 2 from that. took about 20 minutes of installing/reading but kinda nice with 5 packs waiting for me.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Man this combo never gets old:



It is even better when you get the enemy to play hit taunts the turn before
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
How does competitive spirit trigger? You just have to wait for your next turn or does the enemy need to attack you on their turn?
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
It triggers automatically at the start of next turn, as long as you have atleast one minion on the board at start.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I'm still digesting all the cards. It looks like the priest may have the best legendary of the set a 7 mana 5/4 that summons a random legendary minion whenever you use your hero power.

That is a VERY deadly legendary. Especially if you combine it with with the minion that makes your hero power cost 0 the next time you use it. I mean that is a 10 mana play that puts a 3/3, a 5/4, heals 2 damage, and puts a random legendary onto the board.


One card that stood out is convert a 2 mana priest spell that says "Put a copy of an enemy minion in your hand." It doesn't say put a copy of target enemy minion or put a copy of a random enemy minion so I'm not sure which it is. I'm guessing random cause target would be op.

That one is hard to say. I would think possibly targeted, mainly because priest already has mind games, thoughtsteal, and mind vision which target random...
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Oh the rage! Muha-ha-ha-ha-ha-ha-ha! So I finally had a reason to use my warlock deck (received a warlock domination daily). It is a pretty decent demon deck with just enough other things thrown in to make it very dangerous at times.

This mage I fought (for my final win) was raging by the end. He started off by coin+portal+tauren warrior. I used my hero power to get another card (I could have dark bombed the warrior, but decided not to that turn). He then played both of his mirror entities. So I dark bomb the warrior this turn (nothing else to do and didn't want him enraging it next turn). He then plays the draw 2 cards spell. I play the void caller I just drew. He plays a 2/5+taunt+can't be targeted. I play a Mistress of Pain and kill one of the 4 mirror images. He plays a 5/4(3?)+battlecry 4 random damage if you have a mech (3 hit my hero and 1 hits my void caller) and attacks my hero. I play the do 4 damage to a minion spell and kill the 5/4(or 3) card, kill another mirror image and damage another.

He plays a sludge beltcher and 3 damage freeze spell on my hero and attacks my hero with his 2/5+taunt. I play the +5/5 to a friendly demon on the Mistress, kill the sludge (heal my hero for 6 in the process), and kill the last mirror image (finally almost through all his taunts, just 2 left). He plays a twilight drake and another sludge beltcher. I kill the sludge with the Mistress (another +6 health heal), power overwhelming the void, kill the 2/5+taunt with the void, and shadow flame the void caller killing both the 1/2+taunts from the beltchers and the twilight drake. The voidcaller also deathrattle plays Lord Jaraxx. He fireballs my mistress killing it, I do the +2/2 spell to Lord Jaraxx, faceless manip Jaraxx, and play a Defender of Argus to taunt both Lord Jaraxx. He frost bolts one of the Jaraxx's and plays another 2/5+taunt+can't be targeted and a 2/4+2 random damage when casting a spell. I faceless manip the higher health Lord Jaraxx, cast impolsion on the 2/4 (doing 4). He plays yet another taunt (tazdinga) a secret, and a do 3 random damage to enemy spell (killing 2 of my imps). I pull out the secret stealer, play a sea giant, and +5/5 a Lord Jaraxx, kill the taunt with a Lord and the imps and finally start going to his face. He quits.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I might have to switch my decks around as I'm just not having much luck with my Priest deck. I'll usually get to cresting rank 11 and then just consistently lose a few matches. It's your fairly standard ... mid-range (?) Priest deck. It has...

Circle of Healing x2
Light of the Naaru
Power Word: Shield x2
Northshire Cleric x2
Shadow Word: Pain
Shrinkmeister x2
Wild Pyromancer x2
Shadow Word: Death x2
Thoughtsteal x2
Injured Blademaster x2
Shadow Madness x2
Auchenai Soulpriest x2
Sludge Belcher x2
Holy Fire
Lightbomb
Cabal Shadow Priest x2
Emperor Thaurissan
Dr. Boom

I "borrowed" this deck from Kolento a while ago, and just typing it out, I have a few thoughts. I'm tempted to remove the Wild Pyromancer, and possibly replace it with the Zombie Chow. At least from what I can tell, the point of the Wild Pyromancer is for zoo mitigation; however, it's extremely reliant upon actually having a spell on you, and unless you're using Power Word: Shield, it's probably a waste of a spell. Also, Auchenai Soulpriest + Circle of Healing is good for clearing. I'm also not 100% sure about the Shrinkmeister. It plays extremely well with the Cabal, but this goes back to the whole comment about weak low-end. I've had games where he was my only low-end card, and I'll either have to wait it out, which is usually insta-death vs. aggro, or waste its battlecry.

Part of my issue is that I can't do as well in long games, which makes sense as I refer to it as a mid-range deck.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I played Kolento's priest deck June/early July. WAS a very good deck, but a little hard to play perfectly. I played it as a control deck, just removing their threats and win in the long run. It's basically the same as what you're playing with 2-3 card differences. I posted this a while back while but here it is again:




Wild Pyro is a must in this deck. You can't consistently rely on having the auchenai circle combo against every aggro opponent. It also comes out earlier, and can handle deathrattles better.

-Boom +Ysera: 1) Only BGH target in deck. 2). Ysera fits the gameplan of this deck better.

-Emp T + Syl: Since we're not flooding the flood ever with this deck, the discount will rarely ever be needed. Sylvanas however presents a much bigger threat.

-Holy Fire +Harrison: Because at the time, game was flooded with patron decks.

I don't know if this deck would be good right now, haven't played priest for over a month besides a single game now and then. I think kolento is running a different priest deck right now. Deathlords and what not.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I played Kolento's priest deck June/early July. WAS a very good deck, but a little hard to play perfectly. I played it as a control deck, just removing their threats and win in the long run. It's basically the same as what you're playing with 2-3 card differences. I posted this a while back while but here it is again:

Yeah, I started playing it back then as well, but took a break from Hearthstone for a month or so. The problem is the shifting meta is enough to screw you over if you try to come back with old junk. Yeah, so the only other difference that I see is that you have 2x Light of the Naaru and I have Light of the Naaru + Shadow Word: Pain. SWP may seem kind of useless, but it can actually be combo'd with Shrinkmeister to kill any 4-attack minion... including Ysera. Of course, you can also steal them if you have a Cabal.

I actually don't have Harrison Jones, Sylvanas or Ysera. I didn't have Dr. Boom until I decided to create a Shaman mech deck, and I used Velen in place of Boom. Velen has the same BGH susceptibility, but he has won me some games simply from the increased healing vs. aggro decks. Anyway, I probably ought to craft Sylvanas at least (I have something like 4600 dust) as she's used in quite a few decks.

Speaking of its play difficulty, I think I've actually been playing the deck too aggressively in the past. For example, if I had a Northshire Cleric in my hand on the first turn, I'd play it. Can that be okay? Sure, but it's probably going to get Wrath'd or Fiery Win Axe'd, and that completely removes the card's purpose -- drawing cards. I've started treating the deck a bit more passively where I'll avoid wasting a minion's potential if I don't need to retake board control or something like that.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
In case no one has noticed, grand tournament cards are now in the game and all can be viewed in the crafting section. You can't craft them yet, but you can look at them.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
In case no one has noticed, grand tournament cards are now in the game and all can be viewed in the crafting section. You can't craft them yet, but you can look at them.

Also, the release date has been officially announced as Monday, 8/24.

If you want to do the card purchase, the cheapest way is most likely through using Amazon's Coin system. While it's not $40 for $50 in Amazon Coins anymore, it's still $45 and you'll get 500 coins back when you buy the pack. If you don't have an Android device, you can still do it using Andy, the Android emulator. It's also a lot easier than the last time I did it where I had to set the number of CPUs and such.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Anyone play Tavern Brawl with the new cards yet? How powerful is the Inspire ability?
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Anyone play Tavern Brawl with the new cards yet? How powerful is the Inspire ability?

Played 1 game so far. Was hunter. Got my pack and 40 dust. Maybe I'll play it again. Hunter early game seems weak. Although I won, mage deck seems a bit better.

Oh and inspire seems too slow, so far.

 
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