Hearthstone

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wetech

Senior member
Jul 16, 2002
871
6
81
Got a golden Tinkmaster Overspark (I mean, regular Harrison Jones) from my Brawl reward deck this week.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Nah, I don't think the new meta will be that Grim for the Patron Warrior. :biggrin: All terrible puns aside, Patron is still a strong deck for classes that lack removal. Also, your opponent still has to have the means of removing the dangerous minions from your board, which can be difficult. I do think that it will make Patron fall out of favor a bit as it'll lack the stronger guarantee (no One Turn Kills), but I doubt we'll see it go away.

Although, Patron isn't really even the deck that I worry about the most. I worry more about the decks that prefer quicker kills, and it's not just your typical face decks, but Mages with Sorcerer's Apprentice + Flamewaker can be quite deadly. There have been times that I've been up against that deck, and I literally can't do anything. If I place any minion down, it will be instantly killed.

You know, I was thinking about that the other day. What makes Hearthstone frustrating isn't the fact that you sometimes lose... it's the fact that in a lot of those games, it feels like you have no chance to make a comeback. I was also thinking about the opposite, and there are definitely a lot of cases where I can remember simply dominating my opponent. Unfortunately, I can't be sure if my opponent just played poorly, or if he just couldn't do anything about what I was doing.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Lol... just now heard about this and wow..

So now Warsong, a class card, is a worse version of the neutral card Raid Leader. I'd argue it's also worse than the 2 mana Dire Wolf Alpha. Actually I'd say they've made the card completely useless. Might as well delete it from the game to give a sorely needed boost to warriors in arena.

I agree a nerf was needed to this deck, but they wait six months and this is the best change they can come up with? Monkeys could balance this game better. I guess they really didn't want patron warrior at blizzcon.

When grim patron gets nerfed to death like this.... just watch the ladder get overrun with face hunters and secret paladins. It's gonna get even worse than it is now.

Edit: A small nerf to frothing berserker (1 less health) to reduce the possible amount of procs and/or battle rage (3 mana cost and/or doesn't proc on hero) would have been much better and still might have kept the deck competitive.
 
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JTsyo

Lifer
Nov 18, 2007
11,774
919
126
Yea, that was not he nerf I was expecting. Either they needed to hit Frothing Berserker or give the Commander a limit to charges like, " The first 2 minions played below 3 receive charge."
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Not sure why they didn't just remove the commander and give warriors some dust, it is near wisp territory now in usefulness.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Yea, that was not he nerf I was expecting. Either they needed to hit Frothing Berserker or give the Commander a limit to charges like, " The first 2 minions played below 3 receive charge."

I've been wondering why Blizzard hasn't implemented charges in the game. I suggested using them for Starving Buzzard back when it was in its heyday. The only downside to charges is that it's another thing for people to keep track of, but since this is purely an electronic CCG, it is something far easier to implement than on a physical game.

So now Warsong, a class card, is a worse version of the neutral card Raid Leader.

But... it has one more health! :biggrin:

Edit: A small nerf to frothing berserker (1 less health) to reduce the possible amount of procs and/or battle rage (3 mana cost and/or doesn't proc on hero) would have been much better and still might have kept the deck competitive.

I wonder if they could also nerf Patron by playing with the Patron card itself. For example, if they made Patron a 4-cost 3/2, it would be far, far harder to fill your board with minions as you'd only have a single spawn (barring any heals). I wonder if we'd see Commanding Shout come into play at that point?
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Patron has never been the problem in the 'Patron Deck'. Patrons can usually be dealt with. It's the warsong + frothing berserker combo which punishes the player for building a board and easily kills from an empty board, that was the problem. I've been killed OTKed at 60+HP by patrons.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I really don't like these RNG-tacular brawls. It's pretty much taking the worst aspect of Hearthstone and amplifying it to the extreme. Some people find it fun. I think it's just a terrible waste of time.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I actually like this brawl. It's all about making the RNG work in your favour as much as possible. First time in a while that I've played the brawl further than getting the pack.

There are a few things you can do that will help you in this brawl:

#1. The right class. I would say druid is the best one, because you will draw a lot of class cards and with druid, you will get good discounted cards the opponent can't match. Nourish and ancient of lore are so easy to get out and the cards they draw also get discounted... more hands in hand = more options to play cheap minions. Hunter and rogue are probably the worst classes to choose.

#2 Mulligan. Mulligan away any spells for the most part. Mulligan away 1,2,3 drops unless it's a top tier minion. I've seen so many opponents play 1 or 2 mana minions that they kept against me. This is useless and while they may go some face damage in, I'll get better trades. You want typically your opening hand to consist of 4,5,6 drops. The way the random discounting works, you'll be able to curve out with these minons.

#3 Take advantage of the bigger mana discount. Let's say you have two cards you can play with neither of them giving any distinct advantage over the other. In this case, play the minion with the higher discounted cost.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
decks don't really seem to be random like they say, although they are different per class. seems some classes have a distinct advantage in their decks too.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Last night I played a brawl where the druid I was up against played a turn 1 and turn 3 Malorne lol. Did not end well for me.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
All I know is I played priest and faced nothing but pally, druid, and mage and saw the same cards from each class every time.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Patron was the only thing keeping paladins and face hunters somewhat in check. Ladder is already getting infested with these aggro decks.

All my games today were either paladins or face hunters (Ten games!!!). Uggh. Taking a complete break from hearthstone until the last few days of the month to climb...
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
I really don't like these RNG-tacular brawls. It's pretty much taking the worst aspect of Hearthstone and amplifying it to the extreme. Some people find it fun. I think it's just a terrible waste of time.

Yeah, the RNG aspect of arenas is much more fun, because you know what's in your deck and can play with that in mind. You know what's in your hand and what plays you can make next turn and play with that in mind.

This brawl is insanely bad. You can't plan anything. You can have a play planned for the next turn and then the mana costs change and you can play nothing. It seems correct to mulligan for 6-7 mana stuff and hope RNG reduces cost of one of those to 1 or 2 mana. It's pretty bad. So many games are ended on turn three when someone drops two legendaries that randomly got reduced to 1 cost.
 

Concillian

Diamond Member
May 26, 2004
3,751
8
81
Patron was the only thing keeping paladins and face hunters somewhat in check. Ladder is already getting infested with these aggro decks.

All my games today were either paladins or face hunters (Ten games!!!). Uggh. Taking a complete break from hearthstone until the last few days of the month to climb...

I don't expect that to get too much better. dragon priest is a hurdle for the face decks, but patron really did keep those things in check. Expect a lot of zoo, paladin (all types, face, secret and midrange,) and face hunter. I don't think people realize exactly how much aggro was going to come out with the patron nerf. I actually thought the meta was in a decent place.

I'm not expecting a positive change in the meta environment to come from the patron nerf. Midrange pally gets a boost, which is cool, but there will be a lot more other aggro stuff.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
This brawl I've mostly either been stomped or done a bit of stomping back. Worst one was I had a draw as a warlock with the following in my hand.

Clockwork Giant, Clockwork Giant, Kodo Warrider, Drain Life

I'm like okay.... sure why not.

I draw Dr Boom with my initial draw. My initial costs are 0 for both giants, 0 for boom, 0 for war rider. So I basically drop my entire hand and coin to use my power.

I have a full board with 2 clock work giants, 2 3/5s, and Dr boom and his 2 bots. Had I been the other guy I would have quit. Instead he play one turn, sapped a giant back to my hand, and laid out some junky minion I don't remember. I ended up playing the giant again on my second turn for another 0 cost, and smashed him with what I had. He quit then. Basically over by turn 2 as taking 25 damage by turn 2 is pretty fucking insane. That was one of my few wins. I probably have 40 loses to the 4 wins I have in brawl before I gave up. Pretty much every game 1 person or the other gets massive minions at zero to 2 cost and basically wins in the first couple of turns.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Mana cost can't drop below 1 for any minion or spell in this brawl... except the giants if you're lucky. So I don't see how you managed to dump your cards for 0 cost, esp the doom and war rider.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
This brawl I've mostly either been stomped or done a bit of stomping back. Worst one was I had a draw as a warlock with the following in my hand.

Clockwork Giant, Clockwork Giant, Kodo Warrider, Drain Life

I'm like okay.... sure why not.

I draw Dr Boom with my initial draw. My initial costs are 0 for both giants, 0 for boom, 0 for war rider. So I basically drop my entire hand and coin to use my power.

I have a full board with 2 clock work giants, 2 3/5s, and Dr boom and his 2 bots. Had I been the other guy I would have quit. Instead he play one turn, sapped a giant back to my hand, and laid out some junky minion I don't remember. I ended up playing the giant again on my second turn for another 0 cost, and smashed him with what I had. He quit then. Basically over by turn 2 as taking 25 damage by turn 2 is pretty fucking insane. That was one of my few wins. I probably have 40 loses to the 4 wins I have in brawl before I gave up. Pretty much every game 1 person or the other gets massive minions at zero to 2 cost and basically wins in the first couple of turns.

Hahah... well I did that on my first attempt at the brawl, only to have my opponent play Deathwing turn 2.
 

thujone

Golden Member
Jun 15, 2003
1,158
0
71
finally started playing again this past week... 2nd pack i opened this week got me a malganis... FINALLY.


this is huge for me as i primarily only play warlock. definitely enough to suck me back in for a little bit. also closing in on my 500 warlock wins for that bling portrait
 

JackTheB

Junior Member
Oct 16, 2015
17
0
0
Patron has never been the problem in the 'Patron Deck'. Patrons can usually be dealt with. It's the warsong + frothing berserker combo which punishes the player for building a board and easily kills from an empty board, that was the problem. I've been killed OTKed at 60+HP by patrons.

This happened to me a lot of times....
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Ok, the new brawl is a little fun at least. Personally I believe Druid decks rule for this one (bonus mana spells, minions, cards to give +X/X to friendly minions, decent amount of reasonably cost aoe (especially considering the amount of minions on the board that can also give bonus to spell damage from the hero powers)). Combine with the good inspire cards (mukla's champ, savage combatant, maiden of the lake, frost giant), and you have a real winner.

Sure there is still a lot of randomness because of the random nature of the next hero power you and your opponent get, but there isn't much like being able to play a mukla's champ on the turn after you got a maiden to stay alive and then get out another 5-10 hero powers off the same turn as playing mukla's champ, and drop 1-2 frost giants for free, and possibly play 2 power of the wild all on the same turn (there are hero power minions that make spells cost 3 less). All of a sudden you have a full board of minions ranging from 6/4 (mukla's champ) to 14/18 (maiden), or best case 20/20 frost giants, as well as possibly a bunch of 6/6 - 12/12 minions spat out from your hero power.


On a side note, I need to figure out what legendary I want to craft next, or if I want to spit out 4 more epics. With the epics, I could finally make a control freeze mage (never crafted or opened the doomsayers). But it is hard to pass up on a legendary when you can craft one. That said there are only a couple more useful legendaries that I am missing, most which only have use in a limited number of decks.

My current legendary list:
Aviana (golden)
Dreadscale
Archmage Antonidas
Flame Leviathan
Tirion Fordring
Vol'jin
Confessor Paletress
Prophet Velen
The Mistcaller
Lord Jaraxxus
Mal'Ganis
Grommash Hellscream
Varian Wrynn
Nat Pagle
Eydis Darkbane
Baron Rivendare (Naxxramas expansion)
Gormok the Impaler
Old Murk-Eye
Feugen (Naxxramas expansion)
Harrison Jones
Loatheb (Naxxramas expansion)
Stalagg (Naxxramas expansion)
Cairne Bloodhoof
Emperor Thaurissan (Blackrock expansion)
Justicar Trueheart
Maexxna (Naxxramas expansion)
Sylvanas Windrunner
The Black Knight
Chillmaw
Dr. Boom
Rend Blackhand (Blackrock expansion)
Chromaggus (Blackrock expansion)
Gruul
Kel'Thuzad (Naxxramas expansion)
Ragnaros the Firelord
Sneed's Old Shredder
Alexstrasza
Majordomo Executus (Blackrock expansion)
Nefarian (Blackrock expansion)
Ysera
Deathwing
 
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Vivendi

Senior member
Nov 21, 2013
697
37
91
Neutral: Malygos, Thalnos, Geddon, Leeroy, Nexus Champion.. these would be the somewhat useful legendaries left that you don't already have...

Maybe craft Captain Greenskin if you want to get that Captain's parrot lol.

Class: Cenarius, Edwin or Al'Akir can always be worked into decks.
 
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