Hearthstone

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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Malygos with Thaurissian'd spells on virtually any class with damage spells that can target heroes at low cost can be mean. My friend played a lock like that for a little while, it's kind of a gimmick IMO but makes for some amusing turns if nothing else.
 

JTsyo

Lifer
Nov 18, 2007
11,774
919
126
For this week's Brawl, your hero ability is replaced with boss ones and can be used multiple times. This make inspire cards very good. You can keep you cards with low mana and just use the powers.
 

Madia

Senior member
May 2, 2006
487
1
0
Well time to craft a new Legendary (picked up a duplicate Ysera in a pack yesterday which put me over the top in dust for crafting).

Really undecided here. Not sure if I want to go with the Shaman Murlock legendary, King Mukla, or something else.

If you play Druid you'll definitely want Cenarius. I have Neptulon and he's also very good since Shawman is weak on card draw. Neither are muse haves though. Even with Druid extremely strong in the meta most decks leave out Cenarius. I had fun with a mech shawman and Neptulon worked great in that but with the meta it's no longer competitive.

I'd actually check your epics first. A lot are better than legendaries and you can get 4 for the cost of 1 legendary.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Tried out deathrattle hunter and murloc paladin for this week's brawl. So far I've found murloc paladin to be very strong.
 

quikah

Diamond Member
Apr 7, 2003
4,086
664
126
Tried out deathrattle hunter and murloc paladin for this week's brawl. So far I've found murloc paladin to be very strong.

Murloc is fun until you meet another murloc deck. I have also had good success with a battlecry zooish warlock deck.

Wonder if this is a test for some sort of board enchantment effect. Guessing we will be seeing some of these sort of effects in the next expansion.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
Murloc is fun until you meet another murloc deck. I have also had good success with a battlecry zooish warlock deck.

Wonder if this is a test for some sort of board enchantment effect. Guessing we will be seeing some of these sort of effects in the next expansion.

I also ran 2x hungry crabs . Worked so great. I went 8-0 with murlocs and finished all my quests. Played against mostly deathrattle hunters but also murloc paladins and shamans. Even beat a freeze mage which I admit was very lucky but opponent also didn't know how to play freeze mage properly.

I also think this brawl was a test for future cards. Persistent battlefield effect spells or something similar.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I played a Rogue Deathrattle deck because I have a Rogue/Warrior 5-win quest right now, and I won the first match against some Murloc Paladin. Rogue is actually quite nice against anyone that chooses murloc since you can just kill their spawned murloc over the course of two turns for 2 mana. I think the weakest card in my deck is probably Lil' Exorcist. I went for it mostly because if I play against a Deathrattle deck, it'll be ridiculous, but if I'm mostly going up against Murlocs and such, maybe I should go with Hungry Crab?

EDIT:

Hah... so as soon as I remove the Lil' Exorcist, I go up against a fellow Deathrattle Rogue.

EDIT 2:

I still beat that Deathrattle Rogue, so no biggie. I also went up against an interesting one... a Spell Rogue that focused on trying to mill me. Although, given my deck consists of cards between 1-6, trying to mill me doesn't work all that well. I ended up crushing him too. I also fought a Spell Warlock, and probably the hardest part of that battle was trying to guess when he'd use Twisting Nether to clear my ginormous board. (He never did.)

Also, since someone may be curious, this buff will boost all entities with an existing Deathrattle not if they have one by default. So, when I was building my deck, I wasn't sure if the Raptor card's Battlecry (grants it a friendly minion's Deathrattle) would work, but it does. So, if you want to play a Druid, the Soul of the Forest (gives all minions a Deathrattle to summon a 2/2 treant) will also work.
 
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Vivendi

Senior member
Nov 21, 2013
697
37
91
Yes the bonus given isn't a battlecry, it's like a battlefield aura as mentioned earlier. Explorer's hat thus becomes a 2 mana +2/+2 when used on a non-deathrattle minion, but it's still too slow.
Murlocs already have the best synergy in the game, the extra 1/1 each turn really makes it that either you control the murlocs by turn 3-4 or you're dead. I even misclicked (due to me unneccesarily clicking on the board as always) on battlecry effect and still beat some guy playing tempo mage. Why would a tempo deck need armor... I wouldn't even know.
Freeze mage should be pretty good in this brawl, the extra help should help prolong the game and win.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Murlocs already have the best synergy in the game, the extra 1/1 each turn really makes it that either you control the murlocs by turn 3-4 or you're dead.

And that's why the Murloc decks don't work as well against Rogue. It's far too easy for me to kill the weak 1-health murlocs. On the other hand, Battlecry and Deathrattle decks get a bonus because all those weak 1-health minions now cannot be killed by a hero power.

I do normally struggle a little in the beginning to gain control of the board against a murloc deck, but I've usually taken control by about turn 4-5. Honestly, unless they get some crazy removal card, it's almost impossible for me to lose by that point.

Freeze mage should be pretty good in this brawl, the extra help should help prolong the game and win.

"Have you ever wanted to spend even longer in a Freeze Mage fight...?" :biggrin:
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I had no problem that brawl against anything with my murlock paladin, even deathrattle rogues. The key was to have a few secrets in your deck as well as a key weapon on two (sword of justice, coghammer) and a couple divine shield spells. Early game if you don't get the murlocks that start stacking massive stats, you play it slow and just pop out hero power minions (combined with the 1/1 each turn, you are beyond what the rogue hero power can handle each turn and force the use of control spells on useless minions). If the rogue plays a minion, use a secret like avenge, sacrifice, or seal of champions to deal with it and continue building up the stacking stats for your murlocks. Other zoo enhancing cards like Muckla's Champ or Raid Leader are very useful. But pretty quickly you will usually have a deck and board that will overwhelm, or exhaust the enemy's clear cards.

In anycase, I am close to crafting a new legendary (just need another 160 dust, so at worst 4 more card packs assuming 4 common and 1 rare that I already have). Will probably make Bloodmage Thalnos.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
went against some pretty good BC/DC decks. after trying a couple of those figured I didn't have enough of the better ones to run it so went murloc and didn't lose a game since.


also noticed the wreath cardback...oh course its a limited brawl item and only brawl I managed to miss over the last couple of months, those bastards.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I consistenly beat battlecry and deathrattle decks with murloc paladin/shaman. Only thing I lost against were freeze mage decks.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
The free murloc every time is so powerful I swapped to several different classes with it and never lost.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Had something like 34 health on warrior last night and was clearly ahead against a mage who had gotten Thaurissian out for a single turn shortly before - he still hadn't even gone through half his deck. Then next turn he drops Thalnos and proceeds to Fireball-Fireball-Ice Bolt-Ice Bolt-Frozen Lance-Frozen Lance and attack for 2 damage to kill me lol. Brilliant.

I really, really dislike the OHKO/"wombo combo" culture around Hearthstone. I still think characters should have 40-50 health.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
went against some pretty good BC/DC decks. after trying a couple of those figured I didn't have enough of the better ones to run it so went murloc and didn't lose a game since.


also noticed the wreath cardback...oh course its a limited brawl item and only brawl I managed to miss over the last couple of months, those bastards.

You missed it by a 2 weeks. It was the week of Christmas.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Had something like 34 health on warrior last night and was clearly ahead against a mage who had gotten Thaurissian out for a single turn shortly before - he still hadn't even gone through half his deck. Then next turn he drops Thalnos and proceeds to Fireball-Fireball-Ice Bolt-Ice Bolt-Frozen Lance-Frozen Lance and attack for 2 damage to kill me lol. Brilliant.

I really, really dislike the OHKO/"wombo combo" culture around Hearthstone. I still think characters should have 40-50 health.

Not enough cards in the deck if that was the case and the fatigue warrior deck would always win (especially just holding onto Reno Jackson as the 2nd to last card until he would take fatal fatigue damage, and since there are no duplicate cards in the deck (as there are no cards in the deck), Reno would always be a complete heal, with the last card being kept is Deathwing to pull out and wipe the enemy board and hit face).
 
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Vivendi

Senior member
Nov 21, 2013
697
37
91
I don't think Reno has a place in Control Warrior, I'd even venture to say that Reno makes the deck less consistent. Ctrl Warrior vs Fatigue Mage is already the most lopsided matchup in the game. I think the last time I lost to a freeze mage with Ctrl Warrior was maybe six months back where I had an unbelievably bad draw and drew only my legendarie but no removal and weapons and couldn't even remove Emp T for multiple turns.

I've almost got a Golden Warrior now, only need 40 more wins. Nearly all the games are Ctrl Warrior wins. Running golden Death's bites yeaahh! OP. Always draw them by turn 4 unlike the regular version. Trust me, it's true and totally not a waste of dust.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
I tried a Priest deck that mostly rely on Shadowform x2, Tournament Medic x2 and Garrison Commander x2. It's silly I know but it's damn fun to use. I also run Deathlord x2.

The deck also have Excavated Evil, Entomb, Vol'Jin, Cabal, etc.

But I find it inconsistent but really fun when it works.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
I tried a Priest deck that mostly rely on Shadowform x2, Tournament Medic x2 and Garrison Commander x2. It's silly I know but it's damn fun to use. I also run Deathlord x2.

The deck also have Excavated Evil, Entomb, Vol'Jin, Cabal, etc.

But I find it inconsistent but really fun when it works.

It's a shame that literally all the fun and interesting decks are inconsistent and unusable in ladder yet retarded simpleton bullshit like secret paladin is the most powerful.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Not enough cards in the deck if that was the case and the fatigue warrior deck would always win (especially just holding onto Reno Jackson as the 2nd to last card until he would take fatal fatigue damage, and since there are no duplicate cards in the deck (as there are no cards in the deck), Reno would always be a complete heal, with the last card being kept is Deathwing to pull out and wipe the enemy board and hit face).

Most people do that combo now with a freeze mage deck. So they have other options of delivering a wombo combo.

I've ran into that deck several times now too.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
It's a shame that literally all the fun and interesting decks are inconsistent and unusable in ladder yet retarded simpleton bullshit like secret paladin is the most powerful.

Totally and sadly true...

The is still awesomely fun to play so there's that.

I rediscovered the Kezan Mystic and Sen'Jin Shieldmasta this month. Stealing Secrets from your opponent is so much fun.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
I don't think Reno has a place in Control Warrior, I'd even venture to say that Reno makes the deck less consistent. Ctrl Warrior vs Fatigue Mage is already the most lopsided matchup in the game. I think the last time I lost to a freeze mage with Ctrl Warrior was maybe six months back where I had an unbelievably bad draw and drew only my legendarie but no removal and weapons and couldn't even remove Emp T for multiple turns.

My point was that Reno would be a card for Control Warrior if the hero's HP's were changed to 40-50 health like he had suggested. At that point, Reno would be worth inclusion in the hand for healing back any/all damage that occurred before you were able to get massive armor amounts up, as well as for using against another control warrior to outlast at the end (as a 30+ hp heal would very well make the difference as well as a counter to Alex).

I also agree that Freeze Mage does not work well against Ctrl Warrior because even frozen, the warrior has multiple removal cards to kill a Doomsayer (crush, shield bash, execute), and should easily have enough armor to withstand the direct damage spells.
 
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Fallen Kell

Diamond Member
Oct 9, 1999
6,063
437
126
Ahhhh... Control Warrior, much better than Control Priest Only took the priest to his last card to finally figure it out that he wasn't going to win (when I still had full health, and 23 armor, after I just finished essentially clearing his board after he finally popped his load by playing a holy champion and a cabal shadow priest+circle of healing (healing a wounded bladesman to 7)+coin+inner strength on the bladesman when I had nothing on the board and went face with his bladesman, a +2 healthed cleric, and a 3/3 mind control tech, which I countered with a shield slam on the bladesman, deal 2 damage draw a card if it survives+fiery axe on the cabal shadow and a shadow word death on the now 5/5 holy champion (which I received from as one of the spells from the Nexsus-Champion earlier in the match).

He then played all but 2 cards, putting a shieldmaiden (reduced in cost by his Emperor) and a shadow fiend (also reduced in cost by his Emperor from a few turns ago) and then buffing the shadow fiend with Valen's Choosen. I said sorry and used a Dream card that let me return a card to the owner's hand on the buffed shadow fiend, and used a crush on the shieldmaiden (and my hero power). He played the shadow fiend again and healed himself (as this was the 2rd turn he took fatigue damage). I played a sludge beltcher and hero powered. He then played his second to last card, also a dream card that returns a minion to the owner's hand on my beltcher and attacked with the few minions he had (a buffed cleric, and mind control tech, and a shadow fiend), I played the sludge beltcher again and for good measure a frost giant. He hovered over his last card and then quit.

I was still holding onto a BGH assuming his last card was either a second mind control, Alex, or Deathwing. I also had Deathwing, 1 execute, a Death's Bite, a shield block, and second Frost Giant to go.
 
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JTsyo

Lifer
Nov 18, 2007
11,774
919
126
So it seems this week's brawl, you just hold off until you have cho and manastrom and then let her rip. I did 42 points of damage on the last turn as the mage.
 

Vivendi

Senior member
Nov 21, 2013
697
37
91
I keep this chart handy when I'm playing Ctrl warrior for when I know a game is going to be decided by fatigue (pretty much all the games when I'm facing control priests). Helps make plays faster.

Another thing I sometimes do when my opponent plays a card I wouldn't expect in his deck is to quickly check online to see I'll be getting anymore surprises. Sometimes it works as most people are just running netdecks copied from hearthpwn.
 
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