Why are PC gamers so anti-console "ports"? Just because a game is cross-platform developed, doesn't make it a console port. Metro 2033 is NOT a console port for example. It has major changes in its graphics engine made specifically for the PC such as DX11, tessellation, depth of field, ambient occlusion, etc. A console port is when a game was first developed for the consoles (i.e, GTAIV, Halo) and then ported to the PC years later with almost no graphical changes other than improved textures.
... and? read through my posts and you wouldn't find a single mention of metro 2033!
We hate console ports because they are so badly done. Often so bad that the tuturial of a console port will tell you to press "X" or "square"... not having even bothered to modify it to display the actual keyboard command. Even if that isn't done, saving is crippled, the interface is crippled (console designed), the controls are crippled (console designed), the performance is crappy (bad port results in sub par performance on vastly superior hardware), and the graphics are crippled... that the graphics are crippled is the LEAST important issue in console ports.
And sometimes a "concurrently developed" game still manages to be a "console port" in the above ways.
The best console port I can think of is mass effect... where the interface was redesigned for the PC, difficulty adjusted but not in a terrible way, and so on... the one shortfall of mass effect was poor performance causing micro stutter (which I have documented using fraps data dumps into excel and analysis of said data) and the crippled graphics engine (no AA, etc)... and frankly that was acceptable, because at least they did the other things right.
I am not against the CONCEPT of porting a game... I simply hate how again and again they do a terrible job of it where the resultant just sucks.
BTW, its not just limited to porting a console game to the PC... I have seen horrible PC ports, where a PC game was ported to the console... and even console console ports that went horrible wrong (ex: the wii port of "the force unleashed" was a turd)
A lot of people in here are stereotyping the "PC gamer" is a graphics obsessed invalid... hence the assumption that the issue with "console ports" is "graphics are not uber mega awesome and don't utilize everything the PC has to offer"... that people in the thread were saying that console ports delay DX11 adoption is true, but that does not mean that said delay is the main issue people take with console ports, merely that it is the one issue that pertains to this specific discussion.
As for why I dislike console (exclusive) games... My guess is that companies that make exclusives are not out to sell a great game, they are bought and paid by the console maker to make an exclusive... I just find exclusives to be terrible games in general. They tend to be bland, unimaginative, uninspiring... I also notice that the rare exclusive that does really well (aka, that is actually good) tends to get ported to other platforms... for example, jade empire was an awesome game, it didn't remain an xbox exclusive for too long. This applies to xbox exclusives, ps3 exclusives, and wii exclusives... it does NOT apply to PC exclusives, only because the PC is an open gaming platform... MS does not take a cut when you make a PC game, you do not need to get approval, they are not involved in the development, and you have the ability to use any input scheme you want.
The only PS2 exclusive game I really liked was okami, although that was eventually ported to the wii...
God of war was meh (it got really annoying to have to backtrack massive distances with no map or directions... despite the delicious gore and brutality, which was marred by horrible PS2 graphics btw... plus quicktime events ruin otherwise fun cinematic since you focus on the commands rather then on the action).
Games I love:
Okami, Portal, Jade empire, Starcraft 1-2, Diablo 1-2, Warcraft 1-3 (not WoW, I hate MMOs), NWN (especially custom user made campaigns), and lots and lots of indie games...
I think a big issue with PC games I love is that the platform is open, a lot of great stuff came from mods and from indie developers who couldn't happen in a closed DRMed up the wazoo console.