Help me want to play Oblivion

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TAandy

Diamond Member
Oct 24, 2002
3,218
0
0
If you have never played oblivion, let me warn you that the leveling system is TERRIBLE and will seriously ruin your fun... unless you learn and do the follow:

this is how it works:
NEVER play the predefined classes, use a custom class (details to follow).

there are TONS of skills, each skill levels up when you use it a certain amount of times (cast X spells of type Y, jump X times, steal X times, etc)
Each skill goes up to 100. When you gain 10 levels in your main skills, your character levels up.

You can finish the game at level 1, ALL enemies power AND gear is 100% dependent on your level, that dirt farmer? he will be the same level as you, the ultimate demon? same level! that random encounter in the fields right outside the capital city? same level! This means you MUST control your level with an iron grip.

To level up, sleep after you have gained enough skill points. You can avoid leveling by not sleeping, but thats too risky, too much of a bother, and not fun. Also, when you level you get 3 "picks", you pick 3 stats and increase them, they increase 1 to 5 points based on how many ranks you gained in a skill that depends on them. So this is where leveling sub skills come into play. If you have leveled up your main skills fast and don't get much sub skills, then you will become weaker as you level up (due to enemies leveling), if you level up after maxing out your main attack skill, you will be become weaker as you level. If you level up due to any social skills, YOU WILL BECOME WEAKER!

The solution, I believe, is simple. Make a custom character, select ONE combat skill (a specific combat magic, melee, bows, etc.. just one!) as a main skill (skill that controls your leveling) and an armor skill (again, just one type of your choice). If you want the game easier, just your main attack skill.

The rest of your main skills should be skills you WILL NEVER USE.

You will thus go from level 1 through 20 (or 10) and it will ONLY happen when you level up your combat skills. So you will not get weaker as you level.

yes. and crap!
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
example build (normal):
wizard, custom class, skills:
Blade, Block, Blunt, Destruction, Heavy Armor, marksman, restoration.

Skills I will intentionally forbid myself from using:
Blade, Block, Blunt, Heavy Armor, marksman.

Skills I will use primarily in combat:
Destruction, Restoration

Just don't over do it by grinding restoration (cast a cheap restoration spell over and over, even when healthy, get 100 ranks quickly).

For more hardcore play,
example build (harder):
wizard, custom class, skills:
Blade, Block, Blunt, Destruction, Light Armor, marksman, restoration.

Skills I will intentionally forbid myself from using:
Blade, Block, Blunt, marksman.

Skills I will use primarily in combat:
Destruction, Restoration, Light Armor.

I WILL be using other branches of magic, they just wouldn't level. I WILL be using mercantile, acrobatics, speech, lock picking, etc etc. I just will not level from them.
 
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Scooby Doo

Golden Member
Sep 1, 2006
1,040
18
81
Also using OBSE there's a plugin (note not mod) that will let you move the limit for 100 to 200.

OBSE_Elys_Uncapper.dll

It won't help much beyond 100 for the skills but will help keep levelling the attributes (strength, int...etc)
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
76
The leveling system is bad, but you don't *have* to nurse your skills with the same level of OCD determination as suggested in some of these posts . . .

I played vanilla Oblivion and only vanilla Oblivion. Mostly because I'm too lazy to research and download mods and whatnot.

First time, I played "naturally," meaning without any real understanding of the leveling system. It made the game difficult, but not impossible. And it was still enjoyable.

Second time, I knew the leveling mechanics and did as others have suggested and OCD powergamed by exploiting the "flaws" in the system to create a beastly character. Made the game ridiculously easy.

So in conclusion, if you're the OCD type that NEEDS to have the most powerful character ever, either avoid vanilla Oblivion or exploit it using the method so tediously described in this thread. If you don't care about that kind of thing, play casually. It's *possible* to cripple your character to the point of unplayable-ness if you basically do EVERYTHING wrong, but it's unlikely.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
The leveling system is bad, but you don't *have* to nurse your skills with the same level of OCD determination as suggested in some of these posts . . .

I played vanilla Oblivion and only vanilla Oblivion. Mostly because I'm too lazy to research and download mods and whatnot.

First time, I played "naturally," meaning without any real understanding of the leveling system. It made the game difficult, but not impossible. And it was still enjoyable.

Second time, I knew the leveling mechanics and did as others have suggested and OCD powergamed by exploiting the "flaws" in the system to create a beastly character. Made the game ridiculously easy.

So in conclusion, if you're the OCD type that NEEDS to have the most powerful character ever, either avoid vanilla Oblivion or exploit it using the method so tediously described in this thread. If you don't care about that kind of thing, play casually. It's *possible* to cripple your character to the point of unplayable-ness if you basically do EVERYTHING wrong, but it's unlikely.
the thing is, you got lucky. My suggestion was NOT to make an easy game, min/max, or powerlevel. Mine was to ensure a smooth leveling scheme where enemies match your power.

Anyone who was unfortunate enough to select rogue type class and go do rogue like stuff in the first town (socialize, steal, etc) found out that the fluffy bunnies outside the capital are now suddenly slaving minotaurs with +obscene axes of unobtanium.

Please note that nowhere has I suggested:
1. Power leveling.
2. Obsessive micro management of your leveling.
3. Avoiding side quests.
4. Avoiding social skills.
5. The creation of a beastly overpowered character.
6. Avoid the cheesy "workaround" of not sleeping, ever!

All of those are possible, all of those are things I know how to do, all of those are things I seek to avoid. My method is to make ONE SINGLE CHOICE in the beginning that should PREVENT the flaws in the system from rearing their ugly head. Make those few choices early and then level naturally... explore alchemy, social skills, sneaky skills, summoning, alterations, and what have you not without fear of getting weaker as you level, without denying yourself the high end content that only unlocks as you level, and without having to micro manage your level.

And nobody else on this thread suggested anything of the sort either.
 

iCyborg

Golden Member
Aug 8, 2008
1,327
52
91
Yeah, leveling in Oblivion (and Morrowind too) is pretty bad. You actually do not want the skills you plan to use the most to be your major skills to maximise leveling (i.e. to have +5/+5/+5 or +5/+5/+1 if you want luck for attributes when you level up), and some skills like athletics are a big no-no. But you can just role play and ignore this and still enjoy the game. What sucks the most in Oblivion is that everything levels up with you, which in essence makes the concept of leveling redundant. And the loot too, with level 1 there's only like iron swords and armors, and at level 25 even a petty bandit comes with a full set of daedric armor. Takes a way the fun and immersion factors for me...
 

JSt0rm

Lifer
Sep 5, 2000
27,399
3,947
126
hopefully the new game wont have this leveling option OR fallout:NV's a bunch of things eat you if you try to go there crap. I want to be level 1 and try and kill the level 18 guard. I want to be level 18 and slaughter the little goblin village just because. This is immersion.
 

Joemonkey

Diamond Member
Mar 3, 2001
8,862
2
0
I recommend a healthy dose of fallout 3 followed by some new vegas. Oblivion sucks.

I LOVED FO3 and FONV, and played both before I ever played Oblivion. I heard FO was just "oblivion with guns" but that shit isn't the case at all.

I guess I'm looking for more of a mix of "my skill" vs "my character's skill" type thing. For example, in KOTOR I would pick skills then pick what my character was supposed to do in pause time, then unpause, and the character would do it. In a game like FONV VATS kinda did the same thing. I'm just worried that Oblivion will be a half ass implementation of those 2 things and I won't enjoy it because of that
 

Pr0d1gy

Diamond Member
Jan 30, 2005
7,775
0
76
I've played every Bethesda game since Morrowind and have enjoyed MW, Oblivion, and Fallout 3 immensely. Hell I can't kick my girlfriend off my PS3 because she's always playing Fallout 3...lol

Oblivion is a very good game with a well written and acted story. Tamriel, the game's world, is about the size of Georgia so you could search it for months and not cover the entire land. There are so many side quests in every town, and quite a few out in the wilderness. It's a lot of fun and the PC version has a ton of mods to make it just that much better.
 

bactiman

Member
Apr 26, 2004
173
0
0
Just installed oblivion myself, i have been following combination of two guides:
http://www.neogaf.com/forum/showthread.php?t=405321

Alt guide: http://deadendthrills.com/guides/look-good-modded-the-elder-scrolls-iv-oblivion/

Download Oscuros Oblivion Overhaul
http://www.oscurogamedesign.com/oscurosoblivionoverhaul-down-high.html

Download Martigen’s Monster Mod 3.7b3p3
http://pages.suddenlink.net/corepc/#Requirements

For player leveling download "Oblivion XP" - "(Changes the leveling system to be similar to the one in Fallout 3, where you get XP which is then used to level up according to your tastes. I love this but YMMV, and there are many other mods that change the levelling system if you don't like this one)"

Go to this website
http://knol.google.com/k/toql-the-oblivion-quest-list#
Download the quests you like (I am using almost all the quest mods)

For the UI, use- DarNified UI
http://www.tesnexus.com/downloads/file.php?id=10763

I am running over 80 mods and so far no crashes.

Forgot to mention, you should start a new game after installing these mods.
 
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finglobes

Senior member
Dec 13, 2010
739
0
0
I played Oblivion (Steam version with Vista) with only Qarls installed and Oblivion was still buggy. I had characters who froze and wouldn't do what they were supposed to to finish the main quest (which I did finish after re-installing). I wouldn't load up too many mods the fist time through.
 

bactiman

Member
Apr 26, 2004
173
0
0
I just can't bring myself to play oblivion and morrowind without mods.

At very least make sure its up to date with the official patches and then download all the unofficial patches.

Patches - you should install all of these, provided you have all the content ( go to tesnexus.com to get these)

-Unofficial Oblivion Patch 3.2.0
-Unofficial Official Mods Patch v15
-Latest Unofficial Oblivion Patch Supplementals (they release new versions of this all the time, but you'll need 3.2.0 as a base). Should be installed AFTER UOMP v15, just like it's listed here.
-Unofficial Shivering Isles Patch 1.4

Download
Windom Earle_s Oblivion Crash Prevention System
http://www.tesnexus.com/downloads/file.php?id=22282

If you are running vista/win 7 turn off UAC while playing oblivion.

Download

Better Oblivion Sorting Software - BOSS
lots of the conflicts and crashes are caused by the mod load order.
http://www.tesnexus.com/downloads/file.php?id=20516
 
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Blankman1026

Member
Nov 12, 2008
36
0
0
After you play vanilla Oblivion do your self a favor and install Nehrim. Great game and not nearly as repetative/bland as Oblivion.
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
So... because of this thread, I figured I'd give a crack at Oblivion and modding again.

Gave up after 2 hours. It's such a pain in the ass. I'll probably end up doing what I did for FO3: Install texture pack, install the unofficial patch, install OOO, 1 or 2 random mods, and be done with it. I applaud those who can have a 100+ item modlist, but it gets really fucking frustrating after a while.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
So... because of this thread, I figured I'd give a crack at Oblivion and modding again.

Gave up after 2 hours. It's such a pain in the ass. I'll probably end up doing what I did for FO3: Install texture pack, install the unofficial patch, install OOO, 1 or 2 random mods, and be done with it. I applaud those who can have a 100+ item modlist, but it gets really fucking frustrating after a while.

I too wish for a comprehensive single mod that could combine them all, or at least as many as possible.
Its just too much to manage otherwise.
 
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Merad

Platinum Member
May 31, 2010
2,586
19
81
So... because of this thread, I figured I'd give a crack at Oblivion and modding again.

Gave up after 2 hours. It's such a pain in the ass. I'll probably end up doing what I did for FO3: Install texture pack, install the unofficial patch, install OOO, 1 or 2 random mods, and be done with it. I applaud those who can have a 100+ item modlist, but it gets really fucking frustrating after a while.

Honestly, it isn't worth the headache. You spend a couple of days installing and setting up mods, then you have to go chasing stability issues, weird game bugs and so on. And this is coming from someone who used to be heavily involved in the Oblivion modding scene, creating mods and even OBSE plugins, who's very familiar with the details of mod compatibility and so on.

It's just a royal PITA.

It would be nice if Skyrim comes with better tools for managing mods so that there aren't as many headaches with compatibility and so on, but I'm not holding my breath.

I too wish for a comprehensive since mod that could combine them all, or at least as many as possible.
Its just too much to manage otherwise.

It just isn't really feasible with Oblivion. Not only are there tens of thousands of mods out there, but it's very difficult to combine mods together.
 
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fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
I too wish for a comprehensive since mod that could combine them all, or at least as many as possible.
Its just too much to manage otherwise.

It's funny, I went and downloaded FCOM and created the omod for it, thinking that it would be an all inclusive mod that combined four major mods. Nope, it required me to download all those four mods seperately. Not a big deal, but it was the last straw for me.


Honestly, it isn't worth the headache. You spend a couple of days installing and setting up mods, then you have to go chasing stability issues, weird game bugs and so on. And this is coming from someone who used to be heavily involved in the Oblivion modding scene, creating mods and even OBSE plugins, who's very familiar with the details of mod compatibility and so on.

It's just a royal PITA.

It would be nice if Skyrim comes with better tools for managing mods so that there aren't as many headaches with compatibility and so on, but I'm not holding my breath.



It just isn't really feasible with Oblivion. Not only are there tens of thousands of mods out there, but it's very difficult to combine mods together.


Oh yea, been there, done that.

I had Oblivion nicely modded up ~2 years ago, but I've forgotten most of the process. Since then, new mods and tools have shown up, and I just don't have the patience for it anymore, I guess.
 
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Scooby Doo

Golden Member
Sep 1, 2006
1,040
18
81
It's funny, I went and downloaded FCOM and created the omod for it, thinking that it would be an all inclusive mod that combined four major mods. Nope, it required me to download all those four mods seperately. Not a big deal, but it was the last straw for me.

Couple of reasons, it's other peoples work (ehh) and the seperate mods themselves are updated would result in issues.
 

taltamir

Lifer
Mar 21, 2004
13,576
6
76
Couple of reasons, it's other peoples work (ehh) and the seperate mods themselves are updated would result in issues.

but, people are able to collaborate.
Take for example the co8 project, where mods by many many different individuals are all combined together. http://www.co8.org/forum/announcement.php?f=14

I have done some minor modding (on my own install, nothing major or shared) with TOEE, in TOEE almost everything (and I mean almost everything) is in one single file, temple.dat
it is a massive comma seperated file with hundreds of columns and ~10,000 lines.

Each line can be a person, an item, a monster, etc... there are tools that the community built that opens those, and lets you manage them like an excel spreadsheet, it automatically titles columns which are known (ex are "price, in copper" or "spell 1 in the characters spellbook"; obviously a wand's "spell 1 in the character's spellbook" cell should be left blank...)

So, a mod has to create new objects for every singe one, in game objects, NPCs, etc are all only referenced via their ID, which is a 5 digit number.

There are however things that are outside of it, the scripts used in spells are actually external to it, the conversations are separate to it, and a few other things.

Anyways, to combine the various mods they had to each be rewritten and relocated to each use unique numbers. There is only one single file which contains all the work and is easy as pie to install.

Oh, and some people reverse engineered the dll's then modified them to fix various bugs. Those also are included. but can't be updated anymore since nobody has the knowledge to do so.

Anyways, modders carefully control which ID numbers they use for objects to avoid conflict, and the work is then combined via specialized software written just for the project (it compares and combines different temple.dat files)
 
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