Here's a new level of ineptitude. GOW 4 is an 80GB download.

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sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Middle-earth: Shadow of Mordor is 90GB.
This is why they need to break it up with texture packs, you don't need the 4k textures if you don't have the hardware to use it.
They also have tons of repeated textures, because of the way games stream things...

Is it? I have that game. I don't remember it being so large.
 

TheELF

Diamond Member
Dec 22, 2012
3,992
744
126
Is it? I have that game. I don't remember it being so large.
It got that large over time,at release if I remember correctly it was about 60Gb maybe a bit below,they added high res textures and a lot of DLCs.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
80GB download. Well, this would take at least 40min to get. HORROR!

On a related note, at those sizes, compression is more or less irrelevant. It doesn't really matter whether it's a 40GB, 50GB or 80GB download. For some who thinks that 80GB causes a massive problem somehow (?), 50GB wouldn't be so much better either. Also...with internet speeds of 100-300MB and higher now "normal", I'd actually prefer a large d/l over a somewhat compressed game "just to save 20GB" or so but then at the cost of a significantly longer time it takes to de-compress and to install.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
And this is why people make fun of PC gamers. They are never happy. They complain that new games don't look better than old. So developers finally start shipping games with higher quality textures. Then they complain those take up too much space. Like somebody else said, it was the same thing when games moved to DVD. They COULD move PC games to Bluray but then you'd have people complaining about not having a Bluray drive.

For the record, I kicked off the Forza Horizons 3 download on both my PC and the XBOne before I left for work. I can't say I looked at how big it was, but I also don't care. I've only bought four games on disk in the last I don't know, 6 years? Those were collectors editions where I wanted the shiny physical object they included for one reason or another. I couldn't care less if it had a game disk, I would have happily downloaded it either way. You mention The Division like it was fine and I know it was 30Gb so where do you personally draw the line and why? I've never played GoW but I know Forza has a buttload of videos and audio commentary where as Division does not. In addition, Division recycles a LOT of assets, further decreasing the size. So, with that in mind, Forza being at least twice that size doesn't surprise me nor seem unreasonable.

Honestly I'm a happy PC gamer. I've never come on here complaining about Steam or for that matter even Uplay (at least in the recent few years). I did complain about Origin's new update which makes it literally unusable. I can't even navigate it due to the stupid changes they made.


In any case I don't think we can complain about size per se. But seriously I managed to get it to play yesterday and when I reached a wooden railing and it looked like a blurred joke.

I don't have a line for file size. The division is absolutely amazing looking. The work was put into the artwork in a way that no game before has ever had. The graffiti is unbelievably realistic. That game the way it looks could have been 100GB and I wouldn't have said anything. Mostly because Uplay's download manager is pretty good, it's reliable and handles disconnects and pauses like a champ.

When I look at games like the Division or even Bioshock they really punch way above their weight class. The difference is the amazing quality of artwork. I think quality artwork can make games that are technically poorer look great. And making "hi res" texture of bad artwork is like converting a 128kbps MP3 to FLAC.

It seems to me devs just like to push specs. They like to push numbers. 4K textures blah blah because that stuff sells. Let's be honest about 4K as a buzzword. The vast majority of 4K TV owners don't sit close enough for it to make a difference. But oh wow 4K.

Another reason file size inflation is a concern is that we've seen already devs release games with no concern for this aspect. Uncompressed audio, 20 languages thrown in for nothing. It's their revenue stream, but it's not good to hear about people with slower connections being left out. If it's done for good effect it's fine. If it's done just because they are lazy then it's poor.

I also find it a bit offensive that while certain members talk about being limited to slower connections others use this opportunity to brag about their gigabit connection or whatever. That's a pretty classist way of looking at the situation.

The only solace I have about GOW (not Forza because I've seen it and it's not impressive) is that the first game was unbelievable for its time. When I first saw it on 360 I couldn't believe how great the textures looked. If this game continues the tradition I'll have no complaint at all. Let's hope.
 
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sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
80GB download. Well, this would take at least 40min to get. HORROR!

On a related note, at those sizes, compression is more or less irrelevant. It doesn't really matter whether it's a 40GB, 50GB or 80GB download. For some who thinks that 80GB causes a massive problem somehow (?), 50GB wouldn't be so much better either. Also...with internet speeds of 100-300MB and higher now "normal", I'd actually prefer a large d/l over a somewhat compressed game "just to save 20GB" or so but then at the cost of a significantly longer time it takes to de-compress and to install.

It does when the download manager is windows store.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
That being said...my 250GB SSD where I dedicated 70GB for Windows is becoming smaller and smaller by the day....right now it can barely hold 1-2 newer games...
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
It got that large over time,at release if I remember correctly it was about 60Gb maybe a bit below,they added high res textures and a lot of DLCs.

Oh I see. The difference with that is that each piece was downloaded separately. So users with lower bandwidth could play and slowly update over a few nights.

But steam is the gold standard of download managers so I didn't even notice. It never concerned me.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
It got that large over time,at release if I remember correctly it was about 60Gb maybe a bit below,they added high res textures and a lot of DLCs.

I still have SoM installed. It's only 44GB as of right now. Not sure where you got 90GB to begin with. It was about 30 at release.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Textures do have their own internal resolution but "4k textures" is somewhat ambigious, it may refer to texture which are themselves 4kx4k in resolution, or it may refer to textures which are appropriate for 4k monitors, which is a different thing, internally textures can and do go above 4k, in fact the megatexture stuff thats in the idtech5+ engine is essentially just 1 massive texture. Textures for 4k displays are really textures large enough so that when in game they're rendered in game typically match about the same pixel density as the screen. This is very ambiguous because it depends how you're displaying your textures in game, how close they are to the view port and at what FOV, etc.

Higher res textures have benefit for lower than 4k monitors if you're using things like AA and AF, because these technologies are designed to take sub-pixel samples to get a more accurate picture and so benefit all users even those without 4k screens.

That all said I wouldn't be against any technology that offers custom download sizes depending on locale (language) or texture settings, providing devs dont have to waste too much time making it, I don't personally need it but apparently some people would prefer lower quality games and I don't see any reason to allow them that trade off.

If it helps people play then I'm okay with it. I had no problem installing SoM and then the optional texture pack.

I play at 4K so I want high resolution textures. But also I want to be able to see it when I play. I can say for certain FH3 has some terrible ones. So I'd want to be careful that "4K" textures isn't used as an excuse for these file sizes.

Now that I think about it, I think it was Titanfall that put 20 languages in there and that's why it was 50GB.

When it comes to textures IMHO Ubisoft has that down to an art. Even Watch Dogs was pretty clever about switching them out on the fly when you got close to things. And The Division is just about as good as I've seen IMHO in terms of textures. If they recycled them a lot, I think all games do. But they took care that no texture was left looking bad anywhere in the game.

No doubt Forza as a racing game is recycling textures all the time. Railing, road, beach, building ad nauseum.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Wait...there aren't any 60hz 4k sets yet right? Why is it everyone complains about no 60hz, but then 4k comes along and suddenly its ok? Weird trade off since they aren't related at all.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
40
91
Wait...there aren't any 60hz 4k sets yet right? Why is it everyone complains about no 60hz, but then 4k comes along and suddenly its ok? Weird trade off since they aren't related at all.

There are both TVs and monitors at 4K 60. But I use downsampling on 1080p. It really does look better.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
No doubt absolutely essential. The sound in these games rivals Beethoven's 9th symphony played by the Vienna philharmonic conductor Leonard Bernstein.
You jest but many of these same people flip their sh*t when their AVR audio isn't bit-streamed.

Anyways, audio is the least of our worries. I highly doubt there are many games running lossless audio; its mostly compressed lossy of one type or another. Even then, audio is a tiny part of the equation compared the rest.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Was thinking about this more and Play Anywhere makes this worse. It's 80Gb x 2 if you have an XB1.
 

moonbogg

Lifer
Jan 8, 2011
10,637
3,095
136
Was thinking about this more and Play Anywhere makes this worse. It's 80Gb x 2 if you have an XB1.

OR maybe everyone is forced by Microsoft's evil, conspiratorial hand to download BOTH versions at the same time, all within the 80GB. Maybe that's why its 80GB. Because us PC gamers are really downloading a CONSOLE GAME along with the real game.
 

Sabrewings

Golden Member
Jun 27, 2015
1,942
35
51
star citizen is 100gb and it uses all of your bandwidth to shovel it to other people.

Negative. The current download is around 30GB and the launcher has bandwidth options (which most choose not to use, for some reason). When left in it's max performance mode, yes it will tax the connection entirely, but that's what you're telling it to do.
 
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