KentState
Diamond Member
- Oct 19, 2001
- 8,397
- 393
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Ok, so I've been trying to figure this out and I'm sure GoW doesn't stand for Gears of War since that isn't on PC.
So... which game are we talking about?
Maybe you should get out some.
Ok, so I've been trying to figure this out and I'm sure GoW doesn't stand for Gears of War since that isn't on PC.
So... which game are we talking about?
Middle-earth: Shadow of Mordor is 90GB.
This is why they need to break it up with texture packs, you don't need the 4k textures if you don't have the hardware to use it.
They also have tons of repeated textures, because of the way games stream things...
It got that large over time,at release if I remember correctly it was about 60Gb maybe a bit below,they added high res textures and a lot of DLCs.Is it? I have that game. I don't remember it being so large.
And this is why people make fun of PC gamers. They are never happy. They complain that new games don't look better than old. So developers finally start shipping games with higher quality textures. Then they complain those take up too much space. Like somebody else said, it was the same thing when games moved to DVD. They COULD move PC games to Bluray but then you'd have people complaining about not having a Bluray drive.
For the record, I kicked off the Forza Horizons 3 download on both my PC and the XBOne before I left for work. I can't say I looked at how big it was, but I also don't care. I've only bought four games on disk in the last I don't know, 6 years? Those were collectors editions where I wanted the shiny physical object they included for one reason or another. I couldn't care less if it had a game disk, I would have happily downloaded it either way. You mention The Division like it was fine and I know it was 30Gb so where do you personally draw the line and why? I've never played GoW but I know Forza has a buttload of videos and audio commentary where as Division does not. In addition, Division recycles a LOT of assets, further decreasing the size. So, with that in mind, Forza being at least twice that size doesn't surprise me nor seem unreasonable.
80GB download. Well, this would take at least 40min to get. HORROR!
On a related note, at those sizes, compression is more or less irrelevant. It doesn't really matter whether it's a 40GB, 50GB or 80GB download. For some who thinks that 80GB causes a massive problem somehow (?), 50GB wouldn't be so much better either. Also...with internet speeds of 100-300MB and higher now "normal", I'd actually prefer a large d/l over a somewhat compressed game "just to save 20GB" or so but then at the cost of a significantly longer time it takes to de-compress and to install.
Are you implying the outside world talks about nothing but Gears of War 4? It's odd, because all I hear is work-related stuff and the silly presidential election.Maybe you should get out some.
It got that large over time,at release if I remember correctly it was about 60Gb maybe a bit below,they added high res textures and a lot of DLCs.
It got that large over time,at release if I remember correctly it was about 60Gb maybe a bit below,they added high res textures and a lot of DLCs.
Textures do have their own internal resolution but "4k textures" is somewhat ambigious, it may refer to texture which are themselves 4kx4k in resolution, or it may refer to textures which are appropriate for 4k monitors, which is a different thing, internally textures can and do go above 4k, in fact the megatexture stuff thats in the idtech5+ engine is essentially just 1 massive texture. Textures for 4k displays are really textures large enough so that when in game they're rendered in game typically match about the same pixel density as the screen. This is very ambiguous because it depends how you're displaying your textures in game, how close they are to the view port and at what FOV, etc.
Higher res textures have benefit for lower than 4k monitors if you're using things like AA and AF, because these technologies are designed to take sub-pixel samples to get a more accurate picture and so benefit all users even those without 4k screens.
That all said I wouldn't be against any technology that offers custom download sizes depending on locale (language) or texture settings, providing devs dont have to waste too much time making it, I don't personally need it but apparently some people would prefer lower quality games and I don't see any reason to allow them that trade off.
Wait...there aren't any 60hz 4k sets yet right? Why is it everyone complains about no 60hz, but then 4k comes along and suddenly its ok? Weird trade off since they aren't related at all.
There are both TVs and monitors at 4K 60. But I use downsampling on 1080p. It really does look better.
Can't forget the uncompressed audio!
You jest but many of these same people flip their sh*t when their AVR audio isn't bit-streamed.No doubt absolutely essential. The sound in these games rivals Beethoven's 9th symphony played by the Vienna philharmonic conductor Leonard Bernstein.
Was thinking about this more and Play Anywhere makes this worse. It's 80Gb x 2 if you have an XB1.
star citizen is 100gb and it uses all of your bandwidth to shovel it to other people.
star citizen is 100gb and it uses all of your bandwidth to shovel it to other people.
Wait...there aren't any 60hz 4k sets yet right? Why is it everyone complains about no 60hz, but then 4k comes along and suddenly its ok? Weird trade off since they aren't related at all.
So only way to get this is online buy?