Here's a new level of ineptitude. GOW 4 is an 80GB download.

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ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Huh? There have been 60hz 4k monitors and TVs for ages.
Depends on what your definition of ages is...I just bought a 1440p monitor 5-6 months ago and at that time there weren't anything other than 30hz 4k monitors, and bad ones at that. I haven't looked since then, don't really have a desire for 4k at this point.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
Depends on what your definition of ages is...I just bought a 1440p monitor 5-6 months ago and at that time there weren't anything other than 30hz 4k monitors, and bad ones at that. I haven't looked since then, don't really have a desire for 4k at this point.

4K panels have always been 60Hz. You are confusing the panel with the interface. DVI and HDMI 1.4 are only capable of 30 Hz at 4K whereas DisplayPort and HDMI 2.0 are capable of 60Hz. 4K PC monitors with display port have been available for a while now, at least as far back as 2013.
 

Squeetard

Senior member
Nov 13, 2004
815
7
76
Did they not start making these games huge on purpose, things like uncompressed audio, to thwart piracy too?
 

[DHT]Osiris

Lifer
Dec 15, 2015
14,609
12,735
146
I actually like how SoM had a DLC for the 4k textures, that way the 1% of gamers that used the option could download the 10GB of textures separately and save everyone else the headache. They should do the same for alternate language audio or whatever.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
Yea sorry, I stand corrected. I was looking at >27" panels which were at least at the time mostly if not all TV's that only did 30hz for 4k. Be it due to interface or not I couldn't say.
 

Smoblikat

Diamond Member
Nov 19, 2011
5,184
107
106
Isnt GTAV like 60gb or some nonsense like that. I remember being absolutely dumbfounded that a game takes up more than 10 - 15gb. Ark is around 25, but once you make it playable with mods its more like 40 - 50gb.

Edit, just checked and GTAV is 67gb, and my Ark is 62gb.
 

Artorias

Platinum Member
Feb 8, 2014
2,134
1,411
136
Isnt GTAV like 60gb or some nonsense like that. I remember being absolutely dumbfounded that a game takes up more than 10 - 15gb. Ark is around 25, but once you make it playable with mods its more like 40 - 50gb.

Edit, just checked and GTAV is 67gb, and my Ark is 62gb.

It isn't nonsense. GTA5 has probably the most unique textures in a video game and its all packed into one of the biggest open world games ever created, the amount of detail they put into that game is astounding.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
Isnt GTAV like 60gb or some nonsense like that. I remember being absolutely dumbfounded that a game takes up more than 10 - 15gb. Ark is around 25, but once you make it playable with mods its more like 40 - 50gb.

Edit, just checked and GTAV is 67gb, and my Ark is 62gb.

You made Ark playable? If you can tell me how to make Ark playable without castrating the visuals I'm all ears. I realize it's still Early Access, but that has to be one of most unoptimized games graphically I have played in the past 10 years.
 

magomago

Lifer
Sep 28, 2002
10,973
14
76
Very little in this thread makes sense.

(1) HDD space should never be a concern for PC Gamers. The cost of a 1TB HD is approaching trivial territory. Unless someone is living pay-check to pay-check and already doesn't go out, eat out, spend $ on entertainment, etc. etc. its quite easy to save an extra 60 dollars to get that HDD.

(2) Anyone with free City Internet knows there are limitations - GG on this (unless your free city wifi costs you an extra 60 dollars in city fees a month)

(3) Data caps suck, but chances are this is a consistent day-to-day PITA. Pre-order means the company will let you get it as soon as possible. If you have data caps, and it takes longer for you to get it, that isn't their problem. If 80GB is a problem, then consistently streaming HD content (netflix, amazon, hulu, youtube, etc.) must also be something you don't do.

Ultimately, its better that 4K textures become standard. 4K Textures is part of what will push PC Master Race forward. Other technologies will have to follow in time (CPU, GPU, and even Data Caps).
 

TheELF

Diamond Member
Dec 22, 2012
3,991
744
126
OR maybe everyone is forced by Microsoft's evil, conspiratorial hand to download BOTH versions at the same time, all within the 80GB. Maybe that's why its 80GB. Because us PC gamers are really downloading a CONSOLE GAME along with the real game.
The only difference would be the executable and maybe a few driver specific things,you would not have to include the same texture(example) twice, once for each platform.
Since MS was pushing Dx12 on Xbone and store on windows it's completely possible that PC users are dowloading the one and only version of the game. (made for both platforms which basically is the same platform)
 

Smoblikat

Diamond Member
Nov 19, 2011
5,184
107
106
You made Ark playable? If you can tell me how to make Ark playable without castrating the visuals I'm all ears. I realize it's still Early Access, but that has to be one of most unoptimized games graphically I have played in the past 10 years.

Haha, unfortunately im in the same boat as you

Its playable in the sense that the gameplay and world is now fun and exciting to live in, but its still the most horribly optimized game I have ever seen. Last time I played it (a few months ago) it had a huge memory leak and the game on its own would use 16gb+ RAM and every single bit of video memory you had avaliable.
 

Elixer

Lifer
May 7, 2002
10,376
762
126
80Gb is one of the largest file sizes I've seen for games, but if you have a good internet connection then 80gb is absolutely nothing at all. 80Gb is about 81,920MB and I get about 25MB/sec download speeds so that's like a 54 minute download. That's a smaller amount of time than it would take for me to get my shoes on, walk into town and buy a game from a shelf and walk back, and I live in the middle of a major city. Even if you have half of that (100mbit internet) then you're talking about less than 2 hours.
You got a 200Mb connection? Must be nice, the national average is 25Mb/sec.
Compression is fine but guess what, it takes time to uncompress large amounts of data, the simple fact is that recently bandwidth has become more readily available than CPU power, that means it's faster to simply send 80gb of mildly compressed or uncompressed data than it is to send say 50GB of highly compressed data and then spend 4 hours unpacking it.
Hogwash.
There is no reason to have uncompressed data at all.
There is such a thing known as native GPU texture compression that is of the optimal format that the GPU needs, and that works very well, and doesn't need the CPU to uncompress anything.
 

PowerK

Member
May 29, 2012
158
7
91
Any words on day 1 multi-GPU support ?
Found an interview ar Ars Technica. http://arstechnica.com/gaming/2016/...ine-lan-free-matchmaking-dlc-smooth-4k-on-pc/
Yes, there are “insane” settings... but why?

"DirectX 12 is a big part of how we're able to get additional performance out of the PC," Technical Director Mike Raynor told Ars. "The DX12 graphics API takes away a bunch of layers from the developer and hardware. It's letting us have more direct control over what the GPU's doing... We've completely parallelized the rendering system, meaning we're utilizing and running more CPU cores. One big focus we had was to lower the simulation cost to give headroom for the GPU. A lot of games out there have monster GPU but get framelocked because you're CPU bound. There's a huge upper range we support with what we've done."

I also jacked up settings beyond my rig's near-ultra default and dropped the resolution to 1440p, which still looked gorgeous and rocked a 60fps refresh. I didn't have as much luck pushing some of the settings into the menus' crazy-high "insane" setting, which might be because, according to Raynor, that setting has been offered for future systems and SLI power users: "The game will scale with new hardware that will come out," he said. "You need a really high spec to get in there. It looks awesome, but it's very GPU-hungry." (While I couldn't test Raynor's assertions that the game has been optimized to make the most of SLI graphics card performance, he insisted that users would see substantial boosts if they double-card.)
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
Haha, unfortunately im in the same boat as you

Its playable in the sense that the gameplay and world is now fun and exciting to live in, but its still the most horribly optimized game I have ever seen. Last time I played it (a few months ago) it had a huge memory leak and the game on its own would use 16gb+ RAM and every single bit of video memory you had avaliable.

Same thing happened to me and I have 32GB RAM . I agree the game has cool game play but its tripping over its own tech. I hadn't seen a release that bad since I purchased Ultima IX Ascension on Day 1. That one was bad. It was so bad that Origin how to mail out new install media because you couldn't even download the patch it was so big. Anyways, I'm way off topic here. I hope Ark gets some optimization sooner than later.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
80GB is 8% of a 1TB SSD. That's not trivial, and 1TB SSDs are not cheap.

I don't have an issue with progress, but chances are the bloat is caused by cut-scenes, which is not progress.
 

sandorski

No Lifer
Oct 10, 1999
70,127
5,657
126
Games will continue getting larger and larger. 10 years from now the discussion will be that Forza 15 is 1tb, whereas Forza 14 was only 800gb!!
 

mohit9206

Golden Member
Jul 2, 2013
1,381
511
136
Wow, I though GTAV was massive at 65gb. I guess this is why games don't come on discs any more. Still playing GOW3 so I will get 4 when its cheaper.
This is stupid because now more than ever we need discs.The main reason for buying physical was that it used to be cheaper.But now the main reason is so that you won't have to download 50+GB of data.GTA V came on discs and it was so convienient not having to download all those gigabytes on a 2mbps connection. BRING BACK PC DVDs.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,448
10,118
126
Must be nice, the national average is 25Mb/sec.

Which, is thanks to the FCC, because that's the speed that they now consider to be the minimum to qualify as "Broadband" these days. So those ISPs offer that as a baseline speed, for the most part.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
80GB is 8% of a 1TB SSD. That's not trivial, and 1TB SSDs are not cheap.

I don't have an issue with progress, but chances are the bloat is caused by cut-scenes, which is not progress.

1TB SSDs can be had for just over $300 now (Samsung 850 EVO 1TB ~ $313 on Newegg) but even then, SSDs are not a standing requirement for gaming. They are definitely life changing devices and improve load times considerably, but they aren't necessary.
 

Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
BDXL would be the answer if optical were an option. The bottom line is that pure online digital distribution is the optimal method of controlling access with minimal cost to the development, so physical media is a pipe dream. I highly doubt even console gamers will see media much longer, no matter how much they talk about data caps. PC gaming is booming right now in spite of people having crappy internet. The "always online" game console might not exist in technicality, but it doesn't exist in practice. Huge Day 1 patches are the norm.

I don't even have optical drives in my PCs anymore. I have an external blur-ray reader I move around as necessary, but for the most part it stays off.
 
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