High End Geforce 4 Specs. 300 Mhz Core, Integrated Heatsink, 650 Mhz Ram, Accuview FSAA, 4 Pipes, QuadCache + more

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rogue1979

Diamond Member
Mar 14, 2001
3,062
0
0
I have a question now that you brought up digital vibrance. If the Geforce MX supports this feature, and it is simply a Geforce 2 gpu with two rendering pipelines disabled, isn't there some sort of hack to enable it for a regular Geforce 2?
 

EMAN

Banned
Jan 28, 2000
1,359
0
0
While it was better than plain old 16 bit rendering it was still nowhere near as good as true 32 bit colour.

While you could tell the difference from Nvidia's 16bit and 32bit, 3dfx 22bit filter looked good as their 32bit rendering.

You wouldn't know this because you never owned voodoo 5.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
3dfx 22bit filter looked good as their 32bit rendering.

As good whose 32 bit rendering? nVidia's or 3dfx's? Because it was not the case for either.

You wouldn't know this because you never owned voodoo 5.

I owned a Voodoo3 and I tested a Voodoo5 for a long time. 3dfx's 22 bit approximation was not as good as their 32 bit rendering and in fact that statement is technically impossible to be a fact.

You're not going to get full 32 bit precision from a 22 bit approximation no matter which way you look at it, compared to 3dfx, nVidia or any other vendor with true 32 bit support.

If the Geforce MX supports this feature, and it is simply a Geforce 2 gpu with two rendering pipelines disabled, isn't there some sort of hack to enable it for a regular Geforce 2?

AFAICT the drivers disable it if the card is not a GF2 MX or a GF3 based chipset. It's really stupid but it appears that even with tweakers it won't work.
 

Sid03

Senior member
Nov 30, 2001
244
0
0
imho, 3dfx's 22bit filter looked every bit as good as anyone else's 32bit color (and much better, in many instances.)
 

EMAN

Banned
Jan 28, 2000
1,359
0
0
As good whose 32 bit rendering? nVidia's or 3dfx's? Because it was not the case for either.

3dfx 22bit filter looked good as their 32bit rendering. I wouldn't know about other cards because I didn't do a side by side testing.


owned a Voodoo3 and I tested a Voodoo5 for a long time. 3dfx's 22 bit approximation was not as good as their 32 bit rendering and in fact that statement is technically impossible to be a fact.

Now BFG why do you got to lie. You never owned a voodoo 5, if you did test it for a long time you would know what I'm talking about.


You're not going to get full 32 bit precision from a 22 bit approximation no matter which way you look at it, compared to 3dfx, nVidia or any other vendor with true 32 bit support.

Yup, your correct on that statement but my eyes are telling me other wise with 3dfx 22bit filter. Only thing that you notice is fog and smoke trails. Other wise it looks same unless you took a screenshot and magnified it 10x and actually look for the difference with 3dfx 22bit filter.


I know exactly what cards you had.

voodoo 3
geforce mx
gts
geforce 3 ti 500

in that order so no voodoo 5 for you.
 

Sunner

Elite Member
Oct 9, 1999
11,641
0
76
There definately was a difference when you were looking at stuff like lens flares, fog, smoke, some lights, or very colorful textures.

Anyways, I can see a use for 64 bit color, with 32 bit color we have 256 shades of every color(RBG), which might not be enough if you have a shade, and some transparency involved.
I dont think it's as important as 32 vs 16 bit, but once the hardware is capable of doing it at acceptable speeds, as it is with 32 bit today, why not go for it?
 

rogue1979

Diamond Member
Mar 14, 2001
3,062
0
0
I owned two Voodoo 5's and used the 22-bit filter setting. Before that I owned a generic Geforce 2 GTS 32MB. I could not tell the difference between 3dfx 22-bit and Nvidia 32-bit setting in this instance. However, I eventualy upgraded to a Inno3d Geforce Pro and a Gainward Geforce Pro 450. Both these cards at 32-bit had more vivid, better color saturation than my beloved Voodoo 5's. If not for that I would still be running a V5 today. Another observation I would like to mention is 2D image quality and overall image quality. The Voodoo 5 had 2D image quality superior to any Nvidia and at least equal to both Radeons I owned (LE and 64MB). But anyone that owns a Geforce MX, GTS, Pro, or 3 would benefit greatly from removing the capacitors for the low pass filter. I have two different Gainwards running in the house which in my opinion had amazing image quality to begin with. But after modding both of these as well as a PNY Geforce MX, I am absolutely blown away by the improvement. They are easily equal to the V5 now, maybe even better, but that is subjective since I don't have a V5 here anymore. I tested all three cards at a 1600 x 1200 x 32 desktop setting and the text was laser clear, and overall image/color is crisper and richer.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
3dfx 22bit filter looked good as their 32bit rendering.

I'm sorry but that's just plain wrong and you must have been not looking in the right places or something.

3dfx's 22 bit approximation was better than everyone elses 16 bit mode (at the time) but it certainly didn't match their 32 bit output.

Now BFG why do you got to lie. You never owned a voodoo 5,

Where did I say I owned a Voodoo5? I didn't.

if you did test it for a long time you would know what I'm talking about.

I did test it and you're wrong. Unless you're trying to tell me that 3dfx's 32 bit colour was worse than nVidia's since I could easily see the difference between nVidia's 32 bit and 3dfx's 22 bit.

Of course you won't say that because that's clearly not the case. 3dfx's 32 bit was better than their 16 bit + 22 bit upsampling approximation. I suggest you go back and check in the right places this time.

Only thing that you notice is fog and smoke trails.

I'm getting sick of your little games. First you claimed that there was no difference and that I was lying about the Voodoo5 I tested. And now you turn around and say there is a difference?

<EMAN>
"There was no difference between the two."

And later...

"There was a difference between the two but only when you looked in the right places."
</EMAN>

Answer the question: is there any difference between 3dfx's 22 bit and 32 bit colour? Answer "yes" or "no" and stop playing these games.

I know exactly what cards you had.

Just because I didn't own a card it doesn't mean I've never used it.
 

Uclagamer_99

Platinum Member
Jul 28, 2000
2,867
1
76
errr...can anyone point out to me what games even use the pixel and vertex shaders and t&l engine? it doesn't really seem that game developers have even implemented alot of the stuff that was introduced in the gf3...now gf4!
 

Soccerman

Elite Member
Oct 9, 1999
6,378
0
0
BFG10K is right.

3dfx's '22 bit' colour was not quite as good as 32 bit.

I could certainly live with it, except that the Z-Buffer didn't seem to me to be quite as accurate as other cards (ie, ones running in 32 bit, not 16 bit, with a 32 bit Z-Buffer).

the fog did have some dithering with 3dfx's '22 bit' colour true..

anywho, one thing I noticed immediately is that 3dfx's 16 bit mode is clearly superior to ATi's 16 bit mode. It is now totally clear to me why ATi dropped 16 bit performance optimization and simply stuck with 32 bit.

as for nVidia, I can't say, I don't have any experience with their cards.
 

EMAN

Banned
Jan 28, 2000
1,359
0
0
I'm sorry but that's just plain wrong and you must have been not looking in the right places or something.

I already told you fog and smoke trails were different. What places do I have to look?


I did test it and you're wrong. Unless you're trying to tell me that 3dfx's 32 bit colour was worse than nVidia's since I could easily see the difference between nVidia's 32 bit and 3dfx's 22 bit.

How did you easily see the difference between Nvidia's 32bit and 3dfx 22bit unless you did side by side testing? I'm sure 32bit is better but looking at the screen I couldn't tell the difference except for fog and smoke.


Of course you won't say that because that's clearly not the case. 3dfx's 32 bit was better than their 16 bit + 22 bit upsampling approximation. I suggest you go back and check in the right places this time.

I don't have the card anymore.


I'm getting sick of your little games. First you claimed that there was no difference and that I was lying about the Voodoo5 I tested. And now you turn around and say there is a difference?

What games am I playing? There's no difference in the colors that I see but effects were different. Why don't you stop playing games saying you tested voodoo 5 for a long time because you didn't. I had the card for 5 months and that is my opinion and probably lot of voodoo 5 owners feel the same way.


Just because I didn't own a card it doesn't mean I've never used it.

You can't get the feel for a card unless you used it long enough to find out.
 

vedin

Senior member
Mar 18, 2001
298
0
0
::Stares at the card's stats blankly:: Is that it? Any idea how much that will cost? Surely it'll be near 500 bucks US, if not more. Geeze, 128MB of 325mhz DDR RAM. That'll be nearly twice the cost of the GF3 when it first came out.
 

Spike

Diamond Member
Aug 27, 2001
6,770
1
81
well, you can all-ready preorder Visontech GeForce4 mx 420's for $120. Look on this site

site with cards

adn look through their vid card selection, down a bit are visiontech GeForce 4's listed. 64mb of mem, for $120 I don't know if it is a typo, but it seem legit. kinda strange if you ask me
 
Jan 11, 2002
29
0
0
Even the current R200 should have 64bit color support once DX9 comes out as its the card that is the basis for features in DX9. The R300 will no doubt have it as well
 

Innoka

Senior member
Jan 26, 2001
299
0
0
Voodoo 3 was the best card for playing 16 bit color at the time and the critics panned it for not having 32 bit color when cards neither had horsepower for it nor the games were widespread.
Voodoo 5 is still the best card for playing those 16 bit games to me as you can apply very effective FSAA to them even at low resolutions.
As for 32 bit color: if the 16-22 bit postfilter worked such magic then why did every manufacturer not leap on it instead of turning to the demanding 32 bit.
Not that I am that bothered; I quite often run in 16 bit color as the occasional banding doesn't affect me as much as crawling effects with fsaa. I'm interested in what nvidia have chosen for Accuview fsaa. But doubting I'll ever make $400 use out of it I'll prefer the GF3 for a while.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
anywho, one thing I noticed immediately is that 3dfx's 16 bit mode is clearly superior to ATi's 16 bit mode. It is now totally clear to me why ATi dropped 16 bit performance optimization and simply stuck with 32 bit.

LOL yeah, I agree with you 100%.

How did you easily see the difference between Nvidia's 32bit and 3dfx 22bit unless you did side by side testing?

You don't need side-by-side testing to see differences.

I'm sure 32bit is better but looking at the screen I couldn't tell the difference except for fog and smoke.

You just partially answered your own question.

What games am I playing? There's no difference in the colors that I see but effects were different.

This is what you said:

3dfx 22bit filter looked good as their 32bit rendering.

Why don't you stop playing games saying you tested voodoo 5 for a long time because you didn't.

I didn't say I tested it for a long time, just long enough to get familiar with it. Also after being so used to seeing a Voodoo3 and a nVidia GF2 MX I knew exactly what I was looking for and what I wanted to compare to the other cards.

You can't get the feel for a card unless you used it long enough to find out.

I had several days access to test the card as I pleased. And believe me, I tested it.
 

EMAN

Banned
Jan 28, 2000
1,359
0
0
3dfx 22bit filter looked good as their 32bit rendering.

Exactly "good as", I didn't say 22bit filter was better or anything. And I wasn't asking anybody if 22bit filter looked the same. It was my opinion.


I had several days access to test the card as I pleased. And believe me, I tested it.

Oh come on several days? You won't really find out until you had it for at least a month to find the good and the bad side of the card.

You did say you tested for a long time though.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
Exactly "good as", I didn't say 22bit filter was better or anything.

But it wasn't just as good. It was inferior.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
:Q

I can't believe this. Either you're purposely trying to wind me up or you're the thickest person I've ever seen.

What are you saying know? Are they different or they are they not?

This is a sequence of your statements:

3dfx 22bit filter looked good as their 32bit rendering

I already told you fog and smoke trails were different.

Exactly "good as", I didn't say 22bit filter was better or anything.

BFG that's your opinion.

It's like every time you post in this thread you forget what you said the last time you posted.

-----------------------------------------------------------------------

Answer the question with ONE WORD: is there any difference between 3dfx's 22 bit rendering and 32 bit rendering?

Answer *YES* or *NO* and stop playing these trollish little games.
 

EMAN

Banned
Jan 28, 2000
1,359
0
0
BFG, just stfu, seriously I do not even want to argue with. Your big dumb home. Go play some quake or something.
 
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