High End Geforce 4 Specs. 300 Mhz Core, Integrated Heatsink, 650 Mhz Ram, Accuview FSAA, 4 Pipes, QuadCache + more

JayPatel

Diamond Member
Jun 14, 2000
4,488
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0
Ripped from xbitlabs

As we (and not only we) have already told you, in the beginning of February, to be more exact on February 5 in the USA and some time on February 6 in Europe, NVIDIA will launch its new solution for hardcore gamers ? GeForce4 chip aka NV25. Today we got the opportunity to tell you a bit more about this new product.
Just like in case of Titanium chips family, the graphics cards makers are most likely to launch several products on NV25 at a time, which will differ by the chip and memory working frequencies as well as by the size of the graphics memory used. We will now touch upon the fastest model of this family, as we believe it deserves most attention and describes all the peculiarities of NV25 architecture.
So, the new NVIDIA graphics chip, just like GeForce3, will be manufactured with 0.15micron technology. However, the number of transistors used in it will reach 63 million, and the working frequency will be increased up to 300MHz. Here the natural question arises: how on earth NVIDIA managed to increase the chip working frequency so greatly without shifting to a new finer manufacturing technology, especially since NV25 should be more architecturally complex than GeForce3? The answer to this question is pretty original: we will see a new packaging in NV25 ? PBGA with integrated heatsink. In other words, NVIDIA decided to enhance the heat dissipation process in order to be able to speed up its chips. For the same purpose, NVIDIA will provide its NV25 chips with a special NVIDIA thermal control system.
NVIDIA will increase the memory (DDR SDRAM) working frequency as well, which will work at 650MHz on the fastest solutions. This way the memory bus bandwidth will make 10.4GB/sec. Memory chips used on the graphics cards (at least on those following the reference design) will feature BGA-packaging. NV25 based graphics cards will get up to 128MB DDR SDRAM.
NV25 will feature 4 rendering pipelines with 2 TMUs each. This will make the new chip similar to GeForce3. However, due to higher working frequencies and improved technologies, the fillrate is claimed to equal 4.9 billion AA samples/sec.
Besides significantly higher working frequencies, NV25 will boast some fresh new features and technologies, though it will remain very much like its predecessor, GeForce3. First of all, we have to mention Lightspeed Memory Architecture II, the technology aimed at unloading the memory bus. It includes loss-free Z-buffer compression with 4:1 ratio, 2nd generation Occlusion Culling and Quadcache Architecture, which saves even more memory bandwidth.
Thanks to another significant performance and memory bus efficiency increase, NVIDIA managed to implement a new more progressive anti-aliasing method in its NV25. It is called Accuview AA. This method will use new subpixel locations mask and feature NVIDIA?s patented and optimized for the best performance and quality algorithm.
As for the T&L unit, it has been changed significantly compared with that of GeForce3. Now it is called nFinite FX II and features 2 vertex shader pipelines. Higher clock frequency will triple the performance in those applications, which use the second computing pipeline, making it three times as fast as that of GeForce3. Moreover, increasing the chip frequency will speed up the operations with pixel shaders by 50%.
Besides that, NVIDIA also claims that its new solution will support Z-Correct bump mapping feature, which is still a mystery to all of us. We will not speculate here now, as you will learn everything very soon: on February 5
The performance solutions from NVIDIA have now also got dual-monitor support. NV25 will boast nView technology, the next stage in the TwinView evolution. It will have richer features and will be much easier to use.
Attention! This news story will be soon removed upon NVIDIA?s request
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
NVIDIA will increase the memory (DDR SDRAM) working frequency as well, which will work at 650MHz on the fastest solutions. This way the memory bus bandwidth will make 10.4GB/sec.

I hope it's true. If it is, it'll be a monster video card. :Q

I'm saving my pennies for February.
 

AGodspeed

Diamond Member
Jul 26, 2001
3,353
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Thanks to another significant performance and memory bus efficiency increase, NVIDIA managed to implement a new more progressive anti-aliasing method in its NV25. It is called Accuview AA. This method will use new subpixel locations mask and feature NVIDIA?s patented and optimized for the best performance and quality algorithm.

This, hopefully, will makes games look better.

As for the T&L unit, it has been changed significantly compared with that of GeForce3. Now it is called nFinite FX II and features 2 vertex shader pipelines. Higher clock frequency will triple the performance in those applications, which use the second computing pipeline, making it three times as fast as that of GeForce3. Moreover, increasing the chip frequency will speed up the operations with pixel shaders by 50%.

This is the biggest architectural enhancement over the GeForce3 architecture. Working @ a 300MHz core clock with a 2nd vertex shader is mighty awesome. Me likey.

The performance solutions from NVIDIA have now also got dual-monitor support. NV25 will boast nView technology, the next stage in the TwinView evolution. It will have richer features and will be much easier to use.

Finally!
 

EMAN

Banned
Jan 28, 2000
1,359
0
0
It looks interesting. How much $$$?

Is Accuview FSAA similar to Smoothvison? The way it works I mean.
 

Daemon_UK

Senior member
Oct 9, 1999
806
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0
Are we finally going to see 3DFX style FSAA? Or do I have to wait until NV30??



<< NV25 will feature 4 rendering pipelines with 2 TMUs each >>



I guess the 6 rendering pipelines was just a rumor.
 

BFG20K

Member
Jan 8, 2002
48
0
0
Yawn.... boring....
More of the same from Nvidia, just upping the frequencies and some slight improvements here and there. Wasn't the NV25 suppoesd to be built upon .13 micron tech?
I'm not saying that the NV25 won't be a good card, it's just that there aren't any new major enhancements. Now the NV30 should be an interesting card.
If ATi releases the R300 according to what I've seen floating around the web, the Geforce 4 should be facing major competition.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
I guess Carmack's not getting is 64-bit color yet though, eh?

He might well get it on the R300. That would be a big feather in ATi's cap if they could beat nVidia to it.
 

AA0

Golden Member
Sep 5, 2001
1,422
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0
Are they seriously working on 64bit colour? That seems awfully stupid, since the human eye can't tell the difference between 24 and 32. 16bit is missing colours, but 32 is already overkill.

I think thats why 3dfx always supported 24bit, but never 32... but it never caught on.
 

RaynorWolfcastle

Diamond Member
Feb 8, 2001
8,968
16
81


<< Are they seriously working on 64bit colour? That seems awfully stupid, since the human eye can't tell the difference between 24 and 32. 16bit is missing colours, but 32 is already overkill.

I think thats why 3dfx always supported 24bit, but never 32... but it never caught on.
>>



64-bit is for internal processing, not for output. At 32-bit, rounding errors occur and can be visible if many steps are performed on the same pixels. It can result in banding even @ 32bit color depth

32-bit color BTW is 24-bit + 8-bits for an alpha channel (transparency).

-Ice
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
Are they seriously working on 64bit colour?

If the card is to support the DirectX 9.0 spec then yes.

That seems awfully stupid, since the human eye can't tell the difference between 24 and 32.

It'll be for better internal precision for multi-pass rendering

I think thats why 3dfx always supported 24bit, but never 32... but it never caught on.

3dfx never supported 24 bit colour and the VSA-100 certainly did support 32 bit colour.
 

EMAN

Banned
Jan 28, 2000
1,359
0
0
AA0, your probably talking about the 22bit filter right? I couldn't tell the difference between 3dfx 22bit filter and 32bit colors. It looked same to me.
 

Mingon

Diamond Member
Apr 2, 2000
3,012
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0


<< That seems awfully stupid, since the human eye can't tell the difference between 24 and 32 >>



Are you sure ? I thought the eye could tell the difference between 16bit shade?
 

imgod2u

Senior member
Sep 16, 2000
993
0
0
It's an expected move. NVidia has always released one generation with new technology (Geforce256 with the idea of hardware T&L, Geforce 3 with programmable shaders) and the next as just a higher-performing version of it with better performance (TNT2 with more pipelines, Geforce 2 with FSAA and more pipelines, etc.). Anybody here think the Geforce 2 wasn't "impressive" when it was first introduced? This'll be perfect for me personally, all the features of the Geforce 3, just faster. Give games some time to catch up with technology.
 

Byte

Platinum Member
Mar 8, 2000
2,877
6
81
The main feature i'm looking forward to is Color vibrance. It's awesome. I know MX and Gef3 has em, but it just adds more coolness to Gef4. I hope Ghost Recon flies on teh Gef4!!!
 

Finality

Platinum Member
Oct 9, 1999
2,665
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Here is hoping Visiontek has one out 3 days later. In that case I'm off to BB that weekend
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,995
126
I couldn't tell the difference between 3dfx 22bit filter and 32bit colors.

While it was better than plain old 16 bit rendering it was still nowhere near as good as true 32 bit colour.
 
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