Higher Res anyone?

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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
Sigh, when will people stop comparing the Ipad 2 res to desktop monitors. I guess never because people are dumb.
 

yours truly

Golden Member
Aug 19, 2006
1,026
1
81
What was is that Spiderman said.. with great power comes greater resolution.

I think that's what he said..
 

Arg Clin

Senior member
Oct 24, 2010
416
0
76
I'm holding out for a 23-24" 2560x1600 monitor myself. Stuck at 1680x1050 and find the difference up to 1920x1080 too marginal.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,448
10,118
126
I would def. be down for a few 4K displays, if they became affordable to the common man.

My 26" 1920x1200 are nice, but I would love to have even better text resolution.
 

Anarchist420

Diamond Member
Feb 13, 2010
8,645
0
76
www.facebook.com
For someone who constantly rails for image quality, I’m honestly surprised you settle for such a mediocre resolution
I think that's a good point, but 3840x2400 doesn't leave a whole lot of memory for RGBA16FP (I'd like to see more games with more alpha blended polygons) D64FP back buffers with 4x RGAA. I'd also like to start seeing more games not using hardware texture compression. If the resolutions keep going up disproportionately like that, then we're going to start seeing lossy color buffers and lossy depth buffers.

I think color gamut, input lag, and electrical circuitry are much more of an issue with displays than resolution and we can't have it all. My Apple LED Cinema Display has an especially weak color gamut.
 

Ferzerp

Diamond Member
Oct 12, 1999
6,438
107
106
"1600p" isn't a resolution. I think you mean WQXGA. The "p" nominclature is a television standard, denoting progressive scan (i.e. non-interlaced). No one has used interlaced images on monitors in ages (think mid-early 90's). 1600 also has no meaning in the TV world.
 

KingFatty

Diamond Member
Dec 29, 2010
3,034
1
81
I reinstalled Starcraft yesterday and was playing for a good 2 hours before I realized I had forgotten to change my resolution from 1680x1050 to 1920x1200. I thought it looked a little "odd" which is why I eventually checked the resolution, but I wasn't really noticing pixelation (probably because I had AA on) or scaling lag/artifacts. A decent monitor seems to handle scaling a LOT better than most TVs.

1920x1200 puts you at a competitive disadvantage in Starcraft 2. The reason is that SC2 will "chop off" the sides of the display and zoom in for anything other than 16:9 resolution. So, you should "restore" the sides of the display by using a wider aspect ratio like 1920x1080.

To put it another way, a person might intuitively think they are 'gaining' more information using the extra vertical lines to see more of the top and bottom. But SC2 doesn't work that way. Instead of showing you more, using 1920x1200 shows you less than using 1920x1080. So it's really worth having the letterboxing on the top and bottom and using the wider aspect ratio, because then you won't be hiding a part of the sides of the battlefield from yourself during play, which can be the difference between losing and winning assuming your opponent is equally matched yet using a wider aspect ratio to see more of the battlefield than you.

Note that other games aren't like this, one example being Bioshock where they don't use this technique of chopping off the sides and zooming in like SC2 does.
 

Lepton87

Platinum Member
Jul 28, 2009
2,544
9
81
1920x1200 puts you at a competitive disadvantage in Starcraft 2. The reason is that SC2 will "chop off" the sides of the display and zoom in for anything other than 16:9 resolution. So, you should "restore" the sides of the display by using a wider aspect ratio like 1920x1080.

.

So playing at 5:4 aspect ratio must totally suck. Anyway, they did it wrong, they should have allowed zooming in and out like most 3D strategy games.
 

poohbear

Platinum Member
Mar 11, 2003
2,284
5
81
Meh,we'd need poweful video cards to game @ the higher resolutions, so im still happy with 1080p resolution. Hopefully the next big thing will be oled quality screens @ 1080p which just look drop dead gorgeous!

Sent from my Atrix using Tapatalk
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
So playing at 5:4 aspect ratio must totally suck. Anyway, they did it wrong, they should have allowed zooming in and out like most 3D strategy games.
They allow zooming in. They don't allow zooming out because it would give an advantage to someone with a 30" 1600p display, and there's almost nothing more important to the design of Starcraft as keeping the playing field level.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
They allow zooming in. They don't allow zooming out because it would give an advantage to someone with a 30" 1600p display, and there's almost nothing more important to the design of Starcraft as keeping the playing field level.

You can't say that the aspect ratio design is not strange. It was handled oddly from any point of view (Ha! Get it?) Competitive StarCraft is all done on identical machines at real tournaments anyway. Nobody cares if you cheese your way through the online ladder with a huge screen and an advantage. If you're not used to the "official" aspect ratio and size, you have to adjust at tournaments.
 

Ventanni

Golden Member
Jul 25, 2011
1,432
142
106
Just to add, Starcraft 2 is unique with it's 16:9 locking because the game was built for competitive play in mind. Competition Starcraft play as a whole is much more popular in Korea, but since Starcraft 2 has been released, it's become much more popular worldwide. The IPL4 tournament in Vegas over the weekend had a grand prize payout of $40,000, with big name sponsors like AMD, Kingston, etc.

Most games don't lock the aspect ratio like Starcraft does.
 

Pia

Golden Member
Feb 28, 2008
1,563
0
0
You can't say that the aspect ratio design is not strange. It was handled oddly from any point of view (Ha! Get it?) Competitive StarCraft is all done on identical machines at real tournaments anyway. Nobody cares if you cheese your way through the online ladder with a huge screen and an advantage. If you're not used to the "official" aspect ratio and size, you have to adjust at tournaments.
Plenty of smaller tournaments and challenge matches are played online with money on the line. And even if they weren't, it is a big boost for the game's competitive scene that the ladder is not some kind of wild west. Everyone including the best players use ladder as a form of training, and it's essential that new players have easy access to play that is as close as possible to tournament conditions.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,979
126
I think that's a good point, but 3840x2400 doesn't leave a whole lot of memory for RGBA16FP (I'd like to see more games with more alpha blended polygons) D64FP back buffers with 4x RGAA. I'd also like to start seeing more games not using hardware texture compression.
Hmm, so you’re concerned about increased VRAM usage from higher resolutions, but then you talk about not using texture compression?

Hint: uncompressed textures will cause VRAM blowout far quicker than increased resolutions. Unless you want to go back to 256x256 textures like games were using 15 years ago.
 

Anarchist420

Diamond Member
Feb 13, 2010
8,645
0
76
www.facebook.com
Hmm, so you’re concerned about increased VRAM usage from higher resolutions, but then you talk about not using texture compression?

Hint: uncompressed textures will cause VRAM blowout far quicker than increased resolutions. Unless you want to go back to 256x256 textures like games were using 15 years ago.
Yes. 1k^2 uncompressed textures will be fine. Many games use 2k^2 which are compressed 4:1, although I'm no computer scientist so I could be wrong. no artifacts > more detail IMO.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,301
68
91
www.frostyhacks.blogspot.com
They allow zooming in. They don't allow zooming out because it would give an advantage to someone with a 30" 1600p display, and there's almost nothing more important to the design of Starcraft as keeping the playing field level.

I've also read that they deliberately kept the game zoomed in that close to promote the need for micro actions, it forces the skill bar higher when you can see less because you need to micromanage troops faster to keep up.
 
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