Hitman DirectX-12 BenchmarksupdateComputerbase

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4K_shmoorK

Senior member
Jul 1, 2015
464
43
91
These are some impressive numbers put up by Hawaii. May have to switch back to AMD next gen, especially with all the Freesync monitors available.

Again, these titles are all early DX12 implementations. Hardly a K.O. for Nvidia cards. Hitman in particular won't be fully released until 2017. RIP Hitman series.
 

iiiankiii

Senior member
Apr 4, 2008
759
47
91
Something just doesn't seem right. I know that consoles are GCN based but those GTX 980TI numbers are horrible. I don't understand how it can lose to a 390x. On paper, the GTX 980TI is much stronger. DX12 gave Maxwell negative scaling. Something is off. I think some kind of optimization is needed for Maxwell. This reminds me of Project Car; but the other way around.
 

Udgnim

Diamond Member
Apr 16, 2008
3,665
112
106
Something just doesn't seem right. I know that consoles are GCN based but those GTX 980TI numbers are horrible. I don't understand how it can lose to a 390x. On paper, the GTX 980TI is much stronger. DX12 gave Maxwell negative scaling. Something is off. I think some kind of optimization is needed for Maxwell. This reminds me of Project Car; but the other way around.

going off of Wiki #s

there's a lot more to GPU performance than just flop #s, but viewing FLOPS as a general horsepower #

390X (1050 / 6000) has 5913.6 / 739.2, single / double precision GFLOPs

980Ti (1000 / 1076 / 7010) has 6144 / 336, single / double precision GFLOPs

throw in async compute being used in DX12 and if it can't be disabled, then it's going to degrade 980Ti performance in DX12
 

Mahigan

Senior member
Aug 22, 2015
573
0
0
going off of Wiki #s

there's a lot more to GPU performance than just flop #s, but viewing FLOPS as a general horsepower #

390X (1050 / 6000) has 5913.6 / 739.2, single / double precision GFLOPs

980Ti (1000 / 1076 / 7010) has 6144 / 336, single / double precision GFLOPs

throw in async compute being used in DX12 and if it can't be disabled, then it's going to degrade 980Ti performance in DX12

The only performance degradation with Asynchronous compute turned on would be in terms of the 1-5% cost associated with the fence which GCN more than makes up for due to the performance boost that Asynchronous compute + graphics gives.

As for why a GTX 980 Ti doesn't perform as well as you'd expect it too...well that's due to GPU utilization. Since the GTX 980 Ti doesn't make use of Asynchronous compute + graphics then it cannot make use of untapped compute resources while the GCN cards can. That's not performance degradation at all.

Hitman also does not cause too much API overhead, in DX11, for GCN to begin with so GCN performs as it should. You've likely become accustomed to seeing the GTX 980 Ti dominate under DX11 titles and believe it is due to hardware supremacy on NVIDIA's part when it's really that GCN was CPU bottlenecked due to an API overhead the whole time.
 

xthetenth

Golden Member
Oct 14, 2014
1,800
529
106

Oh neat, it's doing well there. Goes to show how stripped down Maxwell is. It makes sense because it looks like NV was taking out loans against their chips' future to get more of what games needed right then. Kepler might not be a legend like Hawaii, but I'm kind of expecting to see it gain ground back from Maxwell.

I'm actually starting to wonder if Pascal is going to be all that it's cracked up to be in terms of raw power relative to Maxwell because either they're going to have to add all that back in or they're going to have to eat the perfomance hit in current games. I think the former's more likely because NV has done a good job of delivering the right architecture for the market as it is when the card drops, but that's been a one way trend and the games are going another.
 
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therealnickdanger

Senior member
Oct 26, 2005
987
2
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Makes me glad I only spent $250 total for both of my GTX 970 cards. Maybe I should sell them now while they're still perceived as good cards. LOL
 

thesmokingman

Platinum Member
May 6, 2010
2,302
231
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they're going to have to add all that back in or they're going to have to eat the perfomance hit in current games. I think the former's more likely because NV has done a good job of delivering the right architecture for the market as it is when the card drops, but that's been a one way trend and the games are going another.


They're the ones that drove the give them less for more tact. Now that DX12 is pushing to utilize the full capabilities of the gpu, that less for more tact is biting them in the ass. I suspect they will have to add that all back in or else they will lose on the compute side. And frankly, the less for more aspect is a lose lose for all of us in the longterm. Imagine applying that to other products?
 

3DVagabond

Lifer
Aug 10, 2009
11,951
204
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Looks like the only cards worth considering until Pascal/Polaris drop are the 390 8GB and the 980 Ti. The rest are all redundant.

With trending performance I wouldn't be recommending any nVidia. Especially at that high of a price point.
 

Jaydip

Diamond Member
Mar 29, 2010
3,691
21
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With trending performance I wouldn't be recommending any nVidia. Especially at that high of a price point.

Just because in one game it is a bit slower doesn't mean suddenly 980 Ti isn't the top dog, it still is the king of the hill.
 

jantjeuh

Member
May 4, 2015
45
0
0
With trending performance I wouldn't be recommending any nVidia. Especially at that high of a price point.

980 Ti is still an excellent card for people with big wallets. Smart buy right now is definitely the 390 8GB, though.

Anyway, I'm getting neither. Waiting for the big guns to drop, then I'm building a new rig.
 

crisium

Platinum Member
Aug 19, 2001
2,643
615
136
Fiji, pls. I'm glad its still technically faster than Hawaii, but come on. There's no reason to see single digit % difference between Fiji and Hawaii yet we consistently see this.
 

thilanliyan

Lifer
Jun 21, 2005
11,944
2,175
126
Yeah I do find Fiji somewhat disappointing. Hopefully they can unlock more performance down the road at least. Glad I've been "stuck" on 290s for a while lol...I'm regretting selling the 3rd 290 I had haha
 

Qwertilot

Golden Member
Nov 28, 2013
1,604
257
126
You have to worry a little for Fiji long term. It (and even GCN 1.2) are only in a few cards selling small numbers for a fairly short time period and seem prone to be forgotten at release already

Shame because Fury is definitely > then the 390, but they didn't have the production quantity (or the VRAM I guess) to do a total replacement it when it released.

It is nice to see that the 780ti can do fine if you put a decent effort in It has seemingly struggled on some of these things, but no real reason for it to.

Not a negative on the 970 this - mustn't confuse the pricing structure with card size etc.

Rather like Udgnim pointed out a little above. The 780ti and 2/390(x) are both sensibly designed, absolutely top end cards designed on the same node as Maxwell. The 970 has no real right to be keeping up with them half as well as it has.
 
Feb 19, 2009
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Just because in one game it is a bit slower doesn't mean suddenly 980 Ti isn't the top dog, it still is the king of the hill.

It's actually only king of the hill (in single GPU config) due to it's OC ability vs Fury X.

In the stock form, Fury X has actually got it beat for awhile now, when you factor a lot of games (TPU, Swedeclockers etc).

Add these new games like The Division, Far Cry Primal, Hitman and soon Ashes to the list, Fury X's lead will grow.

As modern games in 2016 replace older games in benchmarks, it will be a clear separation, and OC 980Ti will be needed to maintain parity.

This is the EXACT same scenario as the R290X vs 780Ti in 2014, where the 780Ti had the lead and over time we see the R290X catch up, beat it and now in new games, just so far ahead.
 
Feb 19, 2009
10,457
10
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You have to worry a little for Fiji long term. It (and even GCN 1.2) are only in a few cards selling small numbers for a fairly short time period and seem prone to be forgotten at release already

They've been faster than in the past I have to admit, they release optimized drivers for all the new titles within a few days or a week. RTG is producing tangible results for them.

Especially pcgameshardware.de, they told AMD of the DX12 60fps cap bug and half a day later, they get a beta driver that fixes it. Impressive when compared to the past.
 

Mahigan

Senior member
Aug 22, 2015
573
0
0
Async compute is useful for many things as well. I mean you can have the copy queue streaming in resources while your compute and graphics pipelines are busy with other work so that when those resources (ex textures) are needed, there's no stall/wait to stream/copy them over, as they're ready for use. People who reject Async compute as some AMD conspiracy don't seem to realize just how useful and beneficial the feature is.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
Wow those latest Fury #'s.

Fury AIR @ stock is same FPS as a 28% OC'd 980 TI (1380mhz)! HOLY COW

Will be interesting to see what Fury Nano and Fury X get. Will show how clocks / shaders matter in this title.
 
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