HL:EP3 Leak?

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fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
lol just because of that it made you not like it? Back then when it came out I don't think any fps had the pull-up iron sites and when CS:Source I think the only fps that had it was Call of Duty.

Yes it is. It may sound silly to you, be we all like or dislike games for various reasons no matter how silly they sound.

For me personally, I never did like most source engine games. Up until recently, I HATED Half-Life 2 and didn't understand all the love it got. I had several false starts playing the game getting through a couple chapters then losing interest. Everytime I tried replaying it, I hated it more. I then finally gave it one more shot and played it and the episodes to conclusion, and now I like it. That said, I liked it in spite of the source engine.

Why? The gunplay just isn't that great. It feels like you're constantly firing from the hip because of no iron sights. It might be perception, but I'm usually a lot more accurate looking down the sights of a gun instead of some barely visible crosshair on the screen. It's the BIGGEST barrier between me and source games. I recently got into the CSS:Beta and figured I'd give a second shot. Within 5 minutes, I realized exactly why I disliked it.

Besides, CSS has an absolutely ridiculous learning curve. I mean, I'm don't expect it to be something like COD where any n00b can do decently well, but damn if you don't know the maps, you're essentially bait walking into shark infested waters.
 

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
Yes it is. It may sound silly to you, be we all like or dislike games for various reasons no matter how silly they sound.

For me personally, I never did like most source engine games. Up until recently, I HATED Half-Life 2 and didn't understand all the love it got. I had several false starts playing the game getting through a couple chapters then losing interest. Everytime I tried replaying it, I hated it more. I then finally gave it one more shot and played it and the episodes to conclusion, and now I like it. That said, I liked it in spite of the source engine.

Why? The gunplay just isn't that great. It feels like you're constantly firing from the hip because of no iron sights. It might be perception, but I'm usually a lot more accurate looking down the sights of a gun instead of some barely visible crosshair on the screen. It's the BIGGEST barrier between me and source games. I recently got into the CSS:Beta and figured I'd give a second shot. Within 5 minutes, I realized exactly why I disliked it.

Besides, CSS has an absolutely ridiculous learning curve. I mean, I'm don't expect it to be something like COD where any n00b can do decently well, but damn if you don't know the maps, you're essentially bait walking into shark infested waters.

Why don't you mod it?

This is a killer mod:

http://www.youtube.com/watch?v=GBpbivHjUIc
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
Portal delayed til 2011

In another cheeky press release, Valve has announced that Portal 2 has been delayed until 2011. The sequel to 2007's innovative (and tardy) first-person disorientation dissertation was originally scheduled to arrive on Xbox 360 and PC this holiday -- and we all believed it. Still, there are worse fates to befall the industry, as Aperture Laboratories correctly notes that "all life on earth won't instantaneously stop as every molecule in your body explodes at the speed of light, which is what would happen should a rip ever appear in the fabric of Valve Time."

We'd offer some helpful advice on getting the game out quicker -- like, have you tried making it a Left 4 Dead game? -- but we're already reeling from three disappointments in a row: The cancellation of the Portal 2 E3 press conference, the continuing mystery of its supplanting "surprise," and the numbing absence of Half-Life 2: Episode Three. This is a tri-HMPH!

http://www.joystiq.com/2010/06/09/portal-2-delayed-until-2011/
 

fleshconsumed

Diamond Member
Feb 21, 2002
6,485
2,363
136
Heh, valvesoftware page still says 2010. Valve is becoming the second biggest "when it's done" abuser. I've learned not to expect anything out of Valve, they never ever follow their deadlines (except for L4D2, which was a rare exception but which sucked anyway), they always delay, they tease too much, all of this just raises blood pressure. I've found best course of action is to sit back, relax, and chuckle at all the rage and chaos around that inevitably surrounds them.
 

TwinsenTacquito

Senior member
Apr 1, 2010
821
0
0
not sure why it matters anyways, the whole iron sight concept is entirely cosmetic anyways. cs implements the same thing by altering accuracy if you move while you shoot.

Because it is completely meaningless and unrealistic in CS. And you have no feel for it, because it's so ridiculous. You realize that when you shoot a gun, the entire gun recoils, not just the barrel, right? Your sights don't stay on target while your shots start magically shooting high and spraying around. Your freaking sights are in line with your bore, there's no magic involved.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Because it is completely meaningless and unrealistic in CS. And you have no feel for it, because it's so ridiculous. You realize that when you shoot a gun, the entire gun recoils, not just the barrel, right? Your sights don't stay on target while your shots start magically shooting high and spraying around. Your freaking sights are in line with your bore, there's no magic involved.

If you want realism, just don't play CS, the game where guys jump around with sniper rifles for extra accuracy.
 

simonizor

Golden Member
Feb 8, 2010
1,312
0
0
Because it is completely meaningless and unrealistic in CS. And you have no feel for it, because it's so ridiculous. You realize that when you shoot a gun, the entire gun recoils, not just the barrel, right? Your sights don't stay on target while your shots start magically shooting high and spraying around. Your freaking sights are in line with your bore, there's no magic involved.
CS has never been about realism. If you want a tedious, realistic shooter, look elsewhere. If you want a game that's easy to pick up and have fun with, CS is your game.
 
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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
CS has never been about realism. If you want a tedious, realistic shooter, look elsewhere. If you want a game that's easy to pick up and have fun with, CS is your game.

Exactly. Thanks for reiterating my point?

EDIT: Although it isn't exactly easy to pick up, since everybody knows what guns to use, where to aim, and all the other tricks. A noob who plays on a normal server will die too quickly to learn.
 

simonizor

Golden Member
Feb 8, 2010
1,312
0
0
Exactly. Thanks for reiterating my point?

EDIT: Although it isn't exactly easy to pick up, since everybody knows what guns to use, where to aim, and all the other tricks. A noob who plays on a normal server will die too quickly to learn.

Sorry, I'm still not used to the way quote boxes work on this forum, I meant to quote the guy that you were quoting.

The game is pretty repetitive, so it's pretty easy to pick up those tricks in a short amount of time.
 
Last edited:
Oct 27, 2007
17,009
1
0
I disagree that CS is easy to pick up. Yes, the game is simple, but it's too ingrained now. I played a lot of CS back in the day, but if I tried to join a server today it would be an exercise in frustration. People are way too good at it.
 

Liet

Golden Member
Jun 9, 2001
1,529
0
0
It's not that they're good at it. There were a ton of core mechanics changes that made it a different game. First and foremost were hitbox changes that made random headshots a common occurence.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
117
116
I disagree that CS is easy to pick up. Yes, the game is simple, but it's too ingrained now. I played a lot of CS back in the day, but if I tried to join a server today it would be an exercise in frustration. People are way too good at it.

Definitely agree with this. So many servers are populated with CS lifers and it can be tough to do well on traditional maps (some of the mod maps and other game styles can be a bit easier). I still fire it up every once in a while and have fun, even though I get owned.

KT
 

gorcorps

aka Brandon
Jul 18, 2004
30,739
452
126
Definitely agree with this. So many servers are populated with CS lifers and it can be tough to do well on traditional maps (some of the mod maps and other game styles can be a bit easier). I still fire it up every once in a while and have fun, even though I get owned.

KT

IMO that's true with almost any game though. People start off pretty badly in the CoD games as well, but if you can get through and take a beating for a while you'll eventually start getting the hang of it.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
117
116
IMO that's true with almost any game though. People start off pretty badly in the CoD games as well, but if you can get through and take a beating for a while you'll eventually start getting the hang of it.

Some games you can hit the ground running. TF2 for example.

KT
 
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