If you still think is a good choice in a CPU heavy title . . . . . D:
I'd have to guess its the caches. Nothing else makes much sense
I'd have to guess its the caches. Nothing else makes much sense
Is there some extra instruction set or feature Haswell has that FX doesn't?
In defense of your position I believe that reality (i.e the FPS) of the CPU situation is what matters, not theory-crafting, compiler/code bias, or lack of optimization. However...
Something is wrong (with the game code) when an 3.0GHz 8-core HW-E leads the charts over a 3.6GHz 6-core HW-E (suggesting the game likes a combination of high IPC and multiple threads) but a 2 core Pentium beats a 8350. The 3GHz Pentium may still have the single thread advantage due to IPC over the 4GHz 8350, but not enough to counter the 2 vs 8 thread difference.
FX keeps doing worse and worse as time goes. No wonder AMD left the desktop with Carrizo.
FX keeps doing worse and worse as time goes. No wonder AMD left the desktop with Carrizo.
Ouch, looks like the shiny DX12 tech demos won't change reality, per core performance matters a lot for games, some more than others. You can't hide poor single-thread performance with more cores everywhere.
Guys, we're talking about a game running on a 12-year old engine, remastered by the same people who brought us Aliens: Colonial Marines.
but a:cm was an excellent game /sarc
just waiting for vulcan/d3d12 games...
You mean like Intel left the desktop with Broadwell?
but a:cm was an excellent game /sarc
just waiting for vulcan/d3d12 games...